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Sanni Siltanen

dblp:44/5636 · DBLP profile ↗
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6ranked-venue papers
4as first author
0since 2021 · last 2020
0000-0002-6057-9849ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 4 first-authorHuman-computer interaction and ubiquitous computing · 4 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 60% Wearable and physiological sensing · 20% Usability and user experience research · 20%
Computer graphics and multimedia
3 papers
Virtual and augmented reality · 73% Image and video processing · 12% Rendering · 8%

Topics — the 14 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Usability and user experience research › evaluation methodology
AR evaluation
0.412020
Utilizing VR and Gaze Tracking to Develop AR Solutions for Industrial Maintenance · CHI 2020
Immersive interaction
augmented reality
0.412020
Utilizing VR and Gaze Tracking to Develop AR Solutions for Industrial Maintenance · CHI 2020
Immersive interaction › augmented reality
augmented reality simulation
0.412020
Utilizing VR and Gaze Tracking to Develop AR Solutions for Industrial Maintenance · CHI 2020
Wearable and physiological sensing
eye tracking
0.412020
Utilizing VR and Gaze Tracking to Develop AR Solutions for Industrial Maintenance · CHI 2020
Immersive interaction
virtual reality
0.412020
Utilizing VR and Gaze Tracking to Develop AR Solutions for Industrial Maintenance · CHI 2020
Virtual and augmented reality › mixed reality
diminished reality
0.212014
A complete interior design solution with diminished reality · ISMAR 2014
Virtual and augmented reality
interior design
0.212014
A complete interior design solution with diminished reality · ISMAR 2014
Virtual and augmented reality › augmented reality › augmented reality rendering
marker hiding
0.222010
Light-weight marker hiding for augmented reality · ISMAR 2010
Texture generation over the marker area · ISMAR 2006
Image and video processing › image restoration
image inpainting
0.112010
Light-weight marker hiding for augmented reality · ISMAR 2010
Virtual and augmented reality
augmented reality
0.122010
Texture generation over the marker area · ISMAR 2006
Light-weight marker hiding for augmented reality · ISMAR 2010
Visual content generation and editing
texture synthesis
0.112006
Texture generation over the marker area · ISMAR 2006
Rendering
shadow rendering
0.112014
A complete interior design solution with diminished reality · ISMAR 2014
Virtual and augmented reality › tracking
marker-based tracking
0.012010
Light-weight marker hiding for augmented reality · ISMAR 2010
Rendering
photorealistic rendering
0.012006
Texture generation over the marker area · ISMAR 2006

Methods — techniques the papers use, named apart from their topics

survey · 0.4iterative design · 0.4diminished reality · 0.23d indoor reconstruction · 0.2neighborhood-based inpainting · 0.1image-based texture synthesis · 0.1
YearPublicationVenuePosition
2020 Utilizing VR and Gaze Tracking to Develop AR Solutions for Industrial Maintenance
abstract
Augmented reality (AR) presents a variety of possibilities for industrial maintenance. However, the development of real-world AR solutions has been limited due to the technological capabilities and uncertainty with respect to safety at deployment. We introduce the approach of using AR simulation in virtual reality (VR) coupled with gaze tracking to enable resource-efficient AR development. We tested in-field AR guidance and safety awareness features in an iterative development-evaluation process with experts from the elevator maintenance industry. We further conducted a survey, utilizing actual gaze data from the evaluation to elicit comments from industry experts on the usefulness of AR simulation and gaze tracking. Our results show the potential of AR within VR approach combined with gaze tracking. With this framework, AR solutions can be iteratively and safely tested without actual implementation, while gaze data provide advanced objective means to evaluate the designed AR content, documentation usage, and safety awareness.
Alisa Burova, John Mäkelä, Jaakko Hakulinen, Tuuli Keskinen, Hanna Heinonen, Sanni Siltanen, Markku Turunen
CHI6
2017 Diminished reality for augmented reality interior design
Sanni Siltanen
Vis. Comput.1
2014 A complete interior design solution with diminished reality
abstract
We demonstrate an interior design solution with advanced features, most importantly, a diminished reality feature. The diminished reality functionality takes 3D indoor structures into account and adapts to the lighting of the environment. We present two demonstrations on tablet and laptop. The iPad version utilizes touch screen for selecting removed objects from the image. It allows users to build modular furniture and it casts shadows of the virtual furniture for realistic visualization result. On laptop PC we demonstrate real time diminished reality for indoor AR with several options. Our demonstrations are optimized for interior design and indoor AR.
Sanni Siltanen, Henrikki Saraspaa, Jari T. Karvonen
ISMAR1
2010 Light-weight marker hiding for augmented reality
abstract
In augmented reality, marker-based tracking is the most common method for camera pose estimation. Most of the markers are black and white patterns that are visually obtrusive, but they can be hidden from the video using image inpainting methods. In this paper, we present a computationally efficient approach to achieve this. We use a high-resolution hiding texture, which is captured and generated only once. To capture continuous changes in illumination, reflections and exposure, we also compute a very low-resolution texture at each frame. The coarse and fine textures are combined to obtain a detailed hiding texture which reacts to changing conditions and runs efficiently in mobile phone environments.
Otto Korkalo, Miika Aittala, Sanni Siltanen
ISMAR3
2007 Multimodal User Interface for Augmented Assembly
abstract
In this paper, a multimodal system for augmented reality aided assembly work is designed and implemented. The multimodal interface allows for speech and gestural input. The system emulates a simplified assembly task in a factory. A 3D puzzle is used to study how to implement the augmented assembly system to a real setting in a factory. The system is used as a demonstrator and as a test-bed to evaluate different input modalities for augmented assembly setups. Preliminary system evaluation results are presented, the user experience is discussed, and some directions for future work are given.
Sanni Siltanen, Mika Hakkarainen, Otto Korkalo, Tapio Salonen, Juha Sääski, Charles Woodward, Theofanis Kannetis, Manolis Perakakis, Alexandros Potamianos
MMSP1
2006 Texture generation over the marker area
abstract
In this paper, we present a method for generating a texture for hiding a marker in augmented reality applications. The texture is generated using the neighbourhood of the detected marker area in the image, which enables photorealistic results. The method presented here shows clear potential for real time use.
Sanni Siltanen
ISMAR1