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Miho Aoki

dblp:45/663 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 2016
0009-0006-9054-9479ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
1 paper
Computing education · 100%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 1 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computing education › visual computing education
computer graphics education
0.112011
3D animation education in the US and Japan: different environments, similar issues · SIGGRAPH Asia Sketches 2011
YearPublicationVenuePosition
2016 Foreword to the Special Section on SIGGRAPH Asia 2015 Symposium on Education
Miho Aoki
Comput. Graph.1
2011 3D animation education in the US and Japan: different environments, similar issues
abstract
3D Computer Graphics and Animation are relatively new fields that have attracted many students in higher education the last two decades. Numerous programs exist at universities and vocational schools around the world, including the United States and Japan. However, there are not many resources to enable one to gain an understanding of the overall education trends in these fields.
Miho Aoki, Wobbe F. Koning, Ayumi Miyai, Takahito Kamihira
SIGGRAPH Asia Sketches1