EDBT 2026 Demo / reviewers in the wild / expert
Yu Gao 0040
dblp:46/2974-40
· DBLP profile ↗
8ranked-venue papers
1as first author
8since 2021 · last 2025
0000-0002-2707-3803ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 7 since 2021Systems, architecture and hardware · 6 · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | DroneSplat: 3D Gaussian Splatting for Robust 3D Reconstruction from In-the-Wild Drone ImageryabstractDrones have become essential tools for reconstructing wild scenes due to their outstanding maneuverability. Recent advances in radiance field methods have achieved remarkable rendering quality, providing a new avenue for 3D reconstruction from drone imagery. However, dynamic distractors in wild environments challenge the static scene assumption in radiance fields, while limited view constraints hinder the accurate capture of underlying scene geometry. To address these challenges, we introduce DroneSplat, a novel framework designed for robust 3D reconstruction from in-the-wild drone imagery. Our method adaptively adjusts masking thresholds by integrating local-global segmentation heuristics with statistical approaches, enabling precise identification and elimination of dynamic distractors in static scenes. We enhance 3D Gaussian Splatting with multi-view stereo predictions and a voxel-guided optimization strategy, supporting high-quality rendering under limited view constraints. For comprehensive evaluation, we provide a drone-captured 3D reconstruction dataset encompassing both dynamic and static scenes. Extensive experiments demonstrate that DroneSplat outperforms both 3DGS and NeRF baselines in handling in-the-wild drone imagery. Project page: https://bityia.github.io/DroneSplat/. Jiadong Tang, Yu Gao 0040, Dianyi Yang, Liqi Yan, Yufeng Yue, Yi Yang 0009 |
CVPR | 2 |
| 2025 | OpenGS-SLAM: Open-Set Dense Semantic SLAM with 3D Gaussian Splatting for Object-Level Scene UnderstandingabstractRecent advancements in 3D Gaussian Splatting have significantly improved the efficiency and quality of dense semantic SLAM. However, previous methods are generally constrained by limited-category pre-trained classifiers and implicit semantic representation, which hinder their performance in open-set scenarios and restrict 3D object-level scene understanding. To address these issues, we propose OpenGS-SLAM, an innovative framework that utilizes 3D Gaussian representation to perform dense semantic SLAM in open-set environments. Our system integrates explicit semantic labels derived from 2D foundational models into the 3D Gaussian framework, facilitating robust 3D object-level scene understanding. We introduce Gaussian Voting Splatting to enable fast 2D label map rendering and scene updating. Additionally, we propose a Confidence-based 2D Label Consensus method to ensure consistent labeling across multiple views. Furthermore, we employ a Segmentation Counter Pruning strategy to improve the accuracy of semantic scene representation. Extensive experiments on both synthetic and real-world datasets demonstrate the effectiveness of our method in scene understanding, tracking, and mapping, achieving 10× faster semantic rendering and 2× lower storage costs compared to existing methods. Project page: https://young-bit.github.io/opengs-github.github.io/. Dianyi Yang, Yu Gao 0040, Xihan Wang, Yufeng Yue, Yi Yang 0009, Mengyin Fu |
ICRA | 2 |
| 2025 | Automated 3D-GS Registration and Fusion via Skeleton Alignment and Gaussian-Adaptive FeaturesabstractIn recent years, 3D Gaussian Splatting (3D-GS)based scene representation demonstrates significant potential in real-time rendering and training efficiency. However, most existing methods primarily focus on single-map reconstruction, while the registration and fusion of multiple 3D-GS submaps remain underexplored. Existing methods typically rely on manual intervention to select a reference sub-map as a template and use point cloud matching for registration. Moreover, hard-threshold filtering of 3D-GS primitives often degrades rendering quality after fusion. In this paper, we present a novel approach for automated 3D-GS sub-map alignment and fusion, eliminating the need for manual intervention while enhancing registration accuracy and fusion quality. First, we extract geometric skeletons across multiple scenes and leverage ellipsoid-aware convolution to capture 3D-GS attributes, facilitating robust scene registration. Second, we introduce a multi-factor Gaussian fusion strategy to mitigate the scene element loss caused by rigid thresholding. Experiments on the ScanNet-GSReg and our Coord datasets demonstrate the effectiveness of the proposed method in registration and fusion. For registration, it achieves a 41.9% reduction in RRE on complex scenes, ensuring more precise pose estimation. For fusion, it improves PSNR by 10.11 dB, highlighting superior structural preservation. These results confirm its ability to enhance scene alignment and reconstruction fidelity, ensuring more consistent and accurate 3D scene representation for robotic perception and autonomous navigation. Shiyang Liu, Dianyi Yang, Yu Gao 0040, Bohan Ren, Yi Yang 0009, Mengyin Fu |
IROS | 3 |
| 2025 | GaussianGraph: 3D Gaussian-Based Scene Graph Generation for Open-World Scene UnderstandingabstractRecent advancements in 3D Gaussian Splatting(3DGS) have significantly improved semantic scene understanding, enabling natural language queries to localize objects within a scene. However, existing methods primarily focus on embedding compressed CLIP features to 3D Gaussians, suffering from low object segmentation accuracy and lack spatial reasoning capabilities. To address these limitations, we propose GaussianGraph, a novel framework that enhances 3DGS-based scene understanding by integrating adaptive semantic clustering and scene graph generation. We introduce a ‘Control-Follow’ clustering strategy, which dynamically adapts to scene scale and feature distribution, avoiding feature compression and significantly improving segmentation accuracy. Additionally, we enrich scene representation by integrating object attributes and spatial relations extracted from 2D foundation models. To address inaccuracies in spatial relationships, we propose 3D correction modules that filter implausible relations through spatial consistency verification, ensuring reliable scene graph construction. Extensive experiments on three datasets demonstrate that GaussianGraph outperforms state-of-the-art methods in both semantic segmentation and object grounding tasks, providing a robust solution for complex scene understanding and interaction. We provide supplementary video and code at https://wangxihan-bit.github.io/GaussianGraph. Xihan Wang, Dianyi Yang, Yu Gao 0040, Yufeng Yue, Yi Yang 0009, Mengyin Fu |
