EDBT 2026 Demo / reviewers in the wild / expert
Patrick Peursum
dblp:44/5716
· DBLP profile ↗
10ranked-venue papers
5as first author
0since 2021 · last 2012
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
7 papers |
Image recognition and object detection · 68% Video understanding and tracking · 24% Face, body and person analysis · 9% | |
| Theoretical computer science
2 papers |
Mathematical optimization · 54% Algorithms and data structures · 46% |
Topics — the 13 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Image recognition and object detection
object detection |
0.3 | 3 | 2011 | Efficient subwindow search with submodular score functions · CVPR 2011 Exploiting Monge structures in optimum subwindow search · CVPR 2010 Efficient algorithms for subwindow search in object detection and localization · CVPR 2009 |
Computer vision › Image recognition and object detection › object detection
subwindow search |
0.2 | 2 | 2011 | Efficient subwindow search with submodular score functions · CVPR 2011 Efficient algorithms for subwindow search in object detection and localization · CVPR 2009 |
Mathematical optimization
submodular optimization |
0.1 | 1 | 2011 | Efficient subwindow search with submodular score functions · CVPR 2011 |
Computer vision › Video understanding and tracking › object tracking › human motion tracking
human body tracking |
0.1 | 1 | 2010 | A Study on Smoothing for Particle-Filtered 3D Human Body Tracking · Int. J. Comput. Vis. 2010 |
Computer vision › Image recognition and object detection › object localization
efficient subwindow search |
0.1 | 1 | 2009 | Efficient algorithms for subwindow search in object detection and localization · CVPR 2009 |
Computer vision › Image recognition and object detection
object localization |
0.1 | 1 | 2009 | Efficient algorithms for subwindow search in object detection and localization · CVPR 2009 |
Computer vision › Video understanding and tracking
action recognition |
0.1 | 1 | 2007 | Tracking-as-Recognition for Articulated Full-Body Human Motion Analysis · CVPR 2007 |
Computer vision › Face, body and person analysis
human pose and motion analysis |
0.1 | 1 | 2007 | Tracking-as-Recognition for Articulated Full-Body Human Motion Analysis · CVPR 2007 |
Computer vision › Video understanding and tracking › activity recognition
human activity recognition |
0.1 | 1 | 2005 | Combining Image Regions and Human Activity for Indirect Object Recognition in Indoor Wide-Angle Views · ICCV 2005 |
Computer vision › Image recognition and object detection
object recognition |
0.1 | 1 | 2005 | Combining Image Regions and Human Activity for Indirect Object Recognition in Indoor Wide-Angle Views · ICCV 2005 |
Computer vision › Video understanding and tracking › action recognition
human action recognition |
0.0 | 1 | 2003 | Object Labelling from Human Action Recognition · PerCom 2003 |
User interface design and tools › visualization
object labeling |
0.0 | 1 | 2003 | Object Labelling from Human Action Recognition · PerCom 2003 |
Computer vision › Face, body and person analysis
human pose estimation |
0.0 | 1 | 2010 | A Study on Smoothing for Particle-Filtered 3D Human Body Tracking · Int. J. Comput. Vis. 2010 |
Methods — techniques the papers use, named apart from their topics
branch-and-bound · 0.6submodular bound function · 0.2monge property · 0.2monge structure · 0.2alternating column and row search · 0.2smoothing · 0.1particle filtering · 0.1kadane's algorithm · 0.1alternating search · 0.1annealed particle filter · 0.1evidence accumulation · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | Human pose tracking based on both generic and specific appearance modelsabstractEffective data association is essential for tracking human motion in monocular-video sequence. Data association using colour-based appearance models that are learned automatically and specific to the human being tracked has been shown to achieve good performance, but such specific appearance models can fail in cases where different parts have similar colour and often still require a prior training before the appearance can be learned. In this paper, a novel human tracking system is proposed that automatically extracts a specific appearance model and utilises this together with the initial generic appearance detector to estimate a human's pose in a video. No prior training or temporal smoothing is required. Experiments are conducted to compare the proposed approach against existing algorithms based only on specific appearances. Tracking is performed on several publicly available data sets to demonstrate that the approach works well without any training or tuning required, and results show that data association based on both generic and specific appearance models outperforms specific-only approaches. Ling Li 0006, Patrick Peursum |
ICARCV | 3 |
| 2011 | Efficient subwindow search with submodular score functionsabstractSubwindow search aims to find the optimal subimage which maximizes the score function of an object to be detected. After the development of the branch and bound (B&B) method called Efficient Subwindow Search (ESS), several algorithms (IESS, AESS, ARCS) have been proposed to improve the performance of ESS. For n×n images, IESS's time complexity is bounded by O(n3) which is better than ESS, but only applicable to linear score functions. Other work shows that Monge properties can hold in subwindow search and can be used to speed up the search to O(n3), but only applies to certain types of score functions. In this paper we explore the connection between submodular functions and the Monge property, and prove that sub-modular score functions can be used to achieve O(n3) time complexity for object detection. The time complexity can be further improved to be sub-cubic by applying B&B methods on row interval only, when the score function has a multivariate submodular bound function. Conditions for sub-modularity of common non-linear score functions and multivariate submodularity of their bound functions are also provided, and experiments are provided to compare the proposed approach against ESS and ARCS for object detection with some nonlinear score functions. Senjian An, Patrick Peursum, Wanquan Liu, Svetha Venkatesh |
CVPR | 2 |
