Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Ziv Gigus

dblp:44/496 · DBLP profile ↗
← Back
5ranked-venue papers
5as first author
0since 2021 · last 1991
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 5 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorSystems, architecture and hardware · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 74% Image recognition and object detection · 26%
Computer graphics and multimedia
3 papers
Geometric modeling and processing · 81% Rendering · 19%
Theoretical computer science
1 paper
Computational geometry · 100%

Topics — the 11 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d shape representation
aspect graph
0.031991
Efficiently Computing and Representing Aspect Graphs of Polyhedral Objects · IEEE Trans. Pattern Anal. Mach. Intell. 1991
Computing the Aspect Graph for Line Drawings of Polyhedral Objects · IEEE Trans. Pattern Anal. Mach. Intell. 1990
Computing the aspect graph for line drawings of polyhedral objects · ICRA 1988
Computer vision › 3D vision
3d shape representation
0.021991
Efficiently Computing and Representing Aspect Graphs of Polyhedral Objects · IEEE Trans. Pattern Anal. Mach. Intell. 1991
Computing the Aspect Graph for Line Drawings of Polyhedral Objects · IEEE Trans. Pattern Anal. Mach. Intell. 1990
Computer vision › Image recognition and object detection
shape recognition
0.021991
Efficiently Computing and Representing Aspect Graphs of Polyhedral Objects · IEEE Trans. Pattern Anal. Mach. Intell. 1991
Computing the Aspect Graph for Line Drawings of Polyhedral Objects · IEEE Trans. Pattern Anal. Mach. Intell. 1990
Computer vision › 3D vision › 3d object recognition
view-based object recognition
0.021991
Efficiently Computing and Representing Aspect Graphs of Polyhedral Objects · IEEE Trans. Pattern Anal. Mach. Intell. 1991
Computing the Aspect Graph for Line Drawings of Polyhedral Objects · IEEE Trans. Pattern Anal. Mach. Intell. 1990
Geometric modeling and processing › shape representation › topological shape representation
aspect graph
0.021988
Efficiently Computing And Representing Aspect Graphs Of Polyhedral Objects · ICCV 1988
Computing the aspect graph for line drawings of polyhedral objects · CVPR 1988
Geometric modeling and processing
shape representation
0.021988
Efficiently Computing And Representing Aspect Graphs Of Polyhedral Objects · ICCV 1988
Computing the aspect graph for line drawings of polyhedral objects · CVPR 1988
Computer vision › Image recognition and object detection
object recognition
0.011988
Computing the aspect graph for line drawings of polyhedral objects · ICRA 1988
Rendering › non-photorealistic rendering
line drawing
0.011988
Computing the aspect graph for line drawings of polyhedral objects · CVPR 1988
Computer vision › 3D vision › object modeling
geometric modeling
0.021991
Efficiently Computing and Representing Aspect Graphs of Polyhedral Objects · IEEE Trans. Pattern Anal. Mach. Intell. 1991
Computing the Aspect Graph for Line Drawings of Polyhedral Objects · IEEE Trans. Pattern Anal. Mach. Intell. 1990
Computer vision › 3D vision › object modeling › geometric modeling
polyhedral object modeling
0.021991
Efficiently Computing and Representing Aspect Graphs of Polyhedral Objects · IEEE Trans. Pattern Anal. Mach. Intell. 1991
Computing the Aspect Graph for Line Drawings of Polyhedral Objects · IEEE Trans. Pattern Anal. Mach. Intell. 1990
Geometric modeling and processing › solid modeling
polyhedral modeling
0.011988
Computing the aspect graph for line drawings of polyhedral objects · ICRA 1988

Methods — techniques the papers use, named apart from their topics

orthographic projection · 0.0gaussian sphere partitioning · 0.0visual events · 0.0data structure design · 0.0viewpoint space partitioning · 0.0visual event analysis · 0.0gaussian sphere · 0.0
YearPublicationVenuePosition
1991 Efficiently Computing and Representing Aspect Graphs of Polyhedral Objects
abstract
An efficient algorithm and a data structure for computing and representing the aspect graph of polyhedral objects under orthographic projection are presented. The aspect graph is an approach to representing 3-D objects by a set of 2-D views, for the purpose of object recognition. In this approach the viewpoint space is partitioned into regions such that in each region the qualitative structure of the line drawing does not change. The viewing data of an object is the partition of the viewpoint space together with a representative view in each region. The algorithm computes the viewing data for line drawings of polyhedral objects under orthographic projection.>
Ziv Gigus, John F. Canny, Raimund Seidel
IEEE Trans. Pattern Anal. Mach. Intell.1
1990 Computing the Aspect Graph for Line Drawings of Polyhedral Objects
abstract
An algorithm for computing the aspect graph for polyhedral objects is described. The aspects graph is a representation of three-dimensional objects by a set of two-dimensional views. The set of viewpoints on the Gaussian sphere is partitioned into regions such that in each region the qualitative structure of the line drawing remains the same. At the boundaries between adjacent regions are the accidental viewpoints where the structure for the line drawing changes. It is shown that for polyhedral objects there are two fundamental visual events: (1) the projections of an edge and a vertex coincide; and (2) the projections of three nonadjacent edges intersect at a point. The geometry of the object is reflected in the locus of the accidental viewpoints. The algorithm computes the partition together with a representative view for each region of the partition.>
Ziv Gigus, Jitendra Malik
IEEE Trans. Pattern Anal. Mach. Intell.1
1988 Computing the aspect graph for line drawings of polyhedral objects
abstract
J.J. Koenderink and A.J. van Doorn (1979) introduced aspect graphs as a way of representing 3-D shape for object recognition. The set of viewpoints on the Gaussian sphere is partitioned into regions such that in each region the qualitative structure of the line drawing remains the same. The viewing data of an object are the partition of the Gaussian sphere together with representative line drawings for each region of the partition. The authors present an algorithm for computing the viewing data of polyhedral objects. In the course of presenting the algorithm, they provide a full catalog of the visual events that occur for this type of object.>
Ziv Gigus, Jitendra Malik
CVPR1
1988 Efficiently Computing And Representing Aspect Graphs Of Polyhedral Objects
abstract
The aspect graph is one of the approaches to representing of 3-D shape for the purposes of object recognition. In this approach, the viewing space of an object is partitioned into regions, such that in each region the topology of the line drawing of the object does not change. The viewing data of an object is the partition of the viewing space together with a representative view in each region. We present an efficient algorithm for computing the viewing data for line drawings of polyhedral objects under orthographic projection. For an object of size O(n) whose partition of size O(m), the algorithm runs O(n^4 log n + m log m) time. Using a novel data structure, we construct the set of all views in optimal O(m) time and space
Ziv Gigus, John F. Canny, Raimund Seidel
ICCV1
1988 Computing the aspect graph for line drawings of polyhedral objects
abstract
J.J. Koenderink and A.J. van Doorn (1979) introduced aspect graphs as a way of representing 3-D shape for object recognition. The set of viewpoints on the Gaussian sphere is partitioned into regions such that in each region, the qualitative structure of the line drawing remains the same. The viewing data of an object are the partition of the Gaussian sphere and representative line drawings for each region of the partition. An algorithm is presented for computing the viewing data of polyhedral objects. A full catalog of the visual events that occur for polyhedral objects is provided.>
Ziv Gigus, Jitendra Malik
ICRA1