EDBT 2026 Demo / reviewers in the wild / expert
Binh-Son Hua
dblp:44/8499
· DBLP profile ↗
62ranked-venue papers
7as first author
40since 2021 · last 2026
0000-0002-5706-8634ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 54 · 7 first-author · 33 since 2021Artificial intelligence and machine learning · 34 · 1 first-author · 27 since 2021Systems, architecture and hardware · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Text-to-3D Generation Using Jensen-Shannon Score DistillationabstractScore distillation sampling is an effective technique to generate 3D models from text prompts, utilizing pre-trained large-scale text-to-image diffusion models as guidance. However, the produced 3D assets tend to be oversaturated, oversmoothed, and have limited diversity. These issues are a result of a reverse Kullback–Leibler (KL) divergence objective, which makes the optimization unstable and results in mode-seeking behavior. In this paper, we derive a bounded score distillation objective based on Jensen-Shannon divergence (JSD), which stabilizes the optimization process and produces high-quality 3D generation. JSD can match the generated and target distributions well, therefore mitigating mode seeking. We provide a practical implementation of JSD by utilizing the theory of generative adversarial networks to define an approximate objective function for the generator, assuming the discriminator is well-trained. By assuming the discriminator follows a log-odds classifier, we propose a minority sampling algorithm to estimate the gradients of our proposed objective, providing a practical implementation for JSD. We conduct both theoretical and empirical studies to validate our method. Experimental results on T3Bench demonstrate that our method can produce highquality and diversified 3D assets. The code is available at https://github.com/KhoiDOO/jsddreamer. Khoi Do, Binh-Son Hua |
3DV | 2 |
| 2026 | Power of Boundary and Reflection: Semantic Transparent Object Segmentation using Pyramid Vision Transformer with Transparent CuesabstractGlass is a prevalent material among solid objects in every-day life, yet segmentation methods struggle to distinguish it from opaque materials due to its transparency and reflection. While it is known that human perception relies on boundary and reflective-object features to distinguish glass objects, the existing literature has not yet sufficiently captured both properties when handling transparent objects. Hence, we propose incorporating both of these powerful visual cues via the Boundary Feature Enhancement and Reflection Feature Enhancement modules in a mutually beneficial way. Our proposed framework, TransCues, is a pyramidal transformer encoder-decoder architecture to segment transparent objects. We empirically show that these two modules can be used together effectively, improving overall performance across various benchmark datasets, including glass object semantic segmentation, mirror object semantic segmentation, and generic segmentation datasets. Our method outperforms the state-of-the-art by a large margin, achieving +4.2% mIoU on Trans10K-v2, +5.6% mIoU on MSD, +10.1% mIoU on RGBD-Mirror, +13.1% mIoU on TROSD, and +8.3% mIoU on Stanford2D3D, showing the effectiveness of our method against glass objects. Tuan-Anh Vu, Hai Nguyen-Truong, Ziqiang Zheng, Binh-Son Hua, Qing Guo 0005, Ivor W. Tsang, Sai-Kit Yeung |
WACV | 4 |
| 2026 | Catch Me If You Can Describe Me: Open-Vocabulary Camouflaged Instance Segmentation with DiffusionabstractAbstract Text-to-image diffusion techniques have shown exceptional capabilities in producing high-quality, dense visual predictions from open-vocabulary text. This indicates a strong correlation between visual and textual domains in open concepts and that diffusion-based text-to-image models can capture rich and diverse information for computer vision tasks. However, we found that those advantages do not hold for learning of features of camouflaged individuals because of the significant blending between their visual boundaries and their surroundings. In this paper, while leveraging the benefits of diffusion-based techniques and text-image models in open-vocabulary settings, we aim to address a challenging problem in computer vision: open-vocabulary camouflaged instance segmentation (OVCIS). Specifically, we propose a method built upon state-of-the-art diffusion empowered by open-vocabulary to learn multi-scale textual-visual features for camouflaged object representation learning. Such cross-domain representations are desirable in segmenting camouflaged objects where visual cues subtly distinguish the objects from the background, and in segmenting novel object classes which are not seen in training. To enable such powerful representations, we devise complementary modules to effectively fuse cross-domain features, and to engage relevant features towards respective foreground objects. We validate and compare our method with existing ones on several benchmark datasets of camouflaged and generic open-vocabulary instance segmentation. The experimental results confirm the advances of our method over existing ones. We believe that our proposed method would open a new avenue for handling camouflages such as computer vision-based surveillance systems, wildlife monitoring, and military reconnaissance. Tuan-Anh Vu, Duc Thanh Nguyen, Qing Guo 0005, Nhat Chung, Binh-Son Hua, Ivor W. Tsang, Sai-Kit Yeung |
Int. J. Comput. Vis. | 5 |
| 2025 | Dream-in-Style: Text-to-3D Generation Using Stylized Score DistillationabstractWe present a method to generate 3D objects in styles. Our method takes a text prompt and a style reference image as input and reconstructs a neural radiance field to synthesize a 3D model with the content aligning with the text prompt and the style following the reference image. To simultaneously generate the 3D object and perform style transfer in one go, we propose a stylized score distillation loss to guide a text-to-3D optimization process to output visually plausible geometry and appearance. Our stylized score distillation is based on a combination of an original pretrained text-to-image model and its modified sibling with the key and value features of self-attention layers manipulated to inject styles from the reference image. Comparisons with state-of-the-art methods demonstrated the strong visual performance of our method, further supported by the quantitative results from our user study. Hubert Kompanowski, Binh-Son Hua |
3DV | 2 |
| 2025 | SharpDepth: Sharpening Metric Depth Predictions Using Diffusion DistillationabstractWe propose SharpDepth, a novel approach to monocular metric depth estimation that combines the metric accuracy of discriminative depth estimation methods (e.g., Metric3D, UniDepth) with the fine-grained boundary sharpness typically achieved by generative methods (e.g., Marigold, Lotus). Traditional discriminative models trained on real-world data with sparse ground-truth depth can accurately predict metric depth but often produce over-smoothed or low-detail depth maps. Generative models, in contrast, are trained on synthetic data with dense ground truth, generating depth maps with sharp boundaries yet only providing relative depth with low accuracy. Our approach bridges these limitations by integrating metric accuracy with detailed boundary preservation, resulting in depth predictions that are both metrically precise and visually sharp. Our extensive zero-shot evaluations on standard depth estimation benchmarks confirm SharpDepth’s effectiveness, showing its ability to achieve both high depth accuracy and detailed representation, making it well-suited for applications requiring high-quality depth perception across diverse, real-world environments. Duc-Hai Pham, Tung Do, Binh-Son Hua, Rang Nguyen |
CVPR | 4 |
| 2025 | Color Alignment in DiffusionabstractDiffusion models have shown great promise in synthesizing visually appealing images. However, it remains challenging to condition the synthesis at a fine-grained level, for instance, synthesizing image pixels following some generic color pattern. Existing image synthesis methods often produce contents that fall outside the desired pixel conditions. To address this, we introduce a novel color alignment algorithm that confines the generative process in diffusion models within a given color pattern. Specifically, we project diffusion terms, either imagery samples or latent representations, into a conditional color space to align with the input color distribution. This strategy simplifies the prediction in diffusion models within a color manifold while still allowing plausible structures in generated contents, thus enabling the generation of diverse contents that comply with the target color pattern. Experimental results demonstrate our state-of-the-art performance in conditioning and controlling of color pixels, while maintaining on-par generation quality and diversity in comparison with regular diffusion models. Ka-Chun Shum, Binh-Son Hua, Duc Thanh Nguyen, Sai-Kit Yeung |
