EDBT 2026 Demo / reviewers in the wild / expert
Vidhi Aggarwal
dblp:433/3773
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0001-5677-7797ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Human-robot interaction · 56% User interface design and tools · 28% Design research and methods · 17% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
User interface design and tools
interaction patterns |
1.0 | 1 | 2026 | Feeling with Many: Rethinking Emotion Regulation with Swarm User Interfaces · CHI 2026 |
Human-robot interaction › robot design
robot behavior design |
1.0 | 1 | 2026 | Feeling with Many: Rethinking Emotion Regulation with Swarm User Interfaces · CHI 2026 |
Human-robot interaction › human-swarm interaction
swarm user interfaces |
1.0 | 1 | 2026 | Feeling with Many: Rethinking Emotion Regulation with Swarm User Interfaces · CHI 2026 |
Design research and methods
participatory design |
0.3 | 1 | 2026 | Feeling with Many: Rethinking Emotion Regulation with Swarm User Interfaces · CHI 2026 |
Design research and methods › participatory design
speculative participatory design |
0.3 | 1 | 2026 | Feeling with Many: Rethinking Emotion Regulation with Swarm User Interfaces · CHI 2026 |
Methods — techniques the papers use, named apart from their topics
participatory design workshop · 1.0magic machine workshop · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Feeling with Many: Rethinking Emotion Regulation with Swarm User InterfacesabstractEmotion regulation (ER) is a dynamic process that often unfolds in social contexts. However, current digital ER tools predominantly rely on single-agent systems that lack the complexity of social dynamics. Swarm user interfaces present unique affordances for ER through their collective adaptability and expressive group behaviour. However, their potential in supporting ER remains underexplored. To investigate how swarm user interfaces can be designed to support ER, we conducted a series of speculative participatory design workshops with 15 participants through the Magic Machine Workshop method, where participants created and enacted interactive swarm-based artifacts with craft materials. The analysis led to diverse contexts of use, envisioned swarm framing, and interaction modes. Based on these findings, we synthesize eight interaction patterns that translate abstract user metaphors into robotic behaviors. We conclude by articulating design opportunities and challenges, positioning swarm interfaces as a novel medium for ER support. Vidhi Aggarwal, Anjun Zhu, Lawrence H. Kim |
CHI | 2 |