Demo Data from EDBT 2026 / reviewers in the wild / expert
Yung-Huan Hsieh
dblp:44/2640
· DBLP profile ↗
9ranked-venue papers
1as first author
0since 2021 · last 2014
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 1 first-authorDatabases, data management, data science and information retrieval · 1Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Interaction techniques and input · 64% Immersive interaction · 36% | |
| Databases, data mining, and information retrieval
2 papers |
Information retrieval · 54% Knowledge graphs · 27% Web and social media mining · 19% | |
| Computer graphics and multimedia
4 papers |
Multimedia analysis and retrieval · 81% Virtual and augmented reality · 19% | |
| Artificial intelligence
2 papers |
Video understanding and tracking · 100% |
Topics — the 10 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input
target selection |
0.2 | 2 | 2014 | AttachedShock: facilitating moving targets acquisition on augmented reality devices using goal-crossing actions · ACM Multimedia 2012 AttachedShock: Design of a crossing-based target selection technique on augmented reality devices and its implications · Int. J. Hum. Comput. Stud. 2014 |
Immersive interaction
augmented reality interaction |
0.2 | 1 | 2014 | AttachedShock: Design of a crossing-based target selection technique on augmented reality devices and its implications · Int. J. Hum. Comput. Stud. 2014 |
Computer vision › Video understanding and tracking › action recognition
human action recognition |
0.2 | 2 | 2012 | Human action recognition and retrieval using sole depth information · ACM Multimedia 2012 Actions speak louder than words: searching human action video based on body movement · ACM Multimedia 2012 |
Multimedia analysis and retrieval
video retrieval |
0.2 | 2 | 2012 | Actions speak louder than words: searching human action video based on body movement · ACM Multimedia 2012 Human action recognition and retrieval using sole depth information · ACM Multimedia 2012 |
Interaction techniques and input › selection techniques
moving target acquisition |
0.1 | 1 | 2012 | AttachedShock: facilitating moving targets acquisition on augmented reality devices using goal-crossing actions · ACM Multimedia 2012 |
Information retrieval
query suggestion |
0.1 | 1 | 2009 | Building term suggestion relational graphs from collective intelligence · WWW 2009 |
Knowledge graphs
semantic graph construction |
0.1 | 1 | 2009 | Building term suggestion relational graphs from collective intelligence · WWW 2009 |
Information retrieval › query suggestion
term suggestion |
0.1 | 1 | 2009 | Building term suggestion relational graphs from collective intelligence · WWW 2009 |
Web and social media mining
social network analysis |
0.1 | 2 | 2011 | Dynamic social network for narrative video analysis · ACM Multimedia 2011 Building term suggestion relational graphs from collective intelligence · WWW 2009 |
Virtual and augmented reality
augmented reality |
0.0 | 1 | 2012 | AttachedShock: facilitating moving targets acquisition on augmented reality devices using goal-crossing actions · ACM Multimedia 2012 |
Methods — techniques the papers use, named apart from their topics
depth descriptor · 0.6depth camera · 0.6goal-crossing · 0.3expanding wave pattern · 0.3video segmentation · 0.2dynamic social network model · 0.2social network analysis · 0.1graph visualization · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2014 | Who's the Best Charades Player? Mining Iconic Movement of Semantic Concepts
Yung-Huan Hsieh, Shintami Chusnul Hidayati, Wen-Huang Cheng, Min-Chun Hu 0001, Kai-Lung Hua |
MMM (1) | 1 |
| 2014 | AttachedShock: Design of a crossing-based target selection technique on augmented reality devices and its implications
Chuang-Wen You, Yung-Huan Hsieh, Wen-Huang Cheng, Yi-Hsuan Hsieh |
Int. J. Hum. Comput. Stud. | 2 |
| 2013 | Human Action Search Based on Dynamic Shape Volumes
Hong-Ming Chen, Wen-Huang Cheng, Min-Chun Hu 0001, Yan-Ching Lin, Yung-Huan Hsieh |
MMM (2) | 5 |
| 2012 | Single image depth estimation from image descriptorsabstractWith the rapid emergence of 3D displays, we can enrich the user's viewing experiences by adding depth information to the widely existing 2D contents. However, effectively inferring the associated depth from a single 2D image is still a challenging problem. By taking benefits from the recently appeared image descriptors, we proposed the use of an SVM based framework for addressing the single image depth estimation. One advantage is its direct extension to incorporate the recent researches of large scale classification via SVM to meet the upcoming cloud computing paradigm. Our experimental results showed that the proposed framework outperforms the state-of-the-art approaches in performance, even the ones using more complex graphical models like MRF. Also, we made a brief investigation on the individual effectiveness of a set of commonly used image descriptors and found that spatial descriptors (e.g. texture) would be more effective than frequency ones (e.g. DCT coefficients). Yu-Hsun Lin, Wen-Huang Cheng, Hsin Miao, Tsung-Hao Ku, Yung-Huan Hsieh |
ICASSP | 5 |
