Joe Marks

dblp:45/2351 · DBLP profile ↗
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35ranked-venue papers
4as first author
0since 2021 · last 2004
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 14Human-computer interaction and ubiquitous computing · 12 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 11 · 2 first-authorArtificial intelligence and machine learning · 2Databases, data management, data science and information retrieval · 2Software engineering, systems software and programming languages · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
9 papers
Computer animation and physical simulation · 35% Visualization and visual analytics · 34% Rendering · 15%
Human-computer interaction and pervasive computing
5 papers
Personal fabrication and tangible interfaces · 32% Collaborative and social computing · 30% User interface design and tools · 14%
Theoretical computer science
3 papers
Computational geometry · 51% Mathematical optimization · 49%

Topics — the 21 heaviest of 30, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › collaborative systems
collaborative interfaces
0.012004
The usability problem for home appliances: engineers caused it, engineers can fix it! · SIGSOFT FSE 2004
Personal fabrication and tangible interfaces
tangible user interface
0.011999
Building Virtual Structures with Physical Blocks · ACM Symposium on User Interface Software and Technology 1999
Visualization and visual analytics › graph visualization
graph drawing
0.011997
An Interactive Constraint-Based System for Drawing Graphs · ACM Symposium on User Interface Software and Technology 1997
Visualization and visual analytics › high-dimensional data visualization
parameter space exploration
0.011997
Design galleries: a general approach to setting parameters for computer graphics and animation · SIGGRAPH 1997
User interface design and tools
constraint-based user interface
0.011997
An Interactive Constraint-Based System for Drawing Graphs · ACM Symposium on User Interface Software and Technology 1997
Computational geometry › graph drawing
label placement
0.011997
Empirical Testing of Algorithms for Variable-Sized Label Placement · SCG 1997
Ubiquitous computing and smart environments
home networking
0.012004
The usability problem for home appliances: engineers caused it, engineers can fix it! · SIGSOFT FSE 2004
Computer animation and physical simulation › character animation
articulated figure animation
0.011995
Further Experience with Controller-Based Automatic Motion Synthesis for Articulated Figures · ACM Trans. Graph. 1995
Visualization and visual analytics › graph visualization › graph drawing › label placement
map labeling
0.011995
An Empirical Study of Algorithms for Point-Feature Label Placement · ACM Trans. Graph. 1995
Computer animation and physical simulation
motion synthesis
0.011995
Further Experience with Controller-Based Automatic Motion Synthesis for Articulated Figures · ACM Trans. Graph. 1995
Visualization and visual analytics › graph visualization › graph drawing › label placement
point-feature label placement
0.011995
An Empirical Study of Algorithms for Point-Feature Label Placement · ACM Trans. Graph. 1995
Mathematical optimization
combinatorial optimization
0.011995
An Empirical Study of Algorithms for Point-Feature Label Placement · ACM Trans. Graph. 1995
Mathematical optimization
heuristic optimization
0.011995
An Empirical Study of Algorithms for Point-Feature Label Placement · ACM Trans. Graph. 1995
Rendering
physically based rendering
0.011994
Optimization - an emerging tool in computer graphics · SIGGRAPH 1994
Computer animation and physical simulation › optimization-based animation
spacetime constraints
0.011993
Spacetime constraints revisited · SIGGRAPH 1993
Computer animation and physical simulation › motion planning
trajectory generation
0.011993
Spacetime constraints revisited · SIGGRAPH 1993
Games and playful interaction › game AI
game content generation
0.011999
Building Virtual Structures with Physical Blocks · ACM Symposium on User Interface Software and Technology 1999
Mathematical optimization
continuous optimization
0.011994
Optimization - an emerging tool in computer graphics · SIGGRAPH 1994
Mathematical optimization › numerical computation
numerical optimization
0.011994
Optimization - an emerging tool in computer graphics · SIGGRAPH 1994
Machine learning › Optimization for machine learning › evolutionary computation
genetic algorithms
0.011993
Spacetime constraints revisited · SIGGRAPH 1993
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
heuristic search
0.011993
Spacetime constraints revisited · SIGGRAPH 1993

Methods — techniques the papers use, named apart from their topics

vision-based acquisition · 0.1embedded computation · 0.1tangible interaction · 0.0keynote · 0.0constraint satisfaction · 0.0simulated annealing · 0.0gradient descent · 0.0optimization · 0.0heuristic comparison · 0.0example-based parameter search · 0.0direct manipulation · 0.0automatic motion synthesis algorithm · 0.0massively parallel computing · 0.0genetic algorithm · 0.0
YearPublicationVenuePosition
2004 Single-frame text super-resolution: a bayesian approach
abstract
We address the problem of text super-resolution: given a single image of text scanned in at low resolution from a piece of paper, return the image that is mostly likely to be generated from a noiseless high-resolution scan of the same piece of paper. In doing so, we wish to: (1) avoid introducing artifacts in the high-resolution image such as blurry edges and rounded corners, (2) recover from quantization noise and grid-alignment effects that introduce errors in the low-resolution image, and (3) handle documents with very large glyph sets such as Japanese's Kanji. Applications for this technology include improving the display of: fax documents, low-resolution scans of archival documents, and low-resolution bitmapped fonts on high-resolution output devices.
