EDBT 2026 Demo / reviewers in the wild / expert
Niloy J. Mitra
dblp:45/1575
· DBLP profile ↗
203ranked-venue papers
15as first author
69since 2021 · last 2026
0000-0002-2597-0914ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 189 · 14 first-author · 64 since 2021Artificial intelligence and machine learning · 53 · 1 first-author · 32 since 2021Human-computer interaction and ubiquitous computing · 3 · 2 since 2021Theory of computation · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Foreword to the special section on 3D object retrieval 2025 Symposium (3DOR2025)
Ioannis Pratikakis, Niloy J. Mitra, Paul Guerrero 0001, Remco C. Veltkamp |
Comput. Graph. | 2 |
| 2026 | SAGE: Structure-Aware Generative Video Transitions between Diverse ClipsabstractAbstract Video transitions aim to synthesize intermediate frames between two clips, but naïve approaches such as linear blending introduce artifacts that limit professional use or break temporal coherence. Traditional techniques (cross‐fades, morphing, frame interpolation) and recent generative inbetweening methods can produce high‐quality plausible intermediates, but they struggle with bridging diverse clips involving large temporal gaps or significant semantic differences, leaving a gap for content‐aware and visually coherent transitions. We address this challenge by drawing on artistic workflows, distilling strategies such as aligning silhouettes and interpolating salient features to preserve structure and perceptual continuity. Building on these strategies, we propose SAGE (Structure‐Aware Generative vidEo transitions) as a simple yet effective zeroshot approach that combines structural guidance, provided via line maps and motion flow, with generative synthesis, enabling smooth, motion‐consistent transitions without fine‐tuning. Extensive experiments and comparison with current alternatives, namely [RKT*22, ZCL*24, ZZX*24, JHM*25, ZRW*25], demonstrate that SAGE outperforms both classical and the latest generative baselines on quantitative metrics and user studies for producing transitions between diverse clips. The simple method effectively bypasses the need to acquire suitable training data, which is particularly difficult in our creative setting involving diverse clips. Code is available via the project page at https://kan32501.github.io/sage.github.io/ . Mia Kan, Niloy J. Mitra |
Comput. Graph. Forum | 3 |
| 2025 | Track4Gen: Teaching Video Diffusion Models to Track Points Improves Video GenerationabstractWhile recent foundational video generators produce visually rich output, they still struggle with appearance drift, where objects gradually degrade or change inconsistently across frames, breaking visual coherence. We hypothesize that this is because there is no explicit supervision in terms of spatial tracking at the feature level. We propose Track4Gen, a spatially aware video generator that combines video diffusion loss with point tracking across frames, providing enhanced spatial supervision on the diffusion features. Track4Gen merges the video generation and point tracking tasks into a single network by making minimal changes to existing video generation architectures. Using Stable Video Diffusion [4] as a backbone, Track4Gen demonstrates that it is possible to unify video generation and point tracking, which are typically handled as separate tasks. Our extensive evaluations show that Track4Gen effectively reduces appearance drift, resulting in temporally stable and visually coherent video generation. Project page: hyeonho99.github.io/track4gen Hyeonho Jeong, Chun-Hao P. Huang, Jong Chul Ye, Niloy J. Mitra, Duygu Ceylan |
CVPR | 4 |
| 2025 | Motion Modes: What Could Happen Next?abstractPredicting diverse object motions from a single static image remains challenging, as current video generation models often entangle object movement with camera motion and other scene changes. While recent methods can predict specific motions from motion arrow input, they rely on synthetic data and predefined motions, limiting their application to complex scenes. We introduce Motion Modes, a training-free approach that explores a pre-trained imageto-video generator’s latent distribution to discover various distinct and plausible motions focused on selected objects in static images. We achieve this by employing a flow generator guided by energy functions designed to disentangle object and camera motion. Additionally, we use an energy inspired by particle guidance [8] to diversify the generated motions, without requiring explicit training data. Experimental results demonstrate that Motion Modes generates realistic and varied object animations, surpassing previous methods and even human predictions regarding plausibility and diversity. Karran Pandey, Yannick Hold-Geoffroy, Matheus Gadelha, Niloy J. Mitra, Karan Singh 0004, Paul Guerrero 0001 |
CVPR | 4 |
| 2025 | LIM: Large Interpolator Model for Dynamic ReconstructionabstractReconstructing dynamic assets from video data is central to many in computer vision and graphics tasks. Existing 4D reconstruction approaches are limited by category-specific models or slow optimization-based methods. Inspired by the recent Large Reconstruction Model (LRM) [15], we present the Large Interpolation Model (LIM), a transformer-based feed-forward solution, guided by a novel causal consistency loss, for interpolating implicit 3D representations across time. Given implicit 3D representations at times t0and t1, LIM produces a deformed shape at any continuous time t ∈ [t0,t1] delivering high-quality interpolations in seconds (per frame). Furthermore, LIM allows explicit mesh tracking across time, producing a consistently uv-textured mesh sequence ready for integration into existing production pipelines. We also use LIM, in conjunction with a diffusion-based multi-view generator, to produce dynamic 4D reconstructions from monocular videos. We evaluate LIM on various dynamic datasets, benchmarking against image-space interpolation methods (e.g., FiLM [41]) and direct triplane linear interpolation, and demonstrate clear advantages. In summary, LIM is the first feed-forward model capable of high-speed tracked 4D asset reconstruction across diverse categories. Remy Sabathier, Niloy J. Mitra, David Novotný |
CVPR | 2 |
| 2025 | Online Importance Sampling for Stochastic Gradient Optimization
Corentin Salaün, Xingchang Huang, Iliyan Georgiev, Niloy J. Mitra, Gurprit Singh |
ICPRAM | 4 |
| 2025 | Multiple Importance Sampling for Stochastic Gradient Estimation
Corentin Salaün, Xingchang Huang, Iliyan Georgiev, Niloy J. Mitra, Gurprit Singh |
ICPRAM | 4 |
| 2025 | From Programs to Poses: Factored Real-World Scene Generation via Learned Program LibrariesabstractReal-world scenes, such as those in ScanNet, are difficult to capture, with highly limited data available. Generating realistic scenes with varied object poses remains an open and challenging task. In this work, we propose FactoredScenes, a framework that synthesizes realistic 3D scenes by leveraging the underlying structure of rooms while learning the variation of object poses from lived-in scenes. We introduce a factored representation that decomposes scenes into hierarchically organized concepts of room programs and object poses. To encode structure, FactoredScenes learns a library of functions capturing reusable layout patterns from which scenes are drawn, then uses large language models to generate high-level programs, regularized by the learned library. To represent scene variations, FactoredScenes learns a program-conditioned model to hierarchically predict object poses, and retrieves and places 3D objects in a scene. We show that FactoredScenes generates realistic, real-world rooms that are difficult to distinguish from real ScanNet scenes. Joy Hsu, Emily Jin, Jiajun Wu 0001, Niloy J. Mitra |
NeurIPS | 4 |
| 2025 | Capturing Non-Linear Human Perspective in Line DrawingsabstractArtist-drawn sketches only loosely conform to analytical models of perspective projection; the deviation of human-drawn perspective from analytical perspective models is persistent and well documented, but has yet to be algorithmically replicated. We encode this deviation between human and analytic perspectives as a continuous function in 3D space and develop a method to learn it. We seek deviation functions that (i) mimic artist deviation on our training data; (ii) generalize to other shapes; (iii) are consistent across different views of the same shape; and (iv) produce outputs that appear human-drawn. The natural data for learning this deviation is pairs of artist sketches of 3D shapes and best-matching analytical camera views of the same shapes. However, a core challenge in learning perspective deviation is the heterogeneity of human drawing choices, combined with relative data paucity (the datasets we rely on have only a few dozen training pairs). We sidestep this challenge by learning perspective deviation from an individual pair of an artist sketch of a 3D shape and the contours of the same shape rendered from a best-matching analytical camera view. We first match contours of the depicted shape to artist strokes, then learn a spatially continuous local perspective deviation function that modifies the camera perspective projecting the contours to their corresponding strokes. This function retains key geometric properties that artists strive to preserve when depicting 3D content, thus satisfying (i) and (iv) above. We generalize our method to alternative shapes and views (ii,iii) via a self-augmentation approach that algorithmically generates training data for nearby views, and enforces spatial smoothness and consistency across all views. We compare our results to potential alternatives, demonstrating the superiority of the proposed approach. Code and models will be released upon acceptance. Jinfan Yang, Leo Foord-Kelcey, Suzuran Takikawa, Nicholas Vining, Niloy J. Mitra, Alla Sheffer |
SIGGRAPH Asia | 5 |
| 2025 | GANFusion: Feed-Forward Text-to-3D with Diffusion in GAN SpaceabstractWe train a feed-forward text-to-3D diffusion generator for human characters using only single-view 2D data for supervision. Existing 3D generative models cannot yet match the fidelity of image and/or video generative models. State-of-the-art 3D generators are either trained with explicit 3D supervision and are thus limited by the volume and diversity of existing 3D data. Meanwhile, generators that can be trained with only 2D data as supervision typically produce coarser results, cannot be text-conditioned, and/or must revert to test-time optimization. We observe that GAN- and diffusion-based generators have complementary qualities: GANs can be trained efficiently with 2D supervision to produce high-quality 3D objects but are hard to condition on text. In contrast, denoising diffusion models can be conditioned efficiently but tend to be hard to train with only 2D supervision. We introduce GANFusion that starts by generating unconditional triplane features for 3D data using a GAN architecture trained with only single-view 2D data. We then generate random samples from the GAN, caption them, and train a text-conditioned diffusion model that directly learns to sample from the space of good triplane features that can be decoded into 3D objects. We evaluate the proposed method in the context of text-conditioned full-body human generation and show improvements over possible alternatives. Souhaib Attaiki, Paul Guerrero 0001, Duygu Ceylan, Niloy J. Mitra, Maks Ovsjanikov |
WACV | 4 |
| 2025 | FlairGPT: Repurposing LLMs for Interior DesignsabstractAbstract Interior design involves the careful selection and arrangement of objects to create an aesthetically pleasing, functional, and harmonized space that aligns with the client's design brief. This task is particularly challenging, as a successful design must not only incorporate all the necessary objects in a cohesive style, but also ensure they are arranged in a way that maximizes accessibility, while adhering to a variety of affordability and usage considerations. Data‐driven solutions have been proposed, but these are typically room‐ or domain‐specific and lack explainability in their design design considerations used in producing the final layout. In this paper, we investigate if large language models (LLMs) can be directly utilized for interior design. While we find that LLMs are not yet capable of generating complete layouts, they can be effectively leveraged in a structured manner, inspired by the workflow of interior designers. By systematically probing LLMs, we can reliably generate a list of objects along with relevant constraints that guide their placement. We translate this information into a design layout graph, which is then solved using an off‐the‐shelf constrained optimization setup to generate the final layouts. We benchmark our algorithm in various design configurations against existing LLM‐based methods and human designs, and evaluate the results using a variety of quantitative and qualitative metrics along with user studies. In summary, we demonstrate that LLMs, when used in a structured manner, can effectively generate diverse high‐quality layouts, making them a viable solution for creating large‐scale virtual scenes. Code is available via the project webpage. Gabrielle Littlefair, Niladri Shekhar Dutt, Niloy J. Mitra |
Comput. Graph. Forum | 3 |
| 2025 | Neural Geometry Processing via Spherical Neural SurfacesabstractAbstract Neural surfaces (e.g., neural map encoding, deep implicit, and neural radiance fields) have recently gained popularity because of their generic structure (e.g., multi‐layer perceptron) and easy integration with modern learning‐based setups. Traditionally, we have a rich toolbox of geometry processing algorithms designed for polygonal meshes to analyze and operate on surface geometry. Without an analogous toolbox, neural representations are typically discretized and converted into a mesh, before applying any geometry processing algorithm. This is unsatisfactory and, as we demonstrate, unnecessary. In this work, we propose a spherical neural surface representation for genus‐0 surfaces and demonstrate how to compute core geometric operators directly on this representation. Namely, we estimate surface normals and first and second fundamental forms of the surface, as well as compute surface gradient, surface divergence and Laplace Beltrami operator on scalar/vector fields defined on the surface. Our representation is fully seamless, overcoming a key limitation of similar explicit representations such as Neural Surface Maps [MAKM21]. These operators, in turn, enable geometry processing directly on the neural representations without any unnecessary meshing. We demonstrate illustrative applications in (neural) spectral analysis, heat flow and mean curvature flow, and evaluate robustness to isometric shape variations. We propose theoretical formulations and validate their numerical estimates, against analytical estimates, mesh‐based baselines, and neural alternatives, where available. By systematically linking neural surface representations with classical geometry processing algorithms, we believe this work can become a key ingredient in enabling neural geometry processing. Code is available via the project webpage. Romy Williamson, Niloy J. Mitra |
Comput. Graph. Forum | 2 |
| 2025 | MonetGPT: Solving Puzzles Enhances MLLMs' Image Retouching SkillsabstractRetouching is an essential task in post-manipulation of raw photographs. Generative editing, guided by text or strokes, provides a new tool accessible to users but can easily change the identity of the original objects in unacceptable and unpredictable ways. In contrast, although traditional procedural edits, as commonly supported by photoediting tools (e.g., Gimp, Lightroom), are conservative, they are still preferred by professionals. Unfortunately, professional quality retouching involves many individual procedural editing operations that is challenging to plan for most novices. In this paper, we ask if a multimodal large language model (MLLM) can be taught to critique raw photographs, suggest suitable remedies, and finally realize them with a given set of pre-authored procedural image operations. We demonstrate that MLLMs can be first made aware of the underlying image processing operations, by training them to solve specially-designed visual puzzles. Subsequently, such an operation-aware MLLM can both plan and propose edit sequences. To facilitate training, given a set of expert-edited photos, we synthesize a reasoning dataset by procedurally manipulating the expert edits and then grounding a pretrained LLM on the visual adjustments, to synthesize reasoning for finetuning. The proposed retouching operations are, by construction, understandable by the users, preserve object details and resolution, and can be optionally overridden. We evaluate our setup on a variety of test examples and show advantages, in terms of explainability and identity preservation, over existing generative and other procedural alternatives. Code, data, models, and supplementary results can be found via our project website at https://monetgpt.github.io. Niladri Shekhar Dutt, Duygu Ceylan, Niloy J. Mitra |
ACM Trans. Graph. | 3 |
| 2025 | SMF: Template-free and Rig-free Animation Transfer using Kinetic CodesabstractAnimation retargetting applies sparse motion description (e.g., keypoint sequences) to a character mesh to produce a semantically plausible and temporally coherent full-body mesh sequence. Existing approaches come with restrictions - they require access to template-based shape priors or artist-designed deformation rigs, suffer from limited generalization to unseen motion and/or shapes, or exhibit motion jitter. We propose Self-supervised Motion Fields (SMF), a self-supervised framework that is trained with only sparse motion representations, without requiring dataset-specific annotations, templates, or rigs. At the heart of our method are Kinetic Codes, a novel autoencoder-based sparse motion encoding, that exposes a semantically rich latent space, simplifying large-scale training. Our architecture comprises dedicated spatial and temporal gradient predictors, which are jointly trained in an end-to-end fashion. The combined network, regularized by the Kinetic Codes' latent space, has good generalization across both unseen shapes and new motions. We evaluated our method on unseen motion sampled from AMASS, D4D, Mixamo, and raw monocular video for animation transfer on various characters with varying shapes and topology. We report a new SoTA on the AMASS dataset in the context of generalization to unseen motion. Sanjeev Muralikrishnan, Niladri Shekhar Dutt, Niloy J. Mitra |
ACM Trans. Graph. | 3 |
| 2025 | Hand-Shadow PoserabstractHand shadow art is a captivating art form, creatively using hand shadows to reproduce expressive shapes on the wall. In this work, we study an inverse problem: given a target shape, find the poses of left and right hands that together best produce a shadow resembling the input. This problem is nontrivial, since the design space of 3D hand poses is huge while being restrictive due to anatomical constraints. Also, we need to attend to the input's shape and crucial features, though the input is colorless and textureless. To meet these challenges, we design Hand-Shadow Poser, a three-stage pipeline, to decouple the anatomical constraints (by hand) and semantic constraints (by shadow shape): (i) a generative hand assignment module to explore diverse but reasonable left/right-hand shape hypotheses; (ii) a generalized hand-shadow alignment module to infer coarse hand poses with a similarity-driven strategy for selecting hypotheses; and (iii) a shadow-feature-aware refinement module to optimize the hand poses for physical plausibility and shadow feature preservation. Further, we design our pipeline to be trainable on generic public hand data, thus avoiding the need for any specialized training dataset. For method validation, we build a benchmark of 210 diverse shadow shapes of varying complexity and a comprehensive set of metrics, including a novel DINOv2-based evaluation metric. Through extensive comparisons with multiple baselines and user studies, our approach is demonstrated to effectively generate bimanual hand poses for a large variety of hand shapes for over 85% of the benchmark cases. Hao Xu 0018, Yinqiao Wang, Niloy J. Mitra, Shuaicheng Liu, Pheng-Ann Heng, Chi-Wing Fu |
ACM Trans. Graph. | 3 |
| 2024 | BLiSS: Bootstrapped Linear Shape SpaceabstractMorphable models are fundamental to numerous human-centered processes as they offer a simple yet expressive shape space. Creating such morphable models, however, is both tedious and expensive. The main challenge is establishing dense correspondences across raw scans that capture sufficient shape variation. This is often addressed using a mix of significant manual intervention and nonrigid registration. We observe that creating a shape space and solving for dense correspondence are tightly coupled – while dense correspondence is needed to build shape spaces, an expressive shape space provides a reduced dimensional space to regularize the search. We introduce BLiSS, a method to solve both progressively. Starting from a small set of manually registered scans to bootstrap the process, we enrich the shape space and then use that to get new unregistered scans into correspondence automatically. The critical component of BLiSS is a non-linear deformation model that captures details missed by the low-dimensional shape space, thus allowing progressive enrichment of the space. Sanjeev Muralikrishnan, Chun-Hao Paul Huang, Duygu Ceylan, Niloy J. Mitra |
3DV | 4 |
| 2024 | Diffusion 3D Features (Diff3F) Decorating Untextured Shapes with Distilled Semantic FeaturesabstractWe present Diff3F as a simple, robust, and class-agnostic feature descriptor that can be computed for untextured input shapes (meshes or point clouds). Our method distills diffusion features from image foundational models onto input shapes. Specifically, we use the input shapes to produce depth and normal maps as guidance for conditional image synthesis. In the process, we produce (diffusion) features in 2D that we subsequently lift and aggregate on the original surface. Our key observation is that even if the conditional image generations obtained from multi-view rendering of the input shapes are inconsistent, the associated image features are robust and, hence, can be directly aggregated across views. This produces semantic features on the input shapes, without requiring additional data or training. We perform extensive experiments on multiple benchmarks (SHREC'19, SHREC'20, FAUST, and TOSCA) and demonstrate that our features, being semantic instead of geometric, produce reliable correspondence across both isometric and non-isometrically related shape families. Code is available at https://github.com/niladridutt/Diffusion-3D-Features. Niladri Shekhar Dutt, Sanjeev Muralikrishnan, Niloy J. Mitra |
CVPR | 3 |
| 2024 | Diffusion Handles Enabling 3D Edits for Diffusion Models by Lifting Activations to 3DabstractDiffusion Handles is a novel approach to enable 3D object edits on diffusion images, requiring only existing pre-trained diffusion models depth estimation, without any fine-tuning or 3D object retrieval. The edited results remain plausible, photo-real, and preserve object identity. Diffusion Handles address a critically missing facet of generative image-based creative design. Our key insight is to lift diffusion activations for a selected object to 3D using a proxy depth, 3D-transform the depth and associated activations, and project them back to image space. The diffusion process guided by the manipulated activations produces plausible edited images showing complex 3D occlusion and lighting effects. We evaluate Diffusion Handles: quantitatively, on a large synthetic data benchmark; and qualitatively by a user study, showing our output to be more plausible, and better than prior art at both, 3D editing and identity control. Karran Pandey, Paul Guerrero 0001, Matheus Gadelha, Yannick Hold-Geoffroy, Karan Singh 0004, Niloy J. Mitra |
CVPR | 6 |
| 2024 | CADTalk: An Algorithm and Benchmark for Semantic Commenting of CAD ProgramsabstractCAD programs are a popular way to compactly encode shapes as a sequence of operations that are easy to para-metrically modify. However, without sufficient semantic comments and structure, such programs can be challenging to understand, let alone modify. We introduce the problem of semantic commenting CAD programs, wherein the goal is to segment the input program into code blocks corresponding to semantically meaningful shape parts and assign a semantic label to each block. We solve the problem by combining program parsing with visual-semantic analysis afforded by recent advances in foundational language and vision models. Specifically, by executing the input programs, we create shapes, which we use to generate conditional photorealistic images to make use of semantic annotators for such images. We then distill the information across the images and link back to the original programs to semantically comment on them. Additionally, we collected and annotated a benchmark dataset, CADTalk, consisting of 5,288 machine-made programs and 45 human-made programs with ground truth semantic comments. We exten-sively evaluated our approach, compared it to a GPT-based baseline, and an open-set shape segmentation baseline, and reported an 83.24% accuracy on the new CADTalk dataset. Code and data: https://enigma-li.github.io/CADTalk/. Haocheng Yuan, Jing Xu 0029, Hao Pan 0001, Adrien Bousseau, Niloy J. Mitra, Changjian Li 0001 |
CVPR | 5 |
| 2024 | GOEmbed: Gradient Origin Embeddings for Representation Agnostic 3D Feature Learning
Animesh Karnewar, Roman Shapovalov, Tom Monnier, Andrea Vedaldi, Niloy J. Mitra, David Novotný |
ECCV (88) | 5 |
| 2024 | Temporal Residual Jacobians for Rig-Free Motion Transfer
Sanjeev Muralikrishnan, Niladri Shekhar Dutt, Siddhartha Chaudhuri, Noam Aigerman, Vladimir G. Kim, Matthew Fisher, Niloy J. Mitra |
ECCV (58) | 7 |
| 2024 | Animal Avatars: Reconstructing Animatable 3D Animals from Casual Videos
Remy Sabathier, Niloy J. Mitra, David Novotný |
ECCV (79) | 2 |
| 2024 | SUPERGAUSSIAN: Repurposing Video Models for 3D Super Resolution
Duygu Ceylan, Paul Guerrero 0001, Zexiang Xu, Niloy J. Mitra, Shenlong Wang, Anna Frühstück |
ECCV (29) | 5 |
| 2024 | Leveraging VLM-Based Pipelines to Annotate 3D ObjectsabstractPretrained vision language models (VLMs) present an opportunity to caption unlabeled 3D objects at scale. The leading approach to summarize VLM descriptions from different views of an object (Luo et al., 2023) relies on a language model (GPT4) to produce the final output. This text-based aggregation is susceptible to hallucinations as it merges potentially contradictory descriptions. We propose an alternative algorithm to marginalize over factors such as the viewpoint that affect the VLM’s response. Instead of merging text-only responses, we utilize the VLM’s joint image-text likelihoods. We show our probabilistic aggregation is not only more reliable and efficient, but sets the SoTA on inferring object types with respect to human-verified labels. The aggregated annotations are also useful for conditional inference; they improve downstream predictions (e.g., of object material) when the object’s type is specified as an auxiliary text-based input. Such auxiliary inputs allow ablating the contribution of visual reasoning over visionless reasoning in an unsupervised setting. With these supervised and unsupervised evaluations, we show how a VLM-based pipeline can be leveraged to produce reliable annotations for 764K objects from the Objaverse dataset. Rishabh Kabra, Loïc Matthey, Alexander Lerchner, Niloy J. Mitra |
ICML | 4 |
| 2024 | Neuropostors: Neural Geometry-Aware 3D Crowd Character Impostors
Mirela Ostrek, Niloy J. Mitra, Carol O'Sullivan |
ICPR (22) | 2 |
| 2024 | DiffCSG: Differentiable CSG via RasterizationabstractDifferentiable rendering is a key ingredient for inverse rendering and machine learning, as it allows to optimize scene parameters (shape, materials, lighting) to best fit target images. Differentiable rendering requires that each scene parameter relates to pixel values through differentiable operations. While 3D mesh rendering algorithms have been implemented in a differentiable way, these algorithms do not directly extend to Constructive-Solid-Geometry (CSG), a popular parametric representation of shapes, because the underlying boolean operations are typically performed with complex black-box mesh-processing libraries. We present an algorithm, DiffCSG, to render CSG models in a differentiable manner. Our algorithm builds upon CSG rasterization, which displays the result of boolean operations between primitives without explicitly computing the resulting mesh and, as such, bypasses black-box mesh processing. We describe how to implement CSG rasterization within a differentiable rendering pipeline, taking special care to apply antialiasing along primitive intersections to obtain gradients in such critical areas. Our algorithm is simple and fast, can be easily incorporated into modern machine learning setups, and enables a range of applications for computer-aided design, including direct and image-based editing of CSG primitives. Code and data: https://yyyyyhc.github.io/DiffCSG/. Haocheng Yuan, Adrien Bousseau, Hao Pan 0001, Quancheng Zhang, Niloy J. Mitra, Changjian Li 0001 |
SIGGRAPH Asia | 5 |
| 2024 | Neural Semantic Surface MapsabstractAbstract We present an automated technique for computing a map between two genus‐zero shapes, which matches semantically corresponding regions to one another. Lack of annotated data prohibits direct inference of 3D semantic priors; instead, current state‐of‐the‐art methods predominantly optimize geometric properties or require varying amounts of manual annotation. To overcome the lack of annotated training data, we distill semantic matches from pre‐trained vision models: our method renders the pair of untextured 3D shapes from multiple viewpoints; the resulting renders are then fed into an off‐the‐shelf image‐matching strategy that leverages a pre‐trained visual model to produce feature points. This yields semantic correspondences, which are projected back to the 3D shapes, producing a raw matching that is inaccurate and inconsistent across different viewpoints. These correspondences are refined and distilled into an inter‐surface map by a dedicated optimization scheme, which promotes bijectivity and continuity of the output map. We illustrate that our approach can generate semantic surface‐to‐surface maps, eliminating manual annotations or any 3D training data requirement. Furthermore, it proves effective in scenarios with high semantic complexity, where objects are non‐isometrically related, as well as in situations where they are nearly isometric. Luca Morreale, Noam Aigerman, Vladimir G. Kim, Niloy J. Mitra |
Comput. Graph. Forum | 4 |