| 2012 | Human action recognition and retrieval using sole depth informationabstractObserving the widespread use of Kinect-like depth cameras, in this work, we investigate into the problem of using sole depth data for human action recognition and retrieval in videos. We proposed the use of simple depth descriptors without learning optimization to achieve promising performances as compatible to those of the leading methods based on color images and videos, and can be effectively applied for real-time applications. Because of the infrared nature of depth cameras, the proposed approach will be especially useful under poor lighting conditions, e.g. the surveillance environments without sufficient lighting. Meanwhile, we proposed a large Depth-included Human Action video dataset, namely DHA, which contains 357 videos of performed human actions belonging to 17 categories. To the best of our knowledge, the DHA is one of the largest depth-included video datasets of human actions. Yan-Ching Lin, Min-Chun Hu 0001, Wen-Huang Cheng, Yung-Huan Hsieh, Hong-Ming Chen |
ACM Multimedia | 4 |
| 2012 | Actions speak louder than words: searching human action video based on body movementabstractHuman action video search is a frequent demand in multimedia applications, and conventional video search schemes based on keywords usually fail to correctly find relevant videos due to noisy video tags. Observing the widespread use of Kinect-like depth cameras, we propose to search human action videos by directly performing the target action with body movements. Human actions are captured by Kinect and the recorded depth information is utilized to measure the similarity between the query action and each human action video in the database. We use representative depth descriptors without learning optimization to achieve real-time and promising performance as compatible as those of the leading methods based on color images and videos. Meanwhile, a large Depth-included Human Action video dataset, namely DHA, is collected to prove the effectiveness of the proposed video search system. Yan-Ching Lin, Min-Chun Hu 0001, Wen-Huang Cheng, Yung-Huan Hsieh, Hong-Ming Chen |
ACM Multimedia | 4 |
| 2012 | AttachedShock: facilitating moving targets acquisition on augmented reality devices using goal-crossing actionsabstractThe prevalence of augmented reality devices in our daily lives offers increasing opportunities for users to navigate the real world. However, as users move, on-screen targets move unpredictably, and eventually disappear from the screen in mobile navigation scenarios. The changing target movement pattern creates difficulty for users in selecting the targets on time before targets escape from the screen. This study proposes a novel target selecting technique, AttachedShock, for easing target selection tasks on augmented reality devices by crossing a naturally expanding wave pattern that is attached to targets. We evaluated the effectiveness of the proposed technique by conducting comparative studies on measuring the performance of four techniques under various mobile navigation scenarios. The results indicate that the proposed technique assists users in selecting moving targets to improve the error rate substantially, by a minimum of 61.75%, and incurs acceptable distractions to users, compared to other techniques. Chuang-Wen You, Yung-Huan Hsieh, Wen-Huang Cheng |
ACM Multimedia | 2 |
| 2011 | Dynamic social network for narrative video analysisabstractNarrative video analysis has attracted much research attention, for narrative scenes can provide meaningful representations of multimedia contents. To go beyond the limitations of content based appraoches, social network techniques was introduced in the literature to explore the high-level narrative structures by mining the relations between video characters. Taking into account the fact that such a social network is not static but changes over time as the video narrative evolves, in this work, we develop a novel social network model, namely dynamic social network, for capturing the spatiotemporal dynamics in the social network of video characters so as to enable the automatic segmentation of a video into a sequence of narrative scenes. The proposed approach is experimented with various genres of movies and the results demonstrate our effectiveness. Tsung-Hung Tsai, Wen-Huang Cheng, Yung-Huan Hsieh |
ACM Multimedia | 3 |
| 2009 | Building term suggestion relational graphs from collective intelligenceabstractThis paper proposes an effective approach to provide relevant search terms for conceptual Web search. 'Semantic Term Suggestion' function has been included so that users can find the most appropriate query term to what they really need. Conventional approaches for term suggestion involve extracting frequently occurring key terms from retrieved documents. They must deal with term extraction difficulties and interference from irrelevant documents. In this paper, we propose a semantic term suggestion function called Collective Intelligence based Term Suggestion (CITS). CITS provides a novel social-network based framework for relevant terms suggestion with a semantic graph of the search term without limiting to the specific query term. A visualization of semantic graph is presented to the users to help browsing search results from related terms in the semantic graph. The search results are ranked each time according to their relevance to the related terms in the entire query session. Comparing to two popular commercial search engines, a user study of 18 users on 50 search terms showed better user satisfactions and indicated the potential usefulness of proposed method in real-world search applications. Jyh-Ren Shieh, Yung-Huan Hsieh, Yang-Ting Yeh, Tse-Chung Su, Ching-Yung Lin, Ja-Ling Wu |
WWW | 2 |