EDBT 2026 Demo / reviewers in the wild / expert
Edward J. Smith
dblp:45/6211
· DBLP profile ↗
9ranked-venue papers
4as first author
3since 2021 · last 2023
0000-0001-7305-7575ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 4 first-author · 3 since 2021Systems, architecture and hardware · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
7 papers |
3D vision · 39% Reinforcement learning · 22% Representation and self-supervised learning · 14% | |
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 67% Rendering · 33% |
Topics — the 17 heaviest of 22, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d shape reconstruction |
0.7 | 2 | 2019 | GEOMetrics: Exploiting Geometric Structure for Graph-Encoded Objects · ICML 2019 Multi-View Silhouette and Depth Decomposition for High Resolution 3D Object Representation · NeurIPS 2018 |
Machine learning › Reinforcement learning
deep reinforcement learning |
0.7 | 1 | 2023 | For SALE: State-Action Representation Learning for Deep Reinforcement Learning · NeurIPS 2023 |
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
state-action representation learning |
0.7 | 1 | 2023 | For SALE: State-Action Representation Learning for Deep Reinforcement Learning · NeurIPS 2023 |
Robotics › Robot manipulation › tactile sensing › tactile perception › haptic exploration
active tactile exploration |
0.5 | 1 | 2021 | Active 3D Shape Reconstruction from Vision and Touch · NeurIPS 2021 |
Computer vision › 3D vision
3d content generation |
0.4 | 1 | 2019 | Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderer · NeurIPS 2019 |
Computer vision › 3D vision › 3d reconstruction › surface reconstruction
mesh-based reconstruction |
0.4 | 1 | 2019 | GEOMetrics: Exploiting Geometric Structure for Graph-Encoded Objects · ICML 2019 |
Computer vision › 3D vision › 3d reconstruction
single-view 3d reconstruction |
0.4 | 1 | 2019 | Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderer · NeurIPS 2019 |
Rendering
differentiable rendering |
0.4 | 1 | 2019 | Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderer · NeurIPS 2019 |
Geometric modeling and processing › mesh processing
mesh adaptation |
0.4 | 1 | 2019 | GEOMetrics: Exploiting Geometric Structure for Graph-Encoded Objects · ICML 2019 |
Geometric modeling and processing › surface reconstruction
mesh reconstruction |
0.4 | 1 | 2019 | GEOMetrics: Exploiting Geometric Structure for Graph-Encoded Objects · ICML 2019 |
Machine learning › Representation and self-supervised learning
symmetry-aware representation |
0.2 | 1 | 2022 | Frame Averaging for Invariant and Equivariant Network Design · ICLR 2022 |
Robotics › Robot manipulation › tactile sensing
vision-based tactile sensing |
0.1 | 1 | 2021 | Active 3D Shape Reconstruction from Vision and Touch · NeurIPS 2021 |
Electronic design automation
logic synthesis |
0.0 | 2 | 1967 | Optimization of Reduced Dependencies for Synchronous Sequential Machines · IEEE Trans. Electron. Comput. 1967 On the Number of Distinct State Assignments for Synchronous Sequential Machines · IEEE Trans. Electron. Comput. 1967 |
Electronic design automation › logic synthesis
state assignment |
0.0 | 2 | 1967 | Optimization of Reduced Dependencies for Synchronous Sequential Machines · IEEE Trans. Electron. Comput. 1967 On the Number of Distinct State Assignments for Synchronous Sequential Machines · IEEE Trans. Electron. Comput. 1967 |
Integrated circuit design
digital circuit design |
0.0 | 1 | 1967 | On the Number of Distinct State Assignments for Synchronous Sequential Machines · IEEE Trans. Electron. Comput. 1967 |
Electronic design automation › logic synthesis
logic minimization |
0.0 | 1 | 1967 | Optimization of Reduced Dependencies for Synchronous Sequential Machines · IEEE Trans. Electron. Comput. 1967 |
Electronic design automation › logic synthesis
sequential circuit synthesis |
0.0 | 1 | 1967 | On the Number of Distinct State Assignments for Synchronous Sequential Machines · IEEE Trans. Electron. Comput. 1967 |
Methods — techniques the papers use, named apart from their topics
graph convolutional network · 0.8checkpointing · 0.7TD3 · 0.7group equivariance · 0.6frame averaging · 0.6mesh-based reconstruction · 0.5haptic simulation · 0.5data-driven exploration · 0.5multimodal fusion · 0.4chart-based representation · 0.4gradient backpropagation · 0.4differentiable renderer · 0.4nonenumerative algorithm · 0.0combinatorial counting · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | For SALE: State-Action Representation Learning for Deep Reinforcement LearningabstractIn reinforcement learning (RL), representation learning is a proven tool for complex image-based tasks,
