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Anna Belardinelli

dblp:44/2501 · DBLP profile ↗
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14ranked-venue papers
10as first author
5since 2021 · last 2025
0000-0002-0266-3305ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 11 · 8 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 7 · 6 first-authorHuman-computer interaction and ubiquitous computing · 4 · 3 first-author · 2 since 2021Systems, architecture and hardware · 3 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Motion planning and robot control · 67% Planning, search and constraint satisfaction · 33%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning › language-based planning
LLM-based planning
0.812024
CoPAL: Corrective Planning of Robot Actions with Large Language Models · ICRA 2024
Robotics › Motion planning and robot control › motion planning
replanning
0.812024
CoPAL: Corrective Planning of Robot Actions with Large Language Models · ICRA 2024
Robotics › Motion planning and robot control
task and motion planning
0.812024
CoPAL: Corrective Planning of Robot Actions with Large Language Models · ICRA 2024

Methods — techniques the papers use, named apart from their topics

robot behavior design · 1.7large language model · 0.8feedback architecture · 0.8
YearPublicationVenuePosition
2025 Investigating LLM-Driven Curiosity in Human-Robot Interaction
abstract
There seems to be a solid object inside.""What other toppings do you usually like on your pizza?" Figure 1: We imbued a robot with curious behaviors.The figure shows two examples.Left: The robot shakes a container to check whether there is an object inside.Right: The robot asks for the person's preferences.
Jan Leusmann, Anna Belardinelli, Luke Haliburton, Stephan Hasler, Albrecht Schmidt 0001, Sven Mayer, Michael Gienger, Chao Wang 0055
CHI2
2024 CoPAL: Corrective Planning of Robot Actions with Large Language Models
abstract
In the pursuit of fully autonomous robotic systems capable of taking over tasks traditionally performed by humans, the complexity of open-world environments poses a considerable challenge. Addressing this imperative, this study contributes to the field of Large Language Models (LLMs) applied to task and motion planning for robots. We propose a system architecture that orchestrates a seamless interplay between multiple cognitive levels, encompassing reasoning, planning, and motion generation. At its core lies a novel replanning strategy that handles physically grounded, logical, and semantic errors in the generated plans. We demonstrate the efficacy of the proposed feedback architecture, particularly its impact on executability, correctness, and time complexity via empirical evaluation in the context of a simulation and two intricate real-world scenarios: blocks world, barman and pizza preparation.
Frank Joublin, Antonello Ceravola, Pavel Smirnov 0004, Felix Ocker, Jörg Deigmöller, Anna Belardinelli, Chao Wang 0055, Stephan Hasler, Daniel Tanneberg, Michael Gienger
ICRA6
2024 To Help or Not to Help: LLM-based Attentive Support for Human-Robot Group Interactions
abstract
How can a robot provide unobtrusive physical support within a group of humans? We present Attentive Support, a novel interaction concept for robots to support a group of humans. It combines scene perception, dialogue acquisition, situation understanding, and behavior generation with the common-sense reasoning capabilities of Large Language Models (LLMs). In addition to following user instructions, Attentive Support is capable of deciding when and how to support the humans, and when to remain silent to not disturb the group. With a diverse set of scenarios, we show and evaluate the robot’s attentive behavior, which supports and helps the humans when required, while not disturbing if no help is needed.
Daniel Tanneberg, Felix Ocker, Stephan Hasler, Jörg Deigmöller, Anna Belardinelli, Chao Wang 0055, Heiko Wersing, Bernhard Sendhoff, Michael Gienger
IROS5
2024 Gaze-Based Intention Estimation: Principles, Methodologies, and Applications in HRI
abstract
Intention prediction has become a relevant field of research in Human–Machine and Human–Robot Interaction. Indeed, any artificial system (co)-operating with and along humans, designed to assist and coordinate its actions with a human partner, would benefit from first inferring the human’s current intention. To spare the user the cognitive burden of explicitly uttering their goals, this inference relies mostly on behavioral cues deemed indicative of the current action. It has been long known that eye movements are highly anticipatory of the single steps unfolding during a task, hence they can serve as a very early and reliable behavioral cue for intention recognition. This conceptual review aims to draw a line between insights in the psychological literature on visuomotor control and relevant applications of gaze-based intention recognition in technical domains, with a focus on teleoperated and assistive robotic systems. Starting from the cognitive principles underlying the relationship between intentions, eye movements, and action, the use of eye tracking and gaze-based models for intent recognition in Human–Robot Interaction is considered, with prevalent methodologies and their diverse applications. Finally, special consideration is given to relevant human factors issues and current limitations to be factored in when designing such systems.
Anna Belardinelli
ACM Trans. Hum. Robot Interact.1
2022 Intention estimation from gaze and motion features for human-robot shared-control object manipulation
