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Adeel Mumtaz

dblp:44/8817 · DBLP profile ↗
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6ranked-venue papers
3as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 3 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Video understanding and tracking · 100%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 56% Query processing and optimization · 28% Data mining · 8%
Computer graphics and multimedia
2 papers
Multimedia analysis and retrieval · 57% Audio and music processing · 43%

Topics — the 15 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking
motion segmentation
0.422014
Joint Motion Segmentation and Background Estimation in Dynamic Scenes · CVPR 2014
Clustering Dynamic Textures with the Hierarchical EM Algorithm for Modeling Video · IEEE Trans. Pattern Anal. Mach. Intell. 2013
Computer vision › Video understanding and tracking › motion analysis
motion recognition
0.212015
A Scalable and Accurate Descriptor for Dynamic Textures Using Bag of System Trees · IEEE Trans. Pattern Anal. Mach. Intell. 2015
Computer vision › Video understanding and tracking
video classification
0.212015
A Scalable and Accurate Descriptor for Dynamic Textures Using Bag of System Trees · IEEE Trans. Pattern Anal. Mach. Intell. 2015
Computer vision › Video understanding and tracking › background subtraction
background reconstruction
0.212014
Joint Motion Segmentation and Background Estimation in Dynamic Scenes · CVPR 2014
Computer vision › Video understanding and tracking
motion analysis
0.212013
Clustering Dynamic Textures with the Hierarchical EM Algorithm for Modeling Video · IEEE Trans. Pattern Anal. Mach. Intell. 2013
Query processing and optimization
branch-and-bound
0.212013
That was fast! Speeding up NN search of high dimensional distributions · ICML (3) 2013
Information retrieval › similarity search › nearest neighbor search
high-dimensional nearest neighbor search
0.212013
That was fast! Speeding up NN search of high dimensional distributions · ICML (3) 2013
Information retrieval › similarity search
nearest neighbor search
0.212013
That was fast! Speeding up NN search of high dimensional distributions · ICML (3) 2013
Computer vision › Video understanding and tracking
motion representation
0.112012
Growing a bag of systems tree for fast and accurate classification · CVPR 2012
Multimedia analysis and retrieval
video classification
0.112012
Growing a bag of systems tree for fast and accurate classification · CVPR 2012
Audio and music processing › music information retrieval
music classification
0.112015
A Scalable and Accurate Descriptor for Dynamic Textures Using Bag of System Trees · IEEE Trans. Pattern Anal. Mach. Intell. 2015
Computer vision › Video understanding and tracking
dynamic scene analysis
0.112014
Joint Motion Segmentation and Background Estimation in Dynamic Scenes · CVPR 2014
Recommender systems › collaborative filtering
matrix factorization
0.012013
That was fast! Speeding up NN search of high dimensional distributions · ICML (3) 2013
Data mining › probabilistic model
probabilistic generative model
0.012013
That was fast! Speeding up NN search of high dimensional distributions · ICML (3) 2013
Audio and music processing › music information retrieval
music tagging
0.012012
Growing a bag of systems tree for fast and accurate classification · CVPR 2012

