EDBT 2026 Demo / reviewers in the wild / expert
Julie C. Xia
dblp:46/293
· DBLP profile ↗
2ranked-venue papers
2as first author
0since 2021 · last 1997
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 93% Visualization and visual analytics · 7% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › level of detail
adaptive level of detail |
0.0 | 1 | 1997 | Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models · IEEE Trans. Vis. Comput. Graph. 1997 |
Rendering › level of detail
continuous level of detail |
0.0 | 1 | 1997 | Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models · IEEE Trans. Vis. Comput. Graph. 1997 |
Rendering
level-of-detail rendering |
0.0 | 1 | 1997 | Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models · IEEE Trans. Vis. Comput. Graph. 1997 |
Rendering
real-time rendering |
0.0 | 1 | 1997 | Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models · IEEE Trans. Vis. Comput. Graph. 1997 |
Visualization and visual analytics
scientific visualization |
0.0 | 1 | 1997 | Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models · IEEE Trans. Vis. Comput. Graph. 1997 |
Methods — techniques the papers use, named apart from their topics
object-space coherence · 0.0incremental triangle selection · 0.0image-space coherence · 0.0frame-to-frame coherence · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1997 | Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal ModelsabstractWe present an algorithm for performing adaptive real-time level-of-detail-based rendering for triangulated polygonal models. The simplifications are dependent on viewing direction, lighting, and visibility and are performed by taking advantage of image-space, object-space, and frame-to-frame coherences. In contrast to the traditional approaches of precomputing a fixed number of level-of-detail representations for a given object, our approach involves statically generating a continuous level-of-detail representation for the object. This representation is then used at run time to guide the selection of appropriate triangles for display. The list of displayed triangles is updated incrementally from one frame to the next. Our approach is more effective than the current level-of-detail-based rendering approaches for most scientific visualization applications, where there are a limited number of highly complex objects that stay relatively close to the viewer. Our approach is applicable for scalar (such as distance from the viewer) as well as vector (such as normal direction) attributes. Julie C. Xia, Jihad El-Sana, Amitabh Varshney |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 1996 | Dynamic View-Dependent Simplification for Polygonal ModelsabstractPresents an algorithm for performing view-dependent simplifications of a triangulated polygonal model in real-time. The simplifications are dependent on viewing direction, lighting and visibility, and are performed by taking advantage of image-space, object-space and frame-to-frame coherences. A continuous level-of-detail representation for an object is first constructed off-line. This representation is then used at run-time to guide the selection of appropriate triangles for display. The list of displayed triangles is updated incrementally from one frame to the next. Our approach is more effective than the current level-of-detail-based rendering approaches for most scientific visualization applications where there are a limited number of highly complex objects that stay relatively close to the viewer. Julie C. Xia, Amitabh Varshney |
IEEE Visualization | 1 |