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C. Ronald Kube

dblp:45/6699 · DBLP profile ↗
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7ranked-venue papers
3as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 3 first-authorSystems, architecture and hardware · 5 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Multi-agent systems · 65% Robot manipulation · 22% Motion planning and robot control · 13%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems
box-pushing
0.011996
The use of perceptual cues in multi-robot box-pushing · ICRA 1996
Knowledge, reasoning and agents › Multi-agent systems
multi-robot systems
0.011996
The use of perceptual cues in multi-robot box-pushing · ICRA 1996
Knowledge, reasoning and agents › Multi-agent systems
swarm robotics
0.011996
The use of perceptual cues in multi-robot box-pushing · ICRA 1996
Robotics › Robot manipulation › robot programming
task specification
0.011996
The use of perceptual cues in multi-robot box-pushing · ICRA 1996
Robotics › Motion planning and robot control › robot control
behavior-based control
0.011996
The use of perceptual cues in multi-robot box-pushing · ICRA 1996
Robotics › Motion planning and robot control
robot control
0.011996
The use of perceptual cues in multi-robot box-pushing · ICRA 1996

Methods — techniques the papers use, named apart from their topics

stimulus-response behavior · 0.0finite state automata · 0.0
YearPublicationVenuePosition
2018 Submap-Based Pose-Graph Visual SLAM: A Robust Visual Exploration and Localization System* The work in this paper is supported by the National Natural Science Foundation of China (61603103, 61673125), the Natural Science Foundation of Guangdong of China (2016A030310293), and the Major Scientific and Technological Special Project of Guangdong of China (2016B090910003)
abstract
For VSLAM (Visual Simultaneous Localization and Mapping), localization is a challenging task, especially for some challenging situations: textureless frames, motion blur, etc. To build a robust exploration and localization system in a given space, a submap-based VSLAM system is proposed in this paper. Our system uses a submap back-end and a visual front-end. The main advantage of our system is its robustness with respect to tracking failure, a common problem in current VSLAM algorithms. The robustness of our system is compared with the state-of-the-art in terms of average tracking percentage. The precision of our system is also evaluated in terms of ATE (absolute trajectory error) RMSE (root mean square error) comparing the state-of-the-art. The ability of our system in solving the “kidnapped” problem is demonstrated. Our system can improve the robustness of visual localization in challenging situations.
Weinan Chen, Yisheng Guan, C. Ronald Kube, Hong Zhang 0013
IROS4
2007 Real-time detection of steam in video images
Ricardo José Ferrari, Hong Zhang 0013, C. Ronald Kube
Pattern Recognit.3
2005 A multistage adaptive thresholding method
Feixiang Yan, Hong Zhang 0013, C. Ronald Kube
Pattern Recognit. Lett.3
2003 Blind bulldozing: multiple robot nest construction
abstract
In this paper, we present a collective, or swarm construction algorithm to control robotic bulldozers in the creation of a work site. Predictions about robotic missions to the planet Mars have described such site preparation as essential to the success of later mission objectives, such as the construction of solar arrays, etc. This algorithm was based on a behaviour observed in a particular species of ant called "blind bulldozing". We developed a mathematical model of blind bulldozing using a unique approach based on Markov chains. Robot bulldozers were developed and used to test the algorithms in our laboratory. The team of robots was found to be successful at clearing an open area out of field of rocks. Our robots' behaviour also agreed with the predictions of our model. This work is significant because it demonstrated the viability of blind bulldozing and represents the first time, to our knowledge, that a multiple robot system has carried out a form of the general construction task outside of simulation.
Chris A. C. Parker, Hong Zhang 0013, C. Ronald Kube
IROS3
1996 The use of perceptual cues in multi-robot box-pushing
abstract
In this paper we present an approach to controlling transitions in multirobot tasks which have been modelled as a linear series of steps. A box-pushing task is described as a sequence of sub-tasks with a separate controller designed for each step using finite state automata theory. Perceptual cues are formed by concatenating binary variables which represent locally sensed stimuli into boolean vectors used to specify transitions between sub-task steps. The approach is designed for a redundant set of homogeneous mobile robots equipped with simple sensors and stimulus-response behaviours. A set of perceptual cues used in box-pushing are designed and tested on 10 physical mobile robots. It is argued that perceptual cues and finite state automata offers a new approach to environment-specific task modelling in collective robotics.
C. Ronald Kube, Hong Zhang 0013
ICRA1
1994 Stagnation recovery behaviours for collective robotics
abstract
Accomplishing useful tasks with a collection of decentralized mobile robots will require control methods that deal effectively with a number of unique problems that impede the system's progress. Reactive control architectures can easily cause the problems of stagnation and cyclic behaviour, both characterized by a lack of progress in achieving a task. In this paper the authors present one possible solution to stagnation recovery, motivated from the study of group transport in ants and demonstrate its use in a box-pushing task. By using stagnation recovery behaviours, which are triggered by a lack of progress in the task-achieving activity of the system, the collective system can monitor its own advancement in a decentralized manner. A set of such behaviours are progressively ordered using timeouts, with each set designed for a specific recovery strategy. The stagnation recovery behaviours have been tested in simulation with the results to be mapped onto a set of ten autonomous robots presently under construction.>
C. Ronald Kube, Hong Zhang 0013
IROS1
1993 Controlling collective tasks with an ALN
abstract
In this paper, the authors explore the idea of using an adaptive logic network (ALN) for behavior arbitration. Their approach is to define the collective task, to be performed by multiple robots, as a group behavior. The group behavior is a set of behaviors, each of which specifies a single step in the collective task. An environmental cue can be used to control the transition between behaviors, thus allowing the progress of the collective task to self-govern its execution. The authors simplify the behavior arbitration in the collective task by training an ALN implemented using simple combinational logic. They provide a description of the Collective Robotic Intelligence Project (CRIP) including the simulation results and the multi-robot system on which these results will be deployed.
C. Ronald Kube, Hong Zhang 0013, Xiaohuan Wang
IROS1