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Vidhi Aggarwal

dblp:433/3773 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0001-5677-7797ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 56% User interface design and tools · 28% Design research and methods · 17%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
User interface design and tools
interaction patterns
1.012026
Feeling with Many: Rethinking Emotion Regulation with Swarm User Interfaces · CHI 2026
Human-robot interaction › robot design
robot behavior design
1.012026
Feeling with Many: Rethinking Emotion Regulation with Swarm User Interfaces · CHI 2026
Human-robot interaction › human-swarm interaction
swarm user interfaces
1.012026
Feeling with Many: Rethinking Emotion Regulation with Swarm User Interfaces · CHI 2026
Design research and methods
participatory design
0.312026
Feeling with Many: Rethinking Emotion Regulation with Swarm User Interfaces · CHI 2026
Design research and methods › participatory design
speculative participatory design
0.312026
Feeling with Many: Rethinking Emotion Regulation with Swarm User Interfaces · CHI 2026

Methods — techniques the papers use, named apart from their topics

participatory design workshop · 1.0magic machine workshop · 1.0
YearPublicationVenuePosition
2026 Feeling with Many: Rethinking Emotion Regulation with Swarm User Interfaces
abstract
Emotion regulation (ER) is a dynamic process that often unfolds in social contexts. However, current digital ER tools predominantly rely on single-agent systems that lack the complexity of social dynamics. Swarm user interfaces present unique affordances for ER through their collective adaptability and expressive group behaviour. However, their potential in supporting ER remains underexplored. To investigate how swarm user interfaces can be designed to support ER, we conducted a series of speculative participatory design workshops with 15 participants through the Magic Machine Workshop method, where participants created and enacted interactive swarm-based artifacts with craft materials. The analysis led to diverse contexts of use, envisioned swarm framing, and interaction modes. Based on these findings, we synthesize eight interaction patterns that translate abstract user metaphors into robotic behaviors. We conclude by articulating design opportunities and challenges, positioning swarm interfaces as a novel medium for ER support.
Vidhi Aggarwal, Anjun Zhu, Lawrence H. Kim
CHI2