Gerald Dalley, William T. Freeman, Joe Marks
ICIP3
2004 Theory and Applied Computing: Observations and Anecdotes
Matthew Brand, Sarah F. Frisken, Neal Lesh, Joe Marks, Daniel Nikovski, Ronald N. Perry, Jonathan S. Yedidia
MFCS4
2004 The usability problem for home appliances: engineers caused it, engineers can fix it!
abstract
Ordinary people already have great difficulty using the advanced features of digitally enabled household appliances, and the problem grows worse with time as more customization and programming features are added. This usability problem cannot be solved using the tiny displays and limited control buttons typically found on such devices. In this talk I will describe a new type of collaborative interface in which the appliance actively helps the user, especially with complex features that are only used occasionally. This interface provides a consistent and pervasive mechanism for answering the who-what-where-when-why-how questions that often cause users to consult a manual, call a help line, or simply give up. A crucial aspect of the interface architecture is the use of home networking to share a physically large and computationally powerful display among multiple appliances.
Joe Marks
SIGSOFT FSE1
2004 Exhaustive approaches to 2D rectangular perfect packings
Neal Lesh, Joe Marks, A. McMahon, Michael Mitzenmacher
Inf. Process. Lett.2
2003 Graph Drawing Contest Report
Franz-Josef Brandenburg, Ulrik Brandes, Peter Eades, Joe Marks
GD4
2002 The HuGS platform: a toolkit for interactive optimization
abstract
In this paper we develop a generalized approach to visualizing and controlling an optimization process. Our framework, called Human-Guided Search, actively involves people in the process of optimization. We provide simple and general visual metaphors that allow users to focus and constrain the exploration of the search space. We demonstrate that these metaphors apply to a wide variety of problems and optimization algorithms. Our software toolkit supports rapid development of human-guided search systems.
Gunnar W. Klau, Neal Lesh, Joe Marks, Michael Mitzenmacher, Guy T. Schafer
AVI3
2001 A Short Note on the History of Graph Drawing
Eriola Kruja, Joe Marks, Ann Blair, Richard C. Waters
GD2
2001 Teaching applied computing without programming: a case-based introductory course for general education
abstract
We introduce general-education students to key ideas in applied computing through case studies from computer graphics, computer animation, image processing, computer vision, information retrieval, and artificial intelligence. Each case study consists of two lectures: one an intuitive exposition of relevant computer-science concepts, and the other a hands-on introduction to a working system that embodies these concepts. Students use these systems to perform design and problem-solving tasks, thereby reinforcing the abstract concepts presented. Computer programming is neither required nor taught. The course has been offered for two years at the Harvard University Extension School, and has achieved high ratings in student surveys.