| 2023 | RenderDiffusion: Image Diffusion for 3D Reconstruction, Inpainting and GenerationabstractDiffusion models currently achieve state-of-the-art performance for both conditional and unconditional image generation. However, so far, image diffusion models do not support tasks required for 3D understanding, such as view-consistent 3D generation or single-view object reconstruction. In this paper, we present RenderDiffusion, the first diffusion model for 3D generation and inference, trained using only monocular 2D supervision. Central to our method is a novel image denoising architecture that generates and renders an intermediate three-dimensional representation of a scene in each denoising step. This enforces a strong inductive structure within the diffusion process, providing a 3D consistent representation while only requiring 2D supervision. The resulting 3D representation can be rendered from any view. We evaluate RenderDiffusion on FFHQ, AFHQ, ShapeNet and CLEVR datasets, showing competitive performance for generation of 3D scenes and inference of 3D scenes from 2D images. Additionally, our diffusion-based approach allows us to use 2D inpainting to edit 3D scenes. Titas Anciukevicius, Zexiang Xu, Matthew Fisher, Paul Henderson, Hakan Bilen, Niloy J. Mitra, Paul Guerrero 0001 |
CVPR | 6 |
| 2023 | Blowing in the Wind: CycleNet for Human Cinemagraphs from Still ImagesabstractCinemagraphs are short looping videos created by adding subtle motions to a static image. This kind of media is popular and engaging. However, automatic generation of cinemagraphs is an underexplored area and current solutions require tedious low-level manual authoring by artists. In this paper, we present an automatic method that allows generating human cinemagraphs from single RGB images. We investigate the problem in the context of dressed humans under the wind. At the core of our method is a novel cyclic neural network that produces looping cinemagraphs for the target loop duration. To circumvent the problem of collecting real data, we demonstrate that it is possible, by working in the image normal space, to learn garment motion dynamics on synthetic data and generalize to real data. We evaluate our method on both synthetic and real data and demonstrate that it is possible to create compelling and plausible cinemagraphs from single RGB images. Hugo Bertiche, Niloy J. Mitra, Kuldeep Kulkarni, Chun-Hao Paul Huang, Tuanfeng Y. Wang, Meysam Madadi, Sergio Escalera, Duygu Ceylan |
CVPR | 2 |
| 2023 | HOLODIFFUSION: Training a 3D Diffusion Model Using 2D ImagesabstractDiffusion models have emerged as the best approach for generative modeling of 2D images. Part of their success is due to the possibility of training them on millions if not billions of images with a stable learning objective. However, extending these models to 3D remains difficult for two reasons. First, finding a large quantity of 3D training data is much more complex than for 2D images. Second, while it is conceptually trivial to extend the models to operate on 3D rather than 2D grids, the associated cubic growth in memory and compute complexity makes this infeasible. We address the first challenge by introducing a new diffusion setup that can be trained, end-to-end, with only posed 2D images for supervision; and the second challenge by proposing an image formation model that decouples model memory from spatial memory. We evaluate our method on real-world data, using the CO3D dataset which has not been used to train 3D generative models before. We show that our diffusion models are scalable, train robustly, and are competitive in terms of sample quality and fidelity to existing approaches for 3D generative modeling. Animesh Karnewar, Andrea Vedaldi, David Novotný, Niloy J. Mitra |
CVPR | 4 |
| 2023 | Pix2Video: Video Editing using Image DiffusionabstractImage diffusion models, trained on massive image collections, have emerged as the most versatile image generator model in terms of quality and diversity. They support inverting real images and conditional (e.g., text) generation, making them attractive for high-quality image editing applications. We investigate how to use such pre-trained image models for text-guided video editing. The critical challenge is to achieve the target edits while still preserving the content of the source video. Our method works in two simple steps: first, we use a pre-trained structure-guided (e.g., depth) image diffusion model to perform text-guided edits on an anchor frame; then, in the key step, we progressively propagate the changes to the future frames via self-attention feature injection to adapt the core denoising step of the diffusion model. We then consolidate the changes by adjusting the latent code for the frame before continuing the process. Our approach is training-free and generalizes to a wide range of edits. We demonstrate the effectiveness of the approach by extensive experimentation and compare it against four different prior and parallel efforts (on ArXiv). We demonstrate that realistic text-guided video edits are possible, without any compute-intensive preprocessing or video-specific finetuning. https://duyguceylan.github.io/pix2video.github.io/. Duygu Ceylan, Chun-Hao Paul Huang, Niloy J. Mitra |
ICCV | 3 |
| 2023 | HoloFusion: Towards Photo-realistic 3D Generative ModelingabstractDiffusion-based image generators can now produce high-quality and diverse samples, but their success has yet to fully translate to 3D generation: existing diffusion methods can either generate low-resolution but 3D consistent outputs, or detailed 2D views of 3D objects but with potential structural defects and lacking view consistency or realism. We present HoloFusion, a method that combines the best of these approaches to produce high-fidelity, plausible, and diverse 3D samples while learning from a collection of multi-view 2D images only. The method first generates coarse 3D samples using a variant of the recently proposed HoloDiffusion generator. Then, it independently renders and upsamples a large number of views of the coarse 3D model, super-resolves them to add detail, and distills those into a single, high-fidelity implicit 3D representation, which also ensures view-consistency of the final renders. The super-resolution network is trained as an integral part of HoloFusion, end-to-end, and the final distillation uses a new sampling scheme to capture the space of super-resolved signals. We compare our method against existing baselines, including DreamFusion, Get3D, EG3D, and HoloDiffusion, and achieve, to the best of our knowledge, the most realistic results on the challenging CO3Dv2 dataset. Animesh Karnewar, Niloy J. Mitra, Andrea Vedaldi, David Novotný |
ICCV | 2 |
| 2023 | Neurosymbolic Models for Computer GraphicsabstractAbstract Procedural models (i.e. symbolic programs that output visual data) are a historically‐popular method for representing graphics content: vegetation, buildings, textures, etc. They offer many advantages: interpretable design parameters, stochastic variations, high‐quality outputs, compact representation, and more. But they also have some limitations, such as the difficulty of authoring a procedural model from scratch. More recently, AI‐based methods, and especially neural networks, have become popular for creating graphic content. These techniques allow users to directly specify desired properties of the artifact they want to create (via examples, constraints, or objectives), while a search, optimization, or learning algorithm takes care of the details. However, this ease of use comes at a cost, as it's often hard to interpret or manipulate these representations. In this state‐of‐the‐art report, we summarize research on neurosymbolic models in computer graphics: methods that combine the strengths of both AI and symbolic programs to represent, generate, and manipulate visual data. We survey recent work applying these techniques to represent 2D shapes, 3D shapes, and materials & textures. Along the way, we situate each prior work in a unified design space for neurosymbolic models, which helps reveal underexplored areas and opportunities for future research. Daniel Ritchie 0001, Paul Guerrero 0001, R. Kenny Jones, Niloy J. Mitra, Adriana Schulz, Karl D. D. Willis, Jiajun Wu 0001 |
Comput. Graph. Forum | 4 |
| 2023 | Factored Neural Representation for Scene UnderstandingabstractAbstract A long‐standing goal in scene understanding is to obtain interpretable and editable representations that can be directly constructed from a raw monocular RGB‐D video, without requiring specialized hardware setup or priors. The problem is significantly more challenging in the presence of multiple moving and/or deforming objects. Traditional methods have approached the setup with a mix of simplifications, scene priors, pretrained templates, or known deformation models. The advent of neural representations, especially neural implicit representations and radiance fields, opens the possibility of end‐to‐end optimization to collectively capture geometry, appearance, and object motion. However, current approaches produce global scene encoding, assume multiview capture with limited or no motion in the scenes, and do not facilitate easy manipulation beyond novel view synthesis. In this work, we introduce a factored neural scene representation that can directly be learned from a monocular RGB‐D video to produce object‐level neural presentations with an explicit encoding of object movement(e.g., rigid trajectory)and/or deformations(e.g., nonrigid movement). We evaluate ours against a set of neural approaches on both synthetic and real data to demonstrate that the representation is efficient, interpretable, and editable(e.g., change object trajectory).Code and data are available at: http://geometry.cs.ucl.ac.uk/projects/2023/factorednerf/ . Yu-Shiang Wong, Niloy J. Mitra |
Comput. Graph. Forum | 2 |
| 2023 | ShapeCoder: Discovering Abstractions for Visual Programs from Unstructured PrimitivesabstractWe introduce ShapeCoder, the first system capable of taking a dataset of shapes, represented with unstructured primitives, and jointly discovering (i) useful abstraction functions and (ii) programs that use these abstractions to explain the input shapes. The discovered abstractions capture common patterns (both structural and parametric) across a dataset, so that programs rewritten with these abstractions are more compact, and suppress spurious degrees of freedom. ShapeCoder improves upon previous abstraction discovery methods, finding better abstractions, for more complex inputs, under less stringent input assumptions. This is principally made possible by two methodological advancements: (a) a shape-to-program recognition network that learns to solve sub-problems and (b) the use of e-graphs, augmented with a conditional rewrite scheme, to determine when abstractions with complex parametric expressions can be applied, in a tractable manner. We evaluate ShapeCoder on multiple datasets of 3D shapes, where primitive decompositions are either parsed from manual annotations or produced by an unsupervised cuboid abstraction method. In all domains, ShapeCoder discovers a library of abstractions that captures high-level relationships, removes extraneous degrees of freedom, and achieves better dataset compression compared with alternative approaches. Finally, we investigate how programs rewritten to use discovered abstractions prove useful for downstream tasks. R. Kenny Jones, Paul Guerrero 0001, Niloy J. Mitra, Daniel Ritchie 0001 |
ACM Trans. Graph. | 3 |
| 2022 | 3inGAN: Learning a 3D Generative Model from Images of a Self-similar SceneabstractWe introduce 3INGAN, an unconditional 3D generative model trained from 2D images of a single self-similar 3D scene. Such a model can be used to produce 3D “remixes” of a given scene, by mapping spatial latent codes into a 3D volumetric representation, which can subsequently be rendered from arbitrary views using physically based volume rendering. By construction, the generated scenes remain view-consistent across arbitrary camera configurations, without any flickering or spatio-temporal artifacts. During training, we employ a combination of 2D, obtained through differentiable volume tracing, and 3D Generative Adversarial Network (GAN) losses, across multiple scales, enforcing realism on both its 2D renderings and its 3D structure. We show results on semi-stochastic scenes of varying scale and complexity, obtained from real and synthetic sources. We demonstrate, for the first time, the feasibility of learning plausible view-consistent 3D scene variations from a single exemplar scene and provide qualitative and quantitative comparisons against two recent related methods. Code and data for the paper are available at https://geometry.cs.ucl.ac.uk/group_website/projects/2022/3inGAN/. Animesh Karnewar, Oliver Wang, Tobias Ritschel 0001, Niloy J. Mitra |
3DV | 4 |
| 2022 | Search for Concepts: Learning Visual Concepts Using Direct Optimization
Pradyumna Reddy, Paul Guerrero 0001, Niloy J. Mitra |
BMVC | 3 |
| 2022 | InsetGAN for Full-Body Image GenerationabstractWhile GANs can produce photo-realistic images in ideal conditions for certain domains, the generation of full-body human images remains difficult due to the diversity of identities, hairstyles, clothing, and the variance in pose. In-stead of modeling this complex domain with a single GAN, we propose a novel method to combine multiple pretrained GANs, where one GAN generates a global canvas (e.g., human body) and a set of specialized GANs, or insets, focus on different parts (e.g., faces, shoes) that can be seamlessly inserted onto the global canvas. We model the problem as jointly exploring the respective latent spaces such that the generated images can be combined, by inserting the parts from the specialized generators onto the global canvas, without introducing seams. We demonstrate the setup by combining a full body GAN with a dedicated high-quality face GAN to produce plausible-looking humans. We evalu-ate our results with quantitative metrics and user studies. Anna Frühstück, Krishna Kumar Singh, Eli Shechtman, Niloy J. Mitra, Peter Wonka, Jingwan Lu |
CVPR | 4 |
| 2022 | Neural Convolutional SurfacesabstractThis work is concerned with a representation of shapes that disentangles fine, local and possibly repeating geometry, from global, coarse structures. Achieving such disentanglement leads to two unrelated advantages: i) a significant compression in the number of parameters required to represent a given geometry; ii) the ability to manipulate either global geometry, or local details, without harming the other. At the core of our approach lies a novel pipeline and neural architecture, which are optimized to represent one specific atlas, representing one 3D surface. Our pipeline and architecture are designed so that disentanglement of global geometry from local details is accomplished through optimization, in a completely unsupervised manner. We show that this approach achieves better neural shape compression than the state of the art, as well as enabling manipulation and transfer of shape details. Project page http://geometry.cs.ucl.ac.uk/projects/2022/cnnmaps/. Luca Morreale, Noam Aigerman, Paul Guerrero 0001, Vladimir G. Kim, Niloy J. Mitra |
CVPR | 5 |
| 2022 | GLASS: Geometric Latent Augmentation for Shape SpacesabstractWe investigate the problem of training generative models on very sparse collections of 3D models. Particularly, instead of using difficult-to-obtain large sets of 3D models, we demonstrate that geometrically-motivated energy functions can be used to effectively augment and boost only a sparse collection of example (training) models. Technically, we analyze the Hessian of the as-rigid-as-possible (ARAP) energy to adaptively sample from and project to the underlying (local) shape space, and use the augmented dataset to train a variational autoencoder (VAE). We iterate the process, of building latent spaces of VAE and augmenting the associated dataset, to progressively reveal a richer and more expressive generative space for creating geometrically and semantically valid samples. We evaluate our method against a set of strong baselines, provide ablation studies, and demonstrate application towards establishing shape correspondences. Glassproduces multiple interesting and meaningful shape variations even when starting from as few as 3–10 training shapes. Our code is available at https://sanjeevmk.github.io/glass_webpage/. Sanjeev Muralikrishnan, Siddhartha Chaudhuri, Noam Aigerman, Vladimir G. Kim, Matthew Fisher, Niloy J. Mitra |
CVPR | 6 |
| 2022 | ShapeFormer: Transformer-based Shape Completion via Sparse RepresentationabstractWe present ShapeFormer, a transformer-based network that produces a distribution of object completions, conditioned on incomplete, and possibly noisy, point clouds. The resultant distribution can then be sampled to generate likely completions, each exhibiting plausible shape details while being faithful to the input. To facilitate the use of transformers for 3D, we introduce a compact 3D representation, vector quantized deep implicit function (VQDIF), that utilizes spatial sparsity to represent a close approximation of a 3D shape by a short sequence of discrete variables. Experiments demonstrate that ShapeFormer outperforms prior art for shape completion from ambiguous partial inputs in terms of both completion quality and diversity. We also show that our approach effectively handles a variety of shape types, incomplete patterns, and real-world scans. Xingguang Yan, Liqiang Lin, Niloy J. Mitra, Dani Lischinski, Daniel Cohen-Or, Hui Huang 0004 |
CVPR | 3 |
| 2022 | NeuForm: Adaptive Overfitting for Neural Shape EditingabstractNeural representations are popular for representing shapes as they can be used for data cleanup, model completion, shape editing, and shape synthesis. Current neural representations can be categorized as either overfitting to a single object instance, or representing a collection of objects. However, neither allows accurate editing of neural scene representations: on the one hand, methods that overfit objects achieve highly accurate reconstructions but do not support editing, as they do not generalize to unseen object configurations; on the other hand, methods that represent a family of objects with variations do generalize but produce approximate reconstructions. We propose NeuForm to combine the advantages of both overfitted and generalizable representations by adaptively overfitting a generalizable representation to regions where reliable data is available, while using the generalizable representation everywhere else. We achieve this with a carefully designed architecture and an approach that blends the network weights of the two representations. We demonstrate edits that successfully reconfigure parts of human-made shapes, such as chairs, tables, and lamps, while preserving the accuracy of an overfitted shape representation. We compare with two state-of-the-art competitors and demonstrate clear improvements in terms of plausibility and fidelity of the resultant edits. Connor Z. Lin, Niloy J. Mitra, Gordon Wetzstein, Leonidas J. Guibas, Paul Guerrero 0001 |
NeurIPS | 2 |
| 2022 | MoCo-Flow: Neural Motion Consensus Flow for Dynamic Humans in Stationary Monocular CamerasabstractAbstract Synthesizing novel views of dynamic humans from stationary monocular cameras is a specialized but desirable setup. This is particularly attractive as it does not require static scenes, controlled environments, or specialized capture hardware. In contrast to techniques that exploit multi‐view observations, the problem of modeling a dynamic scene from a single view is significantly more under‐constrained and ill‐posed. In this paper, we introduce Neural Motion Consensus Flow (MoCo‐Flow), a representation that models dynamic humans in stationary monocular cameras using a 4D continuous time‐variant function. We learn the proposed representation by optimizing for a dynamic scene that minimizes the total rendering error, over all the observed images. At the heart of our work lies a carefully designed optimization scheme, which includes a dedicated initialization step and is constrained by a motion consensus regularization on the estimated motion flow. We extensively evaluate MoCo‐Flow on several datasets that contain human motions of varying complexity, and compare, both qualitatively and quantitatively, to several baselines and ablated variations of our methods, showing the efficacy and merits of the proposed approach. Pretrained model, code, and data will be released for research purposes upon paper acceptance. Xuelin Chen, Daniel Cohen-Or, Niloy J. Mitra, Baoquan Chen |
Comput. Graph. Forum | 4 |
| 2022 | Z2P: Instant Visualization of Point CloudsabstractAbstract We present a technique for visualizing point clouds using a neural network. Our technique allows for an instant preview of any point cloud, and bypasses the notoriously difficult surface reconstruction problem or the need to estimate oriented normals for splat‐based rendering. We cast the preview problem as a conditional image‐to‐image translation task, and design a neural network that translates point depth‐map directly into an image, where the point cloud is visualized as though a surface was reconstructed from it. Furthermore, the resulting appearance of the visualized point cloud can be, optionally, conditioned on simple control variables (e.g., color and light). We demonstrate that our technique instantly produces plausible images, and can, on‐the‐fly effectively handle noise, non‐uniform sampling, and thin surfaces sheets. Gal Metzer, Rana Hanocka, Raja Giryes, Niloy J. Mitra, Daniel Cohen-Or |
Comput. Graph. Forum | 4 |
| 2022 | MatFormer: a generative model for procedural materialsabstractProcedural material graphs are a compact, parameteric, and resolution-independent representation that are a popular choice for material authoring. However, designing procedural materials requires significant expertise and publicly accessible libraries contain only a few thousand such graphs. We present MatFormer, a generative model that can produce a diverse set of high-quality procedural materials with complex spatial patterns and appearance. While procedural materials can be modeled as directed (operation) graphs, they contain arbitrary numbers of heterogeneous nodes with unstructured, often long-range node connections, and functional constraints on node parameters and connections. MatFormer addresses these challenges with a multi-stage transformer-based model that sequentially generates nodes, node parameters, and edges, while ensuring the semantic validity of the graph. In addition to generation, MatFormer can be used for the auto-completion and exploration of partial material graphs. We qualitatively and quantitatively demonstrate that our method outperforms alternative approaches, in both generated graph and material quality. Paul Guerrero 0001, Milos Hasan, Kalyan Sunkavalli, Radomír Mech, Tamy Boubekeur, Niloy J. Mitra |
ACM Trans. Graph. | 6 |
| 2022 | CAD2Sketch: Generating Concept Sketches from CAD SequencesabstractConcept sketches are ubiquitous in industrial design, as they allow designers to quickly depict imaginary 3D objects. To construct their sketches with accurate perspective, designers rely on longstanding drawing techniques, including the use of auxiliary construction lines to identify midpoints of perspective planes, to align points vertically and horizontally, and to project planar curves from one perspective plane to another. We present a method to synthesize such construction lines from CAD sequences. Importantly, our method balances the presence of construction lines with overall clutter, such that the resulting sketch is both well-constructed and readable, as professional designers are trained to do. In addition to generating sketches that are visually similar to real ones, we apply our method to synthesize a large quantity of paired sketches and normal maps, and show that the resulting dataset can be used to train a neural network to infer normals from concept sketches. 1 Felix Hähnlein, Changjian Li 0001, Niloy J. Mitra, Adrien Bousseau |
ACM Trans. Graph. | 3 |
| 2022 | Free2CAD: parsing freehand drawings into CAD commandsabstractCAD modeling, despite being the industry-standard, remains restricted to usage by skilled practitioners due to two key barriers. First, the user must be able to mentally parse a final shape into a valid sequence of supported CAD commands; and second, the user must be sufficiently conversant with CAD software packages to be able to execute the corresponding CAD commands. As a step towards addressing both these challenges, we present Free2CAD wherein the user can simply sketch the final shape and our system parses the input strokes into a sequence of commands expressed in a simplified CAD language. When executed, these commands reproduce the sketched object. Technically, we cast sketch-based CAD modeling as a sequence-to-sequence translation problem, for which we leverage the powerful Transformers neural network architecture. Given the sequence of pen strokes as input, we introduce the new task of grouping strokes that correspond to individual CAD operations. We combine stroke grouping with geometric fitting of the operation parameters, such that intermediate groups are geometrically corrected before being reused, as context, for subsequent steps in the sequence inference. Although trained on synthetically-generated data, we demonstrate that Free2CAD generalizes to sketches created from real-world CAD models as well as to sketches drawn by novice users. Code and data are at https://github.com/Enigma-li/Free2CAD. Changjian Li 0001, Hao Pan 0001, Adrien Bousseau, Niloy J. Mitra |
ACM Trans. Graph. | 4 |
| 2022 | Motion Guided Deep Dynamic 3D GarmentsabstractRealistic dynamic garments on animated characters have many AR/VR applications. While authoring such dynamic garment geometry is still a challenging task, data-driven simulation provides an attractive alternative, especially if it can be controlled simply using the motion of the underlying character. In this work, we focus on motion guided dynamic 3D garments, especially for loose garments. In a data-driven setup, we first learn a generative space of plausible garment geometries. Then, we learn a mapping to this space to capture the motion dependent dynamic deformations, conditioned on the previous state of the garment as well as its relative position with respect to the underlying body. Technically, we model garment dynamics, driven using the input character motion, by predicting per-frame local displacements in a canonical state of the garment that is enriched with frame-dependent skinning weights to bring the garment to the global space. We resolve any remaining per-frame collisions by predicting residual local displacements. The resultant garment geometry is used as history to enable iterative roll-out prediction. We demonstrate plausible generalization to unseen body shapes and motion inputs, and show improvements over multiple state-of-the-art alternatives. Code and data is released in https://geometry.cs.ucl.ac.uk/projects/2022/MotionDeepGarment/ Meng Zhang 0043, Duygu Ceylan, Niloy J. Mitra |
ACM Trans. Graph. | 3 |
| 2022 | Consistent Two-Flow Network for Tele-Registration of Point CloudsabstractRigid registration of partial observations is a fundamental problem in various applied fields. In computer graphics, special attention has been given to the registration between two partial point clouds generated by scanning devices. State-of-the-art registration techniques still struggle when the overlap region between the two point clouds is small, and completely fail if there is no overlap between the scan pairs. In this article, we present a learning-based technique that alleviates this problem, and allows registration between point clouds, presented in arbitrary poses, and having little or even no overlap, a setting that has been referred to as tele-registration. Our technique is based on a novel neural network design that learns a prior of a class of shapes and can complete a partial shape. The key idea is combining the registration and completion tasks in a way that reinforces each other. In particular, we simultaneously train the registration network and completion network using two coupled flows, one that register-and-complete, and one that complete-and-register, and encourage the two flows to produce a consistent result. We show that, compared with each separate flow, this two-flow training leads to robust and reliable tele-registration, and hence to a better point cloud prediction that completes the registered scans. It is also worth mentioning that each of the components in our neural network outperforms state-of-the-art methods in both completion and registration. We further analyze our network with several ablation studies and demonstrate its performance on a large number of partial point clouds, both synthetic and real-world, that have only small or no overlap. Zihao Yan, Zimu Yi, Ruizhen Hu, Niloy J. Mitra, Daniel Cohen-Or, Hui Huang 0004 |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2021 | Softmesh: Learning Probabilistic Mesh Connectivity via Image Supervision
Eric-Tuan Le, Niloy J. Mitra, Iasonas Kokkinos |
3DV | 2 |
| 2021 | Dance In the Wild: Monocular Human Animation with Neural Dynamic Appearance SynthesisabstractSynthesizing dynamic appearances of humans in motion plays a central role in applications such as ARWR and video editing. While many recent methods have been proposed to tackle this problem, handling loose garments with complex textures and high dynamic motion still remains challenging. In this paper, we propose a video based appearance synthesis method that tackles such challenges and demonstrates high quality results for in-the-wild videos that have not been shown before. Specifically, we adopt a StyleGAN based architecture to the task of person specific video based motion retargeting. We introduce a novel motion signature that is used to modulate the generator weights to capture dynamic appearance changes as well as regularizing the single frame based pose estimates to improve temporal coherency. We evaluate our method on a set of challenging videos and show that our approach achieves state-of-the-art performance both qualitatively and quantitatively. Tuanfeng Y. Wang, Duygu Ceylan, Krishna Kumar Singh, Niloy J. Mitra |
3DV | 4 |
| 2021 | Neural Surface MapsabstractMaps are arguably one of the most fundamental concepts used to define and operate on manifold surfaces in differentiable geometry. Accordingly, in geometry processing, maps are ubiquitous and are used in many core applications, such as paramterization, shape analysis, remeshing, and deformation. Unfortunately, most computational representations of surface maps do not lend themselves to manipulation and optimization, usually entailing hard, discrete problems. While algorithms exist to solve these problems, they are problem-specific, and a general framework for surface maps is still in need.In this paper, we advocate considering neural networks as encoding surface maps. Since neural networks can be composed on one another and are differentiable, we show it is easy to use them to define surfaces via atlases, compose them for surface-to-surface mappings, and optimize differentiable objectives relating to them, such as any notion of distortion, in a trivial manner. In our experiments, we represent surfaces by generating a neural map that approximates a UV parameterization of a 3D model. Then, we compose this map with other neural maps which we optimize with respect to distortion measures. We show that our formulation enables trivial optimization of rather elusive mapping tasks, such as maps between a collection of surfaces. Luca Morreale, Noam Aigerman, Vladimir G. Kim, Niloy J. Mitra |
