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Kurt Cornelis

dblp:44/2625 · DBLP profile ↗
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10ranked-venue papers
3as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
7 papers
3D vision · 81% Autonomous driving · 7% Video understanding and tracking · 7%
Computer graphics and multimedia
4 papers
Computational photography and imaging · 40% Geometric modeling and processing · 33% Virtual and augmented reality · 21%

Topics — the 19 heaviest of 21, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
structure from motion
0.242007
Dynamic 3D Scene Analysis from a Moving Vehicle · CVPR 2007
Drift Detection and Removal for Sequential Structure from Motion Algorithms · IEEE Trans. Pattern Anal. Mach. Intell. 2004
Visual Modeling with a Hand-Held Camera · Int. J. Comput. Vis. 2004
Computer vision › 3D vision
3d reconstruction
0.122006
Space-Time-Scale Registration of Dynamic Scene Reconstructions · ECCV (4) 2006
Fast Compact City Modeling for Navigation Pre-Visualization · CVPR (2) 2006
Computer vision › 3D vision
3d scene reconstruction
0.112008
3D Urban Scene Modeling Integrating Recognition and Reconstruction · Int. J. Comput. Vis. 2008
Computer vision › 3D vision › 3d scene understanding
urban scene modeling
0.112008
3D Urban Scene Modeling Integrating Recognition and Reconstruction · Int. J. Comput. Vis. 2008
Computer vision › 3D vision › 3d object detection
3d object localization
0.112007
Dynamic 3D Scene Analysis from a Moving Vehicle · CVPR 2007
Computer vision › Video understanding and tracking
multi-object tracking
0.112007
Dynamic 3D Scene Analysis from a Moving Vehicle · CVPR 2007
Robotics › Autonomous driving
perception
0.112007
Dynamic 3D Scene Analysis from a Moving Vehicle · CVPR 2007
Computer vision › 3D vision
3d scene understanding
0.112006
Fast Compact City Modeling for Navigation Pre-Visualization · CVPR (2) 2006
Computer vision › 3D vision › object modeling › geometric modeling
city modeling
0.112006
Fast Compact City Modeling for Navigation Pre-Visualization · CVPR (2) 2006
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction
0.112006
Space-Time-Scale Registration of Dynamic Scene Reconstructions · ECCV (4) 2006
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
dynamic scene reconstruction
0.112006
Space-Time-Scale Registration of Dynamic Scene Reconstructions · ECCV (4) 2006
Computer vision › 3D vision › structure from motion
bundle adjustment
0.012004
Drift Detection and Removal for Sequential Structure from Motion Algorithms · IEEE Trans. Pattern Anal. Mach. Intell. 2004
Computer vision › 3D vision
motion estimation
0.012004
Reconstructing 3D Independent Motions Using Non-Accidentalness · CVPR (1) 2004
Computational photography and imaging
camera calibration
0.012002
Lens Distortion Recovery for Accurate Sequential Structure and Motion Recovery · ECCV (2) 2002
Computational photography and imaging › camera calibration
lens distortion calibration
0.012002
Lens Distortion Recovery for Accurate Sequential Structure and Motion Recovery · ECCV (2) 2002
Geometric modeling and processing › 3d reconstruction
structure from motion
0.012002
Lens Distortion Recovery for Accurate Sequential Structure and Motion Recovery · ECCV (2) 2002
Computer vision › Image recognition and object detection
object recognition
0.012008
3D Urban Scene Modeling Integrating Recognition and Reconstruction · Int. J. Comput. Vis. 2008
Computer vision › Image recognition and object detection
object detection
0.012007
Dynamic 3D Scene Analysis from a Moving Vehicle · CVPR 2007
Multimedia analysis and retrieval › video analysis
dynamic scene analysis
0.012006
Space-Time-Scale Registration of Dynamic Scene Reconstructions · ECCV (4) 2006

