EDBT 2026 Demo / reviewers in the wild / expert
Xueying Lee
dblp:440/0431
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 87% Generative modeling · 13% | |
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
1.0 | 1 | 2026 | Relightable and Animatable Gaussian Head Avatar From Monocular Videos · IEEE Trans. Vis. Comput. Graph. 2026 |
Computer vision › 3D vision › 3d reconstruction › object reconstruction
head avatar reconstruction |
1.0 | 1 | 2026 | Relightable and Animatable Gaussian Head Avatar From Monocular Videos · IEEE Trans. Vis. Comput. Graph. 2026 |
Rendering
physically based rendering |
1.0 | 1 | 2026 | Relightable and Animatable Gaussian Head Avatar From Monocular Videos · IEEE Trans. Vis. Comput. Graph. 2026 |
Rendering
relighting |
1.0 | 1 | 2026 | Relightable and Animatable Gaussian Head Avatar From Monocular Videos · IEEE Trans. Vis. Comput. Graph. 2026 |
Machine learning › Generative modeling
diffusion model |
0.3 | 1 | 2026 | Relightable and Animatable Gaussian Head Avatar From Monocular Videos · IEEE Trans. Vis. Comput. Graph. 2026 |
Methods — techniques the papers use, named apart from their topics
parametric face model · 2.0diffusion model · 2.03d gaussian splatting · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Relightable and Animatable Gaussian Head Avatar From Monocular VideosabstractIn the realm of virtual avatar creation, accurate relighting capabilities are key to enhancing realism and immersion. We propose a novel pipeline for building personalized and relightable avatars from a monocular video captured under unknown lighting. This minimal input poses challenges in material entanglement and novel-view inconsistency. To tackle these, we introduce a disentangled dynamic 3D Gaussian representation that models diverse material properties and supports photorealistic rendering and animation via a parametric face model. To resolve material ambiguity under uncontrolled lighting, we train a 2D diffusion-based model to predict canonical-lighting images and physically-based material maps from casually lit portraits. These predictions serve as supervisory signals to guide the 3D disentanglement process. Additionally, we incorporate a 3D prior to enhance novel-view consistency, improving geometry and appearance in unseen views. Experiments demonstrate that our approach significantly boosts reconstruction quality and relighting fidelity, offering a practical and cost-effective solution for creating high-quality personalized avatars. Zhuo Chen 0060, Yichao Yan, Jingnan Gao, Zhuo Su 0008, Zhaohu Li, Yuhao Cheng, Xueying Lee, Yutong Leng, Yikun Zeng, Guidong Wang, Xiaokang Yang 0001 |
IEEE Trans. Vis. Comput. Graph. | 8 |