CVPR | 2 |
| 2025 | Domain Generalization via Pareto Optimal Gradient MatchingabstractIn this study, we address the gradient-based domain generalization problem, where predictors aim for consistent gradient directions across different domains. Existing methods have two main challenges. First, minimization of gradient empirical distance or gradient inner products (GIP) leads to gradient fluctuations among domains, thereby hindering straightforward learning. Second, the direct application of gradient learning to the joint loss function can incur high computation overheads due to second-order derivative approximation. To tackle these challenges, we propose a new Pareto Optimality Gradient Matching (POGM) method. In contrast to existing methods that add gradient matching as regularization, we leverage gradient trajectories as collected data and apply independent training at the meta-learner. In the meta-update, we maximize GIP while limiting the learned gradient from deviating too far from the empirical risk minimization gradient trajectory. By doing so, the aggregate gradient can incorporate knowledge from all domains without suffering gradient fluctuation towards any particular domain. Experimental evaluations on datasets from DomainBed demonstrate competitive results yielded by POGM against other baselines while achieving computational efficiency. The code is available at https://github.com/skydvn/POGM. Hoang Khoi Do, Nam-Khanh Le, Quoc-Viet Pham, Binh-Son Hua, Won-Joo Hwang |
ECAI | 4 |
| 2025 | CoraLSRT: Revisiting Coral Reef Semantic Segmentation by Feature Rectification via Self-Supervised Guidance
Ziqiang Zheng, Yuk-Kwan Wong, Binh-Son Hua, Jianbo Shi, Sai-Kit Yeung |
ICCV | 3 |
| 2025 | Vision-Aware Text Features in Referring Image Segmentation: From Object Understanding to Context UnderstandingabstractReferring image segmentation is a challenging task that involves generating pixel-wise segmentation masks based on natural language descriptions. The complexity of this task increases with the intricacy of the sentences provided. Existing methods have relied mostly on visual features to generate the segmentation masks while treating text features as supporting components. However, this under-utilization of text understanding limits the model's capability to fully comprehend the given expressions. In this work, we propose a novel framework that specifically emphasizes object and context comprehension inspired by human cognitive processes through Vision-Aware Text Features. Firstly, we introduce a CLIP Prior module to localize the main object of interest and embed the object heatmap into the query initialization process. Secondly, we propose a combination of two components: Contextual Multimodal Decoder and Meaning Consistency Constraint, to further enhance the coherent and consistent interpretation of language cues with the contextual understanding obtained from the image. Our method achieves significant performance improvements on three benchmark datasets RefCOCO, RefCOCO+ and G-Ref Project page: https://vatex.hkustvgd.com/ Hai Nguyen-Truong, E-Ro Nguyen, Tuan-Anh Vu, Minh-Triet Tran, Binh-Son Hua, Sai-Kit Yeung |
WACV | 5 |
| 2025 | Advances in 3D Neural Stylization: A SurveyabstractAbstract Modern artificial intelligence offers a novel and transformative approach to creating digital art across diverse styles and modalities like images, videos and 3D data, unleashing the power of creativity and revolutionizing the way that we perceive and interact with visual content. This paper reports on recent advances in stylized 3D asset creation and manipulation with the expressive power of neural networks. We establish a taxonomy for neural stylization, considering crucial design choices such as scene representation, guidance data, optimization strategies, and output styles. Building on such taxonomy, our survey first revisits the background of neural stylization on 2D images, and then presents in-depth discussions on recent neural stylization methods for 3D data, accompanied by a benchmark evaluating selected mesh and neural field stylization methods. Based on the insights gained from the survey, we highlight the practical significance, open challenges, future research, and potential impacts of neural stylization, which facilitates researchers and practitioners to navigate the rapidly evolving landscape of 3D content creation using modern artificial intelligence. Yingshu Chen, Guocheng Shao, Ka-Chun Shum, Binh-Son Hua, Sai-Kit Yeung |
Int. J. Comput. Vis. | 4 |
| 2024 | Test-Time Augmentation for 3D Point Cloud Classification and SegmentationabstractData augmentation is a powerful technique to enhance the performance of a deep learning task but has received less attention in 3D deep learning. It is well known that when 3D shapes are sparsely represented with low point density, the performance of the downstream tasks drops significantly. This work explores test-time augmentation (TTA) for 3D point clouds. We are inspired by the recent revolution of learning implicit representation and point cloud upsampling, which can produce high-quality 3D surface reconstruction and proximity-to-surface, respectively. Our idea is to leverage the implicit field reconstruction or point cloud upsampling techniques as a systematic way to augment point cloud data. Mainly, we test both strategies by sampling points from the reconstructed results and using the sampled point cloud as test-time augmented data. We show that both strategies are effective in improving accuracy. We observed that point cloud upsampling for test-time augmentation can lead to more significant performance improvement on downstream tasks such as object classification and segmentation on the ModelNet40, ShapeNet, ScanObjectNN, and SemanticKITTI datasets, especially for sparse point clouds. Tuan-Anh Vu, Srinjay Sarkar, Zhiyuan Zhang 0004, Binh-Son Hua, Sai-Kit Yeung |
3DV | 4 |
| 2024 | Language-driven Object Fusion into Neural Radiance Fields with Pose-Conditioned Dataset UpdatesabstractNeural radiance field (NeRF) is an emerging technique for 3D scene reconstruction and modeling. However, current NeRF-based methods are limited in the capabilities of adding or removing objects. This paper fills the aforementioned gap by proposing a new language-driven method for object manipulation in NeRFs through dataset updates. Specifically, to insert an object represented by a set of multi-view images into a background NeRF, we use a text-to-image diffusion model to blend the object into the given background across views. The generated images are then used to update the NeRF so that we can render view-consistent images of the object within the background. To ensure view consistency, we propose a dataset update strategy that prioritizes the radiance field training based on camera poses in a pose-ordered manner. We validate our method in two case studies: object insertion and object removal. Experimental results show that our method can generate photo-realistic results and achieves state-of-the-art performance in NeRF editing. Ka-Chun Shum, Jaeyeon Kim, Binh-Son Hua, Duc Thanh Nguyen, Sai-Kit Yeung |
CVPR | 3 |
| 2024 | CoralSCOP: Segment any COral Image on this PlanetabstractUnderwater visual understanding has recently gained increasing attention within the computer vision community for studying and monitoring underwater ecosystems. Among these, coral reefs play an important and intricate role, often referred to as the rainforests of the sea, due to their rich bio-diversity and crucial environmental impact. Existing coral analysis, due to its technical complexity, requires significant manual work from coral biologists, therefore hindering scalable and comprehensive studies. In this paper, we introduce CoralSCop, the first foundation model designed for the automatic dense segmentation of coral reefs. CoralSCOP is developed to accurately assign labels to different coral entities, addressing the challenges in the semantic analysis of coral imagery. Its main objective is to identify and delineate the irregular boundaries between various coral individuals across different granularities, such as coral/non-coral, growth form, and genus. This task is challenging due to the semantic agnostic nature or fixed limited semantic categories of previous generic segmentation methods, which fail to adequately capture the complex characteristics of coral structures. By introducing a novel parallel semantic branch, CoralSCOP can produce high-quality coral masks with semantics that enable a wide range of downstream coral reef analysis tasks. We demonstrate that CoralSCOP exhibits a strong zero-shot ability to segment unseen coral images. To effectively train our foundation model, we propose CoralMask, a new dataset with 41,297 densely labeled coral images and 330,144 coral masks. We have conducted comprehensive and extensive experiments to demonstrate the advantages of CoralSCOP over existing generalist segmentation algorithms and coral reef analytical approaches. Ziqiang Zheng, Haixin Liang, Binh-Son Hua, Yue Him Wong, Put Ang, Apple Pui Yi Chui, Sai-Kit Yeung |