but is often overlooked for environments with low-level states, such as physical control problems. This paper introduces SALE, a novel approach for learning embeddings that model the nuanced interaction between state and action, enabling effective representation learning from low-level states. We extensively study the design space of these embeddings and highlight important design considerations. We integrate SALE and an adaptation of checkpoints for RL into TD3 to form the TD7 algorithm, which significantly outperforms existing continuous control algorithms. On OpenAI gym benchmark tasks, TD7 has an average performance gain of 276.7% and 50.7% over TD3 at 300k and 5M time steps, respectively, and works in both the online and offline settings. Scott Fujimoto, Wei-Di Chang, Edward J. Smith, Shixiang Gu, Doina Precup, David Meger |
NeurIPS | 3 |
| 2022 | Frame Averaging for Invariant and Equivariant Network Design
Omri Puny, Matan Atzmon, Edward J. Smith, Ishan Misra, Aditya Grover, Heli Ben-Hamu, Yaron Lipman |
ICLR | 3 |
| 2021 | Active 3D Shape Reconstruction from Vision and TouchabstractHumans build 3D understandings of the world through active object exploration, using jointly their senses of vision and touch. However, in 3D shape reconstruction, most recent progress has relied on static datasets of limited sensory data such as RGB images, depth maps or haptic readings, leaving the active exploration of the shape largely unexplored. In active touch sensing for 3D reconstruction, the goal is to actively select the tactile readings that maximize the improvement in shape reconstruction accuracy. However, the development of deep learning-based active touch models is largely limited by the lack of frameworks for shape exploration. In this paper, we focus on this problem and introduce a system composed of: 1) a haptic simulator leveraging high spatial resolution vision-based tactile sensors for active touching of 3D objects; 2) a mesh-based 3D shape reconstruction model that relies on tactile or visuotactile signals; and 3) a set of data-driven solutions with either tactile or visuotactile priors to guide the shape exploration. Our framework enables the development of the first fully data-driven solutions to active touch on top of learned models for object understanding. Our experiments show the benefits of such solutions in the task of 3D shape understanding where our models consistently outperform natural baselines. We provide our framework as a tool to foster future research in this direction. Edward J. Smith, David Meger, Luis Pineda, Roberto Calandra, Jitendra Malik, Adriana Romero-Soriano, Michal Drozdzal |
NeurIPS | 1 |
| 2020 | 3D Shape Reconstruction from Vision and TouchabstractWhen a toddler is presented a new toy, their instinctual behaviour is to pick it up and inspect it with their hand and eyes in tandem, clearly searching over its surface to properly understand what they are playing with. At any instance here, touch provides high fidelity localized information while vision provides complementary global context. However, in 3D shape reconstruction, the complementary fusion of visual and haptic modalities remains largely unexplored. In this paper, we study this problem and present an effective chart-based approach to multi-modal shape understanding which encourages a similar fusion vision and touch information. To do so, we introduce a dataset of simulated touch and vision signals from the interaction between a robotic hand and a large array of 3D objects. Our results show that (1) leveraging both vision and touch signals consistently improves single- modality baselines; (2) our approach outperforms alternative modality fusion methods and strongly benefits from the proposed chart-based structure; (3) the reconstruction quality increases with the number of grasps provided; and (4) the touch information not only enhances the reconstruction at the touch site but also extrapolates to its local neighborhood. Edward J. Smith, Roberto Calandra, Adriana Romero, Georgia Gkioxari, David Meger, Jitendra Malik, Michal Drozdzal |
NeurIPS | 1 |
| 2019 | GEOMetrics: Exploiting Geometric Structure for Graph-Encoded ObjectsabstractMesh models are a promising approach for encoding the structure of 3D objects. Current mesh reconstruction systems predict uniformly distributed vertex locations of a predetermined graph through a series of graph convolutions, leading to compromises with respect to performance or resolution. In this paper, we argue that the graph representation of geometric objects allows for additional structure, which should be leveraged for enhanced reconstruction. Thus, we propose a system which properly benefits from the advantages of the geometric structure of graph-encoded objects by introducing (1) a graph convolutional update preserving vertex information; (2) an adaptive splitting heuristic allowing detail to emerge; and (3) a training objective operating both on the local surfaces defined by vertices as well as the global structure defined by the mesh. Our proposed method is evaluated on the task of 3D object reconstruction from images with the ShapeNet dataset, where we demonstrate state of the art performance, both visually and numerically, while having far smaller space requirements by generating adaptive meshes. Edward J. Smith, Scott Fujimoto, Adriana Romero, David Meger |