IROS | 3 |
| 2025 | OpenGS-Fusion: Open-Vocabulary Dense Mapping with Hybrid 3D Gaussian Splatting for Refined Object-Level UnderstandingabstractRecent advancements in 3D scene understanding have made significant strides in enabling interaction with scenes using open-vocabulary queries, particularly for VR/AR and robotic applications. Nevertheless, existing methods are hindered by rigid offline pipelines and the inability to provide precise 3D object-level understanding given open-ended queries. In this paper, we present OpenGS-Fusion, an innovative open-vocabulary dense mapping framework that improves semantic modeling and refines object-level understanding. OpenGS-Fusion combines 3D Gaussian representation with a Truncated Signed Distance Field to facilitate lossless fusion of semantic features on-the-fly. Furthermore, we introduce a novel multimodal language-guided approach named MLLM-Assisted Adaptive Thresholding, which refines the segmentation of 3D objects by adaptively adjusting similarity thresholds, achieving an improvement 17% in 3D mIoU compared to the fixed threshold strategy. Extensive experiments demonstrate that our method outperforms existing methods in 3D object understanding and scene reconstruction quality, as well as showcasing its effectiveness in language-guided scene interaction. The code is available at https://young-bit.github.io/opengs-fusion.github.io/. Dianyi Yang, Xihan Wang, Yu Gao 0040, Shiyang Liu, Bohan Ren, Yufeng Yue, Yi Yang 0009 |
IROS | 3 |
| 2025 | MC-NeRF: Multi-Camera Neural Radiance Fields for Multi-Camera Image Acquisition SystemsabstractNeural Radiance Fields (NeRF) use multi-view images for 3D scene representation, demonstrating remarkable performance. As one of the primary sources of multi-view images, multi-camera systems encounter challenges such as varying intrinsic parameters and frequent pose changes. Most previous NeRF-based methods assume a unique camera and rarely consider multi-camera scenarios. Besides, some NeRF methods that can optimize intrinsic and extrinsic parameters still remain susceptible to suboptimal solutions when these parameters are poor initialized. In this paper, we propose MC-NeRF, a method for joint optimization of both intrinsic and extrinsic parameters alongside NeRF, allowing individual camera parameters for each image. First, we analyze the coupling issue that arises from the joint optimization between intrinsics and extrinsics, and propose a decoupling constraint utilizing auxiliary images. To further address the degenerate cases in the decoupling process, we introduce an efficient auxiliary image acquisition scheme to mitigate these effects. Furthermore, recognizing that most existing datasets are designed for a unique camera, we provided a new dataset that includes both simulated data and real-world data. Experiments demonstrate the effectiveness of our method in scenarios where each image corresponds to different camera parameters. Specifically, our approach outperforms the baselines favorably in terms of intrinsics estimation, extrinsics estimation, scale estimation, and rendering quality. Yu Gao 0040, Lutong Su, Hao Liang 0016, Yufeng Yue, Yi Yang 0009, Mengyin Fu |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2024 | Fine-tuning the Diffusion Model and Distilling Informative Priors for Sparse-view 3D Reconstructionabstract3D reconstruction methods such as Neural Radiance Fields (NeRFs) are capable of optimizing high-quality 3D representation from images. However, NeRF is limited by the requirement for a large number of multi-view images, making its application to real-world scenarios challenging. In this work, we propose a method that can reconstruct real-world scenes from a few input images and a simple text prompt. Specifically, we fine-tune a pretrained diffusion model to constrain its powerful priors to the visual inputs and generate 3D-aware images, leveraging the coarse renderings obtained from input images as the image condition, along with the text prompt as the text condition. Our fine-tuning method saves a significant amount of training time and GPU memory usage while also generating credible results. Moreover, to enable our method to have self-evaluation capabilities, we design a semantic switch to filter out generated images that do not match real scenes, ensuring that only informative priors from the fine-tuned diffusion model are distilled into the 3D model. The semantic switch we designed can be used as a plug-in and improve performance by 13%. We perform our approach on a real-world dataset and demonstrate competitive results compared to existing sparse-view 3D reconstruction methods. Please see our project page for more visualizations and code: https://bityia.github.io/FDfusion. Jiadong Tang, Yu Gao 0040, Tianji Jiang, Yi Yang 0009, Mengyin Fu |
IROS | 2 |
| 2022 | Fisheye object detection based on standard image datasets with 24-points regression strategyabstractFisheye object detection is a difficult task in robotics and autonomous driving. One of the reasons is that the fisheye datasets are inferior to standard image datasets in scale and quantity, which inspires the idea of using standard image datasets for fisheye object detection. However, the models trained on standard image datasets do not perform well with fisheye data. In this work, we explore the effect of fisheye images on different stages of the YOLOX with published weights generated by standard image datasets. We also propose a new regression strategy for 24-points object representation method, which is insensitive to image distortion. The experiments show that the feature extraction part is robust to fisheye image features, while the regression part of location and category performs poorly. The strategy can achieve the position of discrete points without calculating the IOU of irregular-shaped boxes. Theoretically, the strategy can be widely adopted to regress the irregular bounding boxes composed of discrete points. Source code is at https://github.com/IN2-ViAUn/Exploration-of-Potential. Yu Gao 0040, Hao Liang 0016, Yi Yang 0009, Mengyin Fu |
IROS | 2 |