Peruvemba Balasubramanian

dblp:44/2093 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 1988
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 77% Integrated circuit design · 23%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › rasterization
hardware rasterization
0.011988
Subanosecond pixel rendering with million transistor chips · SIGGRAPH 1988
Rendering
rasterization
0.011988
Subanosecond pixel rendering with million transistor chips · SIGGRAPH 1988
GPUs and heterogeneous computing
graphics accelerator
0.011988
Subanosecond pixel rendering with million transistor chips · SIGGRAPH 1988
Integrated circuit design
VLSI design
0.011988
Subanosecond pixel rendering with million transistor chips · SIGGRAPH 1988

Methods — techniques the papers use, named apart from their topics

z-buffering · 0.0gouraud shading · 0.0
YearPublicationVenuePosition
1988 Subanosecond pixel rendering with million transistor chips
abstract
The desire for higher performance and higher resolution continuously increases the pixel update rates needed in high performance graphics systems. The increasing density of memory chips on the other hand reduces the pixel update rate that can be provided by the frame buffer. We present the design of a VLSI chip and a graphics system that can sustain sub-nanosecond pixel rendering rates for three-dimensional polygons and can be used to render about a million Z-Buffered and Gourard shaded polygons per second. The chip has been designed at the IBM Research Division's Thomas J. Watson Research Center.
Nader Gharachorloo, Satish Gupta, Erdem Hokenek, Peruvemba Balasubramanian, William Bogholtz, Christian Mathieu, Christos Zoulas
SIGGRAPH4