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Chih-Hsien Chou

dblp:44/2413 · DBLP profile ↗
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3ranked-venue papers
1as first author
2since 2021 · last 2025
0009-0005-6502-4390ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 2 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Image recognition and object detection · 59% Efficient and distributed learning · 29% 3D vision · 12%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Hardware accelerators and domain-specific architectures · 100%

Topics — the 10 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input
text entry
0.912025
Poster: Real-time Keyboard Segmentation and Finger-Press Detection for Keystroke Tracking in Virtual Keyboards · MobiSys 2025
Interaction techniques and input › text entry
virtual keyboard
0.912025
Poster: Real-time Keyboard Segmentation and Finger-Press Detection for Keystroke Tracking in Virtual Keyboards · MobiSys 2025
Computer vision › Image recognition and object detection › object detection
detection transformer
0.712023
SpeedDETR: Speed-aware Transformers for End-to-end Object Detection · ICML 2023
Machine learning › Efficient and distributed learning
model compression
0.712023
SpeedDETR: Speed-aware Transformers for End-to-end Object Detection · ICML 2023
Computer vision › Image recognition and object detection
object detection
0.712023
SpeedDETR: Speed-aware Transformers for End-to-end Object Detection · ICML 2023
Computer vision › 3D vision › low-level vision › feature detection
keypoint detection
0.312025
Poster: Real-time Keyboard Segmentation and Finger-Press Detection for Keystroke Tracking in Virtual Keyboards · MobiSys 2025
Hardware accelerators and domain-specific architectures › machine learning accelerator › DNN inference
edge inference
0.212023
SpeedDETR: Speed-aware Transformers for End-to-end Object Detection · ICML 2023
Hardware accelerators and domain-specific architectures
machine learning accelerator
0.212023
SpeedDETR: Speed-aware Transformers for End-to-end Object Detection · ICML 2023
Network performance modeling
end-to-end performance
0.011995
Efficient Computation of End-to-End Performance Measures for Multi-Link ATM Networks with Multi-Media Traffic · INFOCOM 1995
Network performance modeling
queueing network model
0.011995
Efficient Computation of End-to-End Performance Measures for Multi-Link ATM Networks with Multi-Media Traffic · INFOCOM 1995

Methods — techniques the papers use, named apart from their topics

object detection · 1.7deep learning · 1.7vision transformer · 1.3latency prediction model · 1.3simulation · 0.0reduced load approximation · 0.0queueing decomposition · 0.0
YearPublicationVenuePosition
2025 Poster: Real-time Keyboard Segmentation and Finger-Press Detection for Keystroke Tracking in Virtual Keyboards
abstract
Real-time recognition and localization of keyboard keys combined with real-time hand tracking and detection of finger-press actions are critical functions of vision-based virtual keyboards. These are not trivial tasks because there are numerous types of keyboard layouts and typist behaviors. Furthermore, key detection is especially difficult in uncontrolled real-world scenarios, where users' hands occlude significant portions of the keyboard while typing. Also, the detection finger press-down actions is further complicated in-the-wild by frequently changing camera viewpoints without direct line of sight to the finger pressing a key. In this work, we address the challenge of complete keyboard segmentation and detection of hand-occluded keys by proposing a deep learning approach for realtime finger-press detection, visible-key detection, and occluded-key recovery. Our models were trained and evaluated on Kaggle's Keyboard Key Detection dataset [1] and further empirically tested on the MSU Typing Behavior Database [3]. Our best models achieved 88% finger press-down detection and a key detection performance of 0.91 IOU and 97.8% mAP@75, while running at 60 fps.
Lawrence Amadi, Andrew Lu, Chih-Hsien Chou
MobiSys3
2023 SpeedDETR: Speed-aware Transformers for End-to-end Object Detection
abstract
Vision Transformers (ViTs) have continuously achieved new milestones in object detection. However, the considerable computation and memory burden compromise their efficiency and generalization of deployment on resource-constraint devices. Besides, efficient transformer-based detectors designed by existing works can hardly achieve a realistic speedup, especially on multi-core processors (e.g., GPUs). The main issue is that the current literature solely concentrates on building algorithms with minimal computation, oblivious that the practical latency can also be affected by the memory access cost and the degree of parallelism. Therefore, we propose SpeedDETR, a novel speed-aware transformer for end-to-end object detectors, achieving high-speed inference on multiple devices. Specifically, we design a latency prediction model which can directly and accurately estimate the network latency by analyzing network properties, hardware memory access pattern, and degree of parallelism. Following the effective local-to-global visual modeling process and the guidance of the latency prediction model, we build our hardware-oriented architecture design and develop a new family of SpeedDETR. Experiments on the MS COCO dataset show SpeedDETR outperforms current DETR-based methods on Tesla V100. Even acceptable speed inference can be achieved on edge GPUs.
Peiyan Dong, Zhenglun Kong, Hao Tang 0005, Yanzhi Wang 0001, Chih-Hsien Chou
ICML7
1995 Efficient Computation of End-to-End Performance Measures for Multi-Link ATM Networks with Multi-Media Traffic
abstract
In this paper, we provide: (a) An efficient method for simplifying MMPP source models, which can be used to solve multi-media queueing problems with complicated aggregate input traffic. The effectiveness of the method is verified through numerical examples. (b) An approximation algorithm for analyzing multi-link queueing networks with MMPP traffic sources and arbitrary configurations. In this algorithm, a queueing network is analyzed by decomposing it into individual queues, each with an arrival rate appropriately reduced by the packet dropping occurred in other queues. Each queue is then solved individually by using the simplified source models of (a) while the interdependencies with the other queues are accounted for through this reduced-load approximation. Any desirable end-to-end performance measure characterizing the quality of service (QOS) of the multi-media traffic can be calculated in this manner. The results obtained by the algorithm have been compared with simulation results, and the observed relative error is satisfactory.
Chih-Hsien Chou, Evaggelos Geraniotis
INFOCOM1