CVPR | 3 |
| 2024 | Diverse Text-to-3D Synthesis with Augmented Text Embedding
Uy Dieu Tran, Minh Luu, Phong Nguyen 0001, Khoi Nguyen 0001, Binh-Son Hua |
ECCV (75) | 5 |
| 2024 | MarineInst: A Foundation Model for Marine Image Analysis with Instance Visual Description
Ziqiang Zheng, Yiwei Chen 0003, Tuan-Anh Vu, Binh-Son Hua, Sai-Kit Yeung |
ECCV (2) | 5 |
| 2023 | ISBNet: a 3D Point Cloud Instance Segmentation Network with Instance-aware Sampling and Box-aware Dynamic ConvolutionabstractExisting 3D instance segmentation methods are predominated by the bottom-up design - manually fine-tuned algorithm to group points into clusters followed by a refinement network. However, by relying on the quality of the clusters, these methods generate susceptible results when (1) nearby objects with the same semantic class are packed together, or (2) large objects with loosely connected regions. To address these limitations, we introduce ISBNet, a novel cluster-free method that represents instances as kernels and decodes instance masks via dynamic convolution. To efficiently generate high-recall and discriminative kernels, we propose a simple strategy named Instance-aware Farthest Point Sampling to sample candidates and leverage the local aggregation layer inspired by PointNet++ to encode candidate features. Moreover, we show that predicting and leveraging the 3D axis-aligned bounding boxes in the dynamic convolution further boosts performance. Our method set new state-of-the-art results on ScanNetV2 (55.9), S3DIS (60.8), and STPLS3D (49.2) in terms of AP and retains fast inference time (237ms per scene on Scan-NetV2). The source code and trained models are available at https://github.com/VinAIResearch/ISBNet. Tuan Duc Ngo, Binh-Son Hua, Khoi Nguyen 0001 |
CVPR | 2 |
| 2023 | GaPro: Box-Supervised 3D Point Cloud Instance Segmentation Using Gaussian Processes as Pseudo LabelersabstractInstance segmentation on 3D point clouds (3DIS) is a longstanding challenge in computer vision, where state-of-the-art methods are mainly based on full supervision. As annotating ground truth dense instance masks is tedious and expensive, solving 3DIS with weak supervision has become more practical. In this paper, we propose GaPro, a new instance segmentation for 3D point clouds using axis-aligned 3D bounding box supervision. Our two-step approach involves generating pseudo labels from box annotations and training a 3DIS network with the resulting labels. Additionally, we employ the self-training strategy to improve the performance of our method further. We devise an effective Gaussian Process to generate pseudo instance masks from the bounding boxes and resolve ambiguities when they overlap, resulting in pseudo instance masks with their uncertainty values. Our experiments show that GaPro outperforms previous weakly supervised 3D instance segmentation methods and has competitive performance compared to state-of-the-art fully supervised ones. Furthermore, we demonstrate the robustness of our approach, where we can adapt various state-of-the-art fully supervised methods to the weak supervision task by using our pseudo labels for training. The source code and trained models are available at https://github.com/VinAIResearch/GaPro. Tuan Duc Ngo, Binh-Son Hua, Khoi Nguyen 0001 |
ICCV | 2 |
| 2023 | Locally Stylized Neural Radiance FieldsabstractIn recent years, there has been increasing interest in applying stylization on 3D scenes from a reference style image, in particular onto neural radiance fields (NeRF). While performing stylization directly on NeRF guarantees appearance consistency over arbitrary novel views, it is a challenging problem to guide the transfer of patterns from the style image onto different parts of the NeRF scene. In this work, we propose a stylization framework for NeRF based on local style transfer. In particular, we use a hash-grid encoding to learn the embedding of the appearance and geometry components, and show that the mapping defined by the hash table allows us to control the stylization to a certain extent. Stylization is then achieved by optimizing the appearance branch while keeping the geometry branch fixed. To support local style transfer, we propose a new loss function that utilizes a segmentation network and bipartite matching to establish region correspondences between the style image and the content images obtained from volume rendering. Our experiments show that our method yields plausible stylization results with novel view synthesis while having flexible controllability via manipulating and customizing the region correspondences. Hong-Wing Pang, Binh-Son Hua, Sai-Kit Yeung |
ICCV | 2 |
| 2023 | Conditional 360-degree Image Synthesis for Immersive Indoor Scene DecorationabstractIn this paper, we address the problem of conditional scene decoration for 360° images. Our method takes a 360° background photograph of an indoor scene and generates decorated images of the same scene in the panorama view. To do this, we develop a 360-aware object layout generator that learns latent object vectors in the 360° view to enable a variety of furniture arrangements for an input 360° background image. We use this object layout to condition a generative adversarial network to synthesize images of an input scene. To further reinforce the generation capability of our model, we develop a simple yet effective scene emptier that removes the generated furniture and produces an emptied scene for our model to learn a cyclic constraint. We train the model on the Structure3D dataset and show that our model can generate diverse decorations with controllable object layout. Our method achieves state-of-the-art performance on the Structure3D dataset and generalizes well to the Zillow indoor scene dataset. Our user study confirms the immersive experiences provided by the realistic image quality and furniture layout in our generation results. Our implementation is available at https://github.com/kcshum/neural_360_decoration.git. Ka-Chun Shum, Hong-Wing Pang, Binh-Son Hua, Duc Thanh Nguyen, Sai-Kit Yeung |
ICCV | 3 |
| 2023 | Cross-Domain Autonomous Driving Perception Using Contrastive Appearance AdaptationabstractAddressing domain shifts for complex perception tasks in autonomous driving has long been a challenging problem. In this paper, we show that existing domain adaptation methods pay little attention to the content mismatch issue between source and target domains, thus weakening the domain adaptation per-formance and the decoupling of domain-invariant and domain-specific representations. To solve the aforementioned problems, we propose an image-level domain adaptation framework that aims at adapting source-domain images to the target domain with content-aligned source-target image pairs. Our framework consists of three mutually beneficial modules in a cycle: a cross-domain content alignment module to generate source-target pairs with consistent content representations in a self-supervised manner, a reference-guided image synthesis based on the generated content-aligned source-target image pairs, and a contrastive learning module to self-supervise domain-invariant feature extractor. Our contrastive appearance adaptation is task-agnostic and robust to complex perception tasks in autonomous driving. Our proposed method demonstrates state-of-the-art results in cross-domain object detection, semantic segmentation, and depth estimation as well as better image synthesis ability qualitatively and quantitatively. Ziqiang Zheng, Yingshu Chen, Binh-Son Hua, Yang Wu 0001, Sai-Kit Yeung |
IROS | 3 |