CVPR | 4 |
| 2021 | Seeing Behind Objects for 3D Multi-Object Tracking in RGB-D SequencesabstractMulti-object tracking from RGB-D video sequences is a challenging problem due to the combination of changing viewpoints, motion, and occlusions over time. We observe that having the complete geometry of objects aids in their tracking, and thus propose to jointly infer the complete geometry of objects as well as track them, for rigidly moving objects over time. Our key insight is that inferring the complete geometry of the objects significantly helps in tracking. By hallucinating unseen regions of objects, we can obtain additional correspondences between the same instance, thus providing robust tracking even under strong change of appearance. From a sequence of RGB-D frames, we detect objects in each frame and learn to predict their complete object geometry as well as a dense correspondence mapping into a canonical space. This allows us to derive 6DoF poses for the objects in each frame, along with their correspondence between frames, providing robust object tracking across the RGB-D sequence. Experiments on both synthetic and real-world RGB-D data demonstrate that we achieve state-of-the-art performance on dynamic object tracking. Furthermore, we show that our object completion significantly helps tracking, providing an improvement of 6.5% in mean MOTA. Norman Müller, Yu-Shiang Wong, Niloy J. Mitra, Angela Dai, Matthias Nießner |
CVPR | 3 |
| 2021 | Learning Delaunay Surface Elements for Mesh ReconstructionabstractWe present a method for reconstructing triangle meshes from point clouds. Existing learning-based methods for mesh reconstruction mostly generate triangles individually, making it hard to create manifold meshes. We leverage the properties of 2D Delaunay triangulations to construct a mesh from manifold surface elements. Our method first estimates local geodesic neighborhoods around each point. We then perform a 2D projection of these neighborhoods using a learned logarithmic map. A Delaunay triangulation in this 2D domain is guaranteed to produce a manifold patch, which we call a Delaunay surface element. We synchronize the local 2D projections of neighboring elements to maximize the manifoldness of the reconstructed mesh. Our results show that we achieve better overall manifoldness of our reconstructed meshes than current methods to reconstruct meshes with arbitrary topology. Our code, data and pretrained models can be found online: https://github.com/mrakotosaon/dse-meshing Marie-Julie Rakotosaona, Paul Guerrero 0001, Noam Aigerman, Niloy J. Mitra, Maks Ovsjanikov |
CVPR | 4 |
| 2021 | Im2Vec: Synthesizing Vector Graphics Without Vector SupervisionabstractVector graphics are widely used to represent fonts, logos, digital artworks, and graphic designs. But, while a vast body of work has focused on generative algorithms for raster images, only a handful of options exists for vector graphics. One can always rasterize the input graphic and resort to image-based generative approaches, but this negates the advantages of the vector representation. The current alternative is to use specialized models that require explicit supervision on the vector graphics representation at training time. This is not ideal because large-scale high-quality vector-graphics datasets are difficult to obtain. Furthermore, the vector representation for a given design is not unique, so models that supervise on the vector representation are unnecessarily constrained. Instead, we propose a new neural network that can generate complex vector graphics with varying topologies, and only requires indirect supervision from readily-available raster training images (i.e., with no vector counterparts). To enable this, we use a differentiable rasterization pipeline that renders the generated vector shapes and composites them together onto a raster canvas. We demonstrate our method on a range of datasets, and provide comparison with state-of-the-art SVG-VAE and DeepSVG, both of which require explicit vector graphics supervision. Finally, we also demonstrate our approach on the MNIST dataset, for which no groundtruth vector representation is available. Source code, datasets and more results are available at http://geometry.cs.ucl.ac.uk/projects/2021/Im2Vec/. Pradyumna Reddy, Michaël Gharbi, Michal Lukác, Niloy J. Mitra |
CVPR | 4 |
| 2021 | Labels4Free: Unsupervised Segmentation using StyleGANabstractWe propose an unsupervised segmentation framework for StyleGAN generated objects. We build on two main observations. First, the features generated by StyleGAN hold valuable information that can be utilized towards training segmentation networks. Second, the foreground and background can often be treated to be largely independent and be swapped across images to produce plausible composited images. For our solution, we propose to augment the StyleGAN2 generator architecture with a segmentation branch and to split the generator into a foreground and background network. This enables us to generate soft segmentation masks for the foreground object in an unsupervised fashion. On multiple object classes, we report comparable results against state-of-the-art supervised segmentation networks, while against the best unsupervised segmentation approach we demonstrate a clear improvement, both in qualitative and quantitative metricsProject Page : https:/rameenabdal.github.io/Labels4Free Rameen Abdal, Peihao Zhu 0001, Niloy J. Mitra, Peter Wonka |
ICCV | 3 |
| 2021 | CPFN: Cascaded Primitive Fitting Networks for High-Resolution Point CloudsabstractRepresenting human-made objects as a collection of base primitives has a long history in computer vision and reverse engineering. In the case of high-resolution point cloud scans, the challenge is to be able to detect both large primitives as well as those explaining the detailed parts. While the classical RANSAC approach requires case-specific parameter tuning, state-of-the-art networks are limited by memory consumption of their backbone modules such as PointNet++ [27], and hence fail to detect the fine-scale primitives. We present Cascaded Primitive Fitting Networks (CPFN) that relies on an adaptive patch sampling network to assemble detection results of global and local primitive detection networks. As a key enabler, we present a merging formulation that dynamically aggregates the primitives across global and local scales. Our evaluation demonstrates that CPFN improves the state-of-the-art SPFN performance by 13 − 14% on high-resolution point cloud datasets and specifically improves the detection of fine-scale primitives by 20 − 22%. Our code is available at: https://github.com/erictuanle/CPFN Eric-Tuan Le, Minhyuk Sung, Duygu Ceylan, Radomír Mech, Tamy Boubekeur, Niloy J. Mitra |
ICCV | 6 |
| 2021 | SketchGen: Generating Constrained CAD SketchesabstractComputer-aided design (CAD) is the most widely used modeling approach for technical design. The typical starting point in these designs is 2D sketches which can later be extruded and combined to obtain complex three-dimensional assemblies. Such sketches are typically composed of parametric primitives, such as points, lines, and circular arcs, augmented with geometric constraints linking the primitives, such as coincidence, parallelism, or orthogonality. Sketches can be represented as graphs, with the primitives as nodes and the constraints as edges. Training a model to automatically generate CAD sketches can enable several novel workflows, but is challenging due to the complexity of the graphs and the heterogeneity of the primitives and constraints. In particular, each type of primitive and constraint may require a record of different size and parameter types.We propose SketchGen as a generative model based on a transformer architecture to address the heterogeneity problem by carefully designing a sequential language for the primitives and constraints that allows distinguishing between different primitive or constraint types and their parameters, while encouraging our model to re-use information across related parameters, encoding shared structure. A particular highlight of our work is the ability to produce primitives linked via constraints that enables the final output to be further regularized via a constraint solver. We evaluate our model by demonstrating constraint prediction for given sets of primitives and full sketch generation from scratch, showing that our approach significantly out performs the state-of-the-art in CAD sketch generation. Wamiq Para, Shariq Farooq Bhat, Paul Guerrero 0001, Niloy J. Mitra, Leonidas J. Guibas, Peter Wonka |
NeurIPS | 5 |
| 2021 | A Multi-Implicit Neural Representation for FontsabstractFonts are ubiquitous across documents and come in a variety of styles. They are either represented in a native vector format or rasterized to produce fixed resolution images. In the first case, the non-standard representation prevents benefiting from latest network architectures for neural representations; while, in the latter case, the rasterized representation, when encoded via networks, results in loss of data fidelity, as font-specific discontinuities like edges and corners are difficult to represent using neural networks. Based on the observation that complex fonts can be represented by a superposition of a set of simpler occupancy functions, we introduce multi-implicits to represent fonts as a permutation-invariant set of learned implict functions, without losing features (e.g., edges and corners). However, while multi-implicits locally preserve font features, obtaining supervision in the form of ground truth multi-channel signals is a problem in itself. Instead, we propose how to train such a representation with only local supervision, while the proposed neural architecture directly finds globally consistent multi-implicits for font families. We extensively evaluate the proposed representation for various tasks including reconstruction, interpolation, and synthesis to demonstrate clear advantages with existing alternatives. Additionally, the representation naturally enables glyph completion, wherein a single characteristic font is used to synthesize a whole font family in the target style. Pradyumna Reddy, Matthew Fisher, Hailin Jin, Niloy J. Mitra |
NeurIPS | 6 |
| 2021 | Towards a Neural Graphics Pipeline for Controllable Image GenerationabstractAbstract In this paper, we leverage advances in neural networks towards forming a neural rendering for controllable image generation, and thereby bypassing the need for detailed modeling in conventional graphics pipeline. To this end, we present Neural Graphics Pipeline (NGP), a hybrid generative model that brings together neural and traditional image formation models. NGP decomposes the image into a set of interpretable appearance feature maps, uncovering direct control handles for controllable image generation. To form an image, NGP generates coarse 3D models that are fed into neural rendering modules to produce view‐specific interpretable 2D maps, which are then composited into the final output image using a traditional image formation model. Our approach offers control over image generation by providing direct handles controlling illumination and camera parameters, in addition to control over shape and appearance variations. The key challenge is to learn these controls through unsupervised training that links generated coarse 3D models with unpaired real images via neural and traditional (e.g., Blinn‐Phong) rendering functions, without establishing an explicit correspondence between them. We demonstrate the effectiveness of our approach on controllable image generation of single‐object scenes. We evaluate our hybrid modeling framework, compare with neural‐only generation methods (namely, DCGAN, LSGAN, WGAN‐GP, VON, and SRNs), report improvement in FID scores against real images, and demonstrate that NGP supports direct controls common in traditional forward rendering. Code is available at http://geometry.cs.ucl.ac.uk/projects/2021/ngp . Xuelin Chen, Daniel Cohen-Or, Baoquan Chen, Niloy J. Mitra |
Comput. Graph. Forum | 4 |
| 2021 | Walk2Map: Extracting Floor Plans from Indoor Walk TrajectoriesabstractAbstract Recent years have seen a proliferation of new digital products for the efficient management of indoor spaces, with important applications like emergency management, virtual property showcasing and interior design. While highly innovative and effective, these products rely on accurate 3D models of the environments considered, including information on both architectural and non‐permanent elements. These models must be created from measured data such as RGB‐D images or 3D point clouds, whose capture and consolidation involves lengthy data workflows. This strongly limits the rate at which 3D models can be produced, preventing the adoption of many digital services for indoor space management. We provide a radical alternative to such data‐intensive procedures by presentingWalk2Map, a data‐driven approach to generate floor plans only from trajectories of a person walking inside the rooms. Thanks to recent advances in data‐driven inertial odometry, such minimalistic input data can be acquired from the IMU readings of consumer‐level smartphones, which allows for an effortless and scalable mapping of real‐world indoor spaces. Our work is based on learning the latent relation between an indoor walk trajectory and the information represented in a floor plan: interior space footprint, portals, and furniture. We distinguish between recovering area‐related (interior footprint, furniture) and wall‐related (doors) information and use two different neural architectures for the two tasks: an image‐based Encoder‐Decoder and a Graph Convolutional Network, respectively. We train our networks using scanned 3D indoor models and apply them in a cascaded fashion on an indoor walk trajectory at inference time. We perform a qualitative and quantitative evaluation using both trajectories simulated from scanned models of interiors and measured, real‐world trajectories, and compare against a baseline method for image‐to‐image translation. The experiments confirm that our technique is viable and allows recovering reliable floor plans from minimal walk trajectory data. Claudio Mura, Renato Pajarola, Konrad Schindler, Niloy J. Mitra |
Comput. Graph. Forum | 4 |
| 2021 | RigidFusion: RGB-D Scene Reconstruction with Rigidly-moving ObjectsabstractAbstract Although surface reconstruction from depth data has made significant advances in the recent years, handling changing environments remains a major challenge. This is unsatisfactory, as humans regularly move objects in their environments. Existing solutions focus on a restricted set of objects (e.g., those detected by semantic classifiers) possibly with template meshes, assume static camera, or mark objects touched by humans as moving. We remove these assumptions by introducing RigidFusion. Our core idea is a novel asynchronous moving‐object detection method, combined with a modified volumetric fusion. This is achieved by a model‐to‐frame TSDF decomposition leveraging free‐space carving of tracked depth values of the current frame with respect to the background model during run‐time. As output, we produce separate volumetric reconstructions for the background and each moving object in the scene, along with its trajectory over time. Our method does not rely on the object priors (e.g., semantic labels or pre‐scanned meshes) and is insensitive to the motion residuals between objects and the camera. In comparison to state‐of‐the‐art methods (e.g., Co‐Fusion, MaskFusion), we handle significantly more challenging reconstruction scenarios involving moving camera and improve moving‐object detection (26% on the miss‐detection ratio), tracking (27% on MOTA), and reconstruction (3% on the reconstruction F1) on the synthetic dataset. Please refer the supplementary and the project website for the video demonstration ( geometry.cs.ucl.ac.uk/projects/2021/rigidfusion ). Yu-Shiang Wong, Changjian Li 0001, Matthias Nießner, Niloy J. Mitra |
Comput. Graph. Forum | 4 |
| 2021 | Deep Detail Enhancement for Any GarmentabstractAbstract Creating fine garment details requires significant efforts and huge computational resources. In contrast, a coarse shape may be easy to acquire in many scenarios (e.g., via low‐resolution physically‐based simulation, linear blend skinning driven by skeletal motion, portable scanners). In this paper, we show how to enhance, in a data‐driven manner, rich yet plausible details starting from a coarse garment geometry. Once the parameterization of the garment is given, we formulate the task as a style transfer problem over the space of associated normal maps. In order to facilitate generalization across garment types and character motions, we introduce a patch‐based formulation, that produces high‐resolution details by matching a Gram matrix based style loss, to hallucinate geometric details (i.e., wrinkle density and shape). We extensively evaluate our method on a variety of production scenarios and show that our method is simple, light‐weight, efficient, and generalizes across underlying garment types, sewing patterns, and body motion. Project page: http://geometry.cs.ucl.ac.uk/projects/2021/DeepDetailEnhance/ Meng Zhang 0043, Tuanfeng Y. Wang, Duygu Ceylan, Niloy J. Mitra |
Comput. Graph. Forum | 4 |
| 2021 | Inferring object properties from human interaction and transferring them to new motionsabstractHumans regularly interact with their surrounding objects. Such interactions often result in strongly correlated motions between humans and the interacting objects. We thus ask: “Is it possible to infer object properties from skeletal motion alone, even without seeing the interacting object itself?” In this paper, we present a fine-grained action recognition method that learns to infer such latent object properties from human interaction motion alone. This inference allows us to disentangle the motion from the object property and transfer object properties to a given motion. We collected a large number of videos and 3D skeletal motions of performing actors using an inertial motion capture device. We analyzed similar actions and learned subtle differences between them to reveal latent properties of the interacting objects. In particular, we learned to identify the interacting object, by estimating its weight, or its spillability. Our results clearly demonstrate that motions and interacting objects are highly correlated and that related object latent properties can be inferred from 3D skeleton sequences alone, leading to new synthesis possibilities for motions involving human interaction. Our dataset is available at http://vcc.szu.edu.cn/research/2020/IT.html . Weikai Wu, Hanting Pan, Niloy J. Mitra, Daniel Cohen-Or, Hui Huang 0004 |
Comput. Vis. Media | 4 |
| 2021 | StyleFlow: Attribute-conditioned Exploration of StyleGAN-Generated Images using Conditional Continuous Normalizing FlowsabstractHigh-quality, diverse, and photorealistic images can now be generated by unconditional GANs (e.g., StyleGAN). However, limited options exist to control the generation process using (semantic) attributes while still preserving the quality of the output. Further, due to the entangled nature of the GAN latent space, performing edits along one attribute can easily result in unwanted changes along other attributes. In this article, in the context of conditional exploration of entangled latent spaces, we investigate the two sub-problems of attribute-conditioned sampling and attribute-controlled editing. We present StyleFlow as a simple, effective, and robust solution to both the sub-problems by formulating conditional exploration as an instance of conditional continuous normalizing flows in the GAN latent space conditioned by attribute features. We evaluate our method using the face and the car latent space of StyleGAN, and demonstrate fine-grained disentangled edits along various attributes on both real photographs and StyleGAN generated images. For example, for faces, we vary camera pose, illumination variation, expression, facial hair, gender, and age. Finally, via extensive qualitative and quantitative comparisons, we demonstrate the superiority of StyleFlow over prior and several concurrent works. Project Page and Video: https://rameenabdal.github.io/StyleFlow . Rameen Abdal, Peihao Zhu 0001, Niloy J. Mitra, Peter Wonka |
ACM Trans. Graph. | 3 |
| 2021 | Generative modelling of BRDF textures from flash imagesabstractWe learn a latent space for easy capture, consistent interpolation, and efficient reproduction of visual material appearance. When users provide a photo of a stationary natural material captured under flashlight illumination, first it is converted into a latent material code. Then, in the second step, conditioned on the material code, our method produces an infinite and diverse spatial field of BRDF model parameters (diffuse albedo, normals, roughness, specular albedo) that subsequently allows rendering in complex scenes and illuminations, matching the appearance of the input photograph. Technically, we jointly embed all flash images into a latent space using a convolutional encoder, and -conditioned on these latent codes- convert random spatial fields into fields of BRDF parameters using a convolutional neural network (CNN). We condition these BRDF parameters to match the visual characteristics (statistics and spectra of visual features) of the input under matching light. A user study compares our approach favorably to previous work, even those with access to BRDF supervision. Project webpage: https://henzler.github.io/publication/neuralmaterial/. Philipp Henzler, Valentin Deschaintre, Niloy J. Mitra, Tobias Ritschel 0001 |
ACM Trans. Graph. | 3 |
| 2021 | ShapeMOD: macro operation discovery for 3D shape programsabstractA popular way to create detailed yet easily controllable 3D shapes is via procedural modeling, i.e. generating geometry using programs. Such programs consist of a series of instructions along with their associated parameter values. To fully realize the benefits of this representation, a shape program should be compact and only expose degrees of freedom that allow for meaningful manipulation of output geometry. One way to achieve this goal is to design higher-level macro operators that, when executed, expand into a series of commands from the base shape modeling language. However, manually authoring such macros, much like shape programs themselves, is difficult and largely restricted to domain experts. In this paper, we present ShapeMOD, an algorithm for automatically discovering macros that are useful across large datasets of 3D shape programs. ShapeMOD operates on shape programs expressed in an imperative, statement-based language. It is designed to discover macros that make programs more compact by minimizing the number of function calls and free parameters required to represent an input shape collection. We run ShapeMOD on multiple collections of programs expressed in a domain-specific language for 3D shape structures. We show that it automatically discovers a concise set of macros that abstract out common structural and parametric patterns that generalize over large shape collections. We also demonstrate that the macros found by ShapeMOD improve performance on downstream tasks including shape generative modeling and inferring programs from point clouds. Finally, we conduct a user study that indicates that ShapeMOD's discovered macros make interactive shape editing more efficient. R. Kenny Jones, David Charatan, Paul Guerrero 0001, Niloy J. Mitra, Daniel Ritchie 0001 |
ACM Trans. Graph. | 4 |
| 2021 | Differentiable surface triangulationabstractTriangle meshes remain the most popular data representation for surface geometry. This ubiquitous representation is essentially a hybrid one that decouples continuous vertex locations from the discrete topological triangulation. Unfortunately, the combinatorial nature of the triangulation prevents taking derivatives over the space of possible meshings of any given surface. As a result, to date, mesh processing and optimization techniques have been unable to truly take advantage of modular gradient descent components of modern optimization frameworks. In this work, we present a differentiable surface triangulation that enables optimization for any per-vertex or per-face differentiable objective function over the space of underlying surface triangulations. Our method builds on the result that any 2D triangulation can be achieved by a suitably perturbed weighted Delaunay triangulation. We translate this result into a computational algorithm by proposing a soft relaxation of the classical weighted Delaunay triangulation and optimizing over vertex weights and vertex locations. We extend the algorithm to 3D by decomposing shapes into developable sets and differentiably meshing each set with suitable boundary constraints. We demonstrate the efficacy of our method on various planar and surface meshes on a range of difficult-to-optimize objective functions. Our code can be found online: https://github.com/mrakotosaon/diff-surface-triangulation. Marie-Julie Rakotosaona, Noam Aigerman, Niloy J. Mitra, Maks Ovsjanikov, Paul Guerrero 0001 |
ACM Trans. Graph. | 3 |
| 2021 | Dynamic neural garmentsabstractA vital task of the wider digital human effort is the creation of realistic garments on digital avatars, both in the form of characteristic fold patterns and wrinkles in static frames as well as richness of garment dynamics under avatars' motion. Existing workflow of modeling, simulation, and rendering closely replicates the physics behind real garments, but is tedious and requires repeating most of the workflow under changes to characters' motion, camera angle, or garment resizing. Although data-driven solutions exist, they either focus on static scenarios or only handle dynamics of tight garments. We present a solution that, at test time, takes in body joint motion to directly produce realistic dynamic garment image sequences. Specifically, given the target joint motion sequence of an avatar, we propose dynamic neural garments to synthesize plausible dynamic garment appearance from a desired viewpoint. Technically, our solution generates a coarse garment proxy sequence, learns deep dynamic features attached to this template, and neurally renders the features to produce appearance changes such as folds, wrinkles, and silhouettes. We demonstrate generalization behavior to both unseen motion and unseen camera views. Further, our network can be fine-tuned to adopt to new body shape and/or background images. We demonstrate our method on a wide range of real and synthetic garments. We also provide comparisons against existing neural rendering and image sequence translation approaches, and report clear quantitative and qualitative improvements. Project page: http://geometry.cs.ucl.ac.uk/projects/2021/DynamicNeuralGarments/ Meng Zhang 0043, Tuanfeng Y. Wang, Duygu Ceylan, Niloy J. Mitra |
ACM Trans. Graph. | 4 |
| 2020 | Learning a Neural 3D Texture Space From 2D ExemplarsabstractWe suggest a generative model of 2D and 3D natural textures with diversity, visual fidelity and at high computational efficiency. This is enabled by a family of methods that extend ideas from classic stochastic procedural texturing (Perlin noise) to learned, deep, non-linearities. Our model encodes all exemplars from a diverse set of textures without a need to be re-trained for each exemplar. Applications include texture interpolation, and learning 3D textures from 2D exemplars. Philipp Henzler, Niloy J. Mitra, Tobias Ritschel 0001 |
CVPR | 2 |
| 2020 | Going Deeper With Lean Point NetworksabstractIn this work we introduce Lean Point Networks (LPNs) to train deeper and more accurate point processing networks by relying on three novel point processing blocks that improve memory consumption, inference time, and accuracy: a convolution-type block for point sets that blends neighborhood information in a memory-efficient manner; a crosslink block that efficiently shares information across low- and high-resolution processing branches; and a multi-resolution point cloud processing block for faster diffusion of information. By combining these blocks, we design wider and deeper point-based architectures. We report systematic accuracy and memory consumption improvements on multiple publicly available segmentation tasks by using our generic modules as drop-in replacements for the blocks of multiple architectures (PointNet++, DGCNN, SpiderNet, PointCNN). Eric-Tuan Le, Iasonas Kokkinos, Niloy J. Mitra |
CVPR | 3 |
| 2020 | StructEdit: Learning Structural Shape VariationsabstractLearning to encode differences in the geometry and (topological) structure of the shapes of ordinary objects is key to generating semantically plausible variations of a given shape, transferring edits from one shape to another, and for many other applications in 3D content creation. The common approach of encoding shapes as points in a high-dimensional latent feature space suggests treating shape differences as vectors in that space. Instead, we treat shape differences as primary objects in their own right and propose to encode them in their own latent space. In a setting where the shapes themselves are encoded in terms of fine-grained part hierarchies, we demonstrate that a separate encoding of shape deltas or differences provides a principled way to deal with inhomogeneities in the shape space due to different combinatorial part structures, while also allowing for compactness in the representation, as well as edit abstraction and transfer. Our approach is based on a conditional variational autoencoder for encoding and decoding shape deltas, conditioned on a source shape. We demonstrate the effectiveness and robustness of our approach in multiple shape modification and generation tasks, and provide comparison and ablation studies on the PartNet dataset, one of the largest publicly available 3D datasets. Kaichun Mo, Paul Guerrero 0001, Li Yi 0001, Hao Su 0001, Peter Wonka, Niloy J. Mitra, Leonidas J. Guibas |
CVPR | 6 |
| 2020 | Points2Surf Learning Implicit Surfaces from Point Clouds
Philipp Erler, Paul Guerrero 0001, Stefan Ohrhallinger, Niloy J. Mitra, Michael Wimmer 0001 |
ECCV (5) | 4 |
| 2020 | Pix2Surf: Learning Parametric 3D Surface Models of Objects from Images
Jiahui Lei, Srinath Sridhar 0002, Paul Guerrero 0001, Minhyuk Sung, Niloy J. Mitra, Leonidas J. Guibas |
ECCV (18) | 5 |
| 2020 | How Does Lipschitz Regularization Influence GAN Training?
