Demo Data from EDBT 2026 / reviewers in the wild / expert
Vesa T. Peltonen
dblp:45/2106
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2006
0000-0002-6155-9954ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Audio and music processing · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Ubiquitous computing and smart environments · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Audio and music processing › audio classification
environmental sound classification |
0.1 | 1 | 2006 | Audio-based context recognition · IEEE Trans. Speech Audio Process. 2006 |
Ubiquitous computing and smart environments
context-aware computing |
0.0 | 1 | 2006 | Audio-based context recognition · IEEE Trans. Speech Audio Process. 2006 |
Methods — techniques the papers use, named apart from their topics
mel-cepstral features · 0.1linear data-driven feature transformation · 0.1hidden markov model · 0.1discriminative training · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2006 | Audio-based context recognitionabstractThe aim of this paper is to investigate the feasibility of an audio-based context recognition system. Here, context recognition refers to the automatic classification of the context or an environment around a device. A system is developed and compared to the accuracy of human listeners in the same task. Particular emphasis is placed on the computational complexity of the methods, since the application is of particular interest in resource-constrained portable devices. Simplistic low-dimensional feature vectors are evaluated against more standard spectral features. Using discriminative training, competitive recognition accuracies are achieved with very low-order hidden Markov models (1-3 Gaussian components). Slight improvement in recognition accuracy is observed when linear data-driven feature transformations are applied to mel-cepstral features. The recognition rate of the system as a function of the test sequence length appears to converge only after about 30 to 60 s. Some degree of accuracy can be achieved even with less than 1-s test sequence lengths. The average reaction time of the human listeners was 14 s, i.e., somewhat smaller, but of the same order as that of the system. The average recognition accuracy of the system was 58% against 69%, obtained in the listening tests in recognizing between 24 everyday contexts. The accuracies in recognizing six high-level classes were 82% for the system and 88% for the subjects. Antti J. Eronen, Vesa T. Peltonen, Juha T. Tuomi, Anssi Klapuri, Seppo Fagerlund, Timo Sorsa, Gaëtan Lorho, Jyri Huopaniemi |
IEEE Trans. Speech Audio Process. | 2 |
| 2002 | Computational auditory scene recognitionabstractIn this paper, we address the problem of computational auditory scene recognition and describe methods to classify auditory scenes into predefined classes. By auditory scene recognition we mean recognition of an environment using audio information only. The auditory scenes comprised tens of everyday outside and inside environments, such as streets, restaurants, offices, family homes, and cars. Two completely different but almost equally effective classification systems were used: band-energy ratio features with 1-NN classifier and Mel-frequency cepstral coefficients with Gaussian mixture models. The best obtained recognition rate for 17 different scenes out of 26 and for an analysis duration of 30 seconds was 68.4%. For comparison, the recognition accuracy of humans was 70% for 25 different scenes and the average response time was around 20 seconds. The efficiency of different acoustic features and the effect of test sequence length were studied. Vesa T. Peltonen, Juha T. Tuomi, Anssi Klapuri, Jyri Huopaniemi, Timo Sorsa |
ICASSP | 1 |