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Fengjie Liang

dblp:441/9540 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.912025
NopeRoomGS: Indoor 3D Gaussian Splatting Optimization without Camera Pose Input · NeurIPS 2025
Computer vision › 3D vision
3d reconstruction
0.912025
NopeRoomGS: Indoor 3D Gaussian Splatting Optimization without Camera Pose Input · NeurIPS 2025
Computer vision › 3D vision
camera pose estimation
0.912025
NopeRoomGS: Indoor 3D Gaussian Splatting Optimization without Camera Pose Input · NeurIPS 2025
Computer vision › 3D vision › 3d reconstruction › uncalibrated reconstruction
pose-free reconstruction
0.912025
NopeRoomGS: Indoor 3D Gaussian Splatting Optimization without Camera Pose Input · NeurIPS 2025
Computer vision › 3D vision
novel view synthesis
0.312025
NopeRoomGS: Indoor 3D Gaussian Splatting Optimization without Camera Pose Input · NeurIPS 2025

Methods — techniques the papers use, named apart from their topics

neural geometric representation · 0.9local-to-global optimization · 0.9depth prior · 0.9
YearPublicationVenuePosition
2025 NopeRoomGS: Indoor 3D Gaussian Splatting Optimization without Camera Pose Input
abstract
Recent advances in 3D Gaussian Splatting (3DGS) have enabled real-time, high-fidelity view synthesis, but remain critically dependent on camera poses estimated by Structure-from-Motion (SfM), which is notoriously unreliable in textureless indoor environments. To eliminate this dependency, recent pose-free variants have been proposed, yet they often fail under abrupt camera motion due to unstable initialization and purely photometric objectives. In this work, we introduce **Nope-RoomGS**, an optimization framework with no need for camera pose inputs, which effectively addresses the textureless regions and abrupt camera motion in indoor room environments through a local-to-global optimization paradigm for 3DGS reconstruction. In the local stage, we propose a lightweight local neural geometric representation to bootstrap a set of reliable local 3D Gaussians for separated short video clips, regularized by multi-frame tracking constraints and foundation model depth priors. This enables reliable initialization even in textureless regions or under abrupt camera motions. In the global stage, we fuse local 3D Gaussians into a unified 3DGS representation through an alternating optimization strategy that jointly refines camera poses and Gaussian parameters, effectively mitigating gradient interference between them. Furthermore, we decompose camera pose optimization based on a piecewise planarity assumption, further enhancing robustness under abrupt camera motion. Extensive experiments on Replica, ScanNet and Tanks & Temples demonstrate the state-of-the-art performance of our method in both camera pose estimation and novel view synthesis.
Mingde Yao, Fengjie Liang, Jiankai Sun, Menglu Wang 0003, Guofeng Zhang 0001, Linjiang Huang, Hongsheng Li 0001
NeurIPS4