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Raman Sarin

dblp:44/6791 · DBLP profile ↗
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11ranked-venue papers
0as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 8Databases, data management, data science and information retrieval · 2Artificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Interaction techniques and input · 71% Learning and educational technologies · 19% User interface design and tools · 10%
Databases, data mining, and information retrieval
3 papers
Information retrieval · 94% Web and social media mining · 6%

Topics — the 10 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input
pen input
0.222009
Codex: a dual screen tablet computer · CHI 2009
InkSeine: In Situ search for active note taking · CHI 2007
Information retrieval
personalized search
0.122006
Fast, flexible filtering with phlat · CHI 2006
Stuff I've seen: a system for personal information retrieval and re-use · SIGIR 2003
Learning and educational technologies
note-taking
0.112009
Codex: a dual screen tablet computer · CHI 2009
Information retrieval
personal information management
0.112006
Fast, flexible filtering with phlat · CHI 2006
Information retrieval › interactive information retrieval
search and browsing
0.112006
Fast, flexible filtering with phlat · CHI 2006
Interaction techniques and input › selection techniques › command selection › menu interaction
marking menus
0.112006
The springboard: multiple modes in one spring-loaded control · CHI 2006
Interaction techniques and input › selection techniques › command selection
menu interaction
0.112006
The springboard: multiple modes in one spring-loaded control · CHI 2006
Interaction techniques and input › interaction techniques
mode switching
0.112006
The springboard: multiple modes in one spring-loaded control · CHI 2006
Information retrieval
contextual search
0.012004
Implicit queries (IQ) for contextualized search · SIGIR 2004
Web and social media mining
tagging
0.012006
Fast, flexible filtering with phlat · CHI 2006

Methods — techniques the papers use, named apart from their topics

prototype design · 0.1interaction design · 0.1ink-based query formulation · 0.1qualitative analysis · 0.1performance experiment · 0.1keystroke-level analysis · 0.1deployment study · 0.1
YearPublicationVenuePosition
2010 User experiences with activity-based navigation on mobile devices
abstract
We introduce activity-based navigation, which uses human activities derived from sensor data to help people navigate, in particular to retrace a "trail" previously taken by that person or another person. Such trails may include step counts, walking up/down stairs or taking elevators, compass directions, and photos taken along a user's path, in addition to absolute positioning (GPS and maps) when available. To explore the user experience of activity-based navigation, we built Greenfield, a mobile device interface for finding a car. We conducted a ten participant user study comparing users' ability to find cars across three different presentations of activity-based information as well as verbal instructions. Our results show that activity-based navigation can be used for car finding and suggest its promise more generally for supporting navigation tasks. We present lessons for future activity-based navigation interfaces, and motivate further work in this space, particularly in the area of robust activity inference.
A. J. Bernheim Brush, Amy K. Karlson, James Scott, Raman Sarin, Andy Jacobs, Barry Bond, Oscar Murillo, Galen C. Hunt, Mike Sinclair, Kerry Hammil, Steven Levi
Mobile HCI4
2009 Codex: a dual screen tablet computer
abstract
The Codex is a dual-screen tablet computer, about the size of a 4"x 6 day planner, with a self-supporting binding and embedded sensors. The device can be oriented in a variety of postures to support different nuances of individual work, ambient display, or collaboration with another user. In the context of a pen-operated note taking application, we demonstrate interaction techniques that support a fluid division of labor for tasks and information across the two displays while minimizing disruption to the primary experience of authoring notes.
