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Alireza Kazemipour

dblp:45/9952 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 100%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
exploration
1.622025
Model-Based Exploration in Monitored Markov Decision Processes · ICML 2025
Beyond Optimism: Exploration With Partially Observable Rewards · NeurIPS 2024
Machine learning › Reinforcement learning
markov decision process
0.912025
Model-Based Exploration in Monitored Markov Decision Processes · ICML 2025
Algorithmic game theory and mechanism design
multi-armed bandit
0.212024
Beyond Optimism: Exploration With Partially Observable Rewards · NeurIPS 2024
Algorithmic game theory and mechanism design › regret minimization
partial monitoring
0.212024
Beyond Optimism: Exploration With Partially Observable Rewards · NeurIPS 2024

Methods — techniques the papers use, named apart from their topics

optimism-based exploration · 1.5monitored markov decision process · 1.5model-based interval estimation · 0.9
YearPublicationVenuePosition
2025 Model-Based Exploration in Monitored Markov Decision Processes
abstract
A tenet of reinforcement learning is that the agent always observes rewards. However, this is not true in many realistic settings, e.g., a human observer may not always be available to provide rewards, sensors may be limited or malfunctioning, or rewards may be inaccessible during deployment. Monitored Markov decision processes (Mon-MDPs) have recently been proposed to model such settings. However, existing Mon-MDP algorithms have several limitations: they do not fully exploit the problem structure, cannot leverage a known monitor, lack worst-case guarantees for "unsolvable" Mon-MDPs without specific initialization, and offer only asymptotic convergence proofs. This paper makes three contributions. First, we introduce a model-based algorithm for Mon-MDPs that addresses these shortcomings. The algorithm employs two instances of model-based interval estimation: one to ensure that observable rewards are reliably captured, and another to learn the minimax-optimal policy. Second, we empirically demonstrate the advantages. We show faster convergence than prior algorithms in more than four dozen benchmarks, and even more dramatic improvements when the monitoring process is known. Third, we present the first finite-sample bound on performance. We show convergence to a minimax-optimal policy even when some rewards are never observable.
Alireza Kazemipour, Matthew E. Taylor, Michael H. Bowling
ICML1
2024 Beyond Optimism: Exploration With Partially Observable Rewards
abstract
Exploration in reinforcement learning (RL) remains an open challenge. RL algorithms rely on observing rewards to train the agent, and if informative rewards are sparse the agent learns slowly or may not learn at all. To improve exploration and reward discovery, popular algorithms rely on optimism. But what if sometimes rewards are unobservable, e.g., situations of partial monitoring in bandits and the recent formalism of monitored Markov decision process? In this case, optimism can lead to suboptimal behavior that does not explore further to collapse uncertainty. With this paper, we present a novel exploration strategy that overcomes the limitations of existing methods and guarantees convergence to an optimal policy even when rewards are not always observable. We further propose a collection of tabular environments for benchmarking exploration in RL (with and without unobservable rewards) and show that our method outperforms existing ones.
Simone Parisi, Alireza Kazemipour, Michael H. Bowling
NeurIPS2