Demo Data from EDBT 2026 / reviewers in the wild / expert
Philip F. McLauchlan
dblp:46/4307
· DBLP profile ↗
20ranked-venue papers
12as first author
0since 2021 · last 2002
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 20 · 12 first-authorGraphics, computer vision, multimedia, augmented reality and games · 13 · 8 first-authorSystems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
7 papers |
3D vision · 69% Robot navigation and mapping · 21% Motion planning and robot control · 10% | |
| Computer graphics and multimedia
6 papers |
Geometric modeling and processing · 50% Computational photography and imaging · 22% Multimedia analysis and retrieval · 16% |
Topics — the 15 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
structure from motion |
0.1 | 3 | 2000 | Reconstruction of Scene Models from Sparse 3D Structure · CVPR 2000 A Unifying Framework for Structure and Motion Recovery from Image Sequences · ICCV 1995 Recursive Affine Structure and Motion from Image Sequences · ECCV (1) 1994 |
Computer vision › 3D vision
3d reconstruction |
0.0 | 1 | 2000 | A Batch/Recursive Algorithm for 3D Scene Reconstruction · CVPR 2000 |
Geometric modeling and processing › 3d reconstruction
multi-view reconstruction |
0.0 | 1 | 2000 | Reconstruction of Scene Models from Sparse 3D Structure · CVPR 2000 |
Geometric modeling and processing
surface reconstruction |
0.0 | 1 | 2000 | Reconstruction of Scene Models from Sparse 3D Structure · CVPR 2000 |
Multimedia analysis and retrieval
object tracking |
0.0 | 1 | 1997 | A Real-time Computer Vision System for Measuring Traffic Parameters · CVPR 1997 |
Computational photography and imaging
camera calibration |
0.0 | 1 | 1996 | Active Camera Calibration for a Head-Eye Platform Using the Variable State-Dimension Filter · IEEE Trans. Pattern Anal. Mach. Intell. 1996 |
Robotics › Motion planning and robot control › robot control
motion control |
0.0 | 1 | 1995 | Driving saccade to pursuit using image motion · Int. J. Comput. Vis. 1995 |
Computer vision › 3D vision › structure from motion
recursive estimation |
0.0 | 1 | 1995 | A Unifying Framework for Structure and Motion Recovery from Image Sequences · ICCV 1995 |
Image and video processing › motion analysis
image motion |
0.0 | 1 | 1995 | Driving saccade to pursuit using image motion · Int. J. Comput. Vis. 1995 |
Robotics › Robot navigation and mapping › target tracking
visual pursuit |
0.0 | 1 | 1993 | Reactions to peripheral image motion using a head/eye platform · ICCV 1993 |
Computational photography and imaging
active vision |
0.0 | 1 | 1993 | Reactions to peripheral image motion using a head/eye platform · ICCV 1993 |
Smart cities and intelligent transportation
traffic monitoring |
0.0 | 1 | 1997 | A Real-time Computer Vision System for Measuring Traffic Parameters · CVPR 1997 |
Robotics › Robot navigation and mapping
active vision |
0.0 | 1 | 1996 | Active Camera Calibration for a Head-Eye Platform Using the Variable State-Dimension Filter · IEEE Trans. Pattern Anal. Mach. Intell. 1996 |
Geometric modeling and processing
multi-view geometry |
0.0 | 1 | 1994 | Recursive Affine Structure and Motion from Image Sequences · ECCV (1) 1994 |
Robotics › Robot navigation and mapping › active vision
saccade control |
0.0 | 1 | 1993 | Reactions to peripheral image motion using a head/eye platform · ICCV 1993 |
Methods — techniques the papers use, named apart from their topics
visibility consistency · 0.1recursive integration · 0.1feature-based tracking · 0.0common motion constraint · 0.0variable state-dimension recursive filter · 0.0corner feature tracking · 0.0recursive least squares · 0.0bundle adjustment · 0.0recursive estimation · 0.0factorization · 0.0projective/affine/euclidean models · 0.0gaussian error model · 0.0motion segmentation · 0.0foveal tracking · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2002 | Image mosaicing using sequential bundle adjustment
Philip F. McLauchlan, Allan Jaenicke |
Image Vis. Comput. | 1 |