Ken Hinckley, Morgan Dixon, Raman Sarin, François Guimbretière, Ravin Balakrishnan
CHI3
2009 Synchronous Gestures in Multi-Display Environments
abstract
Synchronous gestures are patterns of sensed user or users' activity, spanning a distributed system that take on a new meaning when they occur together in time. Synchronous gestures draw inspiration from real-world social rituals such as toasting by tapping two drinking glasses together. In this article, we explore several interactions based on synchronous gestures, including bumping devices together, drawing corresponding pen gestures on touch-sensitive displays, simultaneously pressing a button on multiple smart-phones, or placing one or more devices on the sensing surface of a tabletop computer. These interactions focus on wireless composition of physically colocated devices, where users perceive one another and coordinate their actions through social protocol. We demonstrate how synchronous gestures may be phrased together with surrounding interactions. Such connection-action phrases afford a rich syntax of cross-device commands, operands, and one-to-one or one-to-many associations with a flexible physical arrangement of devices. Synchronous gestures enable colocated users to combine multiple devices into a heterogeneous display environment, where the users may establish a transient network connection with other select colocated users to facilitate the pooling of input capabilities, display resources, and the digital contents of each device. For example, participants at a meeting may bring mobile devices including tablet computers, PDAs, and smart-phones, and the meeting room infrastructure may include fixed interactive displays, such as a tabletop computer. Our techniques facilitate creation of an ad hoc display environment for tasks such as viewing a large document across multiple devices, presenting information to another user, or offering files to others. The interactions necessary to establish such ad hoc display environments must be rapid and minimally demanding of attention: during face-to-face communication, a pause of even 5 sec is socially awkward and disrupts collaboration. Current devices may associate using a direct transport such as Infrared Data Association ports, or the emerging Near Field Communication standard. However, such transports can only support one-to-one associations between devices and require close physical proximity as well as a specific relative orientation to connect the devices (e.g., the devices may be linked when touching head-to-head but not side-to-side). By contrast, sociology research in proxemics (the study of how people use the “personal space” surrounding their bodies) demonstrates that people carefully select physical distance as well as relative body orientation to suit the task, mood, and social relationship with other persons. Wireless networking can free device-to-device connections from the limitations of direct transports but results in a potentially large number of candidate devices. Synchronous gestures address these problems by allowing users to express naturally a spontaneous wireless connection between specific proximal (collocated) interactive displays.
Gonzalo A. Ramos, Ken Hinckley, Andrew D. Wilson, Raman Sarin
Hum. Comput. Interact.4
2007 InkSeine: In Situ search for active note taking
abstract
Using a notebook to sketch designs, reflect on a topic, or capture and extend creative ideas are examples of active note taking tasks. Optimal experience for such tasks demands concentration without interruption. Yet active note taking may also require reference documents or emails from team members. InkSeine is a Tablet PC application that supports active note taking by coupling a pen-and-ink interface with an in situ search facility that flows directly from a user's ink notes (Fig. 1). InkSeine integrates four key concepts: it leverages preexisting ink to initiate a search; it provides tight coupling of search queries with application content; it persists search queries as first class objects that can be commingled with ink notes; and it enables a quick and flexible workflow where the user may freely interleave inking, searching, and gathering content. InkSeine offers these capabilities in an interface that is tailored to the unique demands of pen input, and that maintains the primacy of inking above all other tasks.
Ken Hinckley, Shengdong Zhao 0001, Raman Sarin, Patrick Baudisch, Edward Cutrell, Michael Shilman, Desney S. Tan
CHI3
2007 BlueTable: connecting wireless mobile devices on interactive surfaces using vision-based handshaking
abstract
Associating and connecting mobile devices for the wireless transfer of data is often a cumbersome process. We present a technique of associating a mobile device to an interactive surface using a combination of computer vision and Bluetooth technologies. Users establish the connection of a mobile device to the system by simply placing the device on a table surface. When the computer vision process detects a phone-like object on the surface, the system follows a handshaking procedure using Bluetooth and vision techniques to establish that the phone on the surface and the wirelessly connected phone are the same device. The connection is broken simply by removing the device. Furthermore, the vision-based handshaking procedure determines the precise position of the device on the interactive surface, thus permitting a variety of interactive scenarios which rely on the presentation of graphics co-located with the device. As an example, we present a prototype interactive system which allows the exchange of automatically downloaded photos by selecting and dragging photos from one cameraphone device to another.
