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Alfred R. Fuller

dblp:45/6790 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 2007
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Medical and health informatics · 100%
Artificial intelligence
1 paper
Segmentation and scene understanding · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Medical and health informatics
retinal image analysis
0.112007
Segmentation of Three-dimensional Retinal Image Data · IEEE Trans. Vis. Comput. Graph. 2007
Visualization and visual analytics › volume visualization
medical volume visualization
0.112007
Segmentation of Three-dimensional Retinal Image Data · IEEE Trans. Vis. Comput. Graph. 2007
Visualization and visual analytics
volume visualization
0.112007
Segmentation of Three-dimensional Retinal Image Data · IEEE Trans. Vis. Comput. Graph. 2007
Computer vision › Segmentation and scene understanding
medical image segmentation
0.012007
Segmentation of Three-dimensional Retinal Image Data · IEEE Trans. Vis. Comput. Graph. 2007

Methods — techniques the papers use, named apart from their topics

support vector machine · 0.2multi-resolution hierarchy · 0.1multiresolution hierarchy · 0.1
YearPublicationVenuePosition
2007 Real-time procedural volumetric fire
abstract
We present a method for generating procedural volumetric fire in real time. By combining curve-based volumetric free-form deformation, hardware-accelerated volumetric rendering and Improved Perlin Noise or M-Noise we are able to render a vibrant and uniquely animated volumetric fire that supports bi-directional environmental macro-level interactivity. Our system is easily customizable by content artists. The fire is animated both on the macro and micro levels. Macro changes are controlled either by a prescripted sequence of movements, or by a realistic particle simulation that takes into account movement, wind, high-energy particle dispersion and thermal buoyancy. Micro fire effects such as individual flame shape, location, and flicker are generated in a pixel shader using three- to four-dimensional Improved Perlin Noise or M-Noise (depending on hardware limitations and performance requirements). Our method supports efficient collision detection, which, when combined with a sufficiently intelligent particle simulation, enables real-time bi-directional interaction between the fire and its environment. The result is a three-dimensional procedural fire that is easily designed and animated by content artists, supports dynamic interaction, and can be rendered in real time.
Alfred R. Fuller, Harinarayan Krishnan, Karim Mahrous, Bernd Hamann, Kenneth I. Joy
SI3D1
2007 Segmentation of Three-dimensional Retinal Image Data
abstract
We have combined methods from volume visualization and data analysis to support better diagnosis and treatment of human retinal diseases. Many diseases can be identified by abnormalities in the thicknesses of various retinal layers captured using optical coherence tomography (OCT). We used a support vector machine (SVM) to perform semi-automatic segmentation of retinal layers for subsequent analysis including a comparison of layer thicknesses to known healthy parameters. We have extended and generalized an older SVM approach to support better performance in a clinical setting through performance enhancements and graceful handling of inherent noise in OCT data by considering statistical characteristics at multiple levels of resolution. The addition of the multi-resolution hierarchy extends the SVM to have "global awareness." A feature, such as a retinal layer, can therefore be modeled.
Alfred R. Fuller, Robert Zawadzki, Stacey Choi, David F. Wiley, John S. Werner, Bernd Hamann
IEEE Trans. Vis. Comput. Graph.1