Yipeng Qin, Niloy J. Mitra, Peter Wonka |
ECCV (16) | 2 |
| 2020 | Unpaired Point Cloud Completion on Real Scans using Adversarial Training
Xuelin Chen, Baoquan Chen, Niloy J. Mitra |
ICLR | 3 |
| 2020 | RELATE: Physically Plausible Multi-Object Scene Synthesis Using Structured Latent SpacesabstractWe present RELATE, a model that learns to generate physically plausible scenes and videos of multiple interacting objects. Similar to other generative approaches, RELATE is trained end-to-end on raw, unlabeled data. RELATE combines an object-centric GAN formulation with a model that explicitly accounts for correlations between individual objects. This allows the model to generate realistic scenes and videos from a physically-interpretable parameterization. Furthermore, we show that modeling the object correlation is necessary to learn to disentangle object positions and identity. We find that RELATE is also amenable to physically realistic scene editing and that it significantly outperforms prior art in object-centric scene generation in both synthetic (CLEVR, ShapeStacks) and real-world data (cars). In addition, in contrast to state-of-the-art methods in object-centric generative modeling, RELATE also extends naturally to dynamic scenes and generates videos of high visual fidelity. Source code, datasets and more results are available at http://geometry.cs.ucl.ac.uk/projects/2020/relate/. Sébastien Ehrhardt, Oliver Groth, Áron Monszpart, Martin Engelcke, Ingmar Posner, Niloy J. Mitra, Andrea Vedaldi |
NeurIPS | 6 |
| 2020 | BlockGAN: Learning 3D Object-aware Scene Representations from Unlabelled ImagesabstractWe present BlockGAN, an image generative model that learns object-aware 3D scene representations directly from unlabelled 2D images. Current work on scene representation learning either ignores scene background or treats the whole scene as one object. Meanwhile, work that considers scene compositionality treats scene objects only as image patches or 2D layers with alpha maps. Inspired by the computer graphics pipeline, we design BlockGAN to learn to first generate 3D features of background and foreground objects, then combine them into 3D features for the whole scene, and finally render them into realistic images. This allows BlockGAN to reason over occlusion and interaction between objects’ appearance, such as shadow and lighting, and provides control over each object’s 3D pose and identity, while maintaining image realism. BlockGAN is trained end-to-end, using only unlabelled single images, without the need for 3D geometry, pose labels, object masks, or multiple views of the same scene. Our experiments show that using explicit 3D features to represent objects allows BlockGAN to learn disentangled representations both in terms of objects (foreground and background) and their properties (pose and identity). Thu Nguyen-Phuoc, Christian Richardt, Long Mai, Niloy J. Mitra |
NeurIPS | 5 |
| 2020 | PointCleanNet: Learning to Denoise and Remove Outliers from Dense Point CloudsabstractAbstract Point clouds obtained with 3D scanners or by image‐based reconstruction techniques are often corrupted with significant amount of noise and outliers. Traditional methods for point cloud denoising largely rely on local surface fitting (e.g. jets or MLS surfaces), local or non‐local averaging or on statistical assumptions about the underlying noise model. In contrast, we develop a simple data‐driven method for removing outliers and reducing noise in unordered point clouds. We base our approach on a deep learning architecture adapted from PCPNet, which was recently proposed for estimating local 3D shape properties in point clouds. Our method first classifies and discards outlier samples, and then estimates correction vectors that project noisy points onto the original clean surfaces. The approach is efficient and robust to varying amounts of noise and outliers, while being able to handle large densely sampled point clouds. In our extensive evaluation, both on synthetic and real data, we show an increased robustness to strong noise levels compared to various state‐of‐the‐art methods, enabling accurate surface reconstruction from extremely noisy real data obtained by range scans. Finally, the simplicity and universality of our approach makes it very easy to integrate in any existing geometry processing pipeline. Both the code and pre‐trained networks can be found on the project page ( https://github.com/mrakotosaon/pointcleannet ). Marie-Julie Rakotosaona, Vittorio La Barbera, Paul Guerrero 0001, Niloy J. Mitra, Maks Ovsjanikov |
Comput. Graph. Forum | 4 |
| 2020 | Computational Design and Optimization of Non-Circular GearsabstractAbstract We study a general form of gears known as non‐circular gears that can transfer periodic motion with variable speed through their irregular shapes and eccentric rotation centers. To design functional non‐circular gears is nontrivial, since the gear pair must have compatible shape to keep in contact during motion, so the driver gear can push the follower to rotate via a bounded torque that the motor can exert. To address the challenge, we model the geometry, kinematics, and dynamics of non‐circular gears, formulate the design problem as a shape optimization, and identify necessary independent variables in the optimization search. Taking a pair of 2D shapes as inputs, our method optimizes them into gears by locating the rotation center on each shape, minimally modifying each shape to form the gear's boundary, and constructing appropriate teeth for gear meshing. Our optimized gears not only resemble the inputs but can also drive the motion with relatively small torque. We demonstrate our method's usability by generating a rich variety of non‐circular gears from various inputs and 3D printing several of them. Hao Xu 0034, Tianwen Fu, Peng Song 0001, Chi-Wing Fu, Niloy J. Mitra |
Comput. Graph. Forum | 6 |
| 2020 | Learning on the Edge: Investigating Boundary Filters in CNNsabstractAbstract Convolutional neural networks (CNNs) handle the case where filters extend beyond the image boundary using several heuristics, such as , or padding. These schemes are applied in an ad-hoc fashion and, being weakly related to the image content and oblivious of the target task, result in low output quality at the boundary. In this paper, we propose a simple and effective improvement that learns the boundary handling itself. At training-time, the network is provided with a separate set of boundary filters. At testing-time, we use these filters which have learned to extrapolate features at the boundary in an optimal way for the specific task. Our extensive evaluation, over a wide range of architectural changes (variations of layers, feature channels, or both), shows how the filters result in improved boundary handling. Furthermore, we investigate the efficacy of variations of such boundary filters with respect to convergence speed and accuracy. Finally, we demonstrate an improvement of 5–20% across the board of typical CNN applications (colorization, de-Bayering, optical flow, disparity estimation, and super-resolution). Supplementary material and code can be downloaded from the project page: http://geometry.cs.ucl.ac.uk/projects/2019/investigating-edge/ . Carlo Innamorati, Tobias Ritschel 0001, Tim Weyrich, Niloy J. Mitra |
Int. J. Comput. Vis. | 4 |
| 2020 | ShapeAssembly: learning to generate programs for 3D shape structure synthesisabstractManually authoring 3D shapes is difficult and time consuming; generative models of 3D shapes offer compelling alternatives. Procedural representations are one such possibility: they offer high-quality and editable results but are difficult to author and often produce outputs with limited diversity. On the other extreme are deep generative models: given enough data, they can learn to generate any class of shape but their outputs have artifacts and the representation is not editable. In this paper, we take a step towards achieving the best of both worlds for novel 3D shape synthesis. First, we propose ShapeAssembly, a domain-specific "assembly-language" for 3D shape structures. ShapeAssembly programs construct shape structures by declaring cuboid part proxies and attaching them to one another, in a hierarchical and symmetrical fashion. ShapeAssembly functions are parameterized with continuous free variables, so that one program structure is able to capture a family of related shapes. We show how to extract ShapeAssembly programs from existing shape structures in the PartNet dataset. Then, we train a deep generative model, a hierarchical sequence VAE, that learns to write novel ShapeAssembly programs. Our approach leverages the strengths of each representation: the program captures the subset of shape variability that is interpretable and editable, and the deep generative model captures variability and correlations across shape collections that is hard to express procedurally. We evaluate our approach by comparing the shapes output by our generated programs to those from other recent shape structure synthesis models. We find that our generated shapes are more plausible and physically-valid than those of other methods. Additionally, we assess the latent spaces of these models, and find that ours is better structured and produces smoother interpolations. As an application, we use our generative model and differentiable program interpreter to infer and fit shape programs to unstructured geometry, such as point clouds. R. Kenny Jones, Theresa Barton, Xianghao Xu, Kai Wang 0002, Ellen Jiang, Paul Guerrero 0001, Niloy J. Mitra, Daniel Ritchie 0001 |
ACM Trans. Graph. | 7 |
| 2020 | Sketch2CAD: sequential CAD modeling by sketching in contextabstractWe present a sketch-based CAD modeling system, where users create objects incrementally by sketching the desired shape edits, which our system automatically translates to CAD operations. Our approach is motivated by the close similarities between the steps industrial designers follow to draw 3D shapes, and the operations CAD modeling systems offer to create similar shapes. To overcome the strong ambiguity with parsing 2D sketches, we observe that in a sketching sequence, each step makes sense and can be interpreted in the context of what has been drawn before. In our system, this context corresponds to a partial CAD model, inferred in the previous steps, which we feed along with the input sketch to a deep neural network in charge of interpreting how the model should be modified by that sketch. Our deep network architecture then recognizes the intended CAD operation and segments the sketch accordingly, such that a subsequent optimization estimates the parameters of the operation that best fit the segmented sketch strokes. Since there exists no datasets of paired sketching and CAD modeling sequences, we train our system by generating synthetic sequences of CAD operations that we render as line drawings. We present a proof of concept realization of our algorithm supporting four frequently used CAD operations. Using our system, participants are able to quickly model a large and diverse set of objects, demonstrating Sketch2CAD to be an alternate way of interacting with current CAD modeling systems. Changjian Li 0001, Hao Pan 0001, Adrien Bousseau, Niloy J. Mitra |
ACM Trans. Graph. | 4 |
| 2020 | Discovering pattern structure using differentiable compositingabstractPatterns, which are collections of elements arranged in regular or near-regular arrangements, are an important graphic art form and widely used due to their elegant simplicity and aesthetic appeal. When a pattern is encoded as a flat image without the underlying structure, manually editing the pattern is tedious and challenging as one has to both preserve the individual element shapes and their original relative arrangements. State-of-the-art deep learning frameworks that operate at the pixel level are unsuitable for manipulating such patterns. Specifically, these methods can easily disturb the shapes of the individual elements or their arrangement, and thus fail to preserve the latent structures of the input patterns. We present a novel differentiable compositing operator using pattern elements and use it to discover structures, in the form of a layered representation of graphical objects, directly from raw pattern images. This operator allows us to adapt current deep learning based image methods to effectively handle patterns. We evaluate our method on a range of patterns and demonstrate superiority in the context of pattern manipulations when compared against state-of-the-art pixel- or point-based alternatives. Pradyumna Reddy, Paul Guerrero 0001, Matthew Fisher, Wilmot Li, Niloy J. Mitra |
ACM Trans. Graph. | 5 |
| 2020 | DeformSyncNet: Deformation transfer via synchronized shape deformation spacesabstractShape deformation is an important component in any geometry processing toolbox. The goal is to enable intuitive deformations of single or multiple shapes or to transfer example deformations to new shapes while preserving the plausibility of the deformed shape(s). Existing approaches assume access to point-level or part-level correspondence or establish them in a preprocessing phase, thus limiting the scope and generality of such approaches. We propose DeformSyncNet, a new approach that allows consistent and synchronized shape deformations without requiring explicit correspondence information. Technically, we achieve this by encoding deformations into a class-specific idealized latent space while decoding them into an individual, model-specific linear deformation action space, operating directly in 3D. The underlying encoding and decoding are performed by specialized (jointly trained) neural networks. By design, the inductive bias of our networks results in a deformation space with several desirable properties, such as path invariance across different deformation pathways, which are then also approximately preserved in real space. We qualitatively and quantitatively evaluate our framework against multiple alternative approaches and demonstrate improved performance. Minhyuk Sung, Zhenyu Jiang 0002, Panos Achlioptas, Niloy J. Mitra, Leonidas J. Guibas |
ACM Trans. Graph. | 4 |
| 2019 | Escaping Plato's Cave: 3D Shape From Adversarial RenderingabstractWe introduce PLATONICGAN to discover the 3D structure of an object class from an unstructured collection of 2D images, i. e., where no relation between photos is known, except that they are showing instances of the same category. The key idea is to train a deep neural network to generate 3D shapes which, when rendered to images, are indistinguishable from ground truth images (for a discriminator) under various camera poses. Discriminating 2D images instead of 3D shapes allows tapping into unstructured 2D photo collections instead of relying on accurated (e. g., aligned, annotated, etc.) 3D data sets. To establish constraints between 2D image observation and their 3D interpretation, we suggest a family of rendering layers that are effectively differentiable. This family includes visual hull, absorption-only (akin to x-ray), and emission-absorption. We can successfully reconstruct 3D shapes from unstructured 2D images and extensively evaluate PLATONICGAN on a range of synthetic and real data sets achieving consistent improvements over baseline methods. We further show that PLATONICGAN can be combined with 3D supervision to improve on and in some cases even surpass the quality of 3D-supervised methods. Philipp Henzler, Niloy J. Mitra, Tobias Ritschel 0001 |
ICCV | 2 |
| 2019 | Neural Re-Simulation for Generating Bounces in Single ImagesabstractWe introduce a method to generate videos of dynamic virtual objects plausibly interacting via collisions with a still image's environment. Given a starting trajectory, physically simulated with the estimated geometry of a single, static input image, we learn to 'correct' this trajectory to a visually plausible one via a neural network. The neural network can then be seen as learning to `correct' traditional simulation output, generated with incomplete and imprecise world information, to obtain context-specific, visually plausible re-simulated output - a process we call neural re-simulation. We train our system on a set of 50k synthetic scenes where a virtual moving object (ball) has been physically simulated. We demonstrate our approach on both our synthetic dataset and a collection of real-life images depicting everyday scenes, obtaining consistent improvement over baseline alternatives throughout. Carlo Innamorati, Bryan C. Russell, Danny M. Kaufman, Niloy J. Mitra |
ICCV | 4 |
| 2019 | String-Based Synthesis of Structured ShapesabstractAbstract We propose a novel method to synthesize geometric models from a given class of context‐aware structured shapes such as buildings and other man‐made objects. The central idea is to leverage powerful machine learning methods from the area of natural language processing for this task. To this end, we propose a technique that maps shapes to strings and vice versa, through an intermediate shape graph representation. We then convert procedurally generated shape repositories into text databases that, in turn, can be used to train a variational autoencoder. The autoencoder enables higher level shape manipulation and synthesis like, for example, interpolation and sampling via its continuous latent space. We provide project code and pre‐trained models. Javor Kalojanov, Isaak Lim, Niloy J. Mitra, Leif Kobbelt |
Comput. Graph. Forum | 3 |
| 2019 | Taking visual motion prediction to new heightfieldsabstractWhile the basic laws of Newtonian mechanics are well understood, explaining a physical scenario still requires manually modeling the problem with suitable equations and estimating the associated parameters. In order to be able to leverage the approximation capabilities of artificial intelligence techniques in such physics related contexts, researchers have handcrafted relevant states, and then used neural networks to learn the state transitions using simulation runs as training data. Unfortunately, such approaches are unsuited for modeling complex real-world scenarios, where manually authoring relevant state spaces tend to be tedious and challenging. In this work, we investigate if neural networks can implicitly learn physical states of real-world mechanical processes only based on visual data while internally modeling non-homogeneous environment and in the process enable long-term physical extrapolation. We develop a recurrent neural network architecture for this task and also characterize resultant uncertainties in the form of evolving variance estimates. We evaluate our setup, to extrapolate motion of rolling ball(s) on bowls of varying shape and orientation, and on arbitrary heightfields using only images as input. We report significant improvements over existing image-based methods both in terms of accuracy of predictions and complexity of scenarios; and report competitive performance with approaches that, unlike us, assume access to internal physical states. Sébastien Ehrhardt, Áron Monszpart, Niloy J. Mitra, Andrea Vedaldi |
Comput. Vis. Image Underst. | 3 |
| 2019 | StructureNet: hierarchical graph networks for 3D shape generationabstractThe ability to generate novel, diverse, and realistic 3D shapes along with associated part semantics and structure is central to many applications requiring high-quality 3D assets or large volumes of realistic training data. A key challenge towards this goal is how to accommodate diverse shape variations, including both continuous deformations of parts as well as structural or discrete alterations which add to, remove from, or modify the shape constituents and compositional structure. Such object structure can typically be organized into a hierarchy of constituent object parts and relationships, represented as a hierarchy of n -ary graphs. We introduce StructureNet, a hierarchical graph network which (i) can directly encode shapes represented as such n -ary graphs, (ii) can be robustly trained on large and complex shape families, and (iii) be used to generate a great diversity of realistic structured shape geometries. Technically, we accomplish this by drawing inspiration from recent advances in graph neural networks to propose an order-invariant encoding of n -ary graphs, considering jointly both part geometry and inter-part relations during network training. We extensively evaluate the quality of the learned latent spaces for various shape families and show significant advantages over baseline and competing methods. The learned latent spaces enable several structure-aware geometry processing applications, including shape generation and interpolation, shape editing, or shape structure discovery directly from un-annotated images, point clouds, or partial scans. Kaichun Mo, Paul Guerrero 0001, Li Yi 0001, Hao Su 0001, Peter Wonka, Niloy J. Mitra, Leonidas J. Guibas |
ACM Trans. Graph. | 6 |
| 2019 | iMapper: interaction-guided scene mapping from monocular videosabstractNext generation smart and augmented reality systems demand a computational understanding of monocular footage that captures humans in physical spaces to reveal plausible object arrangements and human-object interactions. Despite recent advances, both in scene layout and human motion analysis, the above setting remains challenging to analyze due to regular occlusions that occur between objects and human motions. We observe that the interaction between object arrangements and human actions is often strongly correlated, and hence can be used to help recover from these occlusions. We present iMapper, a data-driven method to identify such human-object interactions and utilize them to infer layouts of occluded objects. Starting from a monocular video with detected 2D human joint positions that are potentially noisy and occluded, we first introduce the notion of interaction-saliency as space-time snapshots where informative human-object interactions happen. Then, we propose a global optimization to retrieve and fit interactions from a database to the detected salient interactions in order to best explain the input video. We extensively evaluate the approach, both quantitatively against manually annotated ground truth and through a user study, and demonstrate that iMapper produces plausible scene layouts for scenes with medium to heavy occlusion. Code and data are available on the project page. Áron Monszpart, Paul Guerrero 0001, Duygu Ceylan, Ersin Yumer, Niloy J. Mitra |
ACM Trans. Graph. | 5 |
| 2019 | Designing chain reaction contraptions from causal graphsabstractChain reaction contraptions, commonly referred to as Rube Goldberg machines, achieve simple tasks in an intentionally complex fashion via a cascading sequence of events. They are fun, engaging and satisfying to watch. Physically realizing them, however, involves hours or even days of manual trial-and-error effort. The main difficulties lie in predicting failure factors over long chains of events and robustly enforcing an expected causality between parallel chains, especially under perturbations of the layout. We present a computational framework to help design the layout of such contraptions by optimizing their robustness to possible assembly errors. Inspired by the active learning paradigm in machine learning, we propose a generic sampling-based method to progressively approximate the success probability distribution of a given scenario over the design space of possible scene layouts. The success or failure of any given simulation is determined from a user-specified causal graph enforcing a time ordering between expected events. Our method scales to complex causal graphs and high dimensional design spaces by dividing the graph and scene into simpler sub-scenarios. The aggregated success probability distribution is subsequently used to optimize the entire layout. We demonstrate the use of our framework through a range of real world examples of increasing complexity, and report significant improvements over alternative approaches. Code and fabrication diagrams are available on the project page. Robin Roussel, Marie-Paule Cani, Jean-Claude Léon, Niloy J. Mitra |
ACM Trans. Graph. | 4 |
| 2019 | Learning an intrinsic garment space for interactive authoring of garment animationabstractAuthoring dynamic garment shapes for character animation on body motion is one of the fundamental steps in the CG industry. Established workflows are either time and labor consuming (i.e., manual editing on dense frames with controllers), or lack keyframe-level control (i.e., physically-based simulation). Not surprisingly, garment authoring remains a bottleneck in many production pipelines. Instead, we present a deep-learning-based approach for semi-automatic authoring of garment animation, wherein the user provides the desired garment shape in a selection of keyframes, while our system infers a latent representation for its motion-independent intrinsic parameters (e.g., gravity, cloth materials, etc.). Given new character motions, the latent representation allows to automatically generate a plausible garment animation at interactive rates. Having factored out character motion, the learned intrinsic garment space enables smooth transition between keyframes on a new motion sequence. Technically, we learn an intrinsic garment space with an motion-driven autoencoder network, where the encoder maps the garment shapes to the intrinsic space under the condition of body motions, while the decoder acts as a differentiable simulator to generate garment shapes according to changes in character body motion and intrinsic parameters. We evaluate our approach qualitatively and quantitatively on common garment types. Experiments demonstrate our system can significantly improve current garment authoring workflows via an interactive user interface. Compared with the standard CG pipeline, our system significantly reduces the ratio of required keyframes from 20% to 1 -- 2%. Tuanfeng Y. Wang, Tianjia Shao, Niloy J. Mitra |
ACM Trans. Graph. | 4 |
| 2018 | SeeThrough: Finding Objects in Heavily Occluded Indoor Scene ImagesabstractDiscovering 3D arrangements of objects from single indoor images is important given its many applications such as interior design and content creation for virtual environments. Although heavily researched in the recent years, existing approaches break down under medium to heavy occlusion as the core image-space region detection module fails in absence of directly visible cues. Instead, we take into account holistic contextual 3D information, exploiting the fact that objects in indoor scenes co-occur mostly in typical configurations. First, we use a neural network trained on real indoor annotated images to extract 2D keypoints, and feed them to a 3D candidate object generation stage. Then, we solve a global selection problem among these candidates using pairwise co-occurrence statistics discovered from a large 3D scene database. We iterate the process allowing for candidates with low keypoint response to be incrementally detected based on the location of the already discovered nearby objects. We demonstrate significant performance improvement over combinations of state-of-the-art methods, especially for scenes with moderately to severely occluded objects. Niloy J. Mitra, Vladimir G. Kim, Ersin Yumer, Moos Hueting, Nathan Carr 0001, Pradyumna Reddy |
3DV | 1 |
| 2018 | Joint Material and Illumination Estimation from Photo Sets in the WildabstractFaithful manipulation of shape, material, and illumination in 2D Internet images would greatly benefit from a reliable factorization of appearance into material (i.e. diffuse and specular) and illumination (i.e. environment maps). On the one hand, current methods that produce very high fidelity results, typically require controlled settings, expensive devices, or significant manual effort. To the other hand, methods that are automatic and work on 'in the wild' Internet images, often extract only low-frequency lighting or diffuse materials. In this work, we propose to make use of a set of photographs in order to jointly estimate the non-diffuse materials and sharp lighting in an uncontrolled setting. Our key observation is that seeing multiple instances of the same material under different illumination (i.e. environment), and different materials under the same illumination provide valuable constraints that can be exploited to yield a high-quality solution (i.e. specular materials and environment illumination) for all the observed materials and environments. Similar constraints also arise when observing multiple materials in a single environment, or a single material across multiple environments. Technically, we enable this by a novel scalable formulation using parametric mixture models that allows for simultaneous estimation of all materials and illumination directly from a set of (uncontrolled) Internet images. The core of this approach is an optimization procedure that uses two neural networks that are trained on synthetic images to predict good gradients in parametric space given observation of reflected light. We evaluate our method on a range of synthetic and real examples to generate high-quality estimates, qualitatively compare our results against state-of-the-art alternatives via a user study, and demonstrate photo-consistent image manipulation that is otherwise very challenging to achieve. Tuanfeng Y. Wang, Tobias Ritschel 0001, Niloy J. Mitra |
3DV | 3 |
| 2018 | Unsupervised Intuitive Physics from Visual Observations
Sébastien Ehrhardt, Áron Monszpart, Niloy J. Mitra, Andrea Vedaldi |
ACCV (3) | 3 |
| 2018 | Learning on the Edge: Explicit Boundary Handling in CNNs
Carlo Innamorati, Tobias Ritschel 0001, Tim Weyrich, Niloy J. Mitra |
BMVC | 4 |
| 2018 | Exploratory design of mechanical devices with motion constraints
Robin Roussel, Marie-Paule Cani, Jean-Claude Léon, Niloy J. Mitra |
Comput. Graph. | 4 |
| 2018 | PCPNet Learning Local Shape Properties from Raw Point CloudsabstractAbstract In this paper, we propose PCPNET, a deep‐learning based approach for estimating local 3D shape properties in point clouds. In contrast to the majority of prior techniques that concentrate on global or mid‐level attributes, e.g., for shape classification or semantic labeling, we suggest a patch‐based learning method, in which a series of local patches at multiple scales around each point is encoded in a structured manner. Our approach is especially well‐adapted for estimating local shape properties such as normals (both unoriented and oriented) and curvature from raw point clouds in the presence of strong noise and multi‐scale features. Our main contributions include both a novel multi‐scale variant of the recently proposed PointNet architecture with emphasis on local shape information, and a series of novel applications in which we demonstrate how learning from training data arising from well‐structured triangle meshes, and applying the trained model to noisy point clouds can produce superior results compared to specialized state‐of‐the‐art techniques. Finally, we demonstrate the utility of our approach in the context of shape reconstruction, by showing how it can be used to extract normal orientation information from point clouds. Paul Guerrero 0001, Yanir Kleiman, Maks Ovsjanikov, Niloy J. Mitra |
