EDBT 2026 Demo / reviewers in the wild / expert
Ziang Qi
dblp:436/7230
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 50% Health and well-being technologies · 50% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Medical and health informatics · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction
virtual reality training |
1.0 | 1 | 2026 | PunctVR: VR Training for Image-Guided Needle Puncture with a Scaffolded, Self-Directed Framework · IEEE Trans. Vis. Comput. Graph. 2026 |
Medical and health informatics
image-guided intervention |
0.3 | 1 | 2026 | PunctVR: VR Training for Image-Guided Needle Puncture with a Scaffolded, Self-Directed Framework · IEEE Trans. Vis. Comput. Graph. 2026 |
Methods — techniques the papers use, named apart from their topics
user study · 2.0scaffolding · 2.03d visualization · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | PunctVR: VR Training for Image-Guided Needle Puncture with a Scaffolded, Self-Directed FrameworkabstractImage-guided percutaneous needle puncture is a critical yet challenging clinical procedure, constrained by the high cognitive demand of mental model construction and manipulation of 3D anatomy via scrolling through 2D cross-sectional images. While virtual reality (VR) simulators provide a risk-free training platform, many focus on simulation fidelity but lack structured, self-directed learning frameworks. In this paper, we present PunctVR, a VR system that incorporates the instructional principles of scaffolding. PunctVR features a training mode employing a phased subgoal workflow and instructional guidance scaffolding, and an assessment-only test mode where both the workflow and enhanced 3D visualization are removed. We conducted a between-subject experiment with 16 physicians, comparing training using a baseline multiplanar reconstruction (MPR) view with a combined MPR + 3D visualization across two difficulty levels. Our test mode results indicate that all trainees significantly improved their performance after training. Furthermore, those who trained with the integrated 3D visualization achieved a greater reduction in puncture time in both easy and hard cases. These findings suggest that PunctVR effectively enhances procedural efficiency in simulated needle puncture training and provides important insights into how learning scaffolding can accelerate skill acquisition and retention for image-guided interventions. Wenqing Liu, Yan Zhang 0101, Hangyu Zhou, Zixuan Guo 0003, Aixi Guo, Ziang Qi, Jiannan Ye, Qishan Tong, Xubo Yang |
IEEE Trans. Vis. Comput. Graph. | 8 |