EDBT 2026 Demo / reviewers in the wild / expert
Ann L. Kruger
dblp:433/2672
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0007-9891-8926ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 77% Design research and methods · 23% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Environmental and earth informatics · 100% |
Topics — the 1 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Design research and methods
reflective design |
0.3 | 1 | 2026 | Framing Water: Exploring Tensions between Social Norms and Environmental Sustainability through a Data Physicalization Game · CHI 2026 |
Methods — techniques the papers use, named apart from their topics
user study · 2.0game evaluation · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Framing Water: Exploring Tensions between Social Norms and Environmental Sustainability through a Data Physicalization GameabstractMountain areas are especially vulnerable to climate change. In recent years, intermittent droughts have forced many Alpine huts to close early or rely on cable cars or helicopters to import water. To raise awareness of water scarcity among hut visitors, we developed Framing Water, a reflective game based on the data physicalization of each visitor's water consumption during an overnight stay. The game requires players to select their most essential water-using activities without exceeding a fixed limit. Yet it is designed not to provide a univocal answer about the right choices to make but to spark reflection and dialogue around trade-offs in daily practices. We evaluated it with 56 participants and found that water-use decisions are influenced by individual needs, values, and social norms. This work contributes to Sustainable HCI by showing how playful, data-driven artifacts can foster reflection and negotiation of resource use in response to climate challenges. Eleonora Mencarini, Ann L. Kruger, Chiara Leonardi, Paolo Massa |
CHI | 2 |