Joe Marks, William T. Freeman, Henry H. Leitner
SIGCSE1
2000 Interactive Partitioning (System Demonstration, Short)
Neal Lesh, Joe Marks, Maurizio Patrignani
GD2
2000 Tangible interaction + graphical interpretation: a new approach to 3D modeling
abstract
Construction toys are a superb medium for geometric models. We argue that such toys, suitably instrumented or sensed, could be the inspiration for a new generation of easy-to-use, tangible modeling systems—especially if the tangible modeling is combined with graphical-interpretation techniques for enhancing nascent models automatically. The three key technologies needed to realize this idea are embedded computation, vision-based acquisition, and graphical interpretation. We sample these technologies in the context of two novel modeling systems: physical building blocks that self-describe, interpret, and decorate the structures into which they are assembled; and a system for scanning, interpreting, and animating clay figures.
David B. Anderson, James L. Frankel, Joe Marks, Aseem Agarwala, Paul A. Beardsley, Jessica K. Hodgins, Darren Leigh, Kathy Ryall, Eddie Sullivan, Jonathan S. Yedidia
SIGGRAPH3
1999 Graph-Drawing Contest Report
Franz-Josef Brandenburg, Michael Jünger, Joe Marks, Petra Mutzel, Falk Schreiber
GD3
1999 Building Virtual Structures with Physical Blocks
abstract
We describe a tangible interface for building virtual structures using physical building blocks. We demonstrate two applications of our system. In one version, the blocks are used to construct geometric models of objects and structures for a popular game, Quake II™. In another version, buildings created with our blocks are rendered in different styles, using intelligent decoration of the building model.
David Anderson 0002, James L. Frankel, Joe Marks, Darren Leigh, Eddie Sullivan, Jonathan S. Yedidia, Kathy Ryall
ACM Symposium on User Interface Software and Technology3
1998 Graph Multidrawing: Finding Nice Drawings Without Defining Nice
Therese Biedl, Joe Marks, Kathy Ryall, Sue Whitesides
GD2
1998 Graph-Drawing Contest Report
Peter Eades, Joe Marks, Petra Mutzel, Stephen C. North
GD2
1997 Empirical Testing of Algorithms for Variable-Sized Label Placement
abstract
We report an empirical comparision of different heuristic techniques for variablesized point-feature label placement. This work may not be copied or reproduced in whole or in part for any commercial purpose. Permission to copy in whole or in part without payment of fee is granted for nonprofit educational and research purposes provided that all such whole or partial copies include the following: a notice that such copying is by permission of Mitsubishi Electric Information Technology Center America; an acknowledgment of the authors and individual contributions to the work; and all applicable portions of the copyright notice. Copying, reproduction, or republishing for any other purpose shall require a license with payment of fee to Mitsubishi Electric Information Technology Center America. All rights reserved. Copyright c fl Mitsubishi Electric Information Technology Center America, 1997 201 Broadway, Cambridge, Massachusetts 02139 1. First printing, TR97-13, October 1997. Al...
