Demo Data from EDBT 2026 / reviewers in the wild / expert
Kyle Schustak
dblp:45/9543
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2011
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 77% Games and playful interaction · 23% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Games and playful interaction
creative expression |
0.0 | 1 | 2011 | MoBoogie: creative expression through whole body musical interaction · CHI 2011 |
Methods — techniques the papers use, named apart from their topics
music loop manipulation · 0.1motion tracking · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2011 | MoBoogie: creative expression through whole body musical interactionabstractIn this paper we describe MoBoogie, an application that allows users to manipulate and arrange music through movement. MoBoogie is designed to foster experiences in creative expression for children and potentially adults. The application responds to users' movements by changing variables in a continuous stream of music loops. Results from this study suggest that the creative expressions arose in the joint space of movement and music, and did not primarily have to be in one form or the other. This allowed users with limited experience in dance and music making to be creative in such forms of expression. Megan K. Halpern, Jakob Tholander, Max Evjen, Stuart Davis, Andrew Ehrlich, Kyle Schustak, Eric P. S. Baumer, Geri Gay |
CHI | 6 |