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Batsambuu Batbold

dblp:436/6778 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2026
0009-0000-7526-6290ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 87% Visualization and visual analytics · 13%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › spatial data structures
voronoi diagram
1.012026
From Chaos to Continents: Voronoi-Based Procedural Terrain Generation with Hydrology and 3D Visualization (Media Exposition) · SoCG 2026
Visualization and visual analytics
3d visualization
0.312026
From Chaos to Continents: Voronoi-Based Procedural Terrain Generation with Hydrology and 3D Visualization (Media Exposition) · SoCG 2026

Methods — techniques the papers use, named apart from their topics

whittaker classification · 1.0priority-flood routing · 1.0perlin noise · 1.0lloyd's relaxation · 1.0
YearPublicationVenuePosition
2026 From Chaos to Continents: Voronoi-Based Procedural Terrain Generation with Hydrology and 3D Visualization (Media Exposition)
abstract
Procedural content generation often employs grid-based methods to create virtual environments. We present a pipeline that utilizes Voronoi diagrams and Lloyd’s Relaxation to construct an irregular mesh for terrain generation. We implement a customizable "Land Anchor" system combined with Perlin noise to determine landmass shapes, distinct from standard radial distribution methods. Furthermore, we simulate hydrology using priority-flood routing on the Voronoi edges and assign biomes via a Gaussian-smoothed Whittaker classification. The full pipeline is exposed through an interactive application that enables real-time parameter tuning and terrain export, and resulting geometric data is extruded in Blender to produce a 3D terrain model.
Batsambuu Batbold, Lori Ziegelmeier
SoCG1