Methods — techniques the papers use, named apart from their topics

hierarchical clustering tree · 0.4variational approximation · 0.4hierarchical tree indexing · 0.3markov random field · 0.2expectation-maximization · 0.2linear dynamical systems · 0.2kalman smoothing · 0.2hierarchical EM algorithm · 0.2bregman ball tree · 0.2branch-and-bound · 0.2
YearPublicationVenuePosition
2023 CGA-Net: channel-wise gated attention network for improved super-resolution in remote sensing imagery
Bostan Khan, Adeel Mumtaz, Zuhair Zafar, Mohamed H. Sedky, Elhadj Benkhelifa, Muhammad Moazam Fraz
Mach. Vis. Appl.2
2015 A Scalable and Accurate Descriptor for Dynamic Textures Using Bag of System Trees
abstract
The bag-of-systems (BoS) representation is a descriptor of motion in a video, where dynamic texture (DT) codewords represent the typical motion patterns in spatio-temporal patches extracted from the video. The efficacy of the BoS descriptor depends on the richness of the codebook, which depends on the number of codewords in the codebook. However, for even modest sized codebooks, mapping videos onto the codebook results in a heavy computational load. In this paper we propose the BoS Tree, which constructs a bottom-up hierarchy of codewords that enables efficient mapping of videos to the BoS codebook. By leveraging the tree structure to efficiently index the codewords, the BoS Tree allows for fast look-ups in the codebook and enables the practical use of larger, richer codebooks. We demonstrate the effectiveness of BoS Trees on classification of four video datasets, as well as on annotation of a video dataset and a music dataset. Finally, we show that, although the fast look-ups of BoS Tree result in different descriptors than BoS for the same video, the overall distance (and kernel) matrices are highly correlated resulting in similar classification performance.
Adeel Mumtaz, Emanuele Coviello, Gert R. G. Lanckriet, Antoni B. Chan
IEEE Trans. Pattern Anal. Mach. Intell.1
2014 Joint Motion Segmentation and Background Estimation in Dynamic Scenes
abstract
We propose a joint foreground-background mixture model (FBM) that simultaneously performs background estimation and motion segmentation in complex dynamic scenes. Our FBM consist of a set of location-specific dynamic texture (DT) components, for modeling local background motion, and set of global DT components, for modeling consistent foreground motion. We derive an EM algorithm for estimating the parameters of the FBM. We also apply spatial constraints to the FBM using an Markov random field grid, and derive a corresponding variational approximation for inference. Unlike existing approaches to background subtraction, our FBM does not require a manually selected threshold or a separate training video. Unlike existing motion segmentation techniques, our FBM can segment foreground motions over complex background with mixed motions, and detect stopped objects. Since most dynamic scene datasets only contain videos with a single foreground object over a simple background, we develop a new challenging dataset with multiple foreground objects over complex dynamic backgrounds. In experiments, we show that jointly modeling the background and foreground segments with FBM yields significant improvements in accuracy on both background estimation and motion segmentation, compared to state-of-the-art methods.
Adeel Mumtaz, Antoni B. Chan
CVPR1
2013 That was fast! Speeding up NN search of high dimensional distributions
abstract
We present a data structure for fast nearest neighbor retrieval of generative models of documents based on KL divergence. Our data structure, which shares some similarity with Bregman Ball Trees, consists of a hierarchical partition of a database, and uses a novel branch and bound methodology for search. The main technical contribution of the paper is a novel and efficient algorithm for deciding whether to explore nodes during backtracking, based on a variational approximation. This reduces the number of computations per node, and overcomes the limitations of Bregman Ball Trees on high dimensional data. In addition, our strategy is applicable also to probability distributions with hidden state variables, and is not limited to regular exponential family distributions. Experiments demonstrate substantial speed-ups over both Bregman Ball Trees and over brute force search, on both moderate and high dimensional histogram data. In addition, experiments on linear dynamical systems demonstrate the flexibility of our approach to latent variable models.
Emanuele Coviello, Adeel Mumtaz, Antoni B. Chan, Gert R. G. Lanckriet
ICML (3)2
2013 Clustering Dynamic Textures with the Hierarchical EM Algorithm for Modeling Video
abstract
Dynamic texture (DT) is a probabilistic generative model, defined over space and time, that represents a video as the output of a linear dynamical system (LDS). The DT model has been applied to a wide variety of computer vision problems, such as motion segmentation, motion classification, and video registration. In this paper, we derive a new algorithm for clustering DT models that is based on the hierarchical EM algorithm. The proposed clustering algorithm is capable of both clustering DTs and learning novel DT cluster centers that are representative of the cluster members in a manner that is consistent with the underlying generative probabilistic model of the DT. We also derive an efficient recursive algorithm for sensitivity analysis of the discrete-time Kalman smoothing filter, which is used as the basis for computing expectations in the E-step of the HEM algorithm. Finally, we demonstrate the efficacy of the clustering algorithm on several applications in motion analysis, including hierarchical motion clustering, semantic motion annotation, and learning bag-of-systems (BoS) codebooks for dynamic texture recognition.
Adeel Mumtaz, Emanuele Coviello, Gert R. G. Lanckriet, Antoni B. Chan
IEEE Trans. Pattern Anal. Mach. Intell.1
2012 Growing a bag of systems tree for fast and accurate classification
abstract
The bag-of-systems (BoS) representation is a descriptor of motion in a video, where dynamic texture (DT) codewords represent the typical motion patterns in spatio-temporal patches extracted from the video. The efficacy of the BoS descriptor depends on the richness of the codebook, which directly depends on the number of codewords in the codebook. However, for even modest sized codebooks, mapping videos onto the codebook results in a heavy computational load. In this paper we propose the BoS Tree, which constructs a bottom-up hierarchy of codewords that enables efficient mapping of videos to the BoS codebook. By leveraging the tree structure to efficiently index the codewords, the BoS Tree allows for fast look-ups in the codebook and enables the practical use of larger, richer codebooks. We demonstrate the effectiveness of BoS Trees on classification of three video datasets, as well as on annotation of a music dataset.
Emanuele Coviello, Adeel Mumtaz, Antoni B. Chan, Gert R. G. Lanckriet
CVPR2