| 2023 | CompUDA: Compositional Unsupervised Domain Adaptation for Semantic Segmentation Under Adverse ConditionsabstractIn autonomous driving, performing robust semantic segmentation under adverse weather conditions is a long-standing challenge. Imperfect camera observations under adverse conditions result in images with reduced visibility, which hinders label annotation and semantic scene understanding based on these images. A common solution is to adopt semantic segmentation models trained in a source domain with ground truth labels and perform unsupervised domain adaptation (UDA) from the source domain to an unlabeled target domain that has adverse conditions. Due to imperfect visual observations in the target domain, such adaptation needs special treatment to achieve good performance. In this paper, we propose a new compositional unsupervised domain adaptation (CompUDA) method that disentangles the domain gap based on multiple factors including style, visibility, and image quality. The domain gaps caused by these individual factors can then be addressed separately by introducing the intermediate domains. Specifically, 1) to address the style gap, we perform source-to-intermediate domain adaptation and generate pseudo-labels for self-training in the target domain; 2) to address the visibility gap, we perform a geometry-aligned normal-to-adverse image translation and introduce a synthetic domain; 3) finally, to address the image quality gap between the synthetic and target domain, we perform a synthetic-to-real adaptation based on the generated pseudo-labels. Our compositional unsupervised domain adaptation can be used in conjunction with a wide variety of semantic segmentation methods and result in significant performance improvement across datasets. The codes are available at https://github.com/zhengziqiang/CompUDA. Ziqiang Zheng, Yingshu Chen, Binh-Son Hua, Sai-Kit Yeung |
IROS | 3 |
| 2023 | Input-Dependent Uncorrelated Weighting for Monte Carlo DenoisingabstractImage-space denoising techniques have been widely employed in Monte Carlo rendering, typically blending neighboring pixel estimates using a denoising kernel. It is widely recognized that a kernel should be adapted to characteristics of the input pixel estimates in order to ensure robustness to diverse image features and amount of noise. Denoising with such an input-dependent kernel, however, can introduce a bias that makes the denoised estimate even less accurate than the noisy input estimate. Consequently, it has been considered essential to balance the bias introduced by denoising and the reduction of noise. We propose a new framework to define an input-dependent kernel that departs from the existing approaches based on error estimation or supervised learning. Rather than seeking an optimal bias-noise balance as in those existing approaches, we propose to constrain the amount of bias introduced by denoising. Such a constraint is made possible by the concept of uncorrelated statistics, which has never been applied for denoising. By designing an input-dependent kernel with uncorrelated weights against the input pixel estimates, our denoising kernel can reduce data-dependent noise with a negligible amount of bias in most cases. We demonstrate the effectiveness of our method for various scenes. Jonghee Back, Binh-Son Hua, Toshiya Hachisuka, Bochang Moon |
SIGGRAPH Asia | 2 |
| 2023 | PointInverter: Point Cloud Reconstruction and Editing via a Generative Model with Shape PriorsabstractIn this paper, we propose a new method for mapping a 3D point cloud to the latent space of a 3D generative adversarial network. Our generative model for 3D point clouds is based on SP-GAN, a state-of-the-art sphere-guided 3D point cloud generator. We derive an efficient way to encode an input 3D point cloud to the latent space of the SP-GAN. Our point cloud encoder can resolve the point ordering issue during inversion, and thus can determine the correspondences between points in the generated 3D point cloud and those in the canonical sphere used by the generator. We show that our method outperforms previous GAN inversion methods for 3D point clouds, achieving state-of-the-art results both quantitatively and qualitatively. Our code is available at https://github.com/hkust-vgd/point_inverter. Jaeyeon Kim, Binh-Son Hua, Duc Thanh Nguyen, Sai-Kit Yeung |
WACV | 2 |
| 2023 | Single-Image HDR Reconstruction by Multi-Exposure GenerationabstractHigh dynamic range (HDR) imaging is an indispensable technique in modern photography. Traditional methods focus on HDR reconstruction from multiple images, solving the core problems of image alignment, fusion, and tone mapping, yet having a perfect solution due to ghosting and other visual artifacts in the reconstruction. Recent attempts at single-image HDR reconstruction show a promising alternative: by learning to map pixel values to their irradiance using a neural network, one can bypass the align-and-merge pipeline completely yet still obtain a high-quality HDR image. In this work, we propose a weakly supervised learning method that inverts the physical image formation process for HDR reconstruction via learning to generate multiple exposures from a single image. Our neural network can invert the camera response to reconstruct pixel irradiance before synthesizing multiple exposures and hallucinating details in under- and over-exposed regions from a single input image. To train the network, we propose a representation loss, a reconstruction loss, and a perceptual loss applied on pairs of under- and over-exposure images and thus do not require HDR images for training. Our experiments show that our proposed model can effectively reconstruct HDR images. Our qualitative and quantitative results show that our method achieves state-of-the-art performance on the DrTMO dataset. Our code is available at https://github.com/VinAIResearch/single_image_hdr. Phuoc-Hieu Le, Quynh Le, Rang Nguyen, Binh-Son Hua |
WACV | 4 |
| 2022 | Self-supervised Learning with Multi-view Rendering for 3D Point Cloud Analysis
Bach Tran, Binh-Son Hua, Anh Tuan Tran 0001, Minh Hoai |
ACCV (1) | 2 |
| 2022 | HyperInverter: Improving StyleGAN Inversion via HypernetworkabstractReal-world image manipulation has achieved fantastic progress in recent years as a result of the exploration and utilization of GAN latent spaces. GAN inversion is the first step in this pipeline, which aims to map the real image to the latent code faithfully. Unfortunately, the majority of existing GAN inversion methods fail to meet at least one of the three requirements listed below: high reconstruction quality, editability, and fast inference. We present a novel two-phase strategy in this research that fits all requirements at the same time. In the first phase, we train an encoder to map the input image to StyleGAN2 W-space, which was proven to have excellent editability but lower reconstruction quality. In the second phase, we supplement the reconstruction ability in the initial phase by leveraging a series of hypernetworks to recover the missing information during inversion. These two steps complement each other to yield high reconstruction quality thanks to the hypernetwork branch and excellent editability due to the inversion done in the W-space. Our method is entirely encoder-based, resulting in extremely fast inference. Extensive experiments on two challenging datasets demonstrate the superiority of our method.11Project page: https://di-mi-ta.github.io/HyperInverter Tan M. Dinh, Anh Tuan Tran 0001, Rang Nguyen, Binh-Son Hua |
CVPR | 4 |
| 2022 | TISE: Bag of Metrics for Text-to-Image Synthesis Evaluation
Tan M. Dinh, Rang Nguyen, Binh-Son Hua |
ECCV (36) | 3 |
| 2022 | Inductive and Transductive Few-Shot Video Classification via Appearance and Temporal Alignments
Khoi D. Nguyen 0001, Quoc-Huy Tran, Khoi Nguyen 0001, Binh-Son Hua, Rang Nguyen |
ECCV (20) | 4 |
| 2022 | Neural Scene Decoration from a Single Photograph
Hong-Wing Pang, Yingshu Chen, Phuoc-Hieu Le, Binh-Son Hua, Duc Thanh Nguyen, Sai-Kit Yeung |
ECCV (23) | 4 |
| 2022 | RFNet-4D: Joint Object Reconstruction and Flow Estimation from 4D Point Clouds
Tuan-Anh Vu, Duc Thanh Nguyen, Binh-Son Hua, Quang-Hieu Pham, Sai-Kit Yeung |
ECCV (23) | 3 |
