Demo Data from EDBT 2026 / reviewers in the wild / expert
Matthew James Buckman
dblp:433/2296
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0000-7748-2413ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Accessibility and assistive technology · 77% Immersive interaction · 23% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Accessibility and assistive technology
deaf and hard of hearing technology |
1.0 | 1 | 2026 | Reclaiming VR Design Authority: Deaf Signers Shaping Immersive Classrooms · CHI 2026 |
Immersive interaction
virtual reality |
0.3 | 1 | 2026 | Reclaiming VR Design Authority: Deaf Signers Shaping Immersive Classrooms · CHI 2026 |
Methods — techniques the papers use, named apart from their topics
qualitative interviews · 1.0prototype evaluation · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Reclaiming VR Design Authority: Deaf Signers Shaping Immersive ClassroomsabstractDeaf students face a persistent visual attention split between signer and instructional materials. Although virtual reality (VR) is often promoted as an educational solution, it typically reinforces hearing norms (e.g., caption overlays or interpreter boxes onto hearing classrooms). Our work foregrounds Deaf leadership and reclaims VR design authority: in a mixed-hearing team led by Deaf scholars, we designed and evaluated a VR classroom prototype featuring three signer-placement modes: corner, parallel, and transparent. Twelve Deaf participants explored the prototype during a 15-minute lecture and participated in qualitative semi-structured interviews. Participants reported reduced attention split and improved visibility, and suggested VR may support flexibility and comprehension in Deaf learning. From these reflections, we introduce a five-dimension conceptual framework—proximity, customizability, visual efficiency, cultural fit, and task flexibility—that organizes how Deaf signers evaluate signer placements. This work moves Deaf Tech theory into practice, opening pathways for future Deaf-centered, culturally grounded HCI. Shuxu Huffman, Laura South, Matthew James Buckman, Raja S. Kushalnagar, Francisco R. Ortega 0001, Abraham Glasser |
CHI | 3 |