EDBT 2026 Demo / reviewers in the wild / expert
Zhou Linli
dblp:439/1455
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 100% | |
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
0.9 | 1 | 2025 | REArtGS: Reconstructing and Generating Articulated Objects via 3D Gaussian Splatting with Geometric and Motion Constraints · NeurIPS 2025 |
Computer vision › 3D vision
3d generation |
0.9 | 1 | 2025 | REArtGS: Reconstructing and Generating Articulated Objects via 3D Gaussian Splatting with Geometric and Motion Constraints · NeurIPS 2025 |
Computer vision › 3D vision
3d reconstruction |
0.9 | 1 | 2025 | REArtGS: Reconstructing and Generating Articulated Objects via 3D Gaussian Splatting with Geometric and Motion Constraints · NeurIPS 2025 |
Computer vision › 3D vision › 3d shape modeling
articulated object generation |
0.9 | 1 | 2025 | REArtGS: Reconstructing and Generating Articulated Objects via 3D Gaussian Splatting with Geometric and Motion Constraints · NeurIPS 2025 |
Computer vision › 3D vision › 3d reconstruction › object reconstruction
articulated object reconstruction |
0.9 | 1 | 2025 | REArtGS: Reconstructing and Generating Articulated Objects via 3D Gaussian Splatting with Geometric and Motion Constraints · NeurIPS 2025 |
Geometric modeling and processing › shape representation › implicit representation
signed distance function |
0.3 | 1 | 2025 | REArtGS: Reconstructing and Generating Articulated Objects via 3D Gaussian Splatting with Geometric and Motion Constraints · NeurIPS 2025 |
Methods — techniques the papers use, named apart from their topics
signed distance field · 1.7kinematic constraints · 1.7gaussian splatting · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | REArtGS: Reconstructing and Generating Articulated Objects via 3D Gaussian Splatting with Geometric and Motion ConstraintsabstractArticulated objects, as prevalent entities in human life, their 3D representations play crucial roles across various applications. However, achieving both high-fidelity textured surface reconstruction and dynamic generation for articulated objects remains challenging for existing methods. In this paper, we present REArtGS, a novel framework that introduces additional geometric and motion constraints to 3D Gaussian primitives, enabling realistic surface reconstruction and generation for articulated objects. Specifically, given multi-view RGB images of arbitrary two states of articulated objects, we first introduce an unbiased Signed Distance Field (SDF) guidance to regularize Gaussian opacity fields, enhancing geometry constraints and improving surface reconstruction quality. Then we establish deformable fields for 3D Gaussians constrained by the kinematic structures of articulated objects, achieving unsupervised generation of surface meshes in unseen states. Extensive experiments on both synthetic and real datasets demonstrate our approach achieves high-quality textured surface reconstruction for given states, and enables high-fidelity surface generation for unseen states. Project site: https://sites.google.com/view/reartgs/home. Liu Liu 0012, Zhou Linli, Anran Huang, Liangtu Song, Qiaojun Yu, Qi Wu 0007, Cewu Lu |
NeurIPS | 3 |