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Yiren Lu 0002

dblp:46/10208-2 · DBLP profile ↗
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6ranked-venue papers
3as first author
6since 2021 · last 2026
0000-0002-5411-0411ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 2 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 46% Segmentation and scene understanding · 28% Vision and language · 17%
Computer graphics and multimedia
3 papers
Rendering · 37% Geometric modeling and processing · 18% Image and video processing · 18%

Topics — the 18 heaviest of 19, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.912025
Segment then Splat: Unified 3D Open-Vocabulary Segmentation via Gaussian Splatting · NeurIPS 2025
Computer vision › 3D vision
3d reconstruction
0.912025
Segment then Splat: Unified 3D Open-Vocabulary Segmentation via Gaussian Splatting · NeurIPS 2025
Computer vision › Segmentation and scene understanding
3d segmentation
0.912025
Segment then Splat: Unified 3D Open-Vocabulary Segmentation via Gaussian Splatting · NeurIPS 2025
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction
0.912025
Segment then Splat: Unified 3D Open-Vocabulary Segmentation via Gaussian Splatting · NeurIPS 2025
Computer vision › Segmentation and scene understanding › semantic segmentation
open-vocabulary segmentation
0.912025
Segment then Splat: Unified 3D Open-Vocabulary Segmentation via Gaussian Splatting · NeurIPS 2025
Rendering › gaussian splatting
3d gaussian splatting
0.912025
BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splatting · CVPR 2025
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
dynamic scene reconstruction
0.912025
BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splatting · CVPR 2025
Image and video processing › image restoration › image deblurring
motion deblurring
0.912025
BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splatting · CVPR 2025
Rendering
neural rendering
0.912025
BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splatting · CVPR 2025
Computer vision › Vision and language › multimodal understanding
humor understanding
0.812024
Cracking the Code of Juxtaposition: Can AI Models Understand the Humorous Contradictions · NeurIPS 2024
Computer vision › Segmentation and scene understanding › image segmentation
multi-view segmentation
0.812024
View-consistent Object Removal in Radiance Fields · ACM Multimedia 2024
Natural language and speech › Language models and text generation › complex reasoning
narrative reasoning
0.812024
Cracking the Code of Juxtaposition: Can AI Models Understand the Humorous Contradictions · NeurIPS 2024
Computer vision › 3D vision › novel view synthesis
radiance field
0.812024
View-consistent Object Removal in Radiance Fields · ACM Multimedia 2024
Computer vision › 3D vision
scene editing
0.812024
View-consistent Object Removal in Radiance Fields · ACM Multimedia 2024
Computer vision › Vision and language › vision-language model
vision-language model evaluation
0.812024
Cracking the Code of Juxtaposition: Can AI Models Understand the Humorous Contradictions · NeurIPS 2024
Visual content generation and editing › image completion
object removal
0.812024
View-consistent Object Removal in Radiance Fields · ACM Multimedia 2024
Virtual and augmented reality › tracking
camera pose estimation
0.312025
BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splatting · CVPR 2025
Multimedia analysis and retrieval › multimedia analysis
comic analysis
0.212024
Cracking the Code of Juxtaposition: Can AI Models Understand the Humorous Contradictions · NeurIPS 2024