Jon Christensen, Stacy Friedman, Joe Marks, Stuart M. Shieber
SCG3
1997 Design Gallery Browsers Based on 2D and 3D Graph Drawing
Brad Andalman, Kathy Ryall, Wheeler Ruml, Joe Marks, Stuart M. Shieber
GD4
1997 Graph-Drawing Contest Report
Peter Eades, Joe Marks, Stephen C. North
GD2
1997 A Heuristic Method for Generating 2D CSG Trees from Bitmaps
Sarah F. Frisken, Joe Marks, Danielle Feinberg, Manuel Sosa
Graphics Interface2
1997 Compelling Intelligent User Interfaces - How Much AI?
abstract
Article Compelling intelligent user interfaces—how much AI? Share on Authors: Larry Birnbaum ILS/Northwestern, 1890 Maple Avenue, Evanston IL ILS/Northwestern, 1890 Maple Avenue, Evanston ILView Profile , Eric Horvitz Microsoft Research, One Microsoft Way, Redmond WA Microsoft Research, One Microsoft Way, Redmond WAView Profile , David Kurlander Microsoft Research, One Microsoft Way, Redmond WA Microsoft Research, One Microsoft Way, Redmond WAView Profile , Henry Lieberman MIT Media Laboratory, 20 Ames Street, Cambridge MA MIT Media Laboratory, 20 Ames Street, Cambridge MAView Profile , Joe Marks MERL, 201 Broadway, Cambridge MA MERL, 201 Broadway, Cambridge MAView Profile , Steve Roth Robotics Institute, Carnegie Mellon University, Pittsburgh PA Robotics Institute, Carnegie Mellon University, Pittsburgh PAView Profile Authors Info & Claims IUI '97: Proceedings of the 2nd international conference on Intelligent user interfacesJanuary 1997 Pages 173–175https://doi.org/10.1145/238218.238319Online:06 January 1997Publication History 16citation637DownloadsMetricsTotal Citations16Total Downloads637Last 12 Months41Last 6 weeks3 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteGet Access
Lawrence Birnbaum, Eric Horvitz, David Kurlander, Henry Lieberman, Joe Marks, Steven F. Roth
IUI5
1997 Design galleries: a general approach to setting parameters for computer graphics and animation
abstract
Article Design galleries: a general approach to setting parameters for computer graphics and animation Share on Authors: J. Marks MERL - A Mitsubishi Electric Research Laboratory, 201 Broadway, Cambridge, MA MERL - A Mitsubishi Electric Research Laboratory, 201 Broadway, Cambridge, MAView Profile , B. Andalman Harvard Univ. Harvard Univ.View Profile , P. A. Beardsley MERL - A Mitsubishi Electric Research Laboratory, 201 Broadway, Cambridge, MA MERL - A Mitsubishi Electric Research Laboratory, 201 Broadway, Cambridge, MAView Profile , W. Freeman MERL - A Mitsubishi Electric Research Laboratory, 201 Broadway, Cambridge, MA MERL - A Mitsubishi Electric Research Laboratory, 201 Broadway, Cambridge, MAView Profile , S. Gibson MERL - A Mitsubishi Electric Research Laboratory, 201 Broadway, Cambridge, MA MERL - A Mitsubishi Electric Research Laboratory, 201 Broadway, Cambridge, MAView Profile , J. Hodgins Georgia Tech. Georgia Tech.View Profile , T. Kang CMU CMUView Profile , B. Mirtich MERL - A Mitsubishi Electric Research Laboratory, 201 Broadway, Cambridge, MA MERL - A Mitsubishi Electric Research Laboratory, 201 Broadway, Cambridge, MAView Profile , H. Pfister MERL - A Mitsubishi Electric Research Laboratory, 201 Broadway, Cambridge, MA MERL - A Mitsubishi Electric Research Laboratory, 201 Broadway, Cambridge, MAView Profile , W. Ruml MERL - A Mitsubishi Electric Research Laboratory, 201 Broadway, Cambridge, MA MERL - A Mitsubishi Electric Research Laboratory, 201 Broadway, Cambridge, MAView Profile , K. Ryall Harvard Univ. Harvard Univ.View Profile , J. Seims Univ. of Washington Univ. of WashingtonView Profile , S. Shieber Harvard Univ. Harvard Univ.View Profile Authors Info & Claims SIGGRAPH '97: Proceedings of the 24th annual conference on Computer graphics and interactive techniquesAugust 1997 Pages 389–400https://doi.org/10.1145/258734.258887Online:03 August 1997Publication History 346citation2,992DownloadsMetricsTotal Citations346Total Downloads2,992Last 12 Months156Last 6 weeks16 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteGet Access
Joe Marks, Brad Andalman, Paul A. Beardsley, William T. Freeman, Sarah F. Frisken, Jessica K. Hodgins, T. Kang, Brian Mirtich, Hanspeter Pfister, Wheeler Ruml, Kathy Ryall, Joshua E. Seims, Stuart M. Shieber
SIGGRAPH1
1997 An Interactive Constraint-Based System for Drawing Graphs
abstract
The GLIDE system is an interactive constraint-based editor for drawing small-and medium-sized graphs (50 nodes or fewer) that organizes the interaction in a more collaborative manner than in previous systems.Its distinguishing features are a vocabulary of specialized constraints for graph drawing, and a simple constraintsatisfaction mechanism that allows the user to manipulate the drawing while the constraints are active.These features result in a graph-drawing editor that is superior in many ways to those based on more general and powerful constraint-satisfaction methods.