Comput. Graph. Forum | 4 |
| 2018 | FrankenGAN: guided detail synthesis for building mass models using style-synchonized GANsabstractCoarse building mass models are now routinely generated at scales ranging from individual buildings to whole cities. Such models can be abstracted from raw measurements, generated procedurally, or created manually. However, these models typically lack any meaningful geometric or texture details, making them unsuitable for direct display. We introduce the problem of automatically and realistically decorating such models by adding semantically consistent geometric details and textures. Building on the recent success of generative adversarial networks (GANs), we propose F ranken GAN, a cascade of GANs that creates plausible details across multiple scales over large neighborhoods. The various GANs are synchronized to produce consistent style distributions over buildings and neighborhoods. We provide the user with direct control over the variability of the output. We allow him/her to interactively specify the style via images and manipulate style-adapted sliders to control style variability. We test our system on several large-scale examples. The generated outputs are qualitatively evaluated via a set of perceptual studies and are found to be realistic, semantically plausible, and consistent in style. Paul Guerrero 0001, Anthony Steed, Peter Wonka, Niloy J. Mitra |
ACM Trans. Graph. | 5 |
| 2018 | CurveFusion: reconstructing thin structures from RGBD sequencesabstractWe introduce C urve F usion , the first approach for high quality scanning of thin structures at interactive rates using a handheld RGBD camera. Thin filament-like structures are mathematically just 1D curves embedded in R 3 , and integration-based reconstruction works best when depth sequences (from the thin structure parts) are fused using the object's (unknown) curve skeleton. Thus, using the complementary but noisy color and depth channels, C urve F usion first automatically identifies point samples on potential thin structures and groups them into bundles , each being a group of a fixed number of aligned consecutive frames. Then, the algorithm extracts per-bundle skeleton curves using L 1 axes, and aligns and iteratively merges the L 1 segments from all the bundles to form the final complete curve skeleton. Thus, unlike previous methods, reconstruction happens via integration along a data-dependent fusion primitive , i.e., the extracted curve skeleton. We extensively evaluate C urve F usion on a range of challenging examples, different scanner and calibration settings, and present high fidelity thin structure reconstructions previously just not possible from raw RGBD sequences. Lingjie Liu, Nenglun Chen, Duygu Ceylan, Christian Theobalt, Wenping Wang 0001, Niloy J. Mitra |
ACM Trans. Graph. | 6 |
| 2018 | Learning a shared shape space for multimodal garment designabstractDesigning real and virtual garments is becoming extremely demanding with rapidly changing fashion trends and increasing need for synthesizing realisticly dressed digital humans for various applications. This necessitates creating simple and effective workflows to facilitate authoring sewing patterns customized to garment and target body shapes to achieve desired looks. Traditional workflow involves a trial-and-error procedure wherein a mannequin is draped to judge the resultant folds and the sewing pattern iteratively adjusted until the desired look is achieved. This requires time and experience. Instead, we present a data-driven approach wherein the user directly indicates desired fold patterns simply by sketching while our system estimates corresponding garment and body shape parameters at interactive rates. The recovered parameters can then be further edited and the updated draped garment previewed. Technically, we achieve this via a novel shared shape space that allows the user to seamlessly specify desired characteristics across multimodal input without requiring to run garment simulation at design time. We evaluate our approach qualitatively via a user study and quantitatively against test datasets, and demonstrate how our system can generate a rich quality of on-body garments targeted for a range of body shapes while achieving desired fold characteristics. Code and data are available at our project webpage. Tuanfeng Y. Wang, Duygu Ceylan, Jovan Popovic, Niloy J. Mitra |
ACM Trans. Graph. | 4 |
| 2018 | Recovering Functional Mechanical Assemblies from Raw ScansabstractThis paper presents a method to reconstruct a functional mechanical assembly from raw scans. Given multiple input scans of a mechanical assembly, our method first extracts the functional mechanical parts using a motion-guided, patch-based hierarchical registration and labeling algorithm. The extracted functional parts are then parameterized from the segments and their internal mechanical relations are encoded by a graph. We use a joint optimization to solve for the best geometry, placement, and orientation of each part, to obtain a final workable mechanical assembly. We demonstrated our algorithm on various types of mechanical assemblies with diverse settings and validated our output using physical fabrication. Minmin Lin, Tianjia Shao, Youyi Zheng, Niloy J. Mitra, Kun Zhou 0001 |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2018 | DepthCut: improved depth edge estimation using multiple unreliable channelsabstractIn the context of scene understanding, a variety of methods exists to estimate different information channels from mono or stereo images, including disparity, depth, and normals. Although several advances have been reported in the recent years for these tasks, the estimated information is often imprecise particularly near depth discontinuities or creases. Studies have however shown that precisely such depth edges carry critical cues for the perception of shape, and play important roles in tasks like depth-based segmentation or foreground selection. Unfortunately, the currently extracted channels often carry conflicting signals, making it difficult for subsequent applications to effectively use them. In this paper, we focus on the problem of obtaining high-precision depth edges (i.e., depth contours and creases) by jointly analyzing such unreliable information channels. We propose DepthCut , a data-driven fusion of the channels using a convolutional neural network trained on a large dataset with known depth. The resulting depth edges can be used for segmentation, decomposing a scene into depth layers with relatively flat depth, or improving the accuracy of the depth estimate near depth edges by constraining its gradients to agree with these edges. Quantitatively, we compare against 18 variants of baselines and demonstrate that our depth edges result in an improved segmentation performance and an improved depth estimate near depth edges compared to data-agnostic channel fusion. Qualitatively, we demonstrate that the depth edges result in superior segmentation and depth orderings. (Code and datasets will be made available.) Paul Guerrero 0001, Holger Winnemöller, Wilmot Li, Niloy J. Mitra |
Vis. Comput. | 4 |
| 2017 | How2Sketch: generating easy-to-follow tutorials for sketching 3D objectsabstractAccurately drawing 3D objects is difficult for untrained individuals, as it requires an understanding of perspective and its effects on geometry and proportions. Step-by-step tutorials break the complex task of sketching an entire object down into easy-to-follow steps that even a novice can follow. However, creating such tutorials requires expert knowledge and is time-consuming. As a result, the availability of tutorials for a given object or viewpoint is limited. How2Sketch (H2S) addresses this problem by automatically generating easy-to-follow tutorials for arbitrary 3D objects. Given a segmented 3D model and a camera viewpoint, H2S computes a sequence of steps for constructing a drawing scaffold comprised of geometric primitives, which helps the user draw the final contours in correct perspective and proportion. To make the drawing scaffold easy to construct, the algorithm solves for an ordering among the scaffolding primitives and explicitly makes small geometric modifications to the size and location of the object parts to simplify relative positioning. Technically, we formulate this scaffold construction as a single selection problem that simultaneously solves for the ordering and geometric changes of the primitives. We generate different tutorials on man-made objects using our method and evaluate how easily the tutorials can be followed with a user study. James W. Hennessey, Han Liu 0003, Holger Winnemöller, Mira Dontcheva, Niloy J. Mitra |
I3D | 5 |
| 2017 | Discovering Structured Variations Via Template MatchingabstractAbstract Understanding patterns of variation from raw measurement data remains a central goal of shape analysis. Such an understanding reveals which elements are repeated, or how elements can be derived as structured variations from a common base element. We investigate this problem in the context of 3D acquisitions of buildings. Utilizing a set of template models, we discover geometric similarities across a set of building elements. Each template is equipped with a deformation model that defines variations of a base geometry. Central to our algorithm is a simultaneous template matching and deformation analysis that detects patterns across building elements by extracting similarities in the deformation modes of their matching templates. We demonstrate that such an analysis can successfully detect structured variations even for noisy and incomplete data. Duygu Ceylan, Minh Dang, Niloy J. Mitra, Boris Neubert, Mark Pauly |
Comput. Graph. Forum | 3 |
| 2017 | Decomposing Single Images for Layered Photo RetouchingabstractAbstract Photographers routinely compose multiple manipulated photos of the same scene into a single image, producing a fidelity difficult to achieve using any individual photo. Alternately, 3D artists set up rendering systems to produce layered images to isolate individual aspects of the light transport, which are composed into the final result in post‐production. Regrettably, these approaches either take considerable time and effort to capture, or remain limited to synthetic scenes. In this paper, we suggest a method to decompose a single image into multiple layers that approximates effects such as shadow, diffuse illumination, albedo, and specular shading. To this end, we extend the idea of intrinsic images along two axes: first, by complementing shading and reflectance with specularity and occlusion, and second, by introducing directional dependence. We do so by training a convolutional neural network (CNN) with synthetic data. Such decompositions can then be manipulated in any off‐the‐shelf image manipulation software and composited back. We demonstrate the effectiveness of our decomposition on synthetic (i. e., rendered) and real data (i. e., photographs), and use them for photo manipulations, which are otherwise impossible to perform based on single images. We provide comparisons with state‐of‐the‐art methods and also evaluate the quality of our decompositions via a user study measuring the effectiveness of the resultant photo retouching setup. Supplementary material and code are available for research use at geometry.cs.ucl.ac.uk/projects/2017/layered-retouching . Carlo Innamorati, Tobias Ritschel 0001, Tim Weyrich, Niloy J. Mitra |
Comput. Graph. Forum | 4 |
| 2017 | Editorial Special issue on the fifth Computational Visual Media conference (CVM 2017)
Niloy J. Mitra, Yizhou Yu, Ming-Ming Cheng |
Graph. Model. | 1 |
| 2017 | Preface
Shi-Min Hu 0001, Niloy J. Mitra, Yizhou Yu |
J. Comput. Sci. Technol. | 2 |
| 2017 | Transferring image-based edits for multi-channel compositingabstractA common way to generate high-quality product images is to start with a physically-based render of a 3D scene, apply image-based edits on individual render channels, and then composite the edited channels together (in some cases, on top of a background photograph). This workflow requires users to manually select the right render channels, prescribe channel-specific masks, and set appropriate edit parameters. Unfortunately, such edits cannot be easily reused for global variations of the original scene, such as a rigid-body transformation of the 3D objects or a modified viewpoint, which discourages iterative refinement of both global scene changes and image-based edits. We propose a method to automatically transfer such user edits across variations of object geometry, illumination, and viewpoint. This transfer problem is challenging since many edits may be visually plausible but non-physical, with a successful transfer dependent on an unknown set of scene attributes that may include both photometric and non-photometric features. To address this challenge, we present a transfer algorithm that extends the image analogies formulation to include an augmented set of photometric and non-photometric guidance channels and, more importantly, adaptively estimate weights for the various candidate channels in a way that matches the characteristics of each individual edit. We demonstrate our algorithm on a variety of complex edit-transfer scenarios for creating high-quality product images. James W. Hennessey, Wilmot Li, Bryan C. Russell, Eli Shechtman, Niloy J. Mitra |
ACM Trans. Graph. | 5 |
| 2017 | BigSUR: large-scale structured urban reconstructionabstractThe creation of high-quality semantically parsed 3D models for dense metropolitan areas is a fundamental urban modeling problem. Although recent advances in acquisition techniques and processing algorithms have resulted in large-scale imagery or 3D polygonal reconstructions, such data-sources are typically noisy, and incomplete, with no semantic structure. In this paper, we present an automatic data fusion technique that produces high-quality structured models of city blocks. From coarse polygonal meshes, street-level imagery, and GIS footprints, we formulate a binary integer program that globally balances sources of error to produce semantically parsed mass models with associated facade elements. We demonstrate our system on four city regions of varying complexity; our examples typically contain densely built urban blocks spanning hundreds of buildings. In our largest example, we produce a structured model of 37 city blocks spanning a total of 1, 011 buildings at a scale and quality previously impossible to achieve automatically. John Femiani 0001, Peter Wonka, Niloy J. Mitra |
ACM Trans. Graph. | 4 |
| 2017 | String Actuated Curved Folded SurfacesabstractCurved folded surfaces, given their ability to produce elegant freeform shapes by folding flat sheets etched with curved creases, hold a special place in computational Origami. Artists and designers have proposed a wide variety of different fold patterns to create a range of interesting surfaces. The creative process, design, as well as fabrication is usually only concerned with the static surface that emerges once folding has completed. Folding such patterns, however, is difficult as multiple creases have to be folded simultaneously to obtain a properly folded target shape. We introduce string actuated curved folded surfaces that can be shaped by pulling a network of strings, thus, vastly simplifying the process of creating such surfaces and making the folding motion an integral part of the design. Technically, we solve the problem of which surface points to string together and how to actuate them by locally expressing a desired folding path in the space of isometric shape deformations in terms of novel string actuation modes. We demonstrate the validity of our approach by computing string actuation networks for a range of well-known crease patterns and testing their effectiveness on physical prototypes. All the examples in this article can be downloaded for personal use from http://geometry.cs.ucl.ac.uk/projects/2017/string-actuated/. Martin Kilian, Áron Monszpart, Niloy J. Mitra |
ACM Trans. Graph. | 3 |
| 2017 | Image-based reconstruction of wire artabstractObjects created by connecting and bending wires are common in furniture design, metal sculpting, wire jewelry, etc. Reconstructing such objects with traditional depth and image based methods is extremely difficult due to their unique characteristics such as lack of features, thin elements, and severe self-occlusions. We present a novel image-based method that reconstructs a set of continuous 3D wires used to create such an object, where each wire is composed of an ordered set of 3D curve segments. Our method exploits two main observations: simplicity - wire objects are often created using only a small number of wires, and smoothness - each wire is primarily smoothly bent with sharp features appearing only at joints or isolated points. In light of these observations, we tackle the challenging image correspondence problem across featureless wires by first generating multiple candidate 3D curve segments and then solving a global selection problem that balances between image and smoothness cues to identify the correct 3D curves. Next, we recover a decomposition of such curves into a set of distinct and continuous wires by formulating a multiple traveling salesman problem , which finds smooth paths, i.e. , wires, connecting the curves. We demonstrate our method on a wide set of real examples with varying complexity and present high-fidelity results using only 3 images for each object. We provide the source code and data for our work in the project website. Lingjie Liu, Duygu Ceylan, Cheng Lin 0001, Wenping Wang 0001, Niloy J. Mitra |
ACM Trans. Graph. | 5 |
| 2017 | Computational design of wind-up toysabstractWind-up toys are mechanical assemblies that perform intriguing motions driven by a simple spring motor. Due to the limited motor force and small body size, wind-up toys often employ higher pair joints of less frictional contacts and connector parts of nontrivial shapes to transfer motions. These unique characteristics make them hard to design and fabricate as compared to other automata. This paper presents a computational system to aid the design of wind-up toys, focusing on constructing a compact internal wind-up mechanism to realize user-requested part motions. Our key contributions include an analytical modeling of a wide variety of elemental mechanisms found in common wind-up toys, including their geometry and kinematics, conceptual design of wind-up mechanisms by computing motion transfer trees to realize the requested part motions, automatic construction of wind-up mechanisms by connecting multiple elemental mechanisms, and an optimization on the part and joint geometry with an objective of compacting the mechanism, reducing its weight, and avoiding collision. We use our system to design wind-up toys of various forms, fabricate a number of them using 3D printing, and show the functionality of various results. Peng Song 0001, Xiao Tang 0005, Chi-Wing Fu, Hongfei Xu, Ligang Liu 0001, Niloy J. Mitra |
ACM Trans. Graph. | 7 |
| 2017 | Towards Zero-Waste Furniture DesignabstractIn traditional design, shapes are first conceived, and then fabricated. While this decoupling simplifies the design process, it can result in unwanted material wastage, especially where off-cut pieces are hard to reuse. In absence of explicit feedback on material usage, the designer remains helpless to effectively adapt the design - even when design variabilities exist. We investigate waste minimizing furniture design wherein based on the current design, the user is presented with design variations that result in less wastage of materials. Technically, we dynamically analyze material space layout to determine which parts to change and how , while maintaining original design intent specified in the form of design constraints. We evaluate the approach on various design scenarios, and demonstrate effective material usage that is difficult, if not impossible, to achieve without computational support. Bongjin Koo, Jean Hergel, Sylvain Lefebvre 0001, Niloy J. Mitra |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2016 | Learning Semantic Deformation Flows with 3D Convolutional Networks
Ersin Yumer, Niloy J. Mitra |
ECCV (6) | 2 |
| 2016 | Autocorrelation Descriptor for Efficient Co-Alignment of 3D Shape CollectionsabstractAbstract Co‐aligning a collection of shapes to a consistent pose is a common problem in shape analysis with applications in shape matching, retrieval and visualization. We observe that resolving among some orientations is easier than others, for example, a common mistake for bicycles is to align front‐to‐back, while even the simplest algorithm would not erroneously pick orthogonal alignment. The key idea of our work is to analyse rotational autocorrelations of shapes to facilitate shape co‐alignment. In particular, we use such an autocorrelation measure of individual shapes to decide which shape pairs might have well‐matching orientations; and, if so, which configurations are likely to produce better alignments. This significantly prunes the number of alignments to be examined, and leads to an efficient, scalable algorithm that performs comparably to state‐of‐the‐art techniques on benchmark data sets, but requires significantly fewer computations, resulting in 2–16× speed improvement in our tests. Melinos Averkiou, Vladimir G. Kim, Niloy J. Mitra |
Comput. Graph. Forum | 3 |
| 2016 | Interactive Videos: Plausible Video Editing using Sparse Structure PointsabstractAbstract Video remains the method of choice for capturing temporal events. However, without access to the underlying 3D scene models, it remains difficult to make object level edits in a single video or across multiple videos. While it may be possible to explicitly reconstruct the 3D geometries to facilitate these edits, such a workflow is cumbersome, expensive, and tedious. In this work, we present a much simpler workflow to create plausible editing and mixing of raw video footage using only sparse structure points (SSP) directly recovered from the raw sequences. First, we utilize user‐scribbles to structure the point representations obtained using structure‐from‐motion on the input videos. The resultant structure points, even when noisy and sparse, are then used to enable various video edits in 3D, including view perturbation, keyframe animation, object duplication and transfer across videos, etc. Specifically, we describe how to synthesize object images from new views adopting a novel image‐based rendering technique using the SSPs as proxy for the missing 3D scene information. We propose a structure‐preserving image warping on multiple input frames adaptively selected from object video, followed by a spatio‐temporally coherent image stitching to compose the final object image. Simple planar shadows and depth maps are synthesized for objects to generate plausible video sequence mimicking real‐world interactions. We demonstrate our system on a variety of input videos to produce complex edits, which are otherwise difficult to achieve. Chia-Sheng Chang, Hung-Kuo Chu, Niloy J. Mitra |
Comput. Graph. Forum | 3 |
| 2016 | SmartCanvas: Context-inferred Interpretation of Sketches for Preparatory Design StudiesabstractAbstract In early or preparatory design stages, an architect or designer sketches out rough ideas, not only about the object or structure being considered, but its relation to its spatial context. This is an iterative process, where the sketches are not only the primary means for testing and refining ideas, but also for communicating among a design team and to clients. Hence, sketching is the preferred media for artists and designers during the early stages of design, albeit with a major drawback: sketches are 2D and effects such as view perturbations or object movement are not supported, thereby inhibiting the design process. We present an interactive system that allows for the creation of a 3D abstraction of a designed space, built primarily by sketching in 2D within the context of an anchoring design or photograph. The system is progressive in the sense that the interpretations are refined as the user continues sketching. As a key technical enabler, we reformulate the sketch interpretation process as a selection optimization from a set of context‐generated canvas planes in order to retrieve a regular arrangement of planes. We demonstrate our system (available at http:/geometry.cs.ucl.ac.uk/projects/2016/smartcanvas/ ) with a wide range of sketches and design studies. Youyi Zheng, Han Liu 0003, Julie Dorsey, Niloy J. Mitra |
Comput. Graph. Forum | 4 |
| 2016 | PATEX: exploring pattern variationsabstractPatterns play a central role in 2D graphic design. A critical step in the design of patterns is evaluating multiple design alternatives. Exploring these alternatives with existing tools is challenging because most tools force users to work with a single fixed representation of the pattern that encodes a specific set of geometric relationships between pattern elements. However, for most patterns, there are many different interpretations of its regularity that correspond to different design variations. The exponential nature of this variation space makes the problem of finding all variations intractable. We present a method called PATEX to characterize and efficiently identify distinct and valid pattern variations, allowing users to directly navigate the variation space. Technically, we propose a novel linear approximation to handle the complexity of the problem and efficiently enumerate suitable pattern variations under proposed element movements. We also present two pattern editing interfaces that expose the detected pattern variations as suggested edits to the user. We show a diverse collection of pattern edits and variations created with PATEX. The results from our user study indicate that our suggested variations can be useful and inspirational for typical pattern editing tasks. Paul Guerrero 0001, Gilbert Louis Bernstein, Wilmot Li, Niloy J. Mitra |
ACM Trans. Graph. | 4 |
| 2016 | Spectral style transfer for human motion between independent actionsabstractHuman motion is complex and difficult to synthesize realistically. Automatic style transfer to transform the mood or identity of a character's motion is a key technology for increasing the value of already synthesized or captured motion data. Typically, state-of-the-art methods require all independent actions observed in the input to be present in a given style database to perform realistic style transfer. We introduce a spectral style transfer method for human motion between independent actions, thereby greatly reducing the required effort and cost of creating such databases. We leverage a spectral domain representation of the human motion to formulate a spatial correspondence free approach. We extract spectral intensity representations of reference and source styles for an arbitrary action, and transfer their difference to a novel motion which may contain previously unseen actions. Building on this core method, we introduce a temporally sliding window filter to perform the same analysis locally in time for heterogeneous motion processing. This immediately allows our approach to serve as a style database enhancement technique to fill-in non-existent actions in order to increase previous style transfer method's performance. We evaluate our method both via quantitative experiments, and through administering controlled user studies with respect to previous work, where significant improvement is observed with our approach. Ersin Yumer, Niloy J. Mitra |
ACM Trans. Graph. | 2 |
| 2016 | Unsupervised texture transfer from images to model collectionsabstractLarge 3D model repositories of common objects are now ubiquitous and are increasingly being used in computer graphics and computer vision for both analysis and synthesis tasks. However, images of objects in the real world have a richness of appearance that these repositories do not capture, largely because most existing 3D models are untextured. In this work we develop an automated pipeline capable of transporting texture information from images of real objects to 3D models of similar objects. This is a challenging problem, as an object's texture as seen in a photograph is distorted by many factors, including pose, geometry, and illumination. These geometric and photometric distortions must be undone in order to transfer the pure underlying texture to a new object --- the 3D model. Instead of using problematic dense correspondences, we factorize the problem into the reconstruction of a set of base textures (materials) and an illumination model for the object in the image. By exploiting the geometry of the similar 3D model, we reconstruct certain reliable texture regions and correct for the illumination, from which a full texture map can be recovered and applied to the model. Our method allows for large-scale unsupervised production of richly textured 3D models directly from image data, providing high quality virtual objects for 3D scene design or photo editing applications, as well as a wealth of data for training machine learning algorithms for various inference tasks in graphics and vision. Tuanfeng Y. Wang, Hao Su 0001, Qixing Huang, Jingwei Huang 0001, Leonidas J. Guibas, Niloy J. Mitra |
ACM Trans. Graph. | 6 |