| 2000 | A Statistical Geometric Framework for Reconstruction of Scene ModelsabstractThis paper addresses the problem of reconstructing surface models of indoor scenes from sparse 3D scene structure captured from N camera views. Sparse 3D measurements of real scenes are readily estimated from image sequences using structure-from-motion techniques. Currently there is no general method for reconstruction of 3D models of arbitrary scenes from sparse data. We previously introduced an algorithm for recursive integration of sparse 3D structure to obtain a consistent model. In this paper we focus on incorporating uncertainty information into model to achieve reliable reconstruction of real-scenes in the presence of noise. A statistical geometric framework is described that provides a unified approach to probabilistic scene reconstruction from sparse or even dense 3D scene structure. Anastasios Manessis, Adrian Hilton 0001, Philip F. McLauchlan, Phil Palmer |
BMVC | 3 |
| 2000 | Image Mosaicing using Sequential Bundle Adjustments
Philip F. McLauchlan, Allan Jaenicke |
BMVC | 1 |
| 2000 | Error Propogation from Camera Motion to Epipolar ConstraintabstractThis work investigates the propagation of errors from the camera motion to the epipolar constraint. A relation between the perturbation of the motion parameters and the error in the epipolar constraint is derived. Based on this relation, the sensitivity of the motion parameters to the epipolar constraint is characterised, and a constraint on the allowed perturbation in a motion parameter in response to a threshold for the produced error in the epipolar constraint is determined. The presented error propagation model is useful to vision systems such as a mobile robot where the camera motion is provided by an odometry sensor. Experimental results on real images are presented. Xinquan Shen, Phil Palmer, Philip F. McLauchlan, Adrian Hilton 0001 |
BMVC | 3 |
| 2000 | Reconstruction of Scene Models from Sparse 3D StructureabstractIn this paper we present a geometric theory for reconstruction of surface models from sparse 3D data captured from N camera views which are consistent with the data visibility. Sparse 3D measurements of real scenes are readily estimated from image sequences using structure-from-motion techniques. Currently there is no general method for reconstruction of 3D models of arbitrary scenes from sparse data. We introduce an algorithm for recursive integration of sparse 3D structure to obtain a consistent model. This algorithm is shown to converge to the real scene structure as the number of views increases and to have a computational cost which is linear in the number of views. Results are presented for real and synthetic image sequences which demonstrate correct reconstruction for scenes containing significant occlusions. Anastasios Manessis, Adrian Hilton 0001, Phil Palmer, Philip F. McLauchlan, Xinquan Shen |
CVPR | 4 |
| 2000 | A Batch/Recursive Algorithm for 3D Scene ReconstructionabstractWe present a new formulation of sequential least-squares applied to scene and motion reconstruction from image features. We argue that recursive techniques will become more important both for real-time control applications and also interactive vision applications. The aim is to approximate as well as possible the result of the batch bundle adjustment method. In previously published work we described an algorithm which works well if the same features are visible throughout the sequence. Here we show how to deal with new features in a way that avoids deterioration of the results. The main theoretical advance here is showing how to adjust the system information matrix when scene/camera parameters are removed from the reconstruction. We show how this procedure affects the sparseness of the information matrix, and thus how to achieve an efficient recursive solution to the reconstruction problem. Philip F. McLauchlan |
CVPR | 1 |
| 1997 | Vision for Longitudinal Vehicle Control
Philip F. McLauchlan, Jitendra Malik |
BMVC | 1 |
| 1997 | A Real-time Computer Vision System for Measuring Traffic ParametersabstractFor the problem of tracking vehicles on freeways using machine vision, existing systems work well in free-flowing traffic. Traffic engineers, however, are more interested in monitoring freeways when there is congestion, and current systems break down for congested traffic due to the problem of partial occlusion. We are developing a feature-based tracking approach for the task of tracking vehicles under congestion. Instead of tracking entire vehicles, vehicle sub-features are tracked to make the system robust to partial occlusion. In order to group together sub-features that come from the same vehicle, the constraint of common motion is used. In this paper we describe the system, a real-time implementation using a network of DSP chips, and experiments of the system on approximately 44 lane hours of video data. Philip F. McLauchlan, David Beymer, Benjamin Coifman, Jitendra Malik |