Kathy Ryall, Joe Marks, Stuart M. Shieber
ACM Symposium on User Interface Software and Technology2
1997 Automatic motion synthesis for 3D mass-spring models
Jon Christensen, Joe Marks, J. Thomas Ngo
Vis. Comput.2
1996 Graph-Drawing Contest Report
Peter Eades, Joe Marks, Stephen C. North
GD2
1996 An Interactive System for Drawing Graphs
Kathy Ryall, Joe Marks, Stuart M. Shieber
GD2
1996 A Viewer for PostScript Documents
abstract
No abstract available.
Adam Ginsburg, Joe Marks, Stuart M. Shieber
ACM Symposium on User Interface Software and Technology2
1995 Graph-Drawing Contest Report
Peter Eades, Joe Marks
GD2
1995 Semi-automatic delineation of regions in floor plans
abstract
We propose a technique that uses a proximity metric for delineating partially or fully bounded regions of a scanned bitmap that depicts a building floor plan. A proximity field is defined over the bitmap, which is used both to identify the centers of subjective regions in the image and to assign pixels to regions by proximity. The region boundaries generated by the method tend to match well the subjective boundaries of regions in the image. We discuss incorporation of the technique in a semi-automated interactive system for region identification in floor plans. In contrast to area-filling techniques for delineating areal regions of images, our approach works robustly for partially bounded regions. Furthermore, the frailties of the method that do remain, unlike those of alternative techniques, are well-moderated by simple human intervention.
Kathy Ryall, Stuart M. Shieber, Joe Marks, Murray Mazer
ICDAR3
1995 N-body spacetime constraints
abstract
Abstract Animators frequently choreograph complex motions for multiple objects that interact through collision and obstruction. In such situations, the use of physically based dynamics to confer visual realism creates challenging computational problems. Typically forward simulation is well understood, but the inverse problem of motion synthesis—that of synthesizing motions consistent both with physical law and with the animator's requirements—is generally tedious and sometimes intractable. We show how N‐body inverse problems can be formulated as optimization tasks. We present a simply stated, but combinatorially formidable example that exhibits all of the essential sources of complexity common to N‐body motion synthesis, and show how it can be solved approximately using heuristic methods based on evolutionary computation.
Diane Tang, J. Thomas Ngo, Joe Marks
Comput. Animat. Virtual Worlds3
1995 Further Experience with Controller-Based Automatic Motion Synthesis for Articulated Figures
abstract
We extend an earlier automatic motion-synthesis algorithm for physically realistic articulated figures in several ways. First, we summarize several incremental improvements to the original algorithm that improve its efficiency significantly and provide the user with some ability to influence what motions are generated. These techniques can be used by an animator to achieve a desired movement style, or they can be used to guarantee variety in the motions synthesized over several runs of the algorithm. Second, we report on new mechanisms that support the concatenation of existing, automatically generated motion controllers to produce complex, composite movement. Finally, we describe initial work on generalizing the techniques from 2D to 3D articulated figures. Taken together, these results illustrate the promise and challenges afforded by the controller-based approach to automatic motion synthesis for computer animation.
Joel Auslander, Alex S. Fukunaga, Hadi Partovi, Jon Christensen, Lloyd Hsu, Peter Reiss, Andrew Shuman, Joe Marks, J. Thomas Ngo
ACM Trans. Graph.8
1995 An Empirical Study of Algorithms for Point-Feature Label Placement
abstract
A major factor affecting the clarity of graphical displays that include text labels is the degree to which labels obscure display features (including other labels) as a result of spatial overlap. Point-feature label placement (PFLP) is the problem of placing text labels adjacent to point features on a map or diagram so as to maximize legibility. This problem occurs frequently in the production of many types of informational graphics, though it arises most often in automated cartography. In this paper we present a comprehensive treatment of the PFLP problem, viewed as a type of combinatorial optimization problem. Complexity analysis reveals that the basic PFLP problem and most interesting variants of it are NP-hard. These negative results help inform a survey of previously reported algorithms for PFLP; not surprisingly, all such algorithms either have exponential time complexity or are incomplete. To solve the PFLP problem in practice, then, we must rely on good heuristic methods. We propose two new methods, one based on a discrete form of gradient descent, the other on simulated annealing, and report on a series of empirical tests comparing these and the other known algorithms for the problem. Based on this study, the first to be conducted, we identify the best approaches as a function of available computation time.