Methods — techniques the papers use, named apart from their topics

surveying vehicle imagery · 0.1simplified geometry assumptions · 0.1registration · 0.1dynamic reconstruction · 0.1bundle adjustment · 0.1reconstruction · 0.1recognition · 0.1trajectory estimation · 0.1stereo vision · 0.1global optimization · 0.1
YearPublicationVenuePosition
2008 3D Urban Scene Modeling Integrating Recognition and Reconstruction
Nico Cornelis, Bastian Leibe, Kurt Cornelis, Luc Van Gool
Int. J. Comput. Vis.3
2007 Dynamic 3D Scene Analysis from a Moving Vehicle
abstract
In this paper, we present a system that integrates fully automatic scene geometry estimation, 2D object detection, 3D localization, trajectory estimation, and tracking for dynamic scene interpretation from a moving vehicle. Our sole input are two video streams from a calibrated stereo rig on top of a car. From these streams, we estimate structure-from-motion (SfM) and scene geometry in real-time. In parallel, we perform multi-view/multi-category object recognition to detect cars and pedestrians in both camera images. Using the SfM self-localization, 2D object detections are converted to 3D observations, which are accumulated in a world coordinate frame. A subsequent tracking module analyzes the resulting 3D observations to find physically plausible spacetime trajectories. Finally, a global optimization criterion takes object-object interactions into account to arrive at accurate 3D localization and trajectory estimates for both cars and pedestrians. We demonstrate the performance of our integrated system on challenging real-world data showing car passages through crowded city areas.
Bastian Leibe, Nico Cornelis, Kurt Cornelis, Luc Van Gool
CVPR3
2006 Fast Compact City Modeling for Navigation Pre-Visualization
abstract
Nowadays, GPS-based car navigation systems mainly use speech and aerial views of simplified road maps to guide drivers to their destination. However, drivers often experience difficulties in linking the simple 2D aerial map with the visual impression that they get from the real environment, which is inherently ground-level based. Therefore, supplying realistically textured 3D city models at ground-level proves very useful for pre-visualizing an upcoming traffic situation. Because this pre-visualization can be rendered from the expected future viewpoints of the driver, the latter will more easily understand the required maneuver. 3D city models can be reconstructed from the imagery recorded by surveying vehicles. The vastness of image material gathered by these vehicles, however, puts extreme demands on vision algorithms to ensure their practical usability. Algorithms need to be as fast as possible and should result in compact, memory efficient 3D city models for future ease of distribution and visualization. For the considered application, these are not contradictory demands. Simplified geometry assumptions can speed up vision algorithms while automatically guaranteeing compact geometry models. We present a novel city modeling framework which builds upon this philosophy to create 3D content at high speed which could allow for pre-visualization of any conceivable traffic situation by car navigation modules.
Nico Cornelis, Kurt Cornelis, Luc Van Gool
CVPR (2)2
2006 Space-Time-Scale Registration of Dynamic Scene Reconstructions
Kemal Egemen Ozden, Kurt Cornelis, Luc Van Gool
ECCV (4)2
2004 Reconstructing 3D Independent Motions Using Non-Accidentalness
Kemal Egemen Ozden, Kurt Cornelis, Luc Van Eycken, Luc Van Gool
CVPR (1)2
2004 Reconstructing 3D trajectories of independently moving objects using generic constraints
Kemal Egemen Ozden, Kurt Cornelis, Luc Van Eycken, Luc Van Gool
Comput. Vis. Image Underst.2
2004 Visual Modeling with a Hand-Held Camera
Marc Pollefeys, Luc Van Gool, Maarten Vergauwen, Frank Verbiest, Kurt Cornelis, Jan Tops, Reinhard Koch
Int. J. Comput. Vis.5
2004 Drift Detection and Removal for Sequential Structure from Motion Algorithms
abstract
In sequential Structure from Motion algorithms for extended image or video sequences, error build up caused by drift poses a problem as feature tracks that normally represent a single scene point will have distinct 3D reconstructions. For the final bundle adjustment to remove this drift, it must be told about these 3D-3D correspondences through a change in the cost function. However, as a bundle adjustment is a nonlinear optimization technique, the drift needs to be removed from the supplied initial solution to allow for convergence of the bundle adjustment to the real global optimum. Before drift can be removed, it has to be detected. This is accomplished through understanding of the long term behavior of drift which leaves 3D reconstructions from short sequences intact. Drift detection boils down to identifying reconstructions of the same scene part that only differ up to a projective transformation. After detection, the drift can be removed from future processed images and an Adapted Bundle Adjustment using correspondences supplied by the drift detection can remove the drift from previous images. Several experiments on real video sequences demonstrate the merit of drift detection and removal.
Kurt Cornelis, Frank Verbiest, Luc Van Gool
IEEE Trans. Pattern Anal. Mach. Intell.1
2002 Lens Distortion Recovery for Accurate Sequential Structure and Motion Recovery
Kurt Cornelis, Marc Pollefeys, Luc Van Gool
ECCV (2)1
2001 Tracking based structure and motion recovery for augmented video productions
abstract
Augmented Reality (AR) can hardly be called uncharted territory. Much research in this area revealed solutions to the three most prominent challenges of AR: accurate camera state retrieval, resolving occlusions between real and virtual objects and extraction of environment illumination distribution. Solving these three challenges improves the illusion of virtual entities belonging to our reality. This paper demonstrates an elaborated framework that recovers accurate camera states from a video sequence based on feature tracking. Without prior calibration knowledge, it is able to create AR Video products with negligible/invisible jitter or drift of virtual entities starting from general input video sequences. Together with the referenced papers, this work describes a readily implementable and robust AR-System.
Kurt Cornelis, Marc Pollefeys, Luc Van Gool
VRST1