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Seok-Han Lee

dblp:44/6318 · also Seokhan Lee · DBLP profile ↗
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5ranked-venue papers
3as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 77% Wearable and physiological sensing · 23%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › immersive interaction
gaze-based interaction
0.112008
Wearable augmented reality system using gaze interaction · ISMAR 2008
Wearable and physiological sensing
eye tracking
0.012008
Wearable augmented reality system using gaze interaction · ISMAR 2008

Methods — techniques the papers use, named apart from their topics

dwell-time improvement · 0.2
YearPublicationVenuePosition
2025 Diversity Seeking Techniques for Red-Teaming Large Language Models
abstract
In this paper, we present new techniques for increasing the diversity of red-teaming prompts generated by automated machine learning-based methods, thereby enabling the discovery of more vulnerabilities in large language models. Using reinforcement learning to train models to output effective prompts for this task results in the models converging deterministically to a single output. Our first technique, which we term Defender, acts by blocking the reward signal for prompts that have already been discovered, thus making what was a stationary problem into a non-stationary problem that compels the reward maximizing algorithm to continually seek new prompts. Our second technique, Teamplay, trains two prompt generation models in tandem and adds the KL divergence between them to the reward in order to make them search in disparate regions of the space of prompts. Our techniques are shown experimentally to increase the effectiveness and diversity of prompts generated by existing reinforcement learning baselines.
Seok-Han Lee, Bonhwa Ku, Hanseok Ko
ICASSP1
2014 Design and implementation of an augmented reality system using gaze interaction
Jae-Young Lee 0010, Hyung-Min Park, Seok-Han Lee, Soon-Ho Shin, Tae-eun Kim, Jong-Soo Choi
Multim. Tools Appl.3
2008 Wearable augmented reality system using gaze interaction
abstract
Undisturbed interaction is essential to provide immersive AR environments. There have been a lot of approaches to interact with VEs (virtual environments) so far, especially in hand metaphor. When the user’s hands are being used for hand-based work such as maintenance and repair, necessity of alternative interaction technique has arisen. In recent research, hands-free gaze information is adopted to AR to perform original actions in concurrence with interaction. [3, 4]. There has been little progress on that research, still at a pilot study in a laboratory setting. In this paper, we introduce such a simple WARS(wearable augmented reality system) equipped with an HMD, scene camera, eye tracker. We propose ‘Aging’ technique improving traditional dwell-time selection, demonstrate AR gallery — dynamic exhibition space with wearable system.
Hyung-Min Park, Seok-Han Lee, Jong-Soo Choi
ISMAR2
2007 A Single-View Based Framework for Robust Estimation of Height and Position of Moving People
Seok-Han Lee, Jong-Soo Choi
PSIVT1
2006 Color Correction System Using a Color Compensation Chart for the Images from Digital Camera
Seok-Han Lee, Sang-Won Um, Jong-Soo Choi
PSIVT1