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Kari Kangas

dblp:45/3634 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 2002
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
1 paper
Ubiquitous computing and smart environments · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › augmented reality
mobile augmented reality
0.011999
Using Code Mobility to Create Ubiquitous and Active Augmented Reality in Mobile Computing · MobiCom 1999
Virtual and augmented reality › augmented reality
pervasive augmented reality
0.011999
Using Code Mobility to Create Ubiquitous and Active Augmented Reality in Mobile Computing · MobiCom 1999
Ubiquitous computing and smart environments
mobile computing
0.011999
Using Code Mobility to Create Ubiquitous and Active Augmented Reality in Mobile Computing · MobiCom 1999

Methods — techniques the papers use, named apart from their topics

code mobility · 0.0
YearPublicationVenuePosition
2002 Using Mobile Code to Create Ubiquitous Augmented Reality
Kari Kangas, Juha Röning
Wirel. Networks1
1999 Using Code Mobility to Create Ubiquitous and Active Augmented Reality in Mobile Computing
abstract
The concept augmented realie is used to describe a system that supplements reality by adding virtual objects into a real-world view.This paper describes a flexible mobile code approach that we can use to implement ubiquitous, active, and mobile augmented reality systems.We will concentrate primarily on solving the problem of how to acquire the data for the virtual objects in a way that will be flexible and expandable enough to be used in truly ubiquitous computer systems.To clarify the concept, we will present an example system that provides virtual user interfaces for various real-world objects.This paper suggests that the mobile code approach offers a relatively simple solution that is flexible, scales well, and does not require the computing equipment attached to the real-world objects to be excessively complicated.We can use the same mobile code approach in applications that provide only simple descriptions of the real-world objects and in complex applications that allow the user to manipulate real-world objects via virtual user interfaces that exist only in augmented reality.Our approach also supports active augmented reality, in which the virtual objects can react to the real-world events.
Kari Kangas, Juha Röning
MobiCom1