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Winnie Leung

dblp:45/11423 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1Databases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 100%
Network and information security
1 paper
Privacy and data protection · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing
crowdsourcing
0.212015
Exploring Privacy and Accuracy Trade-Offs in Crowdsourced Behavioral Video Coding · CHI 2015
Privacy and data protection › differential privacy
privacy-accuracy tradeoff
0.212015
Exploring Privacy and Accuracy Trade-Offs in Crowdsourced Behavioral Video Coding · CHI 2015

Methods — techniques the papers use, named apart from their topics

video blur filter · 0.4interviews · 0.4
YearPublicationVenuePosition
2015 Exploring Privacy and Accuracy Trade-Offs in Crowdsourced Behavioral Video Coding
abstract
Coding behavioral video is an important method used by researchers to understand social phenomenon. Unfortunately, traditional hand-coding approaches can take days or weeks of time to complete. Recent work has shown that these tasks can be completed quickly by leveraging the parallelism of large online crowds, but using the crowd introduces new concerns about accuracy, reliability, privacy, and cost. To explore these issues, we conducted interviews with 12 researchers who frequently code behavioral video, to investigate common practices and challenges with video coding. We find accuracy and privacy to be the researchers' primary concerns. To explore this more concretely, we used sample videos to investigate whether crowds can accurately recognize instances of commonly coded behaviors, and show that the crowd yields accurate results. Then, we demonstrate a method for obfuscating participant identity with a video blur filter, and find, as expected, that workers' ability to identify participants decreases as blur level increases. The workers' ability to accurately and reliably code behaviors also decreases, but not as steeply as the identity test. This trade-off between coding quality and privacy protection suggests that researchers can use online crowds to code for some key behaviors in video without compromising participant identity. We conclude with a discussion of how researchers can balance privacy and accuracy on their own data using a system we introduce called Incognito.
Walter S. Lasecki, Mitchell L. Gordon, Winnie Leung, Ellen Lim, Jeffrey P. Bigham, Steven Dow
CHI3
2014 Glance Privacy: Obfuscating Personal Identity While Coding Behavioral Video
abstract
Behavioral researchers code video to extract systematic meaning from subtle human actions and emotions. While this has traditionally been done by analysts within a research group, recent methods have leveraged online crowds to massively parallelize this task and reduce the time required from days to seconds. However, using the crowd to code video increases the risk that private information will be disclosed because workers who have not been vetted will view the video data in order to code it. In this Work-in-Progress, we discuss techniques for maintaining privacy when using Glance to code video and present initial experimental evidence to support them.
Mitchell L. Gordon, Walter S. Lasecki, Winnie Leung, Ellen Lim, Steven Dow, Jeffrey P. Bigham
HCOMP3
2005 Experimental and simulation results of wheel-soil interaction for planetary rovers
abstract
The ability to predict rover locomotion performance is critical during the design, validation and operational phases of a planetary robotic mission. Predicting locomotion performance depends on the ability to accurately characterize the wheel-soil interactions. In this research, wheel-soil interaction experiments were carried out on a single-wheel testbed and the results were compared with a single-wheel dynamic computer simulator which was developed in Matlab and Simulink's SimMechanics toolbox using a commercially-available wheel-soil interaction computer model called AESCO Soft Soil Tire Model (AS/sup 2/TM). Two different tire treads were used and compared in this study. There is good agreement between experimental and simulation results for wheel sinkage as a function of slip ratio; however, more investigation is needed to understand the differences observed for the drawbar pull and motor torque results.
Winnie Leung, Tim D. Barfoot
IROS2