Demo Data from EDBT 2026 / reviewers in the wild / expert
Ziv Gigus
dblp:44/496
· DBLP profile ↗
5ranked-venue papers
5as first author
0since 2021 · last 1991
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 5 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorSystems, architecture and hardware · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 74% Image recognition and object detection · 26% | |
| Computer graphics and multimedia
3 papers |
Geometric modeling and processing · 81% Rendering · 19% | |
| Theoretical computer science
1 paper |
Computational geometry · 100% |
Topics — the 11 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › 3d shape representation
aspect graph |
0.0 | 3 | 1991 | Efficiently Computing and Representing Aspect Graphs of Polyhedral Objects · IEEE Trans. Pattern Anal. Mach. Intell. 1991 Computing the Aspect Graph for Line Drawings of Polyhedral Objects · IEEE Trans. Pattern Anal. Mach. Intell. 1990 Computing the aspect graph for line drawings of polyhedral objects · ICRA 1988 |
Computer vision › 3D vision
3d shape representation |
0.0 | 2 | 1991 | Efficiently Computing and Representing Aspect Graphs of Polyhedral Objects · IEEE Trans. Pattern Anal. Mach. Intell. 1991 Computing the Aspect Graph for Line Drawings of Polyhedral Objects · IEEE Trans. Pattern Anal. Mach. Intell. 1990 |
Computer vision › Image recognition and object detection
shape recognition |
0.0 | 2 | 1991 | Efficiently Computing and Representing Aspect Graphs of Polyhedral Objects · IEEE Trans. Pattern Anal. Mach. Intell. 1991 Computing the Aspect Graph for Line Drawings of Polyhedral Objects · IEEE Trans. Pattern Anal. Mach. Intell. 1990 |
Computer vision › 3D vision › 3d object recognition
view-based object recognition |
0.0 | 2 | 1991 | Efficiently Computing and Representing Aspect Graphs of Polyhedral Objects · IEEE Trans. Pattern Anal. Mach. Intell. 1991 Computing the Aspect Graph for Line Drawings of Polyhedral Objects · IEEE Trans. Pattern Anal. Mach. Intell. 1990 |
Geometric modeling and processing › shape representation › topological shape representation
aspect graph |
0.0 | 2 | 1988 | Efficiently Computing And Representing Aspect Graphs Of Polyhedral Objects · ICCV 1988 Computing the aspect graph for line drawings of polyhedral objects · CVPR 1988 |
Geometric modeling and processing
shape representation |
0.0 | 2 | 1988 | Efficiently Computing And Representing Aspect Graphs Of Polyhedral Objects · ICCV 1988 Computing the aspect graph for line drawings of polyhedral objects · CVPR 1988 |
Computer vision › Image recognition and object detection
object recognition |
0.0 | 1 | 1988 | Computing the aspect graph for line drawings of polyhedral objects · ICRA 1988 |
Rendering › non-photorealistic rendering
line drawing |
0.0 | 1 | 1988 | Computing the aspect graph for line drawings of polyhedral objects · CVPR 1988 |
Computer vision › 3D vision › object modeling
geometric modeling |
0.0 | 2 | 1991 | Efficiently Computing and Representing Aspect Graphs of Polyhedral Objects · IEEE Trans. Pattern Anal. Mach. Intell. 1991 Computing the Aspect Graph for Line Drawings of Polyhedral Objects · IEEE Trans. Pattern Anal. Mach. Intell. 1990 |
Computer vision › 3D vision › object modeling › geometric modeling
polyhedral object modeling |
0.0 | 2 | 1991 | Efficiently Computing and Representing Aspect Graphs of Polyhedral Objects · IEEE Trans. Pattern Anal. Mach. Intell. 1991 Computing the Aspect Graph for Line Drawings of Polyhedral Objects · IEEE Trans. Pattern Anal. Mach. Intell. 1990 |
Geometric modeling and processing › solid modeling
polyhedral modeling |
0.0 | 1 | 1988 | Computing the aspect graph for line drawings of polyhedral objects · ICRA 1988 |
Methods — techniques the papers use, named apart from their topics