Methods — techniques the papers use, named apart from their topics

gaussian splatting · 1.7large vision-language model · 1.5depth-based projection · 1.5benchmark construction · 1.52d image inpainting · 1.5motion decomposition · 0.9CLIP embedding · 0.9
YearPublicationVenuePosition
2026 When 'Yes' Meets 'But': Can AI Comprehend Contradictory Humor in Comics?
abstract
Understanding humor, especially when it involves complex and contradictory narratives requiring comparative reasoning ability, remains a significant challenge for large vision-language models (VLMs). This limitation hinders AI's ability to engage in human-like reasoning and cultural expression. In this paper, we investigate this challenge through an in-depth analysis of comics that juxtapose panels to create humor through contradictions. We introduce the YesBut, a novel benchmark with 1,262 comic images from diverse multilingual and multicultural contexts, featuring comprehensive annotations that capture various aspects of narrative understanding. Using this benchmark, we systematically evaluate a wide range of VLMs through four complementary tasks spanning from surface content comprehension to deep narrative reasoning, with particular emphasis on comparative reasoning between contradictory elements. Our extensive experiments reveal that even the most advanced models significantly underperform compared to humans, with common failures in visual perception, key element identification, comparative analysis, and hallucinations. We further investigate text-based training strategies and social knowledge augmentation methods to enhance model performance. Our findings not only highlight critical weaknesses in VLMs' understanding of cultural and creative expressions but also provide pathways toward developing context-aware models capable of deeper narrative understanding through comparative reasoning.
Tuo Liang, Jing Li 0049, Yiren Lu 0002, Yunlai Zhou, Yiran Qiao 0001, Disheng Liu, Jierui Peng, Jing Ma 0002, Yu Yin 0001
IEEE Trans. Pattern Anal. Mach. Intell.5
2025 BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splatting
abstract
3D Gaussian Splatting (3DGS) has shown remarkable potential for static scene reconstruction, and recent advancements have extended its application to dynamic scenes. However, the quality of reconstructions depends heavily on high-quality input images and precise camera poses, which are not that trivial to fulfill in real-world scenarios. Capturing dynamic scenes with handheld monocular cameras, for instance, typically involves simultaneous movement of both the camera and objects within a single exposure. This combined motion frequently results in image blur that existing methods cannot adequately handle. To address these challenges, we introduce BARD-GS, a novel approach for robust dynamic scene reconstruction that effectively handles blurry inputs and imprecise camera poses. Our method comprises two main components: 1) camera motion deblurring and 2) object motion deblurring. By explicitly decomposing motion blur into camera motion blur and object motion blur and modeling them separately, we achieve significantly improved rendering results in dynamic regions. In addition, we collect a real-world motion blur dataset of dynamic scenes to evaluate our approach. Extensive experiments demonstrate that BARD-GS effectively reconstructs high-quality dynamic scenes under realistic conditions, significantly outperforming existing methods.
Yiren Lu 0002, Yunlai Zhou, Disheng Liu, Tuo Liang, Yu Yin 0001
CVPR1
2025 Segment then Splat: Unified 3D Open-Vocabulary Segmentation via Gaussian Splatting
abstract
Open-vocabulary querying in 3D space is crucial for enabling more intelligent perception in applications such as robotics, autonomous systems, and augmented reality. However, most existing methods rely on 2D pixel-level parsing, leading to multi-view inconsistencies and poor 3D object retrieval. Moreover, they are limited to static scenes and struggle with dynamic scenes due to the complexities of motion modeling. In this paper, we propose Segment then Splat, a 3D-aware open vocabulary segmentation approach for both static and dynamic scenes based on Gaussian Splatting. Segment then Splat reverses the long established approach of "segmentation after reconstruction'' by dividing Gaussians into distinct object sets before reconstruction. Once reconstruction is complete, the scene is naturally segmented into individual objects, achieving true 3D segmentation. This design eliminates both geometric and semantic ambiguities, as well as Gaussian–object misalignment issues in dynamic scenes. It also accelerates the optimization process, as it eliminates the need for learning a separate language field. After optimization, a CLIP embedding is assigned to each object to enable open-vocabulary querying. Extensive experiments on various datasets demonstrate the effectiveness of our proposed method in both static and dynamic scenarios.
Yiren Lu 0002, Yunlai Zhou, Yiran Qiao 0001, Chaoda Song, Tuo Liang, Jing Ma 0002, Huan Wang 0014, Yu Yin 0001
NeurIPS1
2024 View-consistent Object Removal in Radiance Fields
abstract
Radiance Fields (RFs) have emerged as a crucial technology for 3D scene representation, enabling the synthesis of novel views with remarkable realism. However, as RFs become more widely used, the need for effective editing techniques that maintain coherence across different perspectives becomes evident. Current methods primarily depend on per-frame 2D image inpainting, which often fails to maintain consistency across views, thus compromising the realism of edited RF scenes. In this work, we introduce a novel RF editing pipeline that significantly enhances consistency by requiring the inpainting of only a single reference image. This image is then projected across multiple views using a depth-based approach, effectively reducing the inconsistencies observed with per-frame inpainting. However, projections typically assume photometric consistency across views, which is often impractical in real-world settings. To accommodate realistic variations in lighting and viewpoint, our pipeline adjusts the appearance of the projected views by generating multiple directional variants of the inpainted image, thereby adapting to different photometric conditions. Additionally, we present an effective and robust multi-view object segmentation approach as a valuable byproduct of our pipeline. Extensive experiments demonstrate that our method significantly surpasses existing frameworks in maintaining content consistency across views and enhancing visual quality. More results are available at https://vulab-ai.github.io/View-consistent_Object_Removal_in_Radiance_Fields/.
Yiren Lu 0002, Jing Ma 0002, Yu Yin 0001
ACM Multimedia1
2024 Cracking the Code of Juxtaposition: Can AI Models Understand the Humorous Contradictions
abstract
Recent advancements in large vision language models have demonstrated remarkable proficiency across a wide range of tasks. Yet, these models still struggle with understanding the nuances of human humor through juxtaposition, particularly when it involves nonlinear narratives that underpin many jokes and humor cues. This paper investigates this challenge by focusing on comics with contradictory narratives, where each comic consists of two panels that create a humorous contradiction. We introduce the YesBut benchmark, which comprises tasks of varying difficulty aimed at assessing AI's capabilities in recognizing and interpreting these comics, ranging from literal content comprehension to deep narrative reasoning. Through extensive experimentation and analysis of recent commercial or open-sourced large vision language models, we assess their capability to comprehend the complex interplay of the narrative humor inherent in these comics. Our results show that even the state-of-the-art models still struggle with this task. Our findings offer insights into the current limitations and potential improvements for AI in understanding human creative expressions.
Tuo Liang, Jing Li 0049, Yiren Lu 0002, Yunlai Zhou, Yiran Qiao 0001, Jing Ma 0002, Yu Yin 0001
NeurIPS4
2022 Multical: Spatiotemporal Calibration for Multiple IMUs, Cameras and LiDARs
abstract
Spatiotemporal calibration of sensors, especially of those which do not share their fields of view, is becoming increasingly important in the fields of autonomous driving and robotics. This paper presents a general sensor calibration method, named Multical, that makes use of multiple planar calibration targets whose poses will be estimated alongside spatiotemporal calibration. Multical exploits continuous-time curves to represent the state of the sensor platform during data collection, and thus is a general framework to calibrate different kinds of sensors and deal with both spatial as well as temporal offsets. Multical includes algorithms to estimate the initial guesses of spatial transformations between sensors, and also the relative poses between calibration targets. Users do not need to provide any extrinsic priors. We apply the proposed calibration approach to both simulated and real-world experiments, and the results demonstrate the high fidelity of the proposed method.
Xiangyang Zhi, Yiren Lu 0002, Laurent Kneip, Sören Schwertfeger
IROS3