| 2016 | SMASH: physics-guided reconstruction of collisions from videosabstractCollision sequences are commonly used in games and entertainment to add drama and excitement. Authoring even two body collisions in the real world can be difficult, as one has to get timing and the object trajectories to be correctly synchronized. After tedious trial-and-error iterations, when objects can actually be made to collide, then they are difficult to capture in 3D. In contrast, synthetically generating plausible collisions is difficult as it requires adjusting different collision parameters (e.g.,object mass ratio, coefficient of restitution,etc.) and appropriate initial parameters. We present SMASH to directlyread offappropriate collision parameters directly from raw input video recordings. Technically we enable this by utilizing laws of rigid body collision to regularize the problem of lifting 2D trajectories to a physically valid 3D reconstruction of the collision. The reconstructed sequences can then be modified and combined to easily author novel and plausible collisions. We evaluate our system on a range of synthetic scenes and demonstrate the effectiveness of our method by accurately reconstructing several complex real world collision events. Áron Monszpart, Nils Thürey, Niloy J. Mitra |
ACM Trans. Graph. | 3 |
| 2016 | RAID: a relation-augmented image descriptorabstractAs humans, we regularly interpret scenes based on how objects arerelated, rather than based on the objects themselves. For example, we see a personridingan object X or a plankbridgingtwo objects. Current methods provide limited support to search for content based on such relations. We presentraid, a relation-augmented image descriptor that supports queries based on inter-region relations. The key idea of our descriptor is to encode region-to-region relations as the spatial distribution of point-to-region relationships between two image regions.raidallows sketch-based retrieval and requires minimal training data, thus making it suited even for querying uncommon relations. We evaluate the proposed descriptor by querying into large image databases and successfully extract non-trivial images demonstrating complex inter-region relations, which are easily missed or erroneously classified by existing methods. We assess the robustness ofraidon multiple datasets even when the region segmentation is computed automatically or very noisy. Paul Guerrero 0001, Niloy J. Mitra, Peter Wonka |
ACM Trans. Graph. | 2 |
| 2016 | Computational network design from functional specificationsabstractConnectivity and layout of underlying networks largely determine agent behavior and usage in many environments. For example, transportation networks determine the flow of traffic in a neighborhood, whereas building floorplans determine the flow of people in a workspace. Designing such networks from scratch is challenging as even local network changes can have large global effects. We investigate how to computationally create networks starting from only high-level functional specifications. Such specifications can be in the form of network density, travel time versus network length, traffic type, destination location, etc. We propose an integer programming-based approach that guarantees that the resultant networks are valid by fulfilling all the specified hard constraints and that they score favorably in terms of the objective function. We evaluate our algorithm in two different design settings, street layout and floorplans to demonstrate that diverse networks can emerge purely from high-level functional specifications. Chihan Peng, Fan Bao, Dong-Ming Yan 0001, Peter Wonka, Niloy J. Mitra |
ACM Trans. Graph. | 7 |
| 2016 | Relationship templates for creating scene variationsabstractWe propose a novel example-based approach to synthesize scenes with complex relations, e.g., when one object is 'hooked', 'surrounded', 'contained' or 'tucked into' another object. Existing relationship descriptors used in automatic scene synthesis methods are based on contacts or relative vectors connecting the object centers. Such descriptors do not fully capture the geometry of spatial interactions, and therefore cannot describe complex relationships. Our idea is to enrich the description of spatial relations between object surfaces by encoding the geometry of the open space around objects, and use this as a template for fitting novel objects. To this end, we introduce relationship templates as descriptors of complex relationships; they are computed from an example scene and combine the interaction bisector surface (IBS) with a novel feature called the space coverage feature (SCF), which encodes the open space in the frequency domain. New variations of a scene can be synthesized efficiently by fitting novel objects to the template. Our method greatly enhances existing automatic scene synthesis approaches by allowing them to handle complex relationships, as validated by our user studies. The proposed method generalizes well, as it can form complex relationships with objects that have a topology and geometry very different from the example scene. Xi Zhao 0002, Ruizhen Hu, Paul Guerrero 0001, Niloy J. Mitra, Taku Komura |
ACM Trans. Graph. | 4 |
| 2016 | Ergonomics-Inspired Reshaping and Exploration of Collections of ModelsabstractThis paper examines the following question: given a collection of man-made shapes, e.g., chairs, can we effectively explore and rank the shapes with respect to a given human body-in terms of how well a candidate shape fits the specified human body? Answering this question requires identifying which shapes are more suitable for a prescribed body, and how to alter the input geometry to better fit the shapes to a given human body. The problem links physical proportions of the human body and its interaction with object geometry, which is often expressed as ergonomics guidelines. We present an interactive system that allows users to explore shapes using different avatar poses, while, at the same time providing interactive previews of how to alter the shapes to fit the user-specified body and pose. We achieve this by first constructing a fuzzy shape-to-body map from the ergonomic guidelines to multi-contacts geometric constraints; and then, proposing a novel contact-preserving deformation paradigm to realize a reshaping to adapt the input shape. We evaluate our method on collections of models from different categories and validate the results through a user study. Youyi Zheng, Han Liu 0003, Julie Dorsey, Niloy J. Mitra |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2015 | An Image Degradation Model for Depth-augmented Image EditingabstractAbstract Images remain the most popular medium to capture our surroundings. Although significant advances have been made in developing image editing tools, the key challenge is to intelligently account for missing depth information. The growing popularity of depth images offers a new avenue to revisit image editing tasks. In this work, we investigate how even coarse depth information can be exploited to address some of the fundamental challenges in image editing namely producing correct perspective, handling occlusion, and obtaining segmentation. To this end, we propose a novel image degradation model that predicts how well an image edit can be performed in presence of coarse depth information. Technically, we create proxy geometry to summarize available depth information, and use it to predict occlusions and ordering between image patches, complete occluded regions, and anticipate image‐level changes under camera movement. We evaluate the proposed image degradation model in the context of parallax photography from single depth images. James W. Hennessey, Niloy J. Mitra |
Comput. Graph. Forum | 2 |
| 2015 | Replaceable Substructures for Efficient Part-Based ModelingabstractAbstract A popular mode of shape synthesis involves mixing and matching parts from different objects to form a coherent whole. The key challenge is to efficiently synthesize shape variations that are plausible, both locally and globally. A major obstacle is to assemble the objects with local consistency, i.e., all the connections between parts are valid with no dangling open connections. The combinatorial complexity of this problem limits existing methods in geometric and/or topological variations of the synthesized models. In this work, we introducereplaceable substructuresas arrangements of parts that can be interchanged while ensuring boundary consistency. The consistency information is extracted from part labels and connections in the original source models. We present a polynomial time algorithm that discovers such substructures by working on a dual of the original shape graph that encodes inter‐part connectivity. We demonstrate the algorithm on a range of test examples producing plausible shape variations, both from a geometric and from a topological viewpoint. Han Liu 0003, Ulysse Vimont, Michael Wand 0001, Marie-Paule Cani, Stefanie Hahmann, Damien Rohmer, Niloy J. Mitra |
Comput. Graph. Forum | 7 |
| 2015 | Dynamic SfM: Detecting Scene Changes from Image PairsabstractAbstract Detecting changes in scenes is important in many scene understanding tasks. In this paper, we pursue this goal simply from a pair of image recordings. Specifically, our goal is to infer what the objects are, how they are structured, and how they moved between the images. The problem is challenging as large changes make point‐level correspondence establishment difficult, which in turn breaks the assumptions of standard Structure‐from‐Motion (SfM). We propose a novel algorithm for dynamic SfM wherein we first generate a pool of potential corresponding points by hypothesizing over possible movements, and then use a continuous optimization formulation to obtain a low complexity solution that best explains the scene recordings, i.e., the input image pairs. We test the algorithm on a variety of examples to recover the multiple object structures and their changes. Tuanfeng Y. Wang, Pushmeet Kohli, Niloy J. Mitra |
Comput. Graph. Forum | 3 |
| 2015 | SmartAnnotator An Interactive Tool for Annotating Indoor RGBD ImagesabstractAbstract RGBD images with high quality annotations, both in the form of geometric (i.e., segmentation) and structural (i.e., how do the segments mutually relate in 3D) information, provide valuable priors for a diverse range of applications in scene understanding and image manipulation. While it is now simple to acquire RGBD images, annotating them, automatically or manually, remains challenging. We present SmartAnnotator, an interactive system to facilitate annotating raw RGBD images. The system performs the tedious tasks of grouping pixels, creating potential abstracted cuboids, inferring object interactions in 3D, and generates an ordered list of hypotheses. The user simply has to flip through the suggestions for segment labels, finalize a selection, and the system updates the remaining hypotheses. As annotations are finalized, the process becomes simpler with fewer ambiguities to resolve. Moreover, as more scenes are annotated, the system makes better suggestions based on the structural and geometric priors learned from previous annotation sessions. We test the system on a large number of indoor scenes across different users and experimental settings, validate the results on existing benchmark datasets, and report significant improvements over low‐level annotation alternatives. (Code and benchmark datasets are publicly available on the project page.) Yu-Shiang Wong, Hung-Kuo Chu, Niloy J. Mitra |
Comput. Graph. Forum | 3 |
| 2015 | Reforming Shapes for Material-aware FabricationabstractAbstract As humans, we regularly associate shape of an object with its built material. In the context of geometric modeling, however, this inter‐relation between form and material is rarely explored. In this work, we propose a novel data‐driven reforming (i.e., reshaping) algorithm that adapts an input multi‐component model for a target fabrication material. The algorithm adapts both the part geometry and the inter‐part topology of the input shape to better align with material‐aware fabrication requirements. As output, we produce the reshaped model along with respective part dimensions and inter‐part junction specifications. We evaluate our algorithm on a range of man‐made models and demonstrate a variety of model reshaping examples focusing only on metal and wooden materials. Niloy J. Mitra |
Comput. Graph. Forum | 3 |
| 2015 | Global Contrast Based Salient Region DetectionabstractAutomatic estimation of salient object regions across images, without any prior assumption or knowledge of the contents of the corresponding scenes, enhances many computer vision and computer graphics applications. We introduce a regional contrast based salient object detection algorithm, which simultaneously evaluates global contrast differences and spatial weighted coherence scores. The proposed algorithm is simple, efficient, naturally multi-scale, and produces full-resolution, high-quality saliency maps. These saliency maps are further used to initialize a novel iterative version of GrabCut, namely SaliencyCut, for high quality unsupervised salient object segmentation. We extensively evaluated our algorithm using traditional salient object detection datasets, as well as a more challenging Internet image dataset. Our experimental results demonstrate that our algorithm consistently outperforms 15 existing salient object detection and segmentation methods, yielding higher precision and better recall rates. We also show that our algorithm can be used to efficiently extract salient object masks from Internet images, enabling effective sketch-based image retrieval (SBIR) via simple shape comparisons. Despite such noisy internet images, where the saliency regions are ambiguous, our saliency guided image retrieval achieves a superior retrieval rate compared with state-of-the-art SBIR methods, and additionally provides important target object region information. Ming-Ming Cheng, Niloy J. Mitra, Sharon X. Huang, Philip Torr 0001, Shi-Min Hu 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2015 | CrossLink: joint understanding of image and 3D model collections through shape and camera pose variationsabstractCollections of images and 3D models hide in them many interesting aspects of our surroundings. Significant efforts have been devoted to organize and explore such data repositories. Most such efforts, however, process the two data modalities separately, and do not take full advantage of the complementary information that exist in different domains, which can help to solve difficult problems in one by exploiting the structure in the other. Beyond the obvious difference in data representations, a key difficulty in such joint analysis lies in the significant variability in the structure and inherent properties of the 2D and 3D data collections, which hinders cross-domain analysis and exploration. We introduce CrossLink, a system for joint image-3D model processing that uses the complementary strengths of each data modality to facilitate analysis and exploration. We first show how our system significantly improves the quality of text-based 3D model search by using side information coming from an image database. We then demonstrate how to consistently align the filtered 3D model collections, and then use them to re-sort image collections based on pose and shape attributes. We evaluate our framework both quantitatively and qualitatively on 20 object categories of 2D image and 3D model collections, and quantitatively demonstrate how a wide variety of tasks in each data modality can strongly benefit from the complementary information present in the other, paving the way to a richer 2D and 3D processing toolbox. Moos Hueting, Maks Ovsjanikov, Niloy J. Mitra |
ACM Trans. Graph. | 3 |
| 2015 | RAPter: rebuilding man-made scenes with regular arrangements of planesabstractWith the proliferation of acquisition devices, gathering massive volumes of 3D data is now easy. Processing such large masses of pointclouds, however, remains a challenge. This is particularly a problem for raw scans with missing data, noise, and varying sampling density. In this work, we present a simple, scalable, yet powerful data reconstruction algorithm. We focus on reconstruction of man-made scenes as regular arrangements of planes (RAP), thereby selecting both local plane-based approximations along with their global inter-plane relations. We propose a novel selection formulation to directly balance between data fitting and the simplicity of the resulting arrangement of extracted planes. The main technical contribution is a formulation that allows less-dominant orientations to still retain their internal regularity, and not become overwhelmed and regularized by the dominant scene orientations. We evaluate our approach on a variety of complex 2D and 3D pointclouds, and demonstrate the advantages over existing alternative methods. Áron Monszpart, Nicolas Mellado, Gabriel J. Brostow, Niloy J. Mitra |
ACM Trans. Graph. | 4 |
| 2014 | What Makes London Work Like London?abstractAbstract Urban data ranging from images and laser scans to traffic flows are regularly analyzed and modeled leading to better scene understanding. Commonly used computational approaches focus on geometric descriptors, both for images and for laser scans. In contrast, in urban planning, a large body of work has qualitatively evaluated street networks to understand their effects on the functionality of cities, both for pedestrians and for cars. In this work, we analyze street networks, both their topology (i.e., connectivity) and their geometry (i.e., layout), in an attempt to understand which factors play dominant roles in determining the characteristic of cities. We propose a set of street network descriptors to capture the essence of city layouts and use them, in a supervised setting, to classify and categorize various cities across the world. We evaluate our method on a range of cities, of various styles, and demonstrate that while standard image‐level descriptors perform poorly, the proposed network‐level descriptors can distinguish between different cities reliably and with high accuracy. Sawsan AlHalawani, Peter Wonka, Niloy J. Mitra |
Comput. Graph. Forum | 4 |
| 2014 | ShapeSynth: Parameterizing model collections for coupled shape exploration and synthesisabstractAbstract Recent advances in modeling tools enable non‐expert users to synthesize novel shapes by assembling parts extracted from model databases. A major challenge for these tools is to provide users with relevant parts, which is especially difficult for large repositories with significant geometric variations. In this paper we analyze unorganized collections of 3D models to facilitate explorative shape synthesis by providing high‐level feedback of possible synthesizable shapes. By jointly analyzing arrangements and shapes of parts across models, we hierarchically embed the models into low‐dimensional spaces. The user can then use the parameterization to explore the existing models by clicking in different areas or by selecting groups to zoom on specific shape clusters. More importantly, any point in the embedded space can be lifted to an arrangement of parts to provide an abstracted view of possible shape variations. The abstraction can further be realized by appropriately deforming parts from neighboring models to produce synthesized geometry. Our experiments show that users can rapidly generate plausible and diverse shapes using our system, which also performs favorably with respect to previous modeling tools. Melinos Averkiou, Vladimir G. Kim, Youyi Zheng, Niloy J. Mitra |
Comput. Graph. Forum | 4 |
| 2014 | 3D Timeline: Reverse engineering of a part-based provenance from consecutive 3D modelsabstractAbstract We present a novel tool for reverse engineering of modeling histories from consecutive 3D files based on a timeline abstraction. Although a timeline interface is commonly used in 3D modeling packages for animations, it has not been used on geometry manipulation before. Unlike previous visualization methods that require instrumentation of editing software, our approach does not rely on pre‐recorded editing instructions. Instead, each stand‐alone 3D file is treated as a keyframe of a construction flow from which the editing provenance is reverse engineered. We evaluate this tool on six complex 3D sequences created in a variety of modeling tools by different professional artists and conclude that it provides useful means of visualizing and understanding the editing history. A comparative user study suggests the tool is well suited for this purpose. Jozef Dobos, Niloy J. Mitra, Anthony Steed |
Comput. Graph. Forum | 2 |
| 2014 | Super 4PCS Fast Global Pointcloud Registration via Smart IndexingabstractAbstract Data acquisition in large‐scale scenes regularly involves accumulating information across multiple scans. A common approach is to locally align scan pairs using Iterative Closest Point (ICP) algorithm (or its variants), but requires static scenes and small motion between scan pairs. This prevents accumulating data across multiple scan sessions and/or different acquisition modalities (e.g., stereo, depth scans). Alternatively, one can use a global registration algorithm allowing scans to be in arbitrary initial poses. The state‐of‐the‐art global registration algorithm, 4PCS, however has a quadratic time complexity in the number of data points. This vastly limits its applicability to acquisition of large environments. We present S uper 4PCS for global pointcloud registration that is optimal, i.e., runs in linear time (in the number of data points) and is also output sensitive in the complexity of the alignment problem based on the (unknown) overlap across scan pairs. Technically, we map the algorithm as an ‘instance problem’ and solve it efficiently using a smart indexing data organization. The algorithm is simple, memory‐efficient, and fast. We demonstrate that S uper 4PCS results in significant speedup over alternative approaches and allows unstructured efficient acquisition of scenes at scales previously not possible. Complete source code and datasets are available for research use at http://geometry.cs.ucl.ac.uk/projects/2014/super4PCS/ . Nicolas Mellado, Dror Aiger, Niloy J. Mitra |
Comput. Graph. Forum | 3 |
| 2014 | Recurring part arrangements in shape collectionsabstractAbstract Extracting semantically related parts across models remains challenging, especially without supervision. The common approach is to co‐analyze a model collection, while assuming the existence of descriptive geometric features that can directly identify related parts. In the presence of large shape variations, common geometric features, however, are no longer sufficiently descriptive. In this paper, we explore an indirect top‐down approach, where instead of part geometry, part arrangements extracted from each model are compared. The key observation is that while a direct comparison of part geometry can be ambiguous, part arrangements, being higher level structures, remain consistent, and hence can be used to discover latent commonalities among semantically related shapes. We show that our indirect analysis leads to the detection of recurring arrangements of parts, which are otherwise difficult to discover in a direct unsupervised setting. We evaluate our algorithm on ground truth datasets and report advantages over geometric similarity‐based bottom‐up co‐segmentation algorithms. Youyi Zheng, Daniel Cohen-Or, Melinos Averkiou, Niloy J. Mitra |
Comput. Graph. Forum | 4 |
| 2014 | Coupled structure-from-motion and 3D symmetry detection for urban facadesabstractRepeated structures are ubiquitous in urban facades. Such repetitions lead to ambiguity in establishing correspondences across sets of unordered images. A decoupled structure-from-motion reconstruction followed by symmetry detection often produces errors: outputs are either noisy and incomplete, or even worse, appear to be valid but actually have a wrong number of repeated elements. We present an optimization framework for extracting repeated elements in images of urban facades, while simultaneously calibrating the input images and recovering the 3D scene geometry using a graph-based global analysis. We evaluate the robustness of the proposed scheme on a range of challenging examples containing widespread repetitions and nondistinctive features. These image sets are common but cannot be handled well with state-of-the-art methods. We show that the recovered symmetry information along with the 3D geometry enables a range of novel image editing operations that maintain consistency across the images. Duygu Ceylan, Niloy J. Mitra, Youyi Zheng, Mark Pauly |
ACM Trans. Graph. | 2 |
| 2014 | ImageSpirit: Verbal Guided Image ParsingabstractHumans describe images in terms of nouns and adjectives while algorithms operate on images represented as sets of pixels. Bridging this gap between how humans would like to access images versus their typical representation is the goal of image parsing, which involves assigning object and attribute labels to pixels. In this article we propose treating nouns as object labels and adjectives as visual attribute labels. This allows us to formulate the image parsing problem as one of jointly estimating per-pixel object and attribute labels from a set of training images. We propose an efficient (interactive time) solution. Using the extracted labels as handles, our system empowers a user to verbally refine the results. This enables hands-free parsing of an image into pixel-wise object/attribute labels that correspond to human semantics. Verbally selecting objects of interest enables a novel and natural interaction modality that can possibly be used to interact with new generation devices (e.g., smartphones, Google Glass, livingroom devices). We demonstrate our system on a large number of real-world images with varying complexity. To help understand the trade-offs compared to traditional mouse-based interactions, results are reported for both a large-scale quantitative evaluation and a user study. Ming-Ming Cheng, Shuai Zheng 0001, Wen-Yan Lin, Vibhav Vineet, Paul Sturgess, Nigel T. Crook, Niloy J. Mitra, Philip Torr 0001 |
ACM Trans. Graph. | 7 |
| 2014 | Near-Regular Structure Discovery Using Linear ProgrammingabstractNear-regular structures are common in manmade and natural objects. Algorithmic detection of such regularity greatly facilitates our understanding of shape structures, leads to compact encoding of input geometries, and enables efficient generation and manipulation of complex patterns on both acquired and synthesized objects. Such regularity manifests itself both in the repetition of certain geometric elements, as well as in the structured arrangement of the elements. We cast the regularity detection problem as an optimization and efficiently solve it using linear programming techniques. Our optimization has a discrete aspect, that is, the connectivity relationships among the elements, as well as a continuous aspect, namely the locations of the elements of interest. Both these aspects are captured by our near-regular structure extraction framework, which alternates between discrete and continuous optimizations. We demonstrate the effectiveness of our framework on a variety of problems including near-regular structure extraction, structure-preserving pattern manipulation, and markerless correspondence detection. Robustness results with respect to geometric and topological noise are presented on synthesized, real-world, and also benchmark datasets. Qixing Huang, Leonidas J. Guibas, Niloy J. Mitra |
ACM Trans. Graph. | 3 |
| 2014 | Creating works-like prototypes of mechanical objectsabstractDesigners often create physical works-like prototypes early in the product development cycle to explore possible mechanical architectures for a design. Yet, creating functional prototypes requires time and expertise, which discourages rapid design iterations. Designers must carefully specify part and joint parameters to ensure that parts move and fit and together in the intended manner. We present an interactive system that streamlines the process by allowing users to annotate rough 3D models with high-level functional relationships (e.g., part A fits inside part B ). Based on these relationships, our system optimizes the model geometry to produce a working design. We demonstrate the versatility of our system by using it to design a variety of works-like prototypes. Wilmot Li, Maneesh Agrawala, Niloy J. Mitra |
ACM Trans. Graph. | 3 |
| 2014 | Estimating image depth using shape collectionsabstractImages, while easy to acquire, view, publish, and share, they lack critical depth information. This poses a serious bottleneck for many image manipulation, editing, and retrieval tasks. In this paper we consider the problem of adding depth to an image of an object, effectively 'lifting' it back to 3D, by exploiting a collection of aligned 3D models of related objects. Our key insight is that, even when the imaged object is not contained in the shape collection, the network of shapes implicitly characterizes a shape-specific deformation subspace that regularizes the problem and enables robust diffusion of depth information from the shape collection to the input image. We evaluate our fully automatic approach on diverse and challenging input images, validate the results against Kinect depth readings, and demonstrate several imaging applications including depth-enhanced image editing and image relighting. Hao Su 0001, Qixing Huang, Niloy J. Mitra, Yangyan Li, Leonidas J. Guibas |
ACM Trans. Graph. | 3 |
| 2014 | Imagining the unseen: stability-based cuboid arrangements for scene understandingabstractMissing data due to occlusion is a key challenge in 3D acquisition, particularly in cluttered man-made scenes. Such partial information about the scenes limits our ability to analyze and understand them. In this work we abstract such environments as collections of cuboids and hallucinate geometry in the occluded regions by globally analyzing the physical stability of the resultant arrangements of the cuboids. Our algorithm extrapolates the cuboids into the un-seen regions to infer both their corresponding geometric attributes (e.g., size, orientation) and how the cuboids topologically interact with each other (e.g., touch or fixed). The resultant arrangement provides an abstraction for the underlying structure of the scene that can then be used for a range of common geometry processing tasks. We evaluate our algorithm on a large number of test scenes with varying complexity, validate the results on existing benchmark datasets, and demonstrate the use of the recovered cuboid-based structures towards object retrieval, scene completion, etc. Tianjia Shao, Áron Monszpart, Youyi Zheng, Bongjin Koo, Weiwei Xu 0003, Kun Zhou 0001, Niloy J. Mitra |
ACM Trans. Graph. | 7 |
