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Shoukat Islam

dblp:45/5810 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2007
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 77% Geometric modeling and processing · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
volume rendering
0.112007
Volume Splitting and Its Applications · IEEE Trans. Vis. Comput. Graph. 2007
Geometric modeling and processing › shape modeling
volumetric modeling
0.012007
Volume Splitting and Its Applications · IEEE Trans. Vis. Comput. Graph. 2007

Methods — techniques the papers use, named apart from their topics

volume scene graph · 0.1scalar field modeling · 0.1
YearPublicationVenuePosition
2007 Manipulating, Deforming and Animating Sampled Object Representations
abstract
Abstract A sampled object representation (SOR) defines a graphical model using data obtained from a sampling process, which takes a collection of samples at discrete positions in space in order to capture certain geometrical and physical properties of one or more objects of interest. Examples of SORs include images, videos, volume datasets and point datasets. Unlike many commonly used data representations in computer graphics, SORs lack in geometrical, topological and semantic information, which is much needed for controlling deformation and animation. Hence it poses a significant scientific and technical challenge to develop deformation and animation methods that operate upon SORs. Such methods can enable computer graphics and computer animation to benefit enormously from the advances of digital imaging technology. In this state of the art report, we survey a wide range of techniques that have been developed for manipulating, deforming and animating SORs. We consider a collection of elementary operations for manipulating SORs, which can serve as building blocks of deformation and animation techniques. We examine a collection of techniques that are designed to transform the geometry shape of deformable objects in sampled representations and pay particular attention to their deployment in surgical simulation. We review a collection of techniques for animating digital characters in SORs, focusing on recent developments in volume animation.
Min Chen 0001, Carlos D. Correa, Shoukat Islam, Mark W. Jones 0001, P.-Y. Shen, Deborah Silver, Simon J. Walton, Philip J. Willis
Comput. Graph. Forum3
2007 Volume Splitting and Its Applications
abstract
Splitting a volumetric object is a useful operation in volume graphics and its applications, but is not widely supported by existing systems for volume-based modeling and rendering. In this paper, we present an investigation into two main algorithmic approaches, namely, explicit and implicit splitting, for modeling and rendering splitting actions. We consider a generalized notion based on scalar fields, which encompasses discrete specifications (e.g., volume data sets) as well as procedural specifications (e.g., hypertextures) of volumetric objects. We examine the correctness, effectiveness, efficiency, and deficiencies of each approach in specifying and controlling a spatial and temporal specification of splitting. We propose methods for implementing these approaches and for overcoming their deficiencies. We present a modeling tool for creating specifications of splitting functions, and describe the use of volume scene graphs for facilitating direct rendering of volume splitting. We demonstrate the use of these approaches with examples of volume visualization, medical illustration, volume animation, and special effects.
Shoukat Islam, Deborah Silver, Min Chen 0001
IEEE Trans. Vis. Comput. Graph.1