Demo Data from EDBT 2026 / reviewers in the wild / expert
Timo Fürtges
dblp:436/7090
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0009-2739-7187ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 56% Collaborative and social computing · 44% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction › affective haptics
mediated social touch |
1.0 | 1 | 2026 | Seems Like a Touch? Comparing Emotional Experience and Illusion of Touch of Visual and Haptic Presentations of Mediated Social Touch in VR · IEEE Trans. Vis. Comput. Graph. 2026 |
Collaborative and social computing › collaborative virtual environments › social virtual reality
virtual reality social interaction |
1.0 | 1 | 2026 | Seems Like a Touch? Comparing Emotional Experience and Illusion of Touch of Visual and Haptic Presentations of Mediated Social Touch in VR · IEEE Trans. Vis. Comput. Graph. 2026 |
Haptics and multimodal interaction › visuo-haptic illusion
pseudo-haptics |
0.3 | 1 | 2026 | Seems Like a Touch? Comparing Emotional Experience and Illusion of Touch of Visual and Haptic Presentations of Mediated Social Touch in VR · IEEE Trans. Vis. Comput. Graph. 2026 |
Methods — techniques the papers use, named apart from their topics
within-subjects study · 1.0wearable vibrotactile devices · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Seems Like a Touch? Comparing Emotional Experience and Illusion of Touch of Visual and Haptic Presentations of Mediated Social Touch in VRabstractSocial virtual reality (VR) applications enable users to experience highly immersive mediated interactions and social experiences. Especially embodied nonverbal communication, like mediated social touch, is mostly unique to social VR and potentially a major factor in enabling fulfilling emotional experiences at a distance. In our within-subjects study ($N = 28$), we compared feedback from wearable vibrotactile haptic devices with two established visual presentation forms of social touch: clipping and pseudo-haptics. Our findings suggest that the addition of haptic feedback can elicit significantly higher emotional arousal and result in a stronger illusion of touch than visual presentations alone. In contrast to existing literature, there was no evidence of a difference between the immersive and emotional experience of clipping and pseudo-haptics in our sample. In addition, we also investigated whether simply wearing haptic feedback devices during a social touch interaction, i.e., without active haptic feedback, affects the illusion of touch and user experience. However, there was no evidence of a significant effect in the sample studied. A free copy of this paper, including the appendix, is available at https://doi.org/10.17605/OSF.IO/4FYKQ. Julius Tietenberg, Timo Fürtges, Maic Masuch |
IEEE Trans. Vis. Comput. Graph. | 2 |