Andrew D. Wilson, Raman Sarin
Graphics Interface2
2006 Fast, flexible filtering with phlat
abstract
Systems for fast search of personal information are rapidly becoming ubiquitous. Such systems promise to dramatically improve personal information management, yet most are modeled on Web search in which users know very little about the content that they are searching. We describe the design and deployment of a system called Phlat that optimizes search for personal information with an intuitive interface that merges search and browsing through a variety of associative and contextual cues. In addition, Phlat supports a unified tagging (labeling) scheme for organizing personal content across storage systems (files, email, etc.). The system has been deployed to hundreds of employees within our organization. We report on both quantitative and qualitative aspects of system use. Phlat is available as a free download at http://research.microsoft.com/adapt/phlat.
Edward Cutrell, Daniel C. Robbins, Susan T. Dumais, Raman Sarin
CHI4
2006 The springboard: multiple modes in one spring-loaded control
abstract
Modes allow a few inputs to invoke many operations, yet if a user misclassifies or forgets the state of a system, modes can result in errors. Spring-loaded modes (quasimodes) maintain a mode while the user holds a control such as a button or key. The Springboard is an interaction technique for tablet computers that extends quasimodes to encompass multiple tool modes in a single spring-loaded control. The Springboard allows the user to continue holding down a nonpreferred-hand command button after selecting a tool from a menu as a way to repeatedly apply the same tool. We find the Springboard improves performance for both a local marking menu and for a non-local marking menu ("lagoon") at the lower left corner of the screen. Despite the round-trip costs incurred to move the pen to a tool lagoon, a keystroke-level analysis of the true cost of each technique reveals the local marking menu is not significantly faster.
Ken Hinckley, François Guimbretière, Patrick Baudisch, Raman Sarin, Maneesh Agrawala, Edward Cutrell
CHI4
2005 Prediction, Expectation, and Surprise: Methods, Designs, and Study of a Deployed Traffic Forecasting Service
Eric Horvitz, Johnson Apacible, Raman Sarin, Lin Liao
UAI3
2004 ZoneZoom: map navigation for smartphones with recursive view segmentation
abstract
ZoneZoom is an input technique that lets users traverse large information spaces on smartphones. Our technique ZoneZoom, segments a given view of an information space into nine sub-segments, each of which is mapped to a key on the number keypad of the smartphone. This segmentation can be hand-crafted by the information space author or dynamically created at run-time. ZoneZoom supports "spring-loaded" view shifting which allows users to easily "glance" at nearby areas and then quickly return to their current view. Our ZoneZoom technique lets users gain an overview and compare information from different parts of a dataset. SmartPhlow is an optimized application for browsing a map of local-area road traffic conditions.
Daniel C. Robbins, Edward Cutrell, Raman Sarin, Eric Horvitz
AVI3
2004 Implicit queries (IQ) for contextualized search
abstract
The Implicit Query (IQ) prototype is a system which automatically generates context-sensitive searches based on a user's current computing activities. In the demo, we show IQ running when users are reading or composing email. Queries are automatically generated by analyzing the email message, and results are presented in a small pane adjacent to the current window to provide peripheral awareness of related information.
Susan T. Dumais, Edward Cutrell, Raman Sarin, Eric Horvitz
SIGIR3
2003 Stuff I've seen: a system for personal information retrieval and re-use
abstract
Most information retrieval technologies are designed to facilitate information discovery. However, much knowledge work involves finding and re-using previously seen information. We describe the design and evaluation of a system, called Stuff I've Seen (SIS), that facilitates information re-use. This is accomplished in two ways. First, the system provides a unified index of information that a person has seen, whether it was seen as email, web page, document, appointment, etc. Second, because the information has been seen before, rich contextual cues can be used in the search interface. The system has been used internally by more than 230 employees. We report on both qualitative and quantitative aspects of system use. Initial findings show that time and people are important retrieval cues. Users find information more easily using SIS, and use other search tools less frequently after installation.
Susan T. Dumais, Edward Cutrell, Jonathan J. Cadiz, Gavin Jancke, Raman Sarin, Daniel C. Robbins
SIGIR5