| 2022 | Time-of-Day Neural Style Transfer for Architectural PhotographsabstractArchitectural photography is a genre of photography that focuses on capturing a building or structure in the foreground with dramatic lighting in the background. Inspired by recent successes in image-to-image translation methods, we aim to perform style transfer for architectural photographs. However, the special composition in architectural photography poses great challenges for style transfer in this type of photographs. Existing neural style transfer methods treat the architectural images as a single entity, which would generate mismatched chrominance and destroy geometric features of the original architecture, yielding unrealistic lighting, wrong color rendition, and visual artifacts such as ghosting, appearance distortion, or color mismatching. In this paper, we specialize a neural style transfer method for architectural photography. Our method addresses the composition of the foreground and background in an architectural photograph in a two-branch neural network that separately considers the style transfer of the foreground and the background, respectively. Our method comprises a segmentation module, a learning-based image-to-image translation module, and an image blending optimization module. We trained our image-to-image translation neural network with a new dataset of unconstrained outdoor architectural photographs captured at different magic times of a day, utilizing additional semantic information for better chrominance matching and geometry preservation. Our experiments show that our method can produce photorealistic lighting and color rendition on both the foreground and background, and outperforms general image-to-image translation and arbitrary style transfer baselines quantitatively and qualitatively. Our code and data are available at https://github.com/hkust-vgd/architectural_style_transfer. Yingshu Chen, Tuan-Anh Vu, Ka-Chun Shum, Sai-Kit Yeung, Binh-Son Hua |
ICCP | 5 |
| 2022 | RIConv++: Effective Rotation Invariant Convolutions for 3D Point Clouds Deep Learning
Zhiyuan Zhang 0004, Binh-Son Hua, Sai-Kit Yeung |
Int. J. Comput. Vis. | 2 |
| 2022 | Regression-based Monte Carlo integrationabstractMonte Carlo integration is typically interpreted as an estimator of the expected value using stochastic samples. There exists an alternative interpretation in calculus where Monte Carlo integration can be seen as estimating a constant function---from the stochastic evaluations of the integrand---that integrates to the original integral. The integral mean value theorem states that this constant function should be the mean (or expectation) of the integrand. Since both interpretations result in the same estimator, little attention has been devoted to the calculus-oriented interpretation. We show that the calculus-oriented interpretation actually implies the possibility of using a more complex function than a constant one to construct a more efficient estimator for Monte Carlo integration. We build a new estimator based on this interpretation and relate our estimator to control variates with least-squares regression on the stochastic samples of the integrand. Unlike prior work, our resulting estimator is provably better than or equal to the conventional Monte Carlo estimator. To demonstrate the strength of our approach, we introduce a practical estimator that can act as a simple drop-in replacement for conventional Monte Carlo integration. We experimentally validate our framework on various light transport integrals. The code is available at https://github.com/iribis/regressionmc. Corentin Salaün, Adrien Gruson, Binh-Son Hua, Toshiya Hachisuka, Gurprit Singh |
ACM Trans. Graph. | 3 |
| 2021 | Minimal Adversarial Examples for Deep Learning on 3D Point CloudsabstractWith recent developments of convolutional neural net-works, deep learning for 3D point clouds has shown significant progress in various 3D scene understanding tasks, e.g., object recognition, semantic segmentation. In a safety-critical environment, it is however not well understood how such deep learning models are vulnerable to adversarial examples. In this work, we explore adversarial attacks for point cloud-based neural networks. We propose a unified formulation for adversarial point cloud generation that can generalise two different attack strategies. Our method generates adversarial examples by attacking the classification ability of point cloud-based networks while considering the perceptibility of the examples and ensuring the minimal level of point manipulations. Experimental results show that our method achieves the state-of-the-art performance with higher than 89% and 90% of attack success rate on synthetic and real-world data respectively, while manipulating only about 4% of the total points. Jaeyeon Kim, Binh-Son Hua, Duc Thanh Nguyen, Sai-Kit Yeung |
ICCV | 2 |
| 2021 | Point-set Distances for Learning Representations of 3D Point CloudsabstractLearning an effective representation of 3D point clouds requires a good metric to measure the discrepancy between two 3D point sets, which is non-trivial due to their irregularity. Most of the previous works resort to using the Chamfer discrepancy or Earth Mover’s distance, but those metrics are either ineffective in measuring the differences between point clouds or computationally expensive. In this paper, we conduct a systematic study with extensive experiments on distance metrics for 3D point clouds. From this study, we propose to use sliced Wasserstein distance and its variants for learning representations of 3D point clouds. In addition, we introduce a new algorithm to estimate sliced Wasserstein distance that guarantees that the estimated value is close enough to the true one. Experiments show that the sliced Wasserstein distance and its variants allow the neural network to learn a more efficient representation compared to the Chamfer discrepancy. We demonstrate the efficiency of the sliced Wasserstein metric and its variants on several tasks in 3D computer vision including training a point cloud autoencoder, generative modeling, transfer learning, and point cloud registration. Quang-Hieu Pham, Tam Le, Tung Pham 0001, Nhat Ho, Binh-Son Hua |
ICCV | 6 |
| 2021 | Network Pruning That Matters: A Case Study on Retraining Variants
Duong H. Le 0001, Binh-Son Hua |
ICLR | 2 |
| 2021 | Point-Unet: A Context-Aware Point-Based Neural Network for Volumetric Segmentation
Ngoc-Vuong Ho, Gia-Han Diep, T. Hoang Ngan Le, Binh-Son Hua |
MICCAI (1) | 5 |
| 2021 | 3D-UCaps: 3D Capsules Unet for Volumetric Image Segmentation
Binh-Son Hua, T. Hoang Ngan Le |
MICCAI (1) | 2 |
| 2021 | POODLE: Improving Few-shot Learning via Penalizing Out-of-Distribution SamplesabstractIn this work, we propose to use out-of-distribution samples, i.e., unlabeled samples coming from outside the target classes, to improve few-shot learning. Specifically, we exploit the easily available out-of-distribution samples to drive the classifier to avoid irrelevant features by maximizing the distance from prototypes to out-of-distribution samples while minimizing that of in-distribution samples (i.e., support, query data). Our approach is simple to implement, agnostic to feature extractors, lightweight without any additional cost for pre-training, and applicable to both inductive and transductive settings. Extensive experiments on various standard benchmarks demonstrate that the proposed method consistently improves the performance of pretrained networks with different architectures. Duong H. Le 0001, Khoi D. Nguyen 0001, Khoi Nguyen 0001, Quoc-Huy Tran, Rang Nguyen, Binh-Son Hua |
NeurIPS | 6 |
| 2021 | Neural Sequence TransformationabstractAbstract Monte Carlo integration is a technique for numerically estimating a definite integral by stochastically sampling its integrand. These samples can be averaged to make an improved estimate, and the progressive estimates form a sequence that converges to the integral value on the limit. Unfortunately, the sequence of Monte Carlo estimates converges at a rate of O( ), where n denotes the sample count, effectively slowing down as more samples are drawn. To overcome this, we can apply sequence transformation, which transforms one converging sequence into another with the goal of accelerating the rate of convergence. However, analytically finding such a transformation for Monte Carlo estimates can be challenging, due to both the stochastic nature of the sequence, and the complexity of the integrand. In this paper, we propose to leverage neural networks to learn sequence transformations that improve the convergence of the progressive estimates of Monte Carlo integration. We demonstrate the effectiveness of our method on several canonical 1D integration problems as well as applications in light transport simulation. Sabyasachi Mukherjee, Sayan Mukherjee 0006, Binh-Son Hua, Nobuyuki Umetani, Daniel Meister 0002 |
Comput. Graph. Forum | 3 |
