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Georg Apitz

dblp:46/214 · DBLP profile ↗
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4ranked-venue papers
3as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Interaction techniques and input · 68% User interface design and tools · 32%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › selection techniques
crossing-based interaction
0.232010
Foundations for designing and evaluating user interfaces based on the crossing paradigm · ACM Trans. Comput. Hum. Interact. 2010
CrossY: a crossing-based drawing application · ACM Trans. Graph. 2005
CrossY: a crossing-based drawing application · UIST 2004
User interface design and tools › interactive design tools
drawing tools
0.112005
CrossY: a crossing-based drawing application · ACM Trans. Graph. 2005
User interface design and tools
graphical user interface
0.022010
Foundations for designing and evaluating user interfaces based on the crossing paradigm · ACM Trans. Comput. Hum. Interact. 2010
CrossY: a crossing-based drawing application · UIST 2004

Methods — techniques the papers use, named apart from their topics

fitts' law · 0.1controlled experiment · 0.1goal-crossing · 0.1
YearPublicationVenuePosition
2010 Foundations for designing and evaluating user interfaces based on the crossing paradigm
abstract
Traditional graphical user interfaces have been designed with the desktop mouse in mind, a device well characterized by Fitts' law. Yet in recent years, hand-held devices and tablet personal computers using a pen (or fingers) as the primary mean of interaction have become more and more popular. These new interaction modalities have pushed the traditional focus on pointing to its limit. In this paper we explore whether a different paradigm—goal crossing-based on pen strokes—may substitute or complement pointing as another fundamental interaction method. First we describe a study in which we establish that goal crossing is dependent on an index of difficulty analogous to Fitts' law, and that in some settings, goal crossing completion time is shorter or comparable to pointing performance under the same index of difficulty. We then demonstrate the expressiveness of the crossing-based interaction paradigm by implementing CrossY, an application which only uses crossing for selecting commands. CrossY demonstrates that crossing-based interactions can be more expressive than the standard point and click approach. We also show how crossing-based interactions encourage the fluid composition of commands. Finally after observing that users' performance could be influenced by the general direction of travel, we report on the results of a study characterizing this effect. These latter results led us to propose a general guideline for dialog box interaction. Together, these results provide the foundation for the design of effective crossing-based interactions.
Georg Apitz, François Guimbretière, Shumin Zhai
ACM Trans. Comput. Hum. Interact.1
2006 Phrasing techniques for multi-stroke selection gestures
Ken Hinckley, François Guimbretière, Maneesh Agrawala, Georg Apitz, Nicholas Chen
Graphics Interface4
2005 CrossY: a crossing-based drawing application
abstract
We introduce CrossY, a simple drawing application developed as a benchmark to demonstrate the feasibility of goal-crossing as the basis for a graphical user interface. While crossing was previously identified as a potential substitute for the classic point-and-click interaction, this work is the first to report on the practical aspects of implementing an interface solely based on goal-crossing.
Georg Apitz, François Guimbretière
ACM Trans. Graph.1
2004 CrossY: a crossing-based drawing application
abstract
We introduce CrossY, a simple drawing application developed as a benchmark to demonstrate the feasibility of goal crossing as the basis for a graphical user interface. We show that crossing is not only as expressive as the current point-and-click interface, but also offers more flexibility in interaction design. In particular, crossing encourages the fluid composition of commands which supports the development of more fluid interfaces. While crossing was previously identified as a potential substitute for the classic point-and-click interaction, this work is the first to report on the practical aspects of implementing an interface based on goal crossing as the fundamental building block.
Georg Apitz, François Guimbretière
UIST1