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Zeshuang Zheng

dblp:440/0360 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visual content generation and editing · 50% Image and video processing · 25% Image and video coding · 25%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video coding › transform coding
discrete cosine transform
1.012026
FreNTS: Neural Texture Synthesis in Frequency Domain · IEEE Trans. Vis. Comput. Graph. 2026
Image and video processing
frequency domain analysis
1.012026
FreNTS: Neural Texture Synthesis in Frequency Domain · IEEE Trans. Vis. Comput. Graph. 2026
Visual content generation and editing › texture synthesis
neural texture synthesis
1.012026
FreNTS: Neural Texture Synthesis in Frequency Domain · IEEE Trans. Vis. Comput. Graph. 2026
Visual content generation and editing
texture synthesis
1.012026
FreNTS: Neural Texture Synthesis in Frequency Domain · IEEE Trans. Vis. Comput. Graph. 2026

Methods — techniques the papers use, named apart from their topics

adaptive guided correspondence loss · 1.0Tile LPIPS · 1.0
YearPublicationVenuePosition
2026 FreNTS: Neural Texture Synthesis in Frequency Domain
abstract
Although existing texture synthesis methods perform well in generating large images with irregularly repeated textures to avoid visually unrealistic repetitions, they still face significant challenges in synthesizing regular textures with densely interconnected structures. In this paper, we propose a novel neural texture synthesis method, FreNTS, which uses frequency domain information to enhance the texture synthesis process, synthesizing textures with continuous, complete, and visually realistic overall structures. The core idea is to perform the Discrete Cosine Transform on image patches to obtain the corresponding frequency domain rate information features, and then use the designed adaptive guided correspondence (AGC) loss to calculate the correlation difference between the source image and the target image in the frequency domain and spatial domains, thereby constraining the optimization of the target image to achieve high-quality texture synthesis. In addition, to better evaluate the effect of texture synthesis, we introduce Tile LPIPS as the metric for quantitative evaluation. Experimental results show that the proposed FreNTS can effectively accelerate the process of neural texture synthesis and use high-frequency information to capture better structural details to synthesize realistic textures.
Dongdong Yue, Xinyi Liu 0002, Yongjun Zhang 0002, Zeshuang Zheng, Yi Wan 0001
IEEE Trans. Vis. Comput. Graph.6