| 2020 | Global Context Aware Convolutions for 3D Point Cloud UnderstandingabstractRecent advances in deep learning for 3D point clouds have shown great promises in scene understanding tasks thanks to the introduction of convolution operators to consume 3D point clouds directly in a neural network. Point cloud data, however, could have arbitrary rotations, especially those acquired from 3D scanning. Recent works show that it is possible to design point cloud convolutions with rotation invariance property, but such methods generally do not perform as well as translation-invariant only convolution. We found that a key reason is that compared to point coordinates, rotation-invariant features consumed by point cloud convolution are not as distinctive. To address this problem, we propose a novel convolution operator that enhances feature distinction by integrating global context information from the input point cloud to the convolution. To this end, a globally weighted local reference frame is constructed in each point neighborhood in which the local point set is decomposed into bins. Anchor points are generated in each bin to represent global shape features. A convolution can then be performed to transform the points and anchor features into final rotation-invariant features. We conduct several experiments on point cloud classification, part segmentation, shape retrieval, and normals estimation to evaluate our convolution, which achieves state-of-the-art accuracy under challenging rotations. Zhiyuan Zhang 0004, Binh-Son Hua, Yibin Tian, Sai-Kit Yeung |
3DV | 2 |
| 2020 | LCD: Learned Cross-Domain Descriptors for 2D-3D MatchingabstractIn this work, we present a novel method to learn a local cross-domain descriptor for 2D image and 3D point cloud matching. Our proposed method is a dual auto-encoder neural network that maps 2D and 3D input into a shared latent space representation. We show that such local cross-domain descriptors in the shared embedding are more discriminative than those obtained from individual training in 2D and 3D domains. To facilitate the training process, we built a new dataset by collecting ≈ 1.4 millions of 2D-3D correspondences with various lighting conditions and settings from publicly available RGB-D scenes. Our descriptor is evaluated in three main experiments: 2D-3D matching, cross-domain retrieval, and sparse-to-dense depth estimation. Experimental results confirm the robustness of our approach as well as its competitive performance not only in solving cross-domain tasks but also in being able to generalize to solve sole 2D and 3D tasks. Our dataset and code are released publicly at https://hkust-vgd.github.io/lcd. Quang-Hieu Pham, Mikaela Angelina Uy, Binh-Son Hua, Duc Thanh Nguyen, Gemma Roig, Sai-Kit Yeung |
AAAI | 3 |
| 2020 | Deep combiner for independent and correlated pixel estimatesabstractMonte Carlo integration is an efficient method to solve a high-dimensional integral in light transport simulation, but it typically produces noisy images due to its stochastic nature. Many existing methods, such as image denoising and gradient-domain reconstruction, aim to mitigate this noise by introducing some form of correlation among pixels. While those existing methods reduce noise, they are known to still suffer from method-specific residual noise or systematic errors. We propose a unified framework that reduces such remaining errors. Our framework takes a pair of images, one with independent estimates, and the other with the corresponding correlated estimates. Correlated pixel estimates are generated by various existing methods such as denoising and gradient-domain rendering. Our framework then combines the two images via a novel combination kernel. We model our combination kernel as a weighting function with a deep neural network that exploits the correlation among pixel estimates. To improve the robustness of our framework for outliers, we additionally propose an extension to handle multiple image buffers. The results demonstrate that our unified framework can successfully reduce the error of existing methods while treating them as black-boxes. Jonghee Back, Binh-Son Hua, Toshiya Hachisuka, Bochang Moon |
ACM Trans. Graph. | 2 |
| 2019 | Rotation Invariant Convolutions for 3D Point Clouds Deep LearningabstractRecent progresses in 3D deep learning has shown that it is possible to design special convolution operators to consume point cloud data. However, a typical drawback is that rotation invariance is often not guaranteed, resulting in networks that generalizes poorly to arbitrary rotations. In this paper, we introduce a novel convolution operator for point clouds that achieves rotation invariance. Our core idea is to use low-level rotation invariant geometric features such as distances and angles to design a convolution operator for point cloud learning. The well-known point ordering problem is also addressed by a binning approach seamlessly built into the convolution. This convolution operator then serves as the basic building block of a neural network that is robust to point clouds under 6-DoF transformations such as translation and rotation. Our experiment shows that our method performs with high accuracy in common scene understanding tasks such as object classification and segmentation. Compared to previous and concurrent works, most importantly, our method is able to generalize and achieve consistent results across different scenarios in which training and testing can contain arbitrary rotations. Our implementation is publicly available at our project page. Zhiyuan Zhang 0004, Binh-Son Hua, David W. Rosen, Sai-Kit Yeung |
3DV | 2 |
| 2019 | JSIS3D: Joint Semantic-Instance Segmentation of 3D Point Clouds With Multi-Task Pointwise Networks and Multi-Value Conditional Random FieldsabstractDeep learning techniques have become the to-go models for most vision-related tasks on 2D images. However, their power has not been fully realised on several tasks in 3D space, e.g., 3D scene understanding. In this work, we jointly address the problems of semantic and instance segmentation of 3D point clouds. Specifically, we develop a multi-task pointwise network that simultaneously performs two tasks: predicting the semantic classes of 3D points and embedding the points into high-dimensional vectors so that points of the same object instance are represented by similar embeddings. We then propose a multi-value conditional random field model to incorporate the semantic and instance labels and formulate the problem of semantic and instance segmentation as jointly optimising labels in the field model. The proposed method is thoroughly evaluated and compared with existing methods on different indoor scene datasets including S3DIS and SceneNN. Experimental results showed the robustness of the proposed joint semantic-instance segmentation scheme over its single components. Our method also achieved state-of-the-art performance on semantic segmentation. Quang-Hieu Pham, Duc Thanh Nguyen, Binh-Son Hua, Gemma Roig, Sai-Kit Yeung |
CVPR | 3 |
| 2019 | Revisiting Point Cloud Classification: A New Benchmark Dataset and Classification Model on Real-World DataabstractDeep learning techniques for point cloud data have demonstrated great potentials in solving classical problems in 3D computer vision such as 3D object classification and segmentation. Several recent 3D object classification methods have reported state-of-the-art performance on CAD model datasets such as ModelNet40 with high accuracy (~92\%). Despite such impressive results, in this paper, we argue that object classification is still a challenging task when objects are framed with real-world settings. To prove this, we introduce ScanObjectNN, a new real-world point cloud object dataset based on scanned indoor scene data. From our comprehensive benchmark, we show that our dataset poses great challenges to existing point cloud classification techniques as objects from real-world scans are often cluttered with background and/or are partial due to occlusions. We identify three key open problems for point cloud object classification, and propose new point cloud classification neural networks that achieve state-of-the-art performance on classifying objects with cluttered background. Our dataset and code are publicly available in our project page https://hkust-vgd.github.io/scanobjectnn/. Mikaela Angelina Uy, Quang-Hieu Pham, Binh-Son Hua, Duc Thanh Nguyen, Sai-Kit Yeung |
ICCV | 3 |
| 2019 | ShellNet: Efficient Point Cloud Convolutional Neural Networks Using Concentric Shells StatisticsabstractDeep learning with 3D data has progressed significantly since the introduction of convolutional neural networks that can handle point order ambiguity in point cloud data. While being able to achieve good accuracies in various scene understanding tasks, previous methods often have low training speed and complex network architecture. In this paper, we address these problems by proposing an efficient end-to-end permutation invariant convolution for point cloud deep learning. Our simple yet effective convolution operator named ShellConv uses statistics from concentric spherical shells to define representative features and resolve the point order ambiguity, allowing traditional convolution to perform on such features. Based on ShellConv we further build an efficient neural network named ShellNet to directly consume the point clouds with larger receptive fields while maintaining less layers. We demonstrate the efficacy of ShellNet by producing state-of-the-art results on object classification, object part segmentation, and semantic scene segmentation while keeping the network very fast to train. Zhiyuan Zhang 0004, Binh-Son Hua, Sai-Kit Yeung |
