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Julie C. Xia

dblp:46/293 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 1997
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 93% Visualization and visual analytics · 7%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › level of detail
adaptive level of detail
0.011997
Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models · IEEE Trans. Vis. Comput. Graph. 1997
Rendering › level of detail
continuous level of detail
0.011997
Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models · IEEE Trans. Vis. Comput. Graph. 1997
Rendering
level-of-detail rendering
0.011997
Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models · IEEE Trans. Vis. Comput. Graph. 1997
Rendering
real-time rendering
0.011997
Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models · IEEE Trans. Vis. Comput. Graph. 1997
Visualization and visual analytics
scientific visualization
0.011997
Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models · IEEE Trans. Vis. Comput. Graph. 1997

Methods — techniques the papers use, named apart from their topics

object-space coherence · 0.0incremental triangle selection · 0.0image-space coherence · 0.0frame-to-frame coherence · 0.0
YearPublicationVenuePosition
1997 Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models
abstract
We present an algorithm for performing adaptive real-time level-of-detail-based rendering for triangulated polygonal models. The simplifications are dependent on viewing direction, lighting, and visibility and are performed by taking advantage of image-space, object-space, and frame-to-frame coherences. In contrast to the traditional approaches of precomputing a fixed number of level-of-detail representations for a given object, our approach involves statically generating a continuous level-of-detail representation for the object. This representation is then used at run time to guide the selection of appropriate triangles for display. The list of displayed triangles is updated incrementally from one frame to the next. Our approach is more effective than the current level-of-detail-based rendering approaches for most scientific visualization applications, where there are a limited number of highly complex objects that stay relatively close to the viewer. Our approach is applicable for scalar (such as distance from the viewer) as well as vector (such as normal direction) attributes.
Julie C. Xia, Jihad El-Sana, Amitabh Varshney
IEEE Trans. Vis. Comput. Graph.1
1996 Dynamic View-Dependent Simplification for Polygonal Models
abstract
Presents an algorithm for performing view-dependent simplifications of a triangulated polygonal model in real-time. The simplifications are dependent on viewing direction, lighting and visibility, and are performed by taking advantage of image-space, object-space and frame-to-frame coherences. A continuous level-of-detail representation for an object is first constructed off-line. This representation is then used at run-time to guide the selection of appropriate triangles for display. The list of displayed triangles is updated incrementally from one frame to the next. Our approach is more effective than the current level-of-detail-based rendering approaches for most scientific visualization applications where there are a limited number of highly complex objects that stay relatively close to the viewer.
Julie C. Xia, Amitabh Varshney
IEEE Visualization1