Xueying Lee

dblp:440/0431 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 87% Generative modeling · 13%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
1.012026
Relightable and Animatable Gaussian Head Avatar From Monocular Videos · IEEE Trans. Vis. Comput. Graph. 2026
Computer vision › 3D vision › 3d reconstruction › object reconstruction
head avatar reconstruction
1.012026
Relightable and Animatable Gaussian Head Avatar From Monocular Videos · IEEE Trans. Vis. Comput. Graph. 2026
Rendering
physically based rendering
1.012026
Relightable and Animatable Gaussian Head Avatar From Monocular Videos · IEEE Trans. Vis. Comput. Graph. 2026
Rendering
relighting
1.012026
Relightable and Animatable Gaussian Head Avatar From Monocular Videos · IEEE Trans. Vis. Comput. Graph. 2026
Machine learning › Generative modeling
diffusion model
0.312026
Relightable and Animatable Gaussian Head Avatar From Monocular Videos · IEEE Trans. Vis. Comput. Graph. 2026

Methods — techniques the papers use, named apart from their topics

parametric face model · 2.0diffusion model · 2.03d gaussian splatting · 2.0
YearPublicationVenuePosition
2026 Relightable and Animatable Gaussian Head Avatar From Monocular Videos
abstract
In the realm of virtual avatar creation, accurate relighting capabilities are key to enhancing realism and immersion. We propose a novel pipeline for building personalized and relightable avatars from a monocular video captured under unknown lighting. This minimal input poses challenges in material entanglement and novel-view inconsistency. To tackle these, we introduce a disentangled dynamic 3D Gaussian representation that models diverse material properties and supports photorealistic rendering and animation via a parametric face model. To resolve material ambiguity under uncontrolled lighting, we train a 2D diffusion-based model to predict canonical-lighting images and physically-based material maps from casually lit portraits. These predictions serve as supervisory signals to guide the 3D disentanglement process. Additionally, we incorporate a 3D prior to enhance novel-view consistency, improving geometry and appearance in unseen views. Experiments demonstrate that our approach significantly boosts reconstruction quality and relighting fidelity, offering a practical and cost-effective solution for creating high-quality personalized avatars.
Zhuo Chen 0060, Yichao Yan, Jingnan Gao, Zhuo Su 0008, Zhaohu Li, Yuhao Cheng, Xueying Lee, Yutong Leng, Yikun Zeng, Guidong Wang, Xiaokang Yang 0001
IEEE Trans. Vis. Comput. Graph.8