ICCV | 2 |
| 2019 | Creating and understanding 3D annotated scene meshesabstractDeep learning requires availability of massive 3D data. Duc Thanh Nguyen, Quang-Hieu Pham, Binh-Son Hua |
SIGGRAPH Asia | 3 |
| 2019 | Real-Time Progressive 3D Semantic Segmentation for Indoor ScenesabstractThe widespread adoption of autonomous systems such as drones and assistant robots has created a need for real-time high-quality semantic scene segmentation. In this paper, we propose an efficient yet robust technique for on-the-fly dense reconstruction and semantic segmentation of 3D indoor scenes. To guarantee (near) real-time performance, our method is built atop an efficient super-voxel clustering method and a conditional random field with higher-order constraints from structural and object cues, enabling progressive dense semantic segmentation without any precomputation. We extensively evaluate our method on different indoor scenes including kitchens, offices, and bedrooms in the SceneNN and ScanNet datasets and show that our technique consistently produces state-of-the-art segmentation results in both qualitative and quantitative experiments. Quang-Hieu Pham, Binh-Son Hua, Duc Thanh Nguyen, Sai-Kit Yeung |
WACV | 2 |
| 2019 | A Survey on Gradient-Domain RenderingabstractAbstract Monte Carlo methods for physically‐based light transport simulation are broadly adopted in the feature film production, animation and visual effects industries. These methods, however, often result in noisy images and have slow convergence. As such, improving the convergence of Monte Carlo rendering remains an important open problem. Gradient‐domain light transport is a recent family of techniques that can accelerate Monte Carlo rendering by up to an order of magnitude, leveraging a gradient‐based estimation and a reformulation of the rendering problem as an image reconstruction. This state of the art report comprehensively frames the fundamentals of gradient‐domain rendering, as well as the pragmatic details behind practical gradient‐domain uniand bidirectional path tracing and photon density estimation algorithms. Moreover, we discuss the various image reconstruction schemes that are crucial to accurate and stable gradient‐domain rendering. Finally, we benchmark various gradient‐domain techniques against the state‐of‐the‐art in denoising methods before discussing open problems. Binh-Son Hua, Adrien Gruson, Victor Petitjean, Matthias Zwicker, Derek Nowrouzezahrai, Elmar Eisemann, Toshiya Hachisuka |
Comput. Graph. Forum | 1 |
| 2018 | Pointwise Convolutional Neural NetworksabstractDeep learning with 3D data such as reconstructed point clouds and CAD models has received great research interests recently. However, the capability of using point clouds with convolutional neural network has been so far not fully explored. In this paper, we present a convolutional neural network for semantic segmentation and object recognition with 3D point clouds. At the core of our network is point-wise convolution, a new convolution operator that can be applied at each point of a point cloud. Our fully convolutional network design, while being surprisingly simple to implement, can yield competitive accuracy in both semantic segmentation and object recognition task. Binh-Son Hua, Minh-Khoi Tran, Sai-Kit Yeung |
CVPR | 1 |
| 2018 | Gradient-domain volumetric photon density estimationabstractGradient-domain rendering can improve the convergence of surface-based light transport by exploiting smoothness in image space. Scenes with participating media exhibit similar smoothness and could potentially benefit from gradient-domain techniques. We introduce the first gradient-domain formulation of image synthesis with homogeneous participating media, including four novel and efficient gradient-domain volumetric density estimation algorithms. We show that naïve extensions of gradient domain path-space and density estimation methods to volumetric media, while functional, can result in inefficient estimators. Focussing on point-, beam- and plane-based gradient-domain estimators, we introduce a novel shift mapping that eliminates redundancies in the naïve formulations using spatial relaxation within the volume. We show that gradient-domain volumetric rendering improve convergence compared to primal domain state-of-the-art, across a suite of scenes. Our formulation and algorithms support progressive estimation and are easy to incorporate atop existing renderers. Adrien Gruson, Binh-Son Hua, Nicolas Vibert, Derek Nowrouzezahrai, Toshiya Hachisuka |
ACM Trans. Graph. | 2 |
| 2018 | Language-driven synthesis of 3D scenes from scene databasesabstractWe introduce a novel framework for using natural language to generate and edit 3D indoor scenes, harnessing scene semantics and text-scene grounding knowledge learned from large annotated 3D scene databases. The advantage of natural language editing interfaces is strongest when performing semantic operations at the sub-scene level, acting on groups of objects. We learn how to manipulate these sub-scenes by analyzing existing 3D scenes. We perform edits by first parsing a natural language command from the user and transforming it into a semantic scene graph that is used to retrieve corresponding sub-scenes from the databases that match the command. We then augment this retrieved sub-scene by incorporating other objects that may be implied by the scene context. Finally, a new 3D scene is synthesized by aligning the augmented sub-scene with the user's current scene, where new objects are spliced into the environment, possibly triggering appropriate adjustments to the existing scene arrangement. A suggestive modeling interface with multiple interpretations of user commands is used to alleviate ambiguities in natural language. We conduct studies comparing our approach against both prior text-to-scene work and artist-made scenes and find that our method significantly outperforms prior work and is comparable to handmade scenes even when complex and varied natural sentences are used. Rui Ma 0011, Akshay Gadi Patil, Matthew Fisher, Manyi Li, Sören Pirk, Binh-Son Hua, Sai-Kit Yeung, Xin Tong 0001, Leonidas J. Guibas, Hao (Richard) Zhang |
ACM Trans. Graph. | 6 |
| 2018 | A Robust 3D-2D Interactive Tool for Scene Segmentation and AnnotationabstractRecent advances of 3D acquisition devices have enabled large-scale acquisition of 3D scene data. Such data, if completely and well annotated, can serve as useful ingredients for a wide spectrum of computer vision and graphics works such as data-driven modeling and scene understanding, object detection and recognition. However, annotating a vast amount of 3D scene data remains challenging due to the lack of an effective tool and/or the complexity of 3D scenes (e.g. clutter, varying illumination conditions). This paper aims to build a robust annotation tool that effectively and conveniently enables the segmentation and annotation of massive 3D data. Our tool works by coupling 2D and 3D information via an interactive framework, through which users can provide high-level semantic annotation for objects. We have experimented our tool and found that a typical indoor scene could be well segmented and annotated in less than 30 minutes by using the tool, as opposed to a few hours if done manually. Along with the tool, we created a dataset of over a hundred 3D scenes associated with complete annotations using our tool. Both the tool and dataset will be available at http://scenenn.net. Duc Thanh Nguyen, Binh-Son Hua, Lap-Fai Yu, Sai-Kit Yeung |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2017 | Gradient-Domain Photon Density EstimationabstractThe most common solutions to the light transport problem rely on either Monte Carlo (MC) integration or density estimation methods, such as uni- & bi-directional path tracing or photon mapping. Recent gradient-domain extensions of MC approaches show great promise; here, gradients of the final image are estimated numerically (instead of the image intensities themselves) with coherent paths generated from a deterministic shift mapping. We extend gradient-domain approaches to light transport simulation based on density estimation. As with previous gradient-domain methods, we detail important considerations that arise when moving from a primal- to gradient-domain estimator. We provide an efficient and straightforward solution to these problems. Our solution supports stochastic progressive density estimation, so it is robust to complex transport effects. We show that gradient-domain photon density estimation converges faster than its primal-domain counterpart, as well as being generally more robust than gradient-domain uni- & bi-directional path tracing for scenes dominated by complex transport. Binh-Son Hua, Adrien Gruson, Derek Nowrouzezahrai, Toshiya Hachisuka |
