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Lovro Nuic

dblp:441/1064 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2026
0009-0004-7470-3523ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 56% Computational photography and imaging · 44%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging › tomographic imaging
computed tomography
1.012026
Inverse Rendering for Discrete X-Ray Computed Tomography · ACM Trans. Graph. 2026
Rendering
inverse rendering
1.012026
Inverse Rendering for Discrete X-Ray Computed Tomography · ACM Trans. Graph. 2026
Rendering › volume rendering
volumetric scattering
0.312026
Inverse Rendering for Discrete X-Ray Computed Tomography · ACM Trans. Graph. 2026

Methods — techniques the papers use, named apart from their topics

probability distribution over materials · 1.0gradient-based optimization · 1.0
YearPublicationVenuePosition
2026 Inverse Rendering for Discrete X-Ray Computed Tomography
abstract
Discrete X-ray tomography reconstructs the internal structure of an object from X-ray projections, assuming that the volume is composed of a discrete set of known materials (e.g., steel, aluminum, and air). This is generally straightforward when many projections are available but becomes increasingly ill-posed as their number decreases. Discrete tomography has been extensively studied over the past five decades, resulting in a range of mature reconstruction algorithms. In this work, we introduce a new reconstruction method that draws inspiration from both classical computed tomography and recent advances in inverse rendering, demonstrating that a remarkably simple gradient-based inversion can significantly surpass the reconstruction quality of standard methods such as SIRT, DART, and TVR-DART. Our method represents each 3D location as a probability distribution over the set of known materials and minimizes a volumetric loss that encourages consistency with the measured projections. It supports nonlinear effects such as volumetric scattering and is simple to optimize and parallelize on compute accelerators. We evaluate our method on challenging 2D and 3D benchmarks, demonstrating superior performance particularly in sparse and limited-angle scenarios, where traditional techniques struggle with ambiguity.
Lovro Nuic, Korbinian Sager, Wenzel Jakob
ACM Trans. Graph.1