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Matthias Eck 0002

dblp:45/4605-2 · DBLP profile ↗
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6ranked-venue papers
5as first author
0since 2021 · last 1996
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 5 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Geometric modeling and processing · 100%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › surface reconstruction › spline-based reconstruction
b-spline surface reconstruction
0.011996
Automatic Reconstruction of B-Spline Surfaces of Arbitrary Topological Type · SIGGRAPH 1996
Geometric modeling and processing
surface fitting
0.011996
Automatic Reconstruction of B-Spline Surfaces of Arbitrary Topological Type · SIGGRAPH 1996
Geometric modeling and processing
surface reconstruction
0.011996
Automatic Reconstruction of B-Spline Surfaces of Arbitrary Topological Type · SIGGRAPH 1996
Geometric modeling and processing › shape modeling › parametric modeling
bézier curves
0.011995
Least squares degree reduction of Bézier curves · Comput. Aided Des. 1995
Geometric modeling and processing › computer-aided design › computer-aided geometric design
degree reduction
0.011995
Least squares degree reduction of Bézier curves · Comput. Aided Des. 1995
Geometric modeling and processing
surface parameterization
0.011995
Multiresolution analysis of arbitrary meshes · SIGGRAPH 1995
Geometric modeling and processing
parameterization
0.011996
Automatic Reconstruction of B-Spline Surfaces of Arbitrary Topological Type · SIGGRAPH 1996
Geometric modeling and processing
subdivision surfaces
0.011995
Multiresolution analysis of arbitrary meshes · SIGGRAPH 1995

Methods — techniques the papers use, named apart from their topics

surface spline construction · 0.0adaptive refinement · 0.0least squares approximation · 0.0
YearPublicationVenuePosition
1996 Automatic Reconstruction of B-Spline Surfaces of Arbitrary Topological Type
abstract
Creating freeform surfaces is a challenging task even with advanced geometric modeling systems. Laser range scanners offer a promising alternative for model acquisition—the 3D scanning of existing objects or clay maquettes. The problem of converting the dense point sets produced by laser scanners into useful geometric models is referred to as surface reconstruction. In this paper, we present a procedure for reconstructing a tensor product B-spline surface from a set of scanned 3D points. Unlike previous work which considers primarily the problem of fitting a single B-spline patch, our goal is to directly reconstruct a surface of arbitrary topological type. We must therefore define the surface as a network of B-spline patches. A key ingredient in our solution is a scheme for automatically constructing both a network of patches and a parametrization of the data points over these patches. In addition, we define the B-spline surface using a surface spline construction, and demonstrate that such an approach leads to an efficient procedure for fitting the surface while maintaining tangent plane continuity. We explore adaptive refinement of the patch network in order to satisfy user-specified error tolerances, and demonstrate our method on both synthetic and real data.
Matthias Eck 0002, Hugues Hoppe
SIGGRAPH1
1995 Multiresolution analysis of arbitrary meshes
abstract
In computer graphics and geometric modeling, shapes are often represented by triangular meshes.With the advent of laser scanning systems, meshes of extreme complexity are rapidly becoming commonplace.Such meshes are notoriously expensive to store, transmit, render, and are awkward to edit.Multiresolution analysis offers a simple, unified, and theoretically sound approach to dealing with these problems.Lounsbery et al. have recently developed a technique for creating multiresolution representations for a restricted class of meshes with subdivision connectivity.Unfortunately, meshes encountered in practice typically do not meet this requirement.In this paper we present a method for overcoming the subdivision connectivity restriction, meaning that completely arbitrary meshes can now be converted to multiresolution form.The method is based on the approximation of an arbitrary initial mesh M by a mesh M J that has subdivision connectivity and is guaranteed to be within a specified tolerance.The key ingredient of our algorithm is the construction of a parametrization of M over a simple domain.We expect this parametrization to be of use in other contexts, such as texture mapping or the approximation of complex meshes by NURBS patches.
Matthias Eck 0002, Tony DeRose, Tom Duchamp, Hugues Hoppe, Michael Lounsbery, Werner Stuetzle
SIGGRAPH1
1995 Least squares degree reduction of Bézier curves
Matthias Eck 0002
Comput. Aided Des.1
1995 Knot removal for B-spline curves
Matthias Eck 0002, Jan Hadenfeld
Comput. Aided Geom. Des.1
1993 Degree reduction of Bézier curves
Matthias Eck 0002
Comput. Aided Geom. Des.1
1990 Modified multiquadric methods for scattered data interpolation over a sphere
Helmut Pottmann, Matthias Eck 0002
Comput. Aided Geom. Des.2