abstract
Shared control can help in teleoperated object manipulation by assisting with the execution of the user's intention. To this end, robust and prompt intention estimation is needed, which relies on behavioral observations. Here, an intention estimation framework is presented, which uses natural gaze and motion features to predict the current action and the target object. The system is trained and tested in a simulated environment with pick and place sequences produced in a relatively cluttered scene and with both hands, with possible hand-over to the other hand. Validation is conducted across different users and hands, achieving good accuracy and earliness of prediction. An analysis of the predictive power of single features shows the predominance of the grasping trigger and the gaze features in the early identification of the current action. In the current framework, the same probabilistic model can be used for the two hands working in parallel and independently, while a rule-based model is proposed to identify the resulting bimanual action. Finally, limitations and perspectives of this approach to more complex, full-bimanual manipulations are discussed.
Anna Belardinelli, Anirudh Reddy Kondapally, Dirk Ruiken, Daniel Tanneberg, Tomoki Watabe
IROS1
2018 Are you Sure How to Move? Expected Uncertainty Modulates Anticipatory Crossmodal Interactions
Johannes Lohmann, Anna Belardinelli, Martin V. Butz
CogSci2
2017 Projecting space into the future: peripersonal space remaps in anticipation of an object manipulation
Anna Belardinelli, Johannes Lohmann, Martin V. Butz
CogSci1
2016 Human-object interaction understanding without objects
Anna Belardinelli, Johannes Lohmann, Martin V. Butz
CogSci1
2015 It's all in the eye: multiple orders of motor planning in gaze control
Anna Belardinelli, Martin V. Butz
CogSci1
2014 Modeling Simultanagnosia
Anna Belardinelli, Johannes Kurz, Esther Kutter, Heiko Neumann, Hans-Otto Karnath, Martin V. Butz
CogSci1
2013 Gaze strategies in object identification and manipulation
Anna Belardinelli, Martin V. Butz
CogSci1
2013 Classification of multiscale spatiotemporal energy features for video segmentation and dynamic objects prioritisation
Anna Belardinelli, Andrea Carbone, Werner X. Schneider
Pattern Recognit. Lett.1
2007 Bottom-Up Gaze Shifts and Fixations Learning by Imitation
abstract
The ability to follow the gaze of conspecifics is a critical component in the development of social behaviors, and many efforts have been directed to studying the earliest age at which it begins to develop in infants. Developmental and neurophysiological studies suggest that imitative learning takes place once gaze-following abilities are fully established and joint attention can support the shared behavior required by imitation. Accordingly, gaze-following acquisition should be precursory to most machine learning tasks, and imitation learning can be seen as the earliest modality for acquiring meaningful gaze shifts and for understanding the structural substrate of fixations. Indeed, if some early attentional process, based on a suitable combination of gaze shifts and fixations, could be learned by the robot, then several demonstration learning tasks would be dramatically simplified. In this paper, we describe a methodology for learning gaze shifts based on imitation of gaze following with a gaze machine, which we purposefully introduced to make the robot gaze imitation conspicuous. The machine allows the robot to share and imitate gaze shifts and fixations of a caregiver through a mutual vergence. This process is then suitably generalized by learning both the scene salient features toward which the gaze is directed and the way saccadic programming is attained. Salient features are modeled by a family of Gaussian mixtures. These together with learned transitions are generalized via hidden Markov models to account for humanlike gaze shifts allowing to discriminate salient locations.
Anna Belardinelli, Fiora Pirri, Andrea Carbone
IEEE Trans. Syst. Man Cybern. Part B1
2006 Spatial discrimination in task-driven attention
abstract
Visual attention is becoming an increasingly imperative capability to endow computer vision systems and autonomous agents with. Starting from a biological inspired model of attention, we present an experiment aimed to study selective attention in 3D space. Depth has been proved to be an important feature affecting the way attention is deployed when observing a scene. We studied preferential scanning paths and fixation zones in a task-driven wandering of the tutor gaze over a scene where multiple targets had been disposed on different depth planes. We supposed that selective attention would aggregate targets in cliques that maximize utility, minimizing meanwhile visual effort produced when passing from closer planes to further planes or between different cluttered locations. By means of a purposely designed machine, we stored visual and motor data of the tutor's head; we clustered different scanning paths of the gaze shifts according to velocity and space criteria to determine a preference model of attentional shifts and fixations. We propose subsequently a utility model that can formalize acquired information and establish a vision-based attentional framework for robots. We show that an interpretation of task-driven gaze orienting based on the presented preference criteria correctly accounts for the studied behaviours, as further reported in the literature
Anna Belardinelli, Fiora Pirri, Andrea Carbone
RO-MAN1