Demo Data from EDBT 2026 / reviewers in the wild / expert
Alfie R. Cameron
dblp:433/1720
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
0000-0001-6774-4547ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Health and well-being technologies · 44% Immersive interaction · 44% Usability and user experience research · 13% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction
virtual reality |
1.0 | 1 | 2026 | Can't See Nature for the Trees: A Literature Review about Virtual Nature for Well-Being · CHI 2026 |
Usability and user experience research › evaluation methodology
design evaluation |
0.3 | 1 | 2026 | Can't See Nature for the Trees: A Literature Review about Virtual Nature for Well-Being · CHI 2026 |
Methods — techniques the papers use, named apart from their topics
systematic literature review · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Can't See Nature for the Trees: A Literature Review about Virtual Nature for Well-BeingabstractHuman well-being is inseparable from environmental context, with nature long recognized for its restorative potential. As everyday life becomes increasingly mediated by technology, access to nature is reconfigured through digital media. Virtual nature is often proposed as a tool for supporting well-being, yet the assumptions guiding its design and evaluation remain under-examined. This paper presents a systematic review of 124 empirical studies on virtual nature and well-being. Results generally trend toward clear positive effects on well-being; however, the current state-of-the-art remains considerably limited. Research is dominated by short-term, passive interventions grounded in stress reduction and attention restoration theories, prioritizing affective and physiological outcomes over cognitive or relational dimensions. We conclude by outlining four design inspirations that reposition virtual nature within HCI, shifting attention from short-term relief toward more diverse forms of human–nature interaction including cultural, participatory, and more-than-human perspectives. Bakhtawar Khan 0001, Velvet Spors, Alfie R. Cameron, Henri Pirkkalainen, Juho Hamari |
CHI | 3 |