CVPR | 1 |
| 1996 | Active Camera Calibration for a Head-Eye Platform Using the Variable State-Dimension FilterabstractThis paper presents a new technique for calibrating a camera mounted on a controllable head/eye platform. It uses the trajectories of an arbitrary number of tracked corner features to improve the calibration parameter estimates over time, utilizing a novel variable state dimension form of recursive filter. No special visual stimuli are required and no assumptions are made about the structure of the scene, other than that it is stationary relative to the head. The algorithm runs at 4 frames per second on a single Inmos T805 transputer, and is fully integrated into a real-time active vision system. Updated calibration parameters are regularly passed to the vision modules that require them. Although the algorithm requires an initial estimate of camera focal length, results are presented from real experiments demonstrating that convergence is achieved for initial errors up to 50%. Philip F. McLauchlan, David William Murray 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 1995 | A Unifying Framework for Structure and Motion Recovery from Image SequencesabstractThe paper proposes a statistical framework that enables 3D structure and motion to be computed optimally from an image sequence, on the assumption that feature measurement errors are independent and Gaussian distributed. The analysis and results demonstrate that computing both camera/scene motion and 3D structure is essential to computing either with any accuracy. Having computed optimal estimates of structure and motion over a small number of initial images, a recursive version of the algorithm (previously reported) recomputes sub optimal estimates given new image data. The algorithm is designed explicitly for real time implementation, and the complexity is proportional to the number of tracked features. 3D projective, affine and Euclidean models of structure and motion recovery have been implemented, incorporating both point and line features into the computation. The framework can handle any feature type and camera model that may be encapsulated as a projection equation from scene to image.> Philip F. McLauchlan, David William Murray 0001 |
ICCV | 1 |
| 1995 | Driving saccade to pursuit using image motion
David William Murray 0001, Kevin J. Bradshaw, Philip F. McLauchlan, Ian D. Reid 0001, Paul M. Sharkey |
Int. J. Comput. Vis. | 3 |
| 1994 | Recursive Affine Structure and Motion from Image Sequences
Philip F. McLauchlan, Ian D. Reid 0001, David William Murray 0001 |
ECCV (1) | 1 |
| 1994 | Saccade and pursuit on an active head/eye platform
Kevin J. Bradshaw, Philip F. McLauchlan, Ian D. Reid 0001, David William Murray 0001 |
Image Vis. Comput. | 2 |
| 1993 | Saccade and Pursuit on an Active Head/Eye PlatformabstractWe describe the implementation of, and results from, a realtime active surveillance vision system which detects moving objects in an everyday environment, directs the gaze of a headkye platform towards the objects and subsequently pursues them smoothly. Target detection and pursuit arc performed purely on the basis of image motion, and can continue over extended periods. Two independent parallel processes derive (i) coarse resolution motion over the entire image to direct saccadic shifts in attention over a wide field of view, and (ii) fine resolution motion in a small central region of the image used to perform smooth-pursuit. A gaze controller which selects results from the two visual processes and controls the movement of the head platform is implemented as a finite state machine. Kevin J. Bradshaw, Philip F. McLauchlan, Ian D. Reid 0001, David William Murray 0001 |
BMVC | 2 |
| 1993 | Reactions to peripheral image motion using a head/eye platformabstractThe authors demonstrate four real-time reactive responses to movement in everyday scenes using an active head/eye platform. They first describe the design and realization of a high-bandwidth four-degree-of-freedom head/eye platform and visual feedback loop for the exploration of motion processing within active vision. The vision system divides processing into two scales and two broad functions. At a coarse, quasi-peripheral scale, detection and segmentation of new motion occurs across the whole image, and at fine scale, tracking of