Comput. Graph. Forum | 1 |
| 2016 | SceneNN: A Scene Meshes Dataset with aNNotationsabstractSeveral RGB-D datasets have been publicized over the past few years for facilitating research in computer vision and robotics. However, the lack of comprehensive and fine-grained annotation in these RGB-D datasets has posed challenges to their widespread usage. In this paper, we introduce SceneNN, an RGB-D scene dataset consisting of 100 scenes. All scenes are reconstructed into triangle meshes and have per-vertex and per-pixel annotation. We further enriched the dataset with fine-grained information such as axis-aligned bounding boxes, oriented bounding boxes, and object poses. We used the dataset as a benchmark to evaluate the state-of-the-art methods on relevant research problems such as intrinsic decomposition and shape completion. Our dataset and annotation tools are available at http://www.scenenn.net. Binh-Son Hua, Quang-Hieu Pham, Duc Thanh Nguyen, Minh-Khoi Tran, Lap-Fai Yu, Sai-Kit Yeung |
3DV | 1 |
| 2016 | A Field Model for Repairing 3D ShapesabstractThis paper proposes a field model for repairing 3D shapes constructed from multi-view RGB data. Specifically, we represent a 3D shape in a Markov random field (MRF) in which the geometric information is encoded by random binary variables and the appearance information is retrieved from a set of RGB images captured at multiple viewpoints. The local priors in the MRF model capture the local structures of object shapes and are learnt from 3D shape templates using a convolutional deep belief network. Repairing a 3D shape is formulated as the maximum a posteriori (MAP) estimation in the corresponding MRF. Variational mean field approximation technique is adopted for the MAP estimation. The proposed method was evaluated on both artificial data and real data obtained from reconstruction of practical scenes. Experimental results have shown the robustness and efficiency of the proposed method in repairing noisy and incomplete 3D shapes. Duc Thanh Nguyen, Binh-Son Hua, Minh-Khoi Tran, Quang-Hieu Pham, Sai-Kit Yeung |
CVPR | 2 |
| 2014 | Calibration of depth cameras using denoised depth imagesabstractDepth sensing devices have created various new applications in scientific and commercial research with the advent of Microsoft Kinect and PMD (Photon Mixing Device) cameras. Most of these applications require the depth cameras to be pre-calibrated. However, traditional calibration methods using a checkerboard do not work very well for depth cameras due to the low image resolution. In this paper, we propose a depth calibration scheme which excels in estimating camera calibration parameters when only a handful of corners and calibration images are available. We exploit the noise properties of PMD devices to denoise depth measurements and perform camera calibration using the denoised depth as additional set of measurements. Our synthetic and real experiments show that our depth denoising and depth based calibration scheme provides significantly better results than traditional calibration methods. Ramanpreet Singh Pahwa, Minh N. Do, Tian-Tsong Ng, Binh-Son Hua |
ICIP | 4 |
| 2013 | Reconstruction of depth and normals from interreflectionsabstractWhile geometry reconstruction has been extensively studied, several shortcomings still exist. First, traditional geometry reconstruction methods such as geometric or photometric stereo only recover either surface depth or normals. Second, such methods require calibration. Third, such methods cannot recover accurate geometry in the presence of interreflections. In order to address these problems in a single system, we propose an approach to reconstruct geometry from light transport data. Specifically, we investigate the problem of geometry reconstruction from interreflections in a light transport matrix. We show that by solving a system of polynomial equations derived directly from the interreflection matrix, both surface depth and normals can be fully reconstructed. Our system does not require projector-camera calibration, but only make use of a calibration object such as a checkerboard in the scene to pre-determine a few known points to simplify the polynomial solver. Our experimental results show that our system is able to reconstruct accurate geometry from interreflections up to a certain noise level. Our system is easy to set up in practice. Binh-Son Hua, Tian-Tsong Ng, Kok-Lim Low |
ICIP | 1 |
| 2013 | Direct and progressive reconstruction of dual photography imagesabstractDual photography is a well-known application of light transport acquired by a projector-camera system. By applying compressive sensing, compressive dual photography [1] is a fast approach to acquire the light transport for dual photography. However, the reconstruction step in compressive dual photography can still take several hours before dual images can be synthesized because the entire light transport needs to be reconstructed from measured data. In this paper, we present a novel reconstruction approach that can directly and progressively synthesize dual images from measured data without the need of first reconstructing the light transport. We show that our approach can produce high-quality dual images in the order of minutes using only a thousand of samples. Our approach is most useful for previewing a few dual images, e.g., during light transport acquisition. As a by-product, our method can also perform low-resolution relighting of dual images. We also hypothesize that our method is applicable to reconstructing dual images in a single projector - multiple cameras system. Binh-Son Hua, Imari Sato, Kok-Lim Low |
ICIP | 1 |
| 2013 | Intrinsic Image Decomposition Using a Sparse Representation of ReflectanceabstractIntrinsic image decomposition is an important problem that targets the recovery of shading and reflectance components from a single image. While this is an ill-posed problem on its own, we propose a novel approach for intrinsic image decomposition using reflectance sparsity priors that we have developed. Our sparse representation of reflectance is based on a simple observation: Neighboring pixels with similar chromaticities usually have the same reflectance. We formalize and apply this sparsity constraint on local reflectance to construct a data-driven second-generation wavelet representation. We show that the reflectance component of natural images is sparse in this representation. We further propose and formulate a global sparse constraint on reflectance colors using the assumption that each natural image uses a small set of material colors. Using this sparse reflectance representation and the global constraint on a sparse set of reflectance colors, we formulate a constrained l₁-norm minimization problem for intrinsic image decomposition that can be solved efficiently. Our algorithm can successfully extract intrinsic images from a single image without using color models or any user interaction. Experimental results on a variety of images demonstrate the effectiveness of the proposed technique. Li Shen 0003, Chuohao Yeo, Binh-Son Hua |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2011 | Interactive motion deblurring using light streaksabstractWe propose a single-image, shift-invariant motion deblurring approach where the blur kernel is directly estimated from light streaks in the blurred image. Combining with the sparsity constraint, the blur kernel can be solved quickly and accurately from a user input region containing a light streak. This kernel can then be applied to state-of-the-art single-image motion deblurring methods to restore the sharp image. As our approach does not require verification of the blur kernel against the blurred image, the deblurring can be performed quickly enough for interactive use. For example, our method can be used for interactively revealing scene details in different image regions when the motion blur is not shift-invariant. Binh-Son Hua, Kok-Lim Low |
ICIP | 1 |