Demo Data from EDBT 2026 / reviewers in the wild / expert
Yuki Hashimoto
dblp:46/3869
· DBLP profile ↗
14ranked-venue papers
4as first author
4since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 9 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 4 · 2 first-author · 2 since 2021Artificial intelligence and machine learning · 3 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-authorSoftware engineering, systems software and programming languages · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Learning and educational technologies · 100% | |
| Computer graphics and multimedia
2 papers |
Computational photography and imaging · 52% Virtual and augmented reality · 48% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Learning and educational technologies
simulation-based training |
0.4 | 1 | 2019 | SCUBA VR: Submersible-Type Virtual Underwater Experience System · VR 2019 |
Computational photography and imaging › illumination estimation
illumination capture |
0.1 | 1 | 2007 | Prakash: lighting aware motion capture using photosensing markers and multiplexed illuminators · ACM Trans. Graph. 2007 |
Computational photography and imaging
illumination estimation |
0.1 | 1 | 2007 | Prakash: lighting aware motion capture using photosensing markers and multiplexed illuminators · ACM Trans. Graph. 2007 |
Methods — techniques the papers use, named apart from their topics
underwater HMD · 0.8motion capture · 0.8spatiotemporal encoding · 0.1multiplexed illuminators · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Designing Play from Everyday Objects: Shape-Based Playfication for Anticipating Children's PlayabstractChildren naturally transform everyday objects into play equipment, but studying these spontaneous interactions using real products poses significant safety and analytical challenges. As a new methodology of environmental design and interaction science, this paper proposes the "Playfication" framework to quantitatively model and predict how children interact with environments based on pure 3D geometry and physical scale. First, Non-negative Matrix Factorization (NMF) is applied to a large-scale 3D dataset on everyday objects to extract fundamental geometric patterns ("Basis Shapes"). The authors fabricated these shapes as safe, soft blocks and conducted a free-play observational study with 31 children to capture interaction distributions. By integrating 3D point clouds and absolute scale data, a PointNet++ model was trained to predict interaction probabilities (e.g., "sit," "stand," "crawl"). An evaluation using unseen commercial furniture demonstrated the model's accuracy in predicting physical affordances. This approach serves as an exploratory proof-of-concept for understanding child-object interactions and designing safer, more engaging environments. Ryutaro Tanaka, Yuya Kawabe, Shihomi Kuribayashi, Yuki Hashimoto, Yoshifumi Nishida |
IDC | 4 |
| 2026 | Vendor-Independent Data Platform Architecture in Smart BuildingsabstractIn recent years, smart buildings have garnered attention for their ability to integrate various systems and devices within a building, allowing for centralized data platform-based control to achieve purposes such as energy management. Smart building data platforms are required to provide vendor-agnostic APIs (for device control and data acquisition) and simplify device addition and operation. In this paper, we design a platform architecture that fulfills those requirements. The differing IoT gateway functionalities for each device are dynamically deployed to the IoT gateway. The devices are abstracted into metrics, which are a type of data, and the API is called with the metric and the building structure in which the device is located. Furthermore, we propose a method to standardize metric names of the same type across the platform. The designed platform is implemented and verified. Kazushi Matsukura, Kentaro Noda, Yuki Hashimoto, Haruki Ishimaru, Manato Fujimoto, Shingo Ata |
CCNC | 3 |
| 2026 | Realization of Application-Aware Networking by Using Information-Centric Networking
Yuki Hashimoto, Manato Fujimoto, Shingo Ata |
COMPSAC | 1 |
| 2022 | Automated Classification of General Movements in Infants Using Two-Stream Spatiotemporal Fusion Network
Yuki Hashimoto, Akira Furui, Koji Shimatani, Maura Casadio, Paolo Moretti, Pietro G. Morasso, Toshio Tsuji |
MICCAI (2) | 1 |
| 2020 | Noncontact Estimation of Stiffness Based on Optical Coherence Elastography under Acoustic Radiation PressureabstractIn this study, we propose a method of noncontact elastography, which allows us to investigate stiffness of soft structures by combining optical and acoustic modalities. We use optical coherence tomography (OCT) as a means of detecting internal deformation of a sample appearing in response to a mechanical force applied by acoustic radiation pressure. Unlike most of other stiffness sensing, this method can be performed without any contacts between the sample and actuator that generates pressure. To demonstrate the method, we measure the vibration velocity of a uniform phantom made of polyurethane, and characterize the mechanical parameters. We then confirm that the measured and calculated attenuation of the vibration over the depth agree well, which is inaccessible with a conventional laser Doppler vibrometer. This result paves a way to characterize more complex internal structures of soft materials. Yuki Hashimoto, Yasuaki Monnai |
IROS | 1 |
| 2020 | Japanese Patterns as NFC Antennas for Interactive Urushi-wareabstractUrushi (Japanese lacquer) is a natural resin paint with electrical insulating capability. We focused on Japanese patterns on an urushi-ware that is a product coated urushi. To make urushi-wares interactive without losing elegance and beauty, we transformed Japanese patterns into near-field communication (NFC) antenna patterns. We developed three types of prototype antennas and confirmed their functionality. In addition, we developed an IC key tag and an interactive lunch box as example applications of interactive urushi-wares. Keita Saito, Takuto Nakamura, Kazushi Kamezawa, Ryo Ikeda, Yuki Hashimoto, Buntarou Shizuki |
TEI | 5 |
