EDBT 2026 Demo / reviewers in the wild / expert
Qin Cai
dblp:45/8535
· DBLP profile ↗
7ranked-venue papers
1as first author
1since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-authorHuman-computer interaction and ubiquitous computing · 3Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 83% Face, body and person analysis · 17% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 100% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
0.2 | 1 | 2016 | Holoportation: Virtual 3D Teleportation in Real-time · UIST 2016 |
Computer vision › 3D vision › 3d reconstruction › volumetric reconstruction
real-time volumetric reconstruction |
0.2 | 1 | 2016 | Holoportation: Virtual 3D Teleportation in Real-time · UIST 2016 |
Virtual and augmented reality › telepresence
3d telepresence |
0.2 | 1 | 2016 | Holoportation: Virtual 3D Teleportation in Real-time · UIST 2016 |
Virtual and augmented reality
telepresence |
0.2 | 1 | 2016 | Holoportation: Virtual 3D Teleportation in Real-time · UIST 2016 |
Computer vision › Face, body and person analysis
face tracking |
0.1 | 1 | 2010 | 3D Deformable Face Tracking with a Commodity Depth Camera · ECCV (3) 2010 |
Immersive interaction
augmented reality interaction |
0.1 | 1 | 2016 | Holoportation: Virtual 3D Teleportation in Real-time · UIST 2016 |
Computer vision › 3D vision › range sensing
depth sensing |
0.0 | 1 | 2010 | 3D Deformable Face Tracking with a Commodity Depth Camera · ECCV (3) 2010 |
Methods — techniques the papers use, named apart from their topics
qualitative study · 0.8depth camera · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Research on cable terminal interface defect state detection based on electric field characteristics and multi-core improved support vector machine
Yujing Tang, Qin Cai, Jieping Wu |
Eng. Appl. Artif. Intell. | 3 |
| 2016 | A Closed-Form Bayesian Fusion Equation Using Occupancy ProbabilitiesabstractWe present a new mathematical framework for multi-view surface reconstruction from a set of calibrated color and depth images. We estimate the occupancy probability of points in space along sight rays, and combine these estimates using a normalized product derived from Bayes' rule. The advantage of this approach is that the free space constraint is a natural consequence of the formulation, and not a separate logical operation. We present a single closed form implicit expression for the reconstructed surface in terms of the image data and camera projections, making analytic properties such as surface normals not only easy to compute, but exact. This expression can be efficiently evaluated on the GPU, making it ideal for high performance real-time applications, such as live human body capture for immersive telepresence. Charles T. Loop, Qin Cai, Sergio Orts, Philip A. Chou |
3DV | 2 |
| 2016 | Holoportation: Virtual 3D Teleportation in Real-timeabstractWe present an end-to-end system for augmented and virtual reality telepresence, called Holoportation. Our system demonstrates high-quality, real-time 3D reconstructions of an entire space, including people, furniture and objects, using a set of new depth cameras. These 3D models can also be transmitted in real-time to remote users. This allows users wearing virtual or augmented reality displays to see, hear and interact with remote participants in 3D, almost as if they were present in the same physical space. From an audio-visual perspective, communicating and interacting with remote users edges closer to face-to-face communication. This paper describes the Holoportation technical system in full, its key interactive capabilities, the application scenarios it enables, and an initial qualitative study of using this new communication medium. Sergio Orts, Christoph Rhemann, Sean Ryan Fanello, Wayne Chang, Adarsh Kowdle, Yury Degtyarev, David Kim 0002, Philip Davidson, Sameh Khamis, Mingsong Dou, Vladimir Tankovich, Charles T. Loop, Qin Cai, Philip A. Chou, Sarah Mennicken, Julien P. C. Valentin, Vivek Pradeep, Shenlong Wang, Sing Bing Kang, Pushmeet Kohli, Yuliya Lutchyn, Cem Keskin, Shahram Izadi |
UIST | 13 |
| 2014 | Towards accurate and robust cross-ratio based gaze trackers through learning from simulationabstractCross-ratio (CR) based methods offer many attractive properties for remote gaze estimation using a single camera in an uncalibrated setup by exploiting invariance of a plane projectivity. Unfortunately, due to several simplification assumptions, the performance of CR-based eye gaze trackers decays significantly as the subject moves away from the calibration position. In this paper, we introduce an adaptive homography mapping for achieving gaze prediction with higher accuracy at the calibration position and more robustness under head movements. This is achieved with a learning-based method for compensating both spatially-varying gaze errors and head pose dependent errors simultaneously in a unified framework. The model of adaptive homography is trained offline using simulated data, saving a tremendous amount of time in data collection. We validate the effectiveness of the proposed approach using both simulated and real data from a physical setup. We show that our method compares favorably against other state-of-the-art CR based methods. Jia-Bin Huang 0001, Qin Cai, Zicheng Liu 0001, Narendra Ahuja, Zhengyou Zhang |
ETRA | 2 |
| 2014 | Improving cross-ratio-based eye tracking techniques by leveraging the binocular fixation constraintabstractThe cross-ratio approach has recently attracted increasing attention in eye-gaze tracking due to its simplicity in setting up a tracking system. Its accuracy, however, is lower than that of the model-based approach, and substantial efforts have been devoted to improving its accuracy. Binocular fixation is essential for humans to have good depth perception, and this paper presents a technique leveraging this constraint. It is used in two ways: First, in estimating jointly the homography matrices for both eyes, and second, in estimating the eye gaze itself. Experimental results with both synthetic and real data show that the proposed approach produces significantly better results than using a single eye and also better than averaging the independent results from the two eyes. Zhengyou Zhang, Qin Cai |
ETRA | 2 |
| 2011 | Low-complexity, near-lossless coding of depth maps from kinect-like depth camerasabstractDepth cameras are gaining interest rapidly in the market as depth plus RGB is being used for a variety of applications ranging from foreground/background segmentation, face tracking, activity detection, and free viewpoint video rendering. In this paper, we present a low-complexity, near-lossless codec for coding depth maps. This coding requires no buffering of video frames, is table-less, can encode or decode a frame in close to 5ms with little code optimization, and provides between 7:1 to 16:1 compression ratio for near-lossless coding of 16-bit depth maps generated by the Kinect camera. Sanjeev Mehrotra, Zhengyou Zhang, Qin Cai, Cha Zhang, Philip A. Chou |
MMSP | 3 |
| 2010 | 3D Deformable Face Tracking with a Commodity Depth Camera
Qin Cai, David Gallup, Cha Zhang, Zhengyou Zhang |
ECCV (3) | 1 |