| 2014 | Creating consistent scene graphs using a probabilistic grammarabstractGrowing numbers of 3D scenes in online repositories provide new opportunities for data-driven scene understanding, editing, and synthesis. Despite the plethora of data now available online, most of it cannot be effectively used for data-driven applications because it lacks consistent segmentations, category labels, and/or functional groupings required for co-analysis. In this paper, we develop algorithms that infer such information via parsing with a probabilistic grammar learned from examples. First, given a collection of scene graphs with consistent hierarchies and labels, we train a probabilistic hierarchical grammar to represent the distributions of shapes, cardinalities, and spatial relationships of semantic objects within the collection. Then, we use the learned grammar to parse new scenes to assign them segmentations, labels, and hierarchies consistent with the collection. During experiments with these algorithms, we find that: they work effectively for scene graphs for indoor scenes commonly found online (bedrooms, classrooms, and libraries); they outperform alternative approaches that consider only shape similarities and/or spatial relationships without hierarchy; they require relatively small sets of training data; they are robust to moderate over-segmentation in the inputs; and, they can robustly transfer labels from one data set to another. As a result, the proposed algorithms can be used to provide consistent hierarchies for large collections of scenes within the same semantic class. Niloy J. Mitra |
ACM Trans. Graph. | 1 |
| 2014 | Meta-representation of shape familiesabstractWe introduce a meta-representation that represents the essence of a family of shapes. The meta-representation learns the configurations of shape parts that are common across the family, and encapsulates this knowledge with a system of geometric distributions that encode relative arrangements of parts. Thus, instead of predefined priors, what characterizes a shape family is directly learned from the set of input shapes. The meta-representation is constructed from a set of co-segmented shapes with known correspondence. It can then be used in several applications where we seek to preserve the identity of the shapes as members of the family. We demonstrate applications of the meta-representation in exploration of shape repositories, where interesting shape configurations can be examined in the set; guided editing, where models can be edited while maintaining their familial traits; and coupled editing, where several shapes can be collectively deformed by directly manipulating the distributions in the meta-representation. We evaluate the efficacy of the proposed representation on a variety of shape collections. Noa Fish, Melinos Averkiou, Oliver van Kaick, Olga Sorkine-Hornung, Daniel Cohen-Or, Niloy J. Mitra |
ACM Trans. Graph. | 6 |
| 2014 | SalientShape: group saliency in image collections
Ming-Ming Cheng, Niloy J. Mitra, Sharon X. Huang, Shi-Min Hu 0001 |
Vis. Comput. | 2 |
| 2013 | Interactive Facades Analysis and Synthesis of Semi-Regular FacadesabstractAbstract Urban facades regularly contain interesting variations due to allowed deformations of repeated elements (e.g., windows in different open or close positions) posing challenges to state‐of‐the‐art facade analysis algorithms. We propose a semi‐automatic framework to recover both repetition patterns of the elements and their individual deformation parameters to produce a factored facade representation. Such a representation enables a range of applications including interactive facade images, improved multi‐view stereo reconstruction, facade‐level change detection, and novel image editing possibilities. Sawsan AlHalawani, Han Liu 0003, Niloy J. Mitra |
Comput. Graph. Forum | 4 |
| 2013 | Guided Real-Time Scanning of Indoor ObjectsabstractAbstract Advances in 3D acquisition devices provide unprecedented opportunities for quickly scanning indoor environments. Such raw scans, however, are often noisy, incomplete, and significantly corrupted, making semantic scene understanding difficult, if not impossible. Unfortunately, in most existing workflows, scan quality is assessed after the scanning stage is completed, making it cumbersome to correct for significant missing data by additional scanning. In this work, we present a guided real‐time scanning setup, wherein the incoming 3D data stream is continuously analyzed, and the data quality is automatically assessed. While the user is scanning an object, the proposed system discovers and highlights potential missing parts, thus guiding the operator (or an autonomous robot) as where to scan next. The proposed system assesses the quality and completeness of the 3D scan data by comparing to a large collection of commonly occurring indoor man‐made objects using an efficient, robust, and effective scan descriptor. We have tested the system on a large number of simulated and real setups, and found the guided interface to be effective even in cluttered and complex indoor environments. Young Min Kim 0001, Niloy J. Mitra, Qixing Huang, Leonidas J. Guibas |
Comput. Graph. Forum | 2 |
| 2013 | Symmetry in 3D Geometry: Extraction and ApplicationsabstractAbstract The concept of symmetry has received significant attention in computer graphics and computer vision research in recent years. Numerous methods have been proposed to find, extract, encode and exploit geometric symmetries and high‐level structural information for a wide variety of geometry processing tasks. This report surveys and classifies recent developments in symmetry detection. We focus on elucidating the key similarities and differences between existing methods to gain a better understanding of a fundamental problem in digital geometry processing and shape understanding in general. We discuss a variety of applications in computer graphics and geometry processing that benefit from symmetry information for more effective processing. An analysis of the strengths and limitations of existing algorithms highlights the plenitude of opportunities for future research both in terms of theory and applications. Niloy J. Mitra, Mark Pauly, Michael Wand 0001, Duygu Ceylan |
Comput. Graph. Forum | 1 |
| 2013 | Sketch-to-Design: Context-Based Part AssemblyabstractAbstract Designing 3D objects from scratch is difficult, especially when the user intent is fuzzy and lacks a clear target form. We facilitate design by providing reference and inspiration from existing model contexts. We rethink model design as navigating through different possible combinations of part assemblies based on a large collection of pre‐segmented 3D models. We propose an interactive sketch‐to‐design system, where the user sketches prominent features of parts to combine. The sketched strokes are analysed individually, and more importantly, in context with the other parts to generate relevant shape suggestions via adesign galleryinterface. As a modelling session progresses and more parts get selected, contextual cues become increasingly dominant, and the model quickly converges to a final form. As a key enabler, we use pre‐learned part‐based contextual information to allow the user to quickly explore different combinations of parts. Our experiments demonstrate the effectiveness of our approach for efficiently designing new variations from existing shape collections. Xiaohua Xie, Kai Xu 0004, Niloy J. Mitra, Daniel Cohen-Or, Wenyong Gong, Baoquan Chen |
Comput. Graph. Forum | 3 |
| 2013 | Smart Variations: Functional Substructures for Part CompatibilityabstractAbstract As collections of 3D models continue to grow, reusing model parts allows generation of novel model variations. Naïvely swapping parts across models, however, leads to implausible results, especially when mixing parts across different model families. Hence, the user has to manually ensure that the final model remains functionally valid. We claim that certain symmetric functional arrangements (sFarr‐s), which are special arrangements among symmetrically related substructures, bear close relation to object functions. Hence, we propose a purely geometric approach based on such substructures to match, replace, and position triplets of parts to create non‐trivial, yet functionally plausible, model variations. We demonstrate that starting even from a small set of models such a simple geometric approach can produce a diverse set of non‐trivial and plausible model variations. Youyi Zheng, Daniel Cohen-Or, Niloy J. Mitra |
Comput. Graph. Forum | 3 |
| 2013 | Surface perception of planar abstractionsabstractVarious algorithms have been proposed to create planar abstractions of 3D models, but there has been no systematic effort to evaluate the effectiveness of such abstractions in terms of perception of the abstracted surfaces. In this work, we perform a large crowd-sourced study involving approximately 70k samples to evaluate how well users can orient gauges on planar abstractions of commonly occurring models. We test four styles of planar abstractions against ground truth surface representations, and analyze the data to discover a wide variety of correlations between task error and measurements relating to surface-specific properties such as curvature, local thickness and medial axis distance, and abstraction-specific properties. We use these discovered correlations to create linear models to predict error in surface understanding at a given point, for both surface representations and planar abstractions. Our predictive models reveal the geometric causes most responsible for error, and we demonstrate their potential use to build upon existing planar abstraction techniques in order to improve perception of the abstracted surface. James McCrae, Niloy J. Mitra, Karan Singh 0004 |
ACM Trans. Appl. Percept. | 2 |
| 2013 | Generating and exploring good building layoutsabstractGood building layouts are required to conform to regulatory guidelines, while meeting certain quality measures. While different methods can sample the space of such good layouts, there exists little support for a user to understand and systematically explore the samples. Starting from a discrete set of good layouts, we analytically characterize the local shape space of good layouts around each initial layout, compactly encode these spaces, and link them to support transitions across the different local spaces. We represent such transitions in the form of a portal graph. The user can then use the portal graph, along with the family of local shape spaces, to globally and locally explore the space of good building layouts. We use our framework on a variety of different test scenarios to showcase an intuitive design, navigation, and exploration interface. Fan Bao, Dong-Ming Yan 0001, Niloy J. Mitra, Peter Wonka |
ACM Trans. Graph. | 3 |
| 2013 | Designing and fabricating mechanical automata from mocap sequencesabstractMechanical figures that mimic human motions continue to entertain us and capture our imagination. Creating such automata requires expertise in motion planning, knowledge of mechanism design, and familiarity with fabrication constraints. Thus, automaton design remains restricted to only a handful of experts. We propose an automatic algorithm that takes a motion sequence of a humanoid character and generates the design for a mechanical figure that approximates the input motion when driven with a single input crank. Our approach has two stages. The motion approximation stage computes a motion that approximates the input sequence as closely as possible while remaining compatible with the geometric and motion constraints of the mechanical parts in our design. Then, in the layout stage, we solve for the sizing parameters and spatial layout of all the elements, while respecting all fabrication and assembly constraints. We apply our algorithm on a range of input motions taken from motion capture databases. We also fabricate two of our designs to demonstrate the viability of our approach. Duygu Ceylan, Wilmot Li, Niloy J. Mitra, Maneesh Agrawala, Mark Pauly |
ACM Trans. Graph. | 3 |
| 2013 | Halftone QR codesabstractQR code is a popular form of barcode pattern that is ubiquitously used to tag information to products or for linking advertisements. While, on one hand, it is essential to keep the patterns machine-readable; on the other hand, even small changes to the patterns can easily render them unreadable. Hence, in absence of any computational support, such QR codes appear as random collections of black/white modules, and are often visually unpleasant. We propose an approach to produce high quality visual QR codes, which we call halftone QR codes , that are still machine-readable. First, we build a pattern readability function wherein we learn a probability distribution of what modules can be replaced by which other modules. Then, given a text tag, we express the input image in terms of the learned dictionary to encode the source text. We demonstrate that our approach produces high quality results on a range of inputs and under different distortion effects. Hung-Kuo Chu, Chia-Sheng Chang, Ruen-Rone Lee, Niloy J. Mitra |
ACM Trans. Graph. | 4 |
| 2013 | Learning part-based templates from large collections of 3D shapesabstractAs large repositories of 3D shape collections continue to grow, understanding the data, especially encoding the inter-model similarity and their variations, is of central importance. For example, many data-driven approaches now rely on access to semantic segmentation information, accurate inter-model point-to-point correspondence, and deformation models that characterize the model collections. Existing approaches, however, are either supervised requiring manual labeling; or employ super-linear matching algorithms and thus are unsuited for analyzing large collections spanning many thousands of models. We propose an automatic algorithm that starts with an initial template model and then jointly optimizes for part segmentation, point-to-point surface correspondence, and a compact deformation model to best explain the input model collection. As output, the algorithm produces a set of probabilistic part-based templates that groups the original models into clusters of models capturing their styles and variations. We evaluate our algorithm on several standard datasets and demonstrate its scalability by analyzing much larger collections of up to thousands of shapes. Vladimir G. Kim, Wilmot Li, Niloy J. Mitra, Siddhartha Chaudhuri, Stephen DiVerdi, Thomas A. Funkhouser |
ACM Trans. Graph. | 3 |
| 2013 | Analyzing growing plants from 4D point cloud dataabstractStudying growth and development of plants is of central importance in botany. Current quantitative are either limited to tedious and sparse manual measurements, or coarse image-based 2D measurements. Availability of cheap and portable 3D acquisition devices has the potential to automate this process and easily provide scientists with volumes of accurate data, at a scale much beyond the realms of existing methods. However, during their development, plants grow new parts (e.g., vegetative buds) and bifurcate to different components --- violating the central incompressibility assumption made by existing acquisition algorithms, which makes these algorithms unsuited for analyzing growth. We introduce a framework to study plant growth, particularly focusing on accurate localization and tracking topological events like budding and bifurcation. This is achieved by a novel forward-backward analysis, wherein we track robustly detected plant components back in time to ensure correct spatio-temporal event detection using a locally adapting threshold. We evaluate our approach on several groups of time lapse scans, often ranging from days to weeks, on a diverse set of plant species and use the results to animate static virtual plants or directly attach them to physical simulators. Yangyan Li, Xiaochen Fan, Niloy J. Mitra, Daniel A. Chamovitz, Daniel Cohen-Or, Baoquan Chen |
ACM Trans. Graph. | 3 |
| 2013 | Interpreting concept sketchesabstractConcept sketches are popularly used by designers to convey pose and function of products. Understanding such sketches, however, requires special skills to form a mental 3D representation of the product geometry by linking parts across the different sketches and imagining the intermediate object configurations. Hence, the sketches can remain inaccessible to many, especially non-designers. We present a system to facilitate easy interpretation and exploration of concept sketches. Starting from crudely specified incomplete geometry, often inconsistent across the different views, we propose a globally-coupled analysis to extract part correspondence and inter-part junction information that best explain the different sketch views. The user can then interactively explore the abstracted object to gain better understanding of the product functions. Our key technical contribution is performing shape analysis without access to any coherent 3D geometric model by reasoning in the space of inter-part relations. We evaluate our system on various concept sketches obtained from popular product design books and websites. Tianjia Shao, Wilmot Li, Kun Zhou 0001, Weiwei Xu 0003, Baining Guo, Niloy J. Mitra |
ACM Trans. Graph. | 6 |
| 2013 | Reciprocal frame structures made easyabstractA reciprocal frame (RF) is a self-supported three-dimensional structure made up of three or more sloping rods, which form a closed circuit, namely an RF-unit. Large RF-structures built as complex grillages of one or a few similar RF-units have an intrinsic beauty derived from their inherent self-similar and highly symmetric patterns. Designing RF-structures that span over large domains is an intricate and complex task. In this paper, we present an interactive computational tool for designing RF-structures over a 3D guiding surface, focusing on the aesthetic aspect of the design. There are three key contributions in this work. First, we draw an analogy between RF-structures and plane tiling with regular polygons, and develop a computational scheme to generate coherent RF-tessellations from simple grammar rules. Second, we employ a conformal mapping to lift the 2D tessellation over a 3D guiding surface, allowing a real-time preview and efficient exploration of wide ranges of RF design parameters. Third, we devise an optimization method to guarantee the collinearity of contact joints along each rod, while preserving the geometric properties of the RF-structure. Our tool not only supports the design of wide variety of RF pattern classes and their variations, but also allows preview and refinement through interactive controls. Peng Song 0001, Chi-Wing Fu, Prashant Goswami, Jianmin Zheng, Niloy J. Mitra, Daniel Cohen-Or |
ACM Trans. Graph. | 5 |
| 2013 | Constraint-aware interior layout exploration for pre-cast concrete-based buildings
Han Liu 0003, Sawsan AlHalawani, Niloy J. Mitra |
Vis. Comput. | 4 |
| 2012 | Repetition Maximization based Texture RectificationabstractAbstract Many photographs are taken in perspective. Techniques for rectifying resulting perspective distortions typically rely on the existence of parallel lines in the scene. In scenarios where such parallel lines are hard to automatically extract or manually annotate, the unwarping process remains a challenge. In this paper, we introduce an automatic algorithm to rectifying images containing textures of repeated elements lying on an unknown plane. We unwrap the input by maximizing for image self‐similarity over the space of homography transformations. We map a set of detected regional descriptors to surfaces in a transformation space, compute the intersection points among triplets of such surfaces, and then use consensus among the projected intersection points to extract the correcting transform. Our algorithm is global, robust, and does not require explicit or accurate detection of similar elements. We evaluate our method on a variety of challenging textures and images. The rectified outputs are directly useful for various tasks including texture synthesis, image completion, etc. Dror Aiger, Daniel Cohen-Or, Niloy J. Mitra |
Comput. Graph. Forum | 3 |
| 2012 | Factored Facade Acquisition using Symmetric Line ArrangementsabstractAbstract We introduce a novel framework for image‐based 3D reconstruction of urban buildings based on symmetry priors. Starting from image‐level edges, we generate a sparse and approximate set of consistent 3D lines. These lines are then used to simultaneously detect symmetric line arrangements while refining the estimated 3D model. Operating both on 2D image data and intermediate 3D feature representations, we perform iterative feature consolidation and effective outlier pruning, thus eliminating reconstruction artifacts arising from ambiguous or wrong stereo matches. We exploit non‐local coherence of symmetric elements to generate precise model reconstructions, even in the presence of a significant amount of outlier image‐edges arising from reflections, shadows, outlier objects, etc. We evaluate our algorithm on several challenging test scenarios, both synthetic and real. Beyond reconstruction, the extracted symmetry patterns are useful towards interactive and intuitive model manipulations. Duygu Ceylan, Niloy J. Mitra, Hao Li 0015, Thibaut Weise, Mark Pauly |
Comput. Graph. Forum | 2 |
| 2012 | Exploring collections of 3D models using fuzzy correspondencesabstractLarge collections of 3D models from the same object class (e.g., chairs, cars, animals) are now commonly available via many public repositories, but exploring the range of shape variations across such collections remains a challenging task. In this work, we present a new exploration interface that allows users to browse collections based on similarities and differences between shapes in user-specified regions of interest (ROIs). To support this interactive system, we introduce a novel analysis method for computing similarity relationships between points on 3D shapes across a collection. We encode the inherent ambiguity in these relationships using fuzzy point correspondences and propose a robust and efficient computational framework that estimates fuzzy correspondences using only a sparse set of pairwise model alignments. We evaluate our analysis method on a range of correspondence benchmarks and report substantial improvements in both speed and accuracy over existing alternatives. In addition, we demonstrate how fuzzy correspondences enable key features in our exploration tool, such as automated view alignment, ROI-based similarity search, and faceted browsing. Vladimir G. Kim, Wilmot Li, Niloy J. Mitra, Stephen DiVerdi, Thomas A. Funkhouser |
ACM Trans. Graph. | 3 |
| 2012 | Acquiring 3D indoor environments with variability and repetitionabstractLarge-scale acquisition of exterior urban environments is by now a well-established technology, supporting many applications in search, navigation, and commerce. The same is, however, not the case for indoor environments, where access is often restricted and the spaces are cluttered. Further, such environments typically contain a high density of repeated objects (e.g., tables, chairs, monitors, etc.) in regular or non-regular arrangements with significant pose variations and articulations. In this paper, we exploit the special structure of indoor environments to accelerate their 3D acquisition and recognition with a low-end handheld scanner. Our approach runs in two phases: (i) a learning phase wherein we acquire 3D models of frequently occurring objects and capture their variability modes from only a few scans, and (ii) a recognition phase wherein from a single scan of a new area, we identify previously seen objects but in different poses and locations at an average recognition time of 200ms/model. We evaluate the robustness and limits of the proposed recognition system using a range of synthetic and real world scans under challenging settings. Young Min Kim 0001, Niloy J. Mitra, Dong-Ming Yan 0001, Leonidas J. Guibas |
ACM Trans. Graph. | 2 |
| 2012 | Guided exploration of physically valid shapes for furniture designabstractGeometric modeling and the physical validity of shapes are traditionally considered independently. This makes creating aesthetically pleasing yet physically valid models challenging. We propose an interactive design framework for efficient and intuitive exploration of geometrically and physically valid shapes. During any geometric editing operation, the proposed system continuously visualizes the valid range of the parameter being edited. When one or more constraints are violated after an operation, the system generates multiple suggestions involving both discrete and continuous changes to restore validity. Each suggestion also comes with an editing mode that simultaneously adjusts multiple parameters in a coordinated way to maintain validity. Thus, while the user focuses on the aesthetic aspects of the design, our computational design framework helps to achieve physical realizability by providing active guidance to the user. We demonstrate our framework on plank-based furniture design with nail-joint and frictional constraints. We use our system to design a range of examples, conduct a user study, and also fabricate a physical prototype to test the validity and usefulness of the system. Nobuyuki Umetani, Takeo Igarashi, Niloy J. Mitra |
ACM Trans. Graph. | 3 |
| 2012 | Interactive images: cuboid proxies for smart image manipulationabstractImages are static and lack important depth information about the underlying 3D scenes. We introduceinteractive imagesin the context of man-made environments wherein objects are simple and regular, share various non-local relations (e.g., coplanarity, parallelism, etc.), and are often repeated. Our interactive framework creates partial scene reconstructions based on cuboid-proxies with minimal user interaction. It subsequently allows a range of intuitive image edits mimicking real-world behavior, which are otherwise difficult to achieve. Effectively, the user simply provides high-level semantic hints, while our system ensures plausible operations by conforming to the extracted non-local relations. We demonstrate our system on a range of real-world images and validate the plausibility of the results using a user study. Youyi Zheng, Xiang Chen 0001, Ming-Ming Cheng, Kun Zhou 0001, Shi-Min Hu 0001, Niloy J. Mitra |
ACM Trans. Graph. | 6 |
| 2011 | Global contrast based salient region detectionabstractAutomatic estimation of salient object regions across images, without any prior assumption or knowledge of the contents of the corresponding scenes, enhances many computer vision and computer graphics applications. We introduce a regional contrast based salient object detection algorithm, which simultaneously evaluates global contrast differences and spatial weighted coherence scores. The proposed algorithm is simple, efficient, naturally multi-scale, and produces full-resolution, high-quality saliency maps. These saliency maps are further used to initialize a novel iterative version of GrabCut, namely SaliencyCut, for high quality unsupervised salient object segmentation. We extensively evaluated our algorithm using traditional salient object detection datasets, as well as a more challenging Internet image dataset. Our experimental results demonstrate that our algorithm consistently outperforms 15 existing salient object detection and segmentation methods, yielding higher precision and better recall rates. We also show that our algorithm can be used to efficiently extract salient object masks from Internet images, enabling effective sketch-based image retrieval (SBIR) via simple shape comparisons. Despite such noisy internet images, where the saliency regions are ambiguous, our saliency guided image retrieval achieves a superior retrieval rate compared with state-of-the-art SBIR methods, and additionally provides important target object region information. Ming-Ming Cheng, Guo-Xin Zhang, Niloy J. Mitra, Sharon X. Huang, Shi-Min Hu 0001 |
CVPR | 3 |
| 2011 | 2D-3D fusion for layer decomposition of urban facadesabstractWe present a method for fusing two acquisition modes, 2D photographs and 3D LiDAR scans, for depth-layer decomposition of urban facades. The two modes have complementary characteristics: point cloud scans are coherent and inherently 3D, but are often sparse, noisy, and incomplete; photographs, on the other hand, are of high resolution, easy to acquire, and dense, but view-dependent and inherently 2D, lacking critical depth information. In this paper we use photographs to enhance the acquired LiDAR data. Our key observation is that with an initial registration of the 2D and 3D datasets we can decompose the input photographs into rectified depth layers. We decompose the input photographs into rectangular planar fragments and diffuse depth information from the corresponding 3D scan onto the fragments by solving a multi-label assignment problem. Our layer decomposition enables accurate repetition detection in each planar layer, using which we propagate geometry, remove outliers and enhance the 3D scan. Finally, the algorithm produces an enhanced, layered, textured model. We evaluate our algorithm on complex multi-planar building facades, where direct autocorrelation methods for repetition detection fail. We demonstrate how 2D photographs help improve the 3D scans by exploiting data redundancy, and transferring high level structural information to (plausibly) complete large missing regions. Yangyan Li, Andrei Sharf, Daniel Cohen-Or, Baoquan Chen, Niloy J. Mitra |
ICCV | 6 |
| 2011 | Shape Analysis with Subspace SymmetriesabstractAbstract We address the problem of partial symmetry detection, i.e., the identification of building blocks a complex shape is composed of. Previous techniques identify parts that relate to each other by simple rigid mappings, similarity transforms, or, more recently, intrinsic isometries. Our approach generalizes the notion of partial symmetries to more general deformations. We introduce subspace symmetries whereby we characterize similarity by requiring the set of symmetric parts to form a low dimensional shape space. We present an algorithm to discover subspace symmetries based on detecting linearly correlated correspondences among graphs of invariant features. We evaluate our technique on various data sets. We show that for models with pronounced surface features, subspace symmetries can be found fully automatically. For complicated cases, a small amount of user input is used to resolve ambiguities. Our technique computes dense correspondences that can subsequently be used in various applications, such as model repair and denoising. Alexander Berner, Michael Wand 0001, Niloy J. Mitra, Daniel Mewes, Hans-Peter Seidel |
Comput. Graph. Forum | 3 |