| 2019 | SCUBA VR: Submersible-Type Virtual Underwater Experience SystemabstractIn this paper, we propose the development of an underwater virtual reality (VR) system for scuba training. The aim is to enable scuba students to experience an arbitrary underwater environment and enable training using VR technology in limited water environments such as a pool or shallow water. Using this system, scuba training, which can currently only be done by hands-on training, can be reproduced through a VR experience in a pool. This system consists of a cable-connected PC-HMD (UWHMD: Underwater Wired Head Mounted Display) that can be used underwater and a motion capture system. According to the pilot test, it was confirmed that position tracking was successful at widths of about 2.25 m, lengths of about 3.0 m, and depths of about 1.3m. Denik Hatsushika, Kazuma Nagata, Yuki Hashimoto |
VR | 3 |
| 2018 | Investigation of Touch Interfaces Using Multilayered Urushi CircuitabstractUrushi (Japanese lacquer) is a natural resin paint with electrical insulating capability. By using it as a base material and coating material for electronic circuits, it is possible to construct a circuit with an elegant appearance and feel. It is also possible to build a multilayered electronic circuit by using urushi as insulation layers. In this study, we investigate techniques to construct touch interfaces using a multilayered electronic circuit (urushi circuit). At first, we fabricated an urushi circuit with a touch electrode consisting of two layers. To improve its appearance, we fabricated urushi circuits in which all touch electrodes are arranged on the top layer and all wires are hidden in the bottom layer. Moreover, as an extension of the touch interface, we built a grid of touch electrodes that realizes two-dimensional touch sensing. Koshi Ikegawa, Shuhei Aoyama, Shogo Tsuchikiri, Takuto Nakamura, Yuki Hashimoto, Buntarou Shizuki |
TEI | 5 |
| 2017 | Virtual Scuba Diving System Utilizing the Sense of Weightlessness Underwater
Kazuma Nagata, Denik Hatsushika, Yuki Hashimoto |
ICEC | 3 |
| 2014 | A design method to surface of Japanese lacquer by UV projection for diy fabricationabstractWe propose design methods that process the surface of Urushi, a Japanese traditional coating material, with computer technology and ultraviolet (UV) light control. Urushi changes their physical condition by absorbing UV light energy. Our research introduces design method with this physical feature for Personal Fabrication by utilizing UV laser and galvanometer mirror or UV lamp and paper. Naoya Koizumi, Yuki Hashimoto, Takeshi Naemura |
Advances in Computer Entertainment | 2 |
| 2012 | Time Telescopic Replay of Tactile Sensations
Yuki Hashimoto |
Advances in Computer Entertainment | 1 |
| 2009 | Eternal sharpener - A rotational haptic display that records and replays the sensation of sharpening a pencilabstractThis paper proposes a simple 1 DOF rotational haptic display that achieves endless sharpening of a pencil. Many haptic applications have been proposed to present shapes, elasticity, viscosity, and other physical properties of the environment. While these are important to support many tasks such as teleoperation and computer aided design, we focus on the use of haptic display for amusement. We paid special attention to the feeling of ldquoaddictive comfortablenessrdquo induced by haptic stimulation. We take ldquopencil sharpenerrdquo as a typical example, because it is obviously comfortable and has addictiveness. Moreover, the mechanism is relatively simple because the sensation could be generated through 1 DOF haptic display. In this paper, we recorded force and sound of the real pencil sharpener and replayed the sharpening sensation through a haptic display. Yuichiro Kojima, Yuki Hashimoto, Hiroyuki Kajimoto |
RO-MAN | 2 |
| 2009 | Development of a head rotation interface by using Hanger ReflexabstractWhen a head is equipped with a hanger made of wire sideways, and its temporal region is sandwiched by the hanger, the head rotates unexpectedly. We named the phenomenon ldquoHanger Reflexrdquo, and we have studied this phenomenon to understand its mechanism and to show the possibility of utilizing the phenomenon as a human interface. However, to use it as an interface, pain sensation induced by the hanger becomes a practical problem. In this paper, we determined the necessary conditions of the Hanger Reflex, and we developed an interface that can induce head rotation by using the Hanger Reflex, without giving pain to the user. Michi Sato, Rika Matsue, Yuki Hashimoto, Hiroyuki Kajimoto |
RO-MAN | 3 |
| 2007 | Prakash: lighting aware motion capture using photosensing markers and multiplexed illuminatorsabstractIn this paper, we present a high speed optical motion capture method that can measure three dimensional motion, orientation, and incident illumination at tagged points in a scene. We use tracking tags that work in natural lighting conditions and can be imperceptibly embedded in attire or other objects. Our system supports an unlimited number of tags in a scene, with each tag uniquely identified to eliminate marker reacquisition issues. Our tags also provide incident illumination data which can be used to match scene lighting when inserting synthetic elements. The technique is therefore ideal for on-set motion capture or real-time broadcasting of virtual sets. Unlike previous methods that employ high speed cameras or scanning lasers, we capture the scene appearance using the simplest possible optical devices - a light-emitting diode (LED) with a passive binary mask used as the transmitter and a photosensor used as the receiver. We strategically place a set of optical transmitters to spatio-temporally encode the volume of interest. Photosensors attached to scene points demultiplex the coded optical signals from multiple transmitters, allowing us to compute not only receiver location and orientation but also their incident illumination and the reflectance of the surfaces to which the photosensors are attached. We use our untethered tag system, called Prakash, to demonstrate methods of adding special effects to captured videos that cannot be accomplished using pure vision techniques that rely on camera images. Ramesh Raskar, Hideaki Nii, Bert de Decker, Yuki Hashimoto, Jay Summet, Dylan Moore 0002, Jonathan Westhues, Paul H. Dietz, John Barnwell, Shree K. Nayar, Masahiko Inami, Philippe Bekaert, Michael Noland, Vlad Branzoi, Erich Bruns |
ACM Trans. Graph. | 4 |