Demo Data from EDBT 2026 / reviewers in the wild / expert
Jonathan Sorg
dblp:45/7118
· DBLP profile ↗
4ranked-venue papers
4as first author
0since 2021 · last 2011
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Reinforcement learning · 53% Planning, search and constraint satisfaction · 17% Multi-agent systems · 15% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
reward design |
0.2 | 2 | 2011 | Optimal Rewards versus Leaf-Evaluation Heuristics in Planning Agents · AAAI 2011 Reward Design via Online Gradient Ascent · NIPS 2010 |
Machine learning › Reinforcement learning › reward design
reward shaping |
0.2 | 2 | 2011 | Optimal Rewards versus Leaf-Evaluation Heuristics in Planning Agents · AAAI 2011 Internal Rewards Mitigate Agent Boundedness · ICML 2010 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
planning agent |
0.1 | 1 | 2011 | Optimal Rewards versus Leaf-Evaluation Heuristics in Planning Agents · AAAI 2011 |
Machine learning › Optimization for machine learning › gradient-based optimization
gradient ascent |
0.1 | 1 | 2010 | Reward Design via Online Gradient Ascent · NIPS 2010 |
Knowledge, reasoning and agents › Multi-agent systems › agent architecture
resource-bounded agents |
0.1 | 1 | 2010 | Internal Rewards Mitigate Agent Boundedness · ICML 2010 |
Methods — techniques the papers use, named apart from their topics
sparse sampling · 0.1UCT · 0.1PGRD · 0.1policy gradient · 0.1internal reward · 0.1gradient ascent with convergence guarantees · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2011 | Optimal Rewards versus Leaf-Evaluation Heuristics in Planning AgentsabstractPlanning agents often lack the computational resources needed to build full planning trees for their environments. Agent designers commonly overcome this finite-horizon approximation by applying an evaluation function at the leaf-states of the planning tree. Recent work has proposed an alternative approach for overcoming computational constraints on agent design: modify the reward function. In this work, we compare this reward design approach to the common leaf-evaluation heuristic approach for improving planning agents. We show that in many agents, the reward design approach strictly subsumes the leaf-evaluation approach, i.e., there exists a reward function for every leaf-evaluation heuristic that leads to equivalent behavior, but the converse is not true. We demonstrate that this generality leads to improved performance when an agent makes approximations in addition to the finite-horizon approximation. As part of our contribution, we extend PGRD, an online reward design algorithm, to develop reward design algorithms for Sparse Sampling and UCT, two algorithms capable of planning in large state spaces. Jonathan Sorg, Satinder Singh 0001, Richard L. Lewis |
AAAI | 1 |
| 2010 | Internal Rewards Mitigate Agent Boundedness
Jonathan Sorg, Satinder Singh 0001, Richard L. Lewis |
ICML | 1 |
| 2010 | Reward Design via Online Gradient AscentabstractRecent work has demonstrated that when artificial agents are limited in their ability to achieve their goals, the agent designer can benefit by making the agent's goals different from the designer's. This gives rise to the optimization problem of designing the artificial agent's goals---in the RL framework, designing the agent's reward function. Existing attempts at solving this optimal reward problem do not leverage experience gained online during the agent's lifetime nor do they take advantage of knowledge about the agent's structure. In this work, we develop a gradient ascent approach with formal convergence guarantees for approximately solving the optimal reward problem online during an agent's lifetime. We show that our method generalizes a standard policy gradient approach, and we demonstrate its ability to improve reward functions in agents with various forms of limitations. Jonathan Sorg, Satinder Singh 0001, Richard L. Lewis |
NIPS | 1 |
| 2010 | Variance-Based Rewards for Approximate Bayesian Reinforcement Learning
Jonathan Sorg, Satinder Singh 0001, Richard L. Lewis |
UAI | 1 |