EDBT 2026 Demo / reviewers in the wild / expert
Peruvemba Balasubramanian
dblp:44/2093
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 1988
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
GPUs and heterogeneous computing · 77% Integrated circuit design · 23% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › rasterization
hardware rasterization |
0.0 | 1 | 1988 | Subanosecond pixel rendering with million transistor chips · SIGGRAPH 1988 |
Rendering
rasterization |
0.0 | 1 | 1988 | Subanosecond pixel rendering with million transistor chips · SIGGRAPH 1988 |
GPUs and heterogeneous computing
graphics accelerator |
0.0 | 1 | 1988 | Subanosecond pixel rendering with million transistor chips · SIGGRAPH 1988 |
Integrated circuit design
VLSI design |
0.0 | 1 | 1988 | Subanosecond pixel rendering with million transistor chips · SIGGRAPH 1988 |
Methods — techniques the papers use, named apart from their topics
z-buffering · 0.0gouraud shading · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1988 | Subanosecond pixel rendering with million transistor chipsabstractThe desire for higher performance and higher resolution continuously increases the pixel update rates needed in high performance graphics systems. The increasing density of memory chips on the other hand reduces the pixel update rate that can be provided by the frame buffer. We present the design of a VLSI chip and a graphics system that can sustain sub-nanosecond pixel rendering rates for three-dimensional polygons and can be used to render about a million Z-Buffered and Gourard shaded polygons per second. The chip has been designed at the IBM Research Division's Thomas J. Watson Research Center. Nader Gharachorloo, Satish Gupta, Erdem Hokenek, Peruvemba Balasubramanian, William Bogholtz, Christian Mathieu, Christos Zoulas |
SIGGRAPH | 4 |