Demo Data from EDBT 2026 / reviewers in the wild / expert
Zishuai Zhu
dblp:435/4719
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2026
0009-0000-5391-7056ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational social science and digital humanities · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational social science and digital humanities › social computing
crowdsourcing |
1.0 | 1 | 2026 | Evolutionary Game Dynamics in Tripartite Crowdsourcing With Incentive Regulation · IEEE Trans. Knowl. Data Eng. 2026 |
Algorithmic game theory and mechanism design › incentive mechanism
crowdsourcing incentive design |
1.0 | 1 | 2026 | Evolutionary Game Dynamics in Tripartite Crowdsourcing With Incentive Regulation · IEEE Trans. Knowl. Data Eng. 2026 |
Algorithmic game theory and mechanism design
evolutionary game theory |
1.0 | 1 | 2026 | Evolutionary Game Dynamics in Tripartite Crowdsourcing With Incentive Regulation · IEEE Trans. Knowl. Data Eng. 2026 |
Methods — techniques the papers use, named apart from their topics
numerical simulation · 2.0evolutionary game theory · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Evolutionary Game Dynamics in Tripartite Crowdsourcing With Incentive RegulationabstractCrowdsourcing, which decomposes tasks or projects through the internet platform and outsources them to a large number of people, has gained significant academic and industry interest due to its efficiency. Although prior theoretical studies have employed evolutionary game theory to study crowdsourcing systems, existing studies have predominantly focused on the game interactions between crowdsourcing worker and requester, often neglecting the platform as a stakeholder. Here we propose an evolutionary game model for tripartite crowdsourcing, accounting for bounded rationality and potential collusion between platform and crowdsourcing worker, with incentives designed to counteract free-riding and deceptive feedback. Our theoretical results indicate that the system can achieve a desired state where worker is certain to choose to provide high-quality work, platform is certain to implement diligent monitoring, and requester is certain to adopt an integrity strategy. Moreover, when the platform consistently adopts the monitoring strategy, the system exhibits oscillatory dynamics, with the probabilities of the worker providing high-quality work and the requester adopting an integrity strategy fluctuating within a bounded interval. Finally, we present numerical examples to validate our theoretical results. Zishuai Zhu, Shijia Hua, Linjie Liu, Xiaojie Chen 0003 |
IEEE Trans. Knowl. Data Eng. | 1 |