| 2011 | Animated construction of line drawingsabstractRevealing the sketching sequence of a line drawing can be visually intriguing and used for video-based storytelling. Typically this is enabled based on tedious recording of artists' drawing process. We demonstrate that it is often possible to estimate a reasonable drawing order from a static line drawing with clearly defined shape geometry, which looks plausible to a human viewer. We map the key principles of drawing order from drawing cognition to computational procedures in our framework. Our system produces plausible animated constructions of input line drawings, with no or little user intervention. We test our algorithm on a range of input sketches, with varying degree of complexity and structure, and evaluate the results via a user study. We also present applications to gesture drawing synthesis and drawing animation creation especially in the context of video scribing. Hongbo Fu 0001, Shizhe Zhou, Ligang Liu 0001, Niloy J. Mitra |
ACM Trans. Graph. | 4 |
| 2011 | GlobFit: consistently fitting primitives by discovering global relationsabstractGiven a noisy and incomplete point set, we introduce a method that simultaneously recovers a set of locally fitted primitives along with their global mutual relations. We operate under the assumption that the data corresponds to a man-made engineering object consisting of basic primitives, possibly repeated and globally aligned under common relations. We introduce an algorithm to directly couple the local and global aspects of the problem. The local fit of the model is determined by how well the inferred model agrees to the observed data, while the global relations are iteratively learned and enforced through a constrained optimization. Starting with a set of initial RANSAC based locally fitted primitives, relations across the primitives such as orientation, placement, and equality are progressively learned and conformed to. In each stage, a set of feasible relations are extracted among the candidate relations, and then aligned to, while best fitting to the input data. The global coupling corrects the primitives obtained in the local RANSAC stage, and brings them to precise global alignment. We test the robustness of our algorithm on a range of synthesized and scanned data, with varying amounts of noise, outliers, and non-uniform sampling, and validate the results against ground truth, where available. Yangyan Li, Xiaokun Wu 0001, Yiorgos Chrysanthou, Andrei Sharf, Daniel Cohen-Or, Niloy J. Mitra |
ACM Trans. Graph. | 6 |
| 2011 | Slices: a shape-proxy based on planar sectionsabstractMinimalist object representations or shape-proxies that spark and inspire human perception of shape remain an incompletely understood, yet powerful aspect of visual communication. We explore the use of planar sections, i.e., the contours of intersection of planes with a 3D object, for creating shape abstractions, motivated by their popularity in art and engineering. We first perform a user study to show that humans do define consistent and similar planar section proxies for common objects. Interestingly, we observe a strong correlation between user-defined planes and geometric features of objects. Further we show that the problem of finding the minimum set of planes that capture a set of 3D geometric shape features is both NP-hard and not always the proxy a user would pick. Guided by the principles inferred from our user study, we present an algorithm that progressively selects planes to maximize feature coverage, which in turn influence the selection of subsequent planes. The algorithmic framework easily incorporates various shape features, while their relative importance values are computed and validated from the user study data. We use our algorithm to compute planar slices for various objects, validate their utility towards object abstraction using a second user study, and conclude showing the potential applications of the extracted planar slice shape proxies. James McCrae, Karan Singh 0004, Niloy J. Mitra |
ACM Trans. Graph. | 3 |
| 2011 | Exploration of continuous variability in collections of 3D shapesabstractAs large public repositories of 3D shapes continue to grow, the amount of shape variability in such collections also increases, both in terms of the number of different classes of shapes, as well as the geometric variability of shapes within each class. While this gives users more choice for shape selection, it can be difficult to explore large collections and understand the range of variations amongst the shapes. Exploration is particularly challenging for public shape repositories, which are often only loosely tagged and contain neither point-based nor part-based correspondences. In this paper, we present a method for discovering and exploring continuous variability in a collection of 3D shapes without correspondences. Our method is based on a novel navigation interface that allows users to explore a collection of related shapes by deforming a base template shape through a set of intuitive deformation controls. We also help the user to select the most meaningful deformations using a novel technique for learning shape variability in terms of deformations of the template. Our technique assumes that the set of shapes lies near a low-dimensional manifold in a certain descriptor space, which allows us to avoid establishing correspondences between shapes, while being rotation and scaling invariant. We present results on several shape collections taken directly from public repositories. Maks Ovsjanikov, Wilmot Li, Leonidas J. Guibas, Niloy J. Mitra |
ACM Trans. Graph. | 4 |
| 2011 | Shape space exploration of constrained meshesabstractWe present a general computational framework to locally characterize any shape space of meshes implicitly prescribed by a collection of non-linear constraints. We computationally access such manifolds, typically of high dimension and co-dimension, through first and second order approximants, namely tangent spaces and quadratically parameterized osculant surfaces. Exploration and navigation of desirable subspaces of the shape space with regard to application specific quality measures are enabled using approximants that are intrinsic to the underlying manifold and directly computable in the parameter space of the osculant surface. We demonstrate our framework on shape spaces of planar quad (PQ) meshes, where each mesh face is constrained to be (nearly) planar, and circular meshes, where each face has a circumcircle. We evaluate our framework for navigation and design exploration on a variety of inputs, while keeping context specific properties such as fairness, proximity to a reference surface, etc. Yi-Jun Yang, Helmut Pottmann, Niloy J. Mitra |
ACM Trans. Graph. | 4 |
| 2010 | Intrinsic Regularity Detection in 3D Geometry
Niloy J. Mitra, Alexander M. Bronstein, Michael M. Bronstein |
ECCV (3) | 1 |
| 2010 | Visibility of noisy point cloud data
Ravish Mehra, Pushkar Tripathi, Alla Sheffer, Niloy J. Mitra |
Comput. Graph. | 4 |
| 2010 | RepFinder: finding approximately repeated scene elements for image editingabstractRepeated elements are ubiquitous and abundant in both manmade and natural scenes. Editing such images while preserving the repetitions and their relations is nontrivial due to overlap, missing parts, deformation across instances, illumination variation, etc. Manually enforcing such relations is laborious and error-prone. We propose a novel framework where user scribbles are used to guide detection and extraction of such repeated elements. Our detection process, which is based on a novel boundary band method, robustly extracts the repetitions along with their deformations. The algorithm only considers the shape of the elements, and ignores similarity based on color, texture, etc. We then use topological sorting to establish a partial depth ordering of overlapping repeated instances. Missing parts on occluded instances are completed using information from other instances. The extracted repeated instances can then be seamlessly edited and manipulated for a variety of high level tasks that are otherwise difficult to perform. We demonstrate the versatility of our framework on a large set of inputs of varying complexity, showing applications to image rearrangement, edit transfer, deformation propagation, and instance replacement. Ming-Ming Cheng, Niloy J. Mitra, Sharon X. Huang, Shi-Min Hu 0001 |
ACM Trans. Graph. | 3 |
| 2010 | Camouflage imagesabstractCamouflage images contain one or more hidden figures that remain imperceptible or unnoticed for a while. In one possible explanation, the ability to delay the perception of the hidden figures is attributed to the theory that human perception works in two main phases: feature search and conjunction search. Effective camouflage images make feature based recognition difficult, and thus force the recognition process to employ conjunction search, which takes considerable effort and time. In this paper, we present a technique for creating camouflage images. To foil the feature search, we remove the original subtle texture details of the hidden figures and replace them by that of the surrounding apparent image. To leave an appropriate degree of clues for the conjunction search, we compute and assign new tones to regions in the embedded figures by performing an optimization between two conflicting terms, which we call immersion and standout , corresponding to hiding and leaving clues, respectively. We show a large number of camouflage images generated by our technique, with or without user guidance. We have tested the quality of the images in an extensive user study, showing a good control of the difficulty levels. Hung-Kuo Chu, Wei-Hsin Hsu, Niloy J. Mitra, Daniel Cohen-Or, Tien-Tsin Wong, Tong-Yee Lee |
ACM Trans. Graph. | 3 |
| 2010 | Paneling architectural freeform surfacesabstractThe emergence of large-scale freeform shapes in architecture poses big challenges to the fabrication of such structures. A key problem is the approximation of the design surface by a union of patches, so-called panels, that can be manufactured with a selected technology at reasonable cost, while meeting the design intent and achieving the desired aesthetic quality of panel layout and surface smoothness. The production of curved panels is mostly based on molds. Since the cost of mold fabrication often dominates the panel cost, there is strong incentive to use the same mold for multiple panels. We cast the major practical requirements for architectural surface paneling, including mold reuse, into a global optimization framework that interleaves discrete and continuous optimization steps to minimize production cost while meeting user-specified quality constraints. The search space for optimization is mainly generated through controlled deviation from the design surface and tolerances on positional and normal continuity between neighboring panels. A novel 6-dimensional metric space allows us to quickly compute approximate inter-panel distances, which dramatically improves the performance of the optimization and enables the handling of complex arrangements with thousands of panels. The practical relevance of our system is demonstrated by paneling solutions for real, cutting-edge architectural freeform design projects. Michael Eigensatz, Martin Kilian, Alexander Schiftner, Niloy J. Mitra, Helmut Pottmann, Mark Pauly |
ACM Trans. Graph. | 4 |
| 2010 | Analysis, reconstruction and manipulation using arterial snakesabstractMan-made objects often consist of detailed and interleaving structures, which are created using cane, coils, metal wires, rods, etc. The delicate structures, although manufactured using simple procedures, are challenging to scan and reconstruct. We observe that such structures are inherently 1D, and hence are naturally represented using an arrangement of generating curves. We refer to the resultant surfaces as arterial surfaces. In this paper we approach for analyzing, reconstructing, and manipulating such arterial surfaces. The core of the algorithm is a novel deformable model, called arterial snake , that simultaneously captures the topology and geometry of the arterial objects. The recovered snakes produce a natural decomposition of the raw scans, with the decomposed parts often capturing meaningful object sections. We demonstrate the robustness of our algorithm on a variety of arterial objects corrupted with noise, outliers, and with large parts missing. We present a range of applications including reconstruction, topology repairing, and manipulation of arterial surfaces by directly controlling the underlying curve network and the associated sectional profiles, which are otherwise challenging to perform. Ligang Liu 0001, Hanlin Zheng, Niloy J. Mitra |
ACM Trans. Graph. | 4 |
| 2010 | Illustrating how mechanical assemblies workabstractHow things workvisualizations use a variety of visual techniques to depict the operation of complex mechanical assemblies. We present an automated approach for generating such visualizations. Starting with a 3D CAD model of an assembly, we first infer the motions of individual parts and the interactions between parts based on their geometry and a few user specified constraints. We then use this information to generate visualizations that incorporate motion arrows, frame sequences and animation to convey the causal chain of motions and mechanical interactions between parts. We present results for a wide variety of assemblies. Niloy J. Mitra, Dong-Ming Yan 0001, Wilmot Li, Maneesh Agrawala |
ACM Trans. Graph. | 1 |
| 2010 | Non-local scan consolidation for 3D urban scenesabstractRecent advances in scanning technologies, in particular devices that extract depth through active sensing, allow fast scanning of urban scenes. Such rapid acquisition incurs imperfections: large regions remain missing, significant variation in sampling density is common, and the data is often corrupted with noise and outliers. However, buildings often exhibit large scale repetitions and self-similarities. Detecting, extracting, and utilizing such large scale repetitions provide powerful means to consolidate the imperfect data. Our key observation is that the same geometry, when scanned multiple times over reoccurrences of instances, allow application of a simple yet effective non-local filtering. The multiplicity of the geometry is fused together and projected to abase-geometrydefined by clustering corresponding surfaces. Denoising is applied by separating the process into off-plane and in-plane phases. We show that the consolidation of the reoccurrences provides robust denoising and allow reliable completion of missing parts. We present evaluation results of the algorithm on several LiDAR scans of buildings of varying complexity and styles. Andrei Sharf, Guowei Wan, Yangyan Li, Niloy J. Mitra, Daniel Cohen-Or, Baoquan Chen |
ACM Trans. Graph. | 5 |
| 2010 | Exploded View Diagrams of Mathematical SurfacesabstractWe present a technique for visualizing complicated mathematical surfaces that is inspired by hand-designed topological illustrations. Our approach generates exploded views that expose the internal structure of such a surface by partitioning it into parallel slices, which are separated from each other along a single linear explosion axis. Our contributions include a set of simple, prescriptive design rules for choosing an explosion axis and placing cutting planes, as well as automatic algorithms for applying these rules. First we analyze the input shape to select the explosion axis based on the detected rotational and reflective symmetries of the input model. We then partition the shape into slices that are designed to help viewers better understand how the shape of the surface and its cross-sections vary along the explosion axis. Our algorithms work directly on triangle meshes, and do not depend on any specific parameterization of the surface. We generate exploded views for a variety of mathematical surfaces using our system. Olga A. Karpenko, Wilmot Li, Niloy J. Mitra, Maneesh Agrawala |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2009 | Introductory graphics, revisited
Niloy J. Mitra |
Comput. Aided Des. | 1 |
| 2009 | iWIRES: an analyze-and-edit approach to shape manipulationabstractMan-made objects are largely dominated by a few typical features that carry special characteristics and engineered meanings. State-of-the-art deformation tools fall short at preserving such characteristic features and global structure. We introduce iWIRES, a novel approach based on the argument that man-made models can be distilled using a few special 1D wires and their mutual relations. We hypothesize that maintaining the properties of such a small number of wires allows preserving the defining characteristics of the entire object. We introduce an analyze-and-edit approach, where prior to editing, we perform a light-weight analysis of the input shape to extract a descriptive set of wires. Analyzing the individual and mutual properties of the wires, and augmenting them with geometric attributes makes them intelligent and ready to be manipulated. Editing the object by modifying the intelligent wires leads to a powerful editing framework that retains the original design intent and object characteristics. We show numerous results of manipulation of man-made shapes using our editing technique. Ran Gal, Olga Sorkine-Hornung, Niloy J. Mitra, Daniel Cohen-Or |
ACM Trans. Graph. | 3 |
| 2009 | Abstraction of man-made shapesabstractMan-made objects are ubiquitous in the real world and in virtual environments. While such objects can be very detailed, capturing every small feature, they are often identified and characterized by a small set of defining curves. Compact, abstracted shape descriptions based on such curves are often visually more appealing than the original models, which can appear to be visually cluttered. We introduce a novel algorithm for abstracting three-dimensional geometric models using characteristic curves or contours as building blocks for the abstraction. Our method robustly handles models with poor connectivity, including the extreme cases of polygon soups, common in models of man-made objects taken from online repositories. In our algorithm, we use a two-step procedure that first approximates the input model using a manifold, closedenvelopesurface and then extracts from it a hierarchical abstraction curve network along with suitable normal information. The constructed curve networks form a compact, yet powerful, representation for the input shapes, retaining their key shape characteristics while discarding minor details and irregularities. Ravish Mehra, Qingnan Zhou, Jeremy Long, Alla Sheffer, Amy Ashurst Gooch, Niloy J. Mitra |
ACM Trans. Graph. | 6 |
| 2009 | Emerging imagesabstractEmergence refers to the unique human ability to aggregate information from seemingly meaningless pieces, and to perceive a whole that is meaningful. This special skill of humans can constitute an effective scheme to tell humans and machines apart. This paper presents a synthesis technique to generate images of 3D objects that are detectable by humans, but difficult for an automatic algorithm to recognize. The technique allows generating an infinite number of images with emerging figures. Our algorithm is designed so that locally the synthesized images divulge little useful information or cues to assist any segmentation or recognition procedure. Therefore, as we demonstrate, computer vision algorithms are incapable of effectively processing such images. However, when a human observer is presented with an emergence image, synthesized using an object she is familiar with, the figure emerges when observed as a whole. We can control the difficulty level of perceiving the emergence effect through a limited set of parameters. A procedure that synthesizes emergence images can be an effective tool for exploring and understanding the factors affecting computer vision techniques. Niloy J. Mitra, Hung-Kuo Chu, Tong-Yee Lee, Lior Wolf, Yehezkel Yeshurun, Daniel Cohen-Or |
ACM Trans. Graph. | 1 |
| 2009 | Shadow artabstract"To them, I said, the truth would be literally nothing but the shadows of the images." - Plato, The Republic Shadow art is a unique form of sculptural art where the 2D shadows cast by a 3D sculpture are essential for the artistic effect. We introduce computational tools for the creation of shadow art and propose a design process where the user can directly specify the desired shadows by providing a set of binary images and corresponding projection information. Since multiple shadow images often contradict each other, we present a geometric optimization that computes a 3D shadow volume whose shadows best approximate the provided input images. Our analysis shows that this optimization is essential for obtaining physically realizable 3D sculptures. The resulting shadow volume can then be modified with a set of interactive editing tools that automatically respect the often intricate shadow constraints. We demonstrate the potential of our system with a number of complex 3D shadow art sculptures that go beyond what is seen in contemporary art pieces. Niloy J. Mitra, Mark Pauly |
ACM Trans. Graph. | 1 |
| 2008 | 4-points congruent sets for robust pairwise surface registrationabstractWe introduce 4PCS, a fast and robust alignment scheme for 3D point sets that uses wide bases, which are known to be resilient to noise and outliers. The algorithm allows registering raw noisy data, possibly contaminated with outliers, without pre-filtering or denoising the data. Further, the method significantly reduces the number of trials required to establish a reliable registration between the underlying surfaces in the presence of noise, without any assumptions about starting alignment. Our method is based on a novel technique to extract all coplanar 4-points sets from a 3D point set that are approximately congruent, under rigid transformation, to a given set of coplanar 4-points. This extraction procedure runs in roughly O(n 2 + k) time, where n is the number of candidate points and k is the number of reported 4-points sets. In practice, when noise level is low and there is sufficient overlap, using local descriptors the time complexity reduces to O(n + k) . We also propose an extension to handle similarity and affine transforms. Our technique achieves an order of magnitude asymptotic acceleration compared to common randomized alignment techniques. We demonstrate the robustness of our algorithm on several sets of multiple range scans with varying degree of noise, outliers, and extent of overlap. Dror Aiger, Niloy J. Mitra, Daniel Cohen-Or |
ACM Trans. Graph. | 2 |
| 2008 | Curved foldingabstractFascinating and elegant shapes may be folded from a single planar sheet of material without stretching, tearing or cutting, if one incorporates curved folds into the design. We present an optimization-based computational framework for design and digital reconstruction of surfaces which can be produced by curved folding. Our work not only contributes to applications in architecture and industrial design, but it also provides a new way to study the complex and largely unexplored phenomena arising in curved folding. Martin Kilian, Simon Flöry, Zhonggui Chen, Niloy J. Mitra, Alla Sheffer, Helmut Pottmann |
ACM Trans. Graph. | 4 |
| 2008 | Discovering structural regularity in 3D geometryabstractWe introduce a computational framework for discovering regular or repeated geometric structures in 3D shapes. We describe and classify possible regular structures and present an effective algorithm for detecting such repeated geometric patterns in point- or meshbased models. Our method assumes no prior knowledge of the geometry or spatial location of the individual elements that define the pattern. Structure discovery is made possible by a careful analysis of pairwise similarity transformations that reveals prominent lattice structures in a suitable model of transformation space. We introduce an optimization method for detecting such uniform grids specifically designed to deal with outliers and missing elements. This yields a robust algorithm that successfully discovers complex regular structures amidst clutter, noise, and missing geometry. The accuracy of the extracted generating transformations is further improved using a novel simultaneous registration method in the spatial domain. We demonstrate the effectiveness of our algorithm on a variety of examples and show applications to compression, model repair, and geometry synthesis. Mark Pauly, Niloy J. Mitra, Johannes Wallner 0001, Helmut Pottmann, Leonidas J. Guibas |
ACM Trans. Graph. | 2 |
| 2007 | Dynamic geometry registration
Niloy J. Mitra, Simon Flöry, Maks Ovsjanikov, Natasha Gelfand, Leonidas J. Guibas, Helmut Pottmann |
Symposium on Geometry Processing | 1 |
| 2007 | Geometric modeling in shape spaceabstractWe present a novel framework to treat shapes in the setting of Riemannian geometry. Shapes -- triangular meshes or more generally straight line graphs in Euclidean space -- are treated as points in a shape space. We introduce useful Riemannian metrics in this space to aid the user in design and modeling tasks, especially to explore the space of (approximately) isometric deformations of a given shape. Much of the work relies on an efficient algorithm to compute geodesics in shape spaces; to this end, we present a multi-resolution framework to solve the interpolation problem -- which amounts to solving a boundary value problem -- as well as the extrapolation problem -- an initial value problem -- in shape space. Based on these two operations, several classical concepts like parallel transport and the exponential map can be used in shape space to solve various geometric modeling and geometry processing tasks. Applications include shape morphing, shape deformation, deformation transfer, and intuitive shape exploration. Martin Kilian, Niloy J. Mitra, Helmut Pottmann |
ACM Trans. Graph. | 2 |
| 2007 | SymmetrizationabstractWe present a symmetrization algorithm for geometric objects. Our algorithm enhances approximate symmetries of a model while minimally altering its shape. Symmetrizing deformations are formulated as an optimization process that couples the spatial domain with a transformation configuration space, where symmetries can be expressed more naturally and compactly as parametrized point-pair mappings. We derive closed-form solution for the optimal symmetry transformations, given a set of corresponding sample pairs. The resulting optimal displacement vectors are used to drive a constrained deformation model that pulls the shape towards symmetry. We show how our algorithm successfully symmetrizes both the geometry and the discretization of complex 2D and 3D shapes and discuss various applications of such symmetrizing deformations. Niloy J. Mitra, Leonidas J. Guibas, Mark Pauly |
ACM Trans. Graph. | 1 |
| 2006 | Probabilistic fingerprints for shapes
Niloy J. Mitra, Leonidas J. Guibas, Joachim Giesen, Mark Pauly |
Symposium on Geometry Processing | 1 |
| 2006 | Partial and approximate symmetry detection for 3D geometryabstract"Symmetry is a complexity-reducing concept [...]; seek it every-where." - Alan J. PerlisMany natural and man-made objects exhibit significant symmetries or contain repeated substructures. This paper presents a new algorithm that processes geometric models and efficiently discovers and extracts a compact representation of their Euclidean symmetries. These symmetries can be partial, approximate, or both. The method is based on matching simple local shape signatures in pairs and using these matches to accumulate evidence for symmetries in an appropriate transformation space. A clustering stage extracts potential significant symmetries of the object, followed by a verification step. Based on a statistical sampling analysis, we provide theoretical guarantees on the success rate of our algorithm. The extracted symmetry graph representation captures important high-level information about the structure of a geometric model which in turn enables a large set of further processing operations, including shape compression, segmentation, consistent editing, symmetrization, indexing for retrieval, etc. Niloy J. Mitra, Leonidas J. Guibas, Mark Pauly |
ACM Trans. Graph. | 1 |
| 2005 | Robust Global Registration
Natasha Gelfand, Niloy J. Mitra, Leonidas J. Guibas, Helmut Pottmann |
Symposium on Geometry Processing | 2 |
| 2005 | Example-Based 3D Scan Completion
Mark Pauly, Niloy J. Mitra, Joachim Giesen, Markus Gross 0001, Leonidas J. Guibas |
Symposium on Geometry Processing | 2 |
| 2004 | Registration of Point Cloud Data from a Geometric Optimization PerspectiveabstractWe propose a framework for pairwise registration of shapes represented by point cloud data (PCD). We assume that the points are sampled from a surface and formulate the problem of aligning two PCDs as a minimization of the squared distance between the underlying surfaces. Local quadratic approximants of the squared distance function are used to develop a linear system whose solution gives the best aligning rigid transform for the given pair of point clouds. The rigid transform is applied and the linear system corresponding to the new orientation is build. This process is iterated until it converges. The point-to-point and the point-to-plane Iterated Closest Point (ICP) algorithms can be treated as special cases in this framework. Our algorithm can align PCDs even when they are placed far apart, and is experimentally found to be more stable than point-to-plane ICP. We analyze the convergence behavior of our algorithm and of point-to-point and point-to-plane ICP under our proposed framework, and derive bounds on their rate of convergence. We compare the stability and convergence properties of our algorithm with other registration algorithms on a variety of scanned data. Niloy J. Mitra, Natasha Gelfand, Helmut Pottmann, Leonidas J. Guibas |
Symposium on Geometry Processing | 1 |
| 2003 | Estimating surface normals in noisy point cloud dataabstractIn this paper we describe and analyze a method based on local least square fitting for estimating the normals at all sample points of a point cloud data (PCD) set, in the presence of noise. We study the effects of neighborhood size, curvature, sampling density, and noise on the normal estimation when the PCD is sampled from a smooth curve in R-2 or a smooth surface in R-3, and noise is added. The analysis allows us to find the optimal neighborhood size using other local information from the PCD. Experimental results are also provided. Niloy J. Mitra |
SCG | 1 |