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Joy Jiaying Yu

dblp:433/1754 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0005-7688-2497ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › collaborative virtual environments
collaborative virtual reality
1.012026
Mapping Design Dimensions for Collaborative Learning in Virtual Reality: A Scoping Review · CHI 2026
Collaborative and social computing › collaborative learning
computer-supported collaborative learning
0.312026
Mapping Design Dimensions for Collaborative Learning in Virtual Reality: A Scoping Review · CHI 2026

Methods — techniques the papers use, named apart from their topics

thematic analysis · 1.0scoping review · 1.0
YearPublicationVenuePosition
2026 Mapping Design Dimensions for Collaborative Learning in Virtual Reality: A Scoping Review
abstract
Despite growing interest in multiuser virtual reality (VR) for education, evidence-based guidelines for designing effective collaborative VR learning experiences remain limited. This scoping review analyzed 23 empirical studies of collaborative learning in head-mounted display VR environments, exploring how contextual factors and technological affordances — including collaboration modality and system symmetry — shape activity design. We identified six distinct patterns of activities and analyzed the application of Computer-Supported Collaborative Learning (CSCL) scripts to support collaboration. Findings highlight predominant use of play-level (48%) and scene-level (48%) CSCL scripts, with minimal scriptlet-level implementation. Analysis of relationships between design dimensions, activity patterns, and collaboration supports reveals three fundamental design tensions: structured scaffolding versus flexible social interaction, role asymmetry versus technological symmetry, and shared physical presence versus distributed collaboration. This work contributes empirical foundations for collaborative VR learning design, while identifying gaps, design implications, and opportunities for advancing both HCI research and educational practice in immersive environments.
Michelle Lui, Joy Jiaying Yu, Chloe Lok
CHI3