orthographic projection · 0.0gaussian sphere partitioning · 0.0visual events · 0.0data structure design · 0.0viewpoint space partitioning · 0.0visual event analysis · 0.0gaussian sphere · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1991 | Efficiently Computing and Representing Aspect Graphs of Polyhedral ObjectsabstractAn efficient algorithm and a data structure for computing and representing the aspect graph of polyhedral objects under orthographic projection are presented. The aspect graph is an approach to representing 3-D objects by a set of 2-D views, for the purpose of object recognition. In this approach the viewpoint space is partitioned into regions such that in each region the qualitative structure of the line drawing does not change. The viewing data of an object is the partition of the viewpoint space together with a representative view in each region. The algorithm computes the viewing data for line drawings of polyhedral objects under orthographic projection.> Ziv Gigus, John F. Canny, Raimund Seidel |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 1990 | Computing the Aspect Graph for Line Drawings of Polyhedral ObjectsabstractAn algorithm for computing the aspect graph for polyhedral objects is described. The aspects graph is a representation of three-dimensional objects by a set of two-dimensional views. The set of viewpoints on the Gaussian sphere is partitioned into regions such that in each region the qualitative structure of the line drawing remains the same. At the boundaries between adjacent regions are the accidental viewpoints where the structure for the line drawing changes. It is shown that for polyhedral objects there are two fundamental visual events: (1) the projections of an edge and a vertex coincide; and (2) the projections of three nonadjacent edges intersect at a point. The geometry of the object is reflected in the locus of the accidental viewpoints. The algorithm computes the partition together with a representative view for each region of the partition.> Ziv Gigus, Jitendra Malik |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 1988 | Computing the aspect graph for line drawings of polyhedral objectsabstractJ.J. Koenderink and A.J. van Doorn (1979) introduced aspect graphs as a way of representing 3-D shape for object recognition. The set of viewpoints on the Gaussian sphere is partitioned into regions such that in each region the qualitative structure of the line drawing remains the same. The viewing data of an object are the partition of the Gaussian sphere together with representative line drawings for each region of the partition. The authors present an algorithm for computing the viewing data of polyhedral objects. In the course of presenting the algorithm, they provide a full catalog of the visual events that occur for this type of object.> Ziv Gigus, Jitendra Malik |
CVPR | 1 |
| 1988 | Efficiently Computing And Representing Aspect Graphs Of Polyhedral ObjectsabstractThe aspect graph is one of the approaches to representing of 3-D shape for the purposes of object recognition. In this approach, the viewing space of an object is partitioned into regions, such that in each region the topology of the line drawing of the object does not change. The viewing data of an object is the partition of the viewing space together with a representative view in each region. We present an efficient algorithm for computing the viewing data for line drawings of polyhedral objects under orthographic projection. For an object of size O(n) whose partition of size O(m), the algorithm runs O(n^4 log n + m log m) time. Using a novel data structure, we construct the set of all views in optimal O(m) time and space Ziv Gigus, John F. Canny, Raimund Seidel |
ICCV | 1 |
| 1988 | Computing the aspect graph for line drawings of polyhedral objectsabstractJ.J. Koenderink and A.J. van Doorn (1979) introduced aspect graphs as a way of representing 3-D shape for object recognition. The set of viewpoints on the Gaussian sphere is partitioned into regions such that in each region, the qualitative structure of the line drawing remains the same. The viewing data of an object are the partition of the Gaussian sphere and representative line drawings for each region of the partition. An algorithm is presented for computing the viewing data of polyhedral objects. A full catalog of the visual events that occur for polyhedral objects is provided.> Ziv Gigus, Jitendra Malik |
ICRA | 1 |