Yunseo Chang

dblp:433/3297 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0003-1872-9481ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 87% Human-AI interaction · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › target selection › pointing
fitts' law
1.012026
Quantifying Low-Level Motor Effects of Emotion: Validating Fitts' Law in Affective Contexts · CHI 2026
Interaction techniques and input
pointing and selection
1.012026
Quantifying Low-Level Motor Effects of Emotion: Validating Fitts' Law in Affective Contexts · CHI 2026
Human-AI interaction
affective computing
0.312026
Quantifying Low-Level Motor Effects of Emotion: Validating Fitts' Law in Affective Contexts · CHI 2026

Methods — techniques the papers use, named apart from their topics

fitts' law paradigm · 1.0affective priming · 1.0
YearPublicationVenuePosition
2026 Quantifying Low-Level Motor Effects of Emotion: Validating Fitts' Law in Affective Contexts
abstract
Emotional states influence a wide range of cognitive processes, such as attention, memory, and decision-making, and play an increasingly recognized role in human-computer interaction (HCI). Although most prior research has focused on high-level effects of emotion, the impact of incidental emotional states on fine-grained motor behaviors such as pointing and selection remains understudied. Addressing this gap, the present study examines how affective priming with validated emotional stimuli modulates user performance in a Fitts’ Law-based pointing paradigm. By systematically varying task difficulty, we quantitatively assess the effects of emotion on core performance measures: movement time, reaction time, error rate, and throughput. Our findings demonstrate that emotion can modulate low-level motor interactions in digital environments, with important implications for the design of adaptive, emotion-aware interfaces. These results advance the theoretical understanding of the interplay between emotion, cognition, and motor control and offer actionable insights to develop more robust and personalized interactive systems.
Dongyun Joo, Yunseo Chang, Kyungseo Jung, Minchae Kim, Gerard Jounghyun Kim
CHI2