Jon Christensen, Joe Marks, Stuart M. Shieber
ACM Trans. Graph.2
1994 Optimization - an emerging tool in computer graphics
abstract
No abstract available.
Joe Marks, Michael F. Cohen, J. Thomas Ngo, Stuart M. Shieber, John Snyder
SIGGRAPH1
1994 Automating the layout of network diagrams with specified visual organization
abstract
Network diagrams are a familiar graphic form that can express many different kinds of information. The problem of automating network-diagram layout has therefore received much attention. Previous research on network-diagram layout has focused on the problem of aesthetically optimal layout, using such criteria as the number of link crossings, the sum of all link lengths, and total diagram area. In this paper the authors propose a restatement of the network-diagram layout problem in which layout-aesthetic concerns are subordinated to perceptual-organization concerns. The authors present a notation for describing the visual organization of a network diagram. This notation is used in reformulating the layout task as a constrained-optimization problem in which constraints are derived from a visual-organization specification and optimality criteria are derived from layout-aesthetic considerations. Two new heuristic algorithms are presented for this version of the layout problem: one algorithm uses a rule-based strategy for computing a layout; the other is a massively parallel genetic algorithm. The authors demonstrate the capabilities of the two algorithms by testing them on a variety of network-diagram layout problems.>
Corey Kosak, Joe Marks, Stuart M. Shieber
IEEE Trans. Syst. Man Cybern.2
1993 Spacetime constraints revisited
abstract
The Spacetime Constraints (SC) paradigm, whereby the animator specifies what an animated figure should do but not how to do it, is a very appealing approach to animation. However, the algorithms available for realizing the SC approach are limited. Current techniques are local in nature: they all use some kind of perturbational analysis to refine an initial trajectory. We propose a global search algorithm that is capable of generating multiple novel trajectories for SC problems from scratch. The key elements of our search strategy are a method for encoding trajectories as behaviors, and a genetic search algorithm for choosing behavior parameters that is currently implemented on a massively parallel computer. We describe the algorithm and show computed solutions to SC problems for 2D articulated figures. CR Categories: I.2.6 [Artificial Intelligence]: Learning--- parameter learning. I.2.6 [Artificial Intelligence]: Problem Solving, Control Methods and Search---heuristic methods. I.3.7 [...
J. Thomas Ngo, Joe Marks
SIGGRAPH2
1993 Physically Realistic Motion Synthesis in Animation
abstract
Motion-synthesis problems arise in the creation of physically realistic animations involving autonomous characters. Trpically characters are required to perform goal tasks, subject to physical law and other constraints on their motion. Witkin and Kass (1988) dubbed this class of problems “Spacetime Constraints“ (SC) and presented results for specific problems involving an articulated figure. Their approach was based on a procedure for the local optimization of an initial approximate trajectory supplied by the user. Unfortunately, SC problems are typically multimodal and discontinuous, and the number of decision alternatives available at each time step can be exponential in the number of degrees of freedom in the system. Thus, constructing even coarse trajectories for subsequent optimization can be difficult. We present an algorithm that constructs such trajectories de novo, without directive input from the user. Rather than use a time-series representation, which might be appropriate for local optimization, our algorithm uses a stimulus-response model. Locomotive skills appropriate for the given articulated figure are acquired through repeated testing of (simulated) reality. Our initial implementation, which chooses stimulus-response parameters using a parallel genetic algorithm, succeeds in finding good, novel solutions for a test suite of SC problems involving unbranched 2-D linkages.
J. Thomas Ngo, Joe Marks
Evol. Comput.2
1992 Integrated software, process, algorithm and application visualization
abstract
Abstract We present a unifying view of visualization in which comprehensive support for software, algorithm, process and application (including scientific) visualizations is treated as an essential component of the computing environment. We describe our recent work toward making this view a reality: a tool for computer‐assisted design of visualizations and a technique for monitoring a computational process in a non‐invasive fashion.
Mark Friedell, Sandeep Kochhar, Mark Vincent LaPolla, Joe Marks
Comput. Animat. Virtual Worlds4