ICML | 1 |
| 2019 | Learning to Predict 3D Objects with an Interpolation-based Differentiable RendererabstractMany machine learning models operate on images, but ignore the fact that images are 2D projections formed by 3D geometry interacting with light, in a process called rendering. Enabling ML models to understand image formation might be key for generalization. However, due to an essential rasterization step involving discrete assignment operations, rendering pipelines are non-differentiable and thus largely inaccessible to gradient-based ML techniques. In this paper, we present DIB-Render, a novel rendering framework through which gradients can be analytically computed. Key to our approach is to view rasterization as a weighted interpolation, allowing image gradients to back-propagate through various standard vertex shaders within a single framework. Our approach supports optimizing over vertex positions, colors, normals, light directions and texture coordinates, and allows us to incorporate various well-known lighting models from graphics. We showcase our approach in two ML applications: single-image 3D object prediction, and 3D textured object generation, both trained using exclusively 2D supervision. Wenzheng Chen, Huan Ling, Jun Gao 0004, Edward J. Smith, Jaakko Lehtinen, Alec Jacobson, Sanja Fidler |
NeurIPS | 4 |
| 2018 | Multi-View Silhouette and Depth Decomposition for High Resolution 3D Object RepresentationabstractWe consider the problem of scaling deep generative shape models to high-resolution. Drawing motivation from the canonical view representation of objects, we introduce a novel method for the fast up-sampling of 3D objects in voxel space through networks that perform super-resolution on the six orthographic depth projections. This allows us to generate high-resolution objects with more efficient scaling than methods which work directly in 3D. We decompose the problem of 2D depth super-resolution into silhouette and depth prediction to capture both structure and fine detail. This allows our method to generate sharp edges more easily than an individual network. We evaluate our work on multiple experiments concerning high-resolution 3D objects, and show our system is capable of accurately predicting novel objects at resolutions as large as 512x512x512 -- the highest resolution reported for this task. We achieve state-of-the-art performance on 3D object reconstruction from RGB images on the ShapeNet dataset, and further demonstrate the first effective 3D super-resolution method. Edward J. Smith, Scott Fujimoto, David Meger |
NeurIPS | 1 |
| 1967 | On the Number of Distinct State Assignments for Synchronous Sequential MachinesabstractIn an early paper [1], McCluskey and Unger counted the number of distinct state assignments for synchronous sequential machines. Their formula, however, does not account for all distinct state assignments when the memory function in a realization is performed by delay elements alone. This note amends their formula by establishing the conditions for its validity and by deriving the appropriate expression under other conditions. An example illustrating the effect of using the McCluskey-Unger formula in a case where it does not apply can be found in a recent paper by Dolotta and McCluskey [2]. In their paper, a procedure is proposed for selecting a state assignment that has an associated economical realization. Their method implicitly restricts the memory units to be delay elements, and some distinct state assignments are not considered. Consequently, a number of realizations are over-looked. A minor modification in the Dolotta-McCluskey algorithm is suggested so that all distinct state assignments are taken into account. In some cases this revised procedure results in a more economical realization than the unmodified one. Peter Weiner, Edward J. Smith |
IEEE Trans. Electron. Comput. | 2 |
| 1967 | Optimization of Reduced Dependencies for Synchronous Sequential MachinesabstractThe purpose of this paper is to describe an algorithmic ``solution'' to the assignment problem of synchronous sequential machines. The figure of merit used provides a mathematical evaluation of the reduced dependencies that may exist in the set of logic equations. If desired, the algorithm can assign the input, state, and output symbols of a given machine so as to ``minimize'' the total logic, i.e., reduced dependencies of both the state and output logic on state and input variables are optimized. The method is nonenumerative in the sense that the first assignmnent found is optimal. A restricted version of the algorithm has been programmed for an IBM 7094 computer. Peter Weiner, Edward J. Smith |
IEEE Trans. Electron. Comput. | 2 |