| 2010 | Exploiting Monge structures in optimum subwindow searchabstractOptimum subwindow search for object detection aims to find a subwindow so that the contained subimage is most similar to the query object. This problem can be formulated as a four dimensional (4D) maximum entry search problem wherein each entry corresponds to the quality score of the subimage contained in a subwindow. For n × n images, a naive exhaustive search requires O(n4) sequential computations of the quality scores for all subwindows. To reduce the time complexity, we prove that, for some typical similarity functions like Euclidian metric, χ2metric on image histograms, the associated 4D array carries some Monge structures and we utilise these properties to speed up the optimum subwindow search and the time complexity is reduced to O(n3). Furthermore, we propose a locally optimal alternating column and row search method with typical quadratic time complexity O(n2). Experiments on PASCAL VOC 2006 demonstrate that the alternating method is significantly faster than the well known efficient subwindow search (ESS) method whilst the performance loss due to local maxima problem is negligible. Senjian An, Patrick Peursum, Wanquan Liu, Svetha Venkatesh |
CVPR | 2 |
| 2010 | A Smartphone-Based Obstacle Sensor for the Visually Impaired
En Peng, Patrick Peursum, Ling Li 0006, Svetha Venkatesh |
UIC | 2 |
| 2010 | A Study on Smoothing for Particle-Filtered 3D Human Body Tracking
Patrick Peursum, Svetha Venkatesh, Geoff A. W. West |
Int. J. Comput. Vis. | 1 |
| 2009 | Efficient algorithms for subwindow search in object detection and localizationabstractRecently, a simple yet powerful branch-and-bound method called Efficient Subwindow Search (ESS) was developed to speed up sliding window search in object detection. A major drawback of ESS is that its computational complexity varies widely from O(n2) to O(n4) for n × n matrices. Our experimental experience shows that the ESS's performance is highly related to the optimal confidence levels which indicate the probability of the object's presence. In particular, when the object is not in the image, the optimal subwindow scores low and ESS may take a large amount of iterations to converge to the optimal solution and so perform very slow. Addressing this problem, we present two significantly faster methods based on the linear-time Kadane's Algorithm for 1D maximum subarray search. The first algorithm is a novel, computationally superior branch-and-bound method where the worst case complexity is reduced to O(n3). Experiments on the PASCAL VOC 2006 data set demonstrate that this method is significantly and consistently faster (approximately 30 times faster on average) than the original ESS. Our second algorithm is an approximate algorithm based on alternating search, whose computational complexity is typically O(n2). Experiments shows that (on average) it is 30 times faster again than our first algorithm, or 900 times faster than ESS. It is thus well-suited for real time object detection. Senjian An, Patrick Peursum, Wanquan Liu, Svetha Venkatesh |
CVPR | 2 |
| 2007 | Tracking-as-Recognition for Articulated Full-Body Human Motion AnalysisabstractThis paper addresses the problem of markerless tracking of a human in full 3D with a high-dimensional (29D) body model. Most work in this area has been focused on achieving accurate tracking in order to replace marker-based motion capture, but do so at the cost of relying on relatively clean observing conditions. This paper takes a different perspective, proposing a body-tracking model that is explicitly designed to handle real-world conditions such as occlusions by scene objects, failure recovery, long-term tracking, auto-initialisation, generalisation to different people and integration with action recognition. To achieve these goals, an action's motions are modelled with a variant of the hierarchical hidden Markov model. The model is quantitatively evaluated with several tests, including comparison to the annealed particle filter, tracking different people and tracking with a reduced resolution and frame rate. Patrick Peursum, Svetha Venkatesh, Geoff A. W. West |
CVPR | 1 |
| 2005 | Combining Image Regions and Human Activity for Indirect Object Recognition in Indoor Wide-Angle ViewsabstractTraditional methods of object recognition are reliant on shape and so are very difficult to apply in cluttered, wide angle and low detail views such as surveillance scenes. To address this, a method of indirect object recognition is proposed, where human activity is used to infer both the location and identity of objects. No shape analysis is necessary. The concept is dubbed 'interaction signatures', since the premise is that a human interacts with objects in ways characteristic of the function of that object - for example, a person sits in a chair and drinks from a cup. The human-centred approach means that recognition is possible in low detail views and is largely invariant to the shape of objects within the same functional class. This paper implements a Bayesian network for classifying region patches with object labels, building upon our previous work in automatically segmenting and recognising a human's interactions with the objects. Experiments show that interaction signatures can successfully find and label objects in low detail views and are equally effective at recognising test objects that differ markedly in appearance from the training objects. Patrick Peursum, Geoff A. W. West, Svetha Venkatesh |
ICCV | 1 |
| 2004 | Classifying Human Actions Using an Incomplete Real-Time Pose Skeleton
Patrick Peursum, Hung Hai Bui, Svetha Venkatesh, Geoff A. W. West |
PRICAI | 1 |
| 2003 | Object Labelling from Human Action RecognitionabstractThe paper presents a method for finding and classifying objects within real-world scenes by using the activity of humans interacting with these objects to infer the object's identity. Objects are labelled using evidence accumulated over time and multiple instances of human interactions. This approach is inspired by the problems and opportunities that exist in recognition tasks for intelligent homes, namely cluttered, wide-angle views coupled with significant and repeated human activity within the scene. The advantages of such an approach include the ability to detect salient objects in a cluttered scene, independent of the object's physical structure, adapt to changes in the scene and resolve conflicts in labels by weight of past evidence. This initial investigation seeks to label chairs and open floor spaces by recognising activities such as walking and silting. Findings show that the approach can locate objects with a reasonably high degree of accuracy, with occlusions of the human actor being a significant aid in reducing over-labelling. Patrick Peursum, Svetha Venkatesh, Geoff A. W. West, Hung Hai Bui |
PerCom | 1 |