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Alfie R. Cameron

dblp:433/1720 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
0000-0001-6774-4547ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Health and well-being technologies · 44% Immersive interaction · 44% Usability and user experience research · 13%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
virtual reality
1.012026
Can't See Nature for the Trees: A Literature Review about Virtual Nature for Well-Being · CHI 2026
Usability and user experience research › evaluation methodology
design evaluation
0.312026
Can't See Nature for the Trees: A Literature Review about Virtual Nature for Well-Being · CHI 2026

Methods — techniques the papers use, named apart from their topics

systematic literature review · 1.0
YearPublicationVenuePosition
2026 Can't See Nature for the Trees: A Literature Review about Virtual Nature for Well-Being
abstract
Human well-being is inseparable from environmental context, with nature long recognized for its restorative potential. As everyday life becomes increasingly mediated by technology, access to nature is reconfigured through digital media. Virtual nature is often proposed as a tool for supporting well-being, yet the assumptions guiding its design and evaluation remain under-examined. This paper presents a systematic review of 124 empirical studies on virtual nature and well-being. Results generally trend toward clear positive effects on well-being; however, the current state-of-the-art remains considerably limited. Research is dominated by short-term, passive interventions grounded in stress reduction and attention restoration theories, prioritizing affective and physiological outcomes over cognitive or relational dimensions. We conclude by outlining four design inspirations that reposition virtual nature within HCI, shifting attention from short-term relief toward more diverse forms of human–nature interaction including cultural, participatory, and more-than-human perspectives.
Bakhtawar Khan 0001, Velvet Spors, Alfie R. Cameron, Henri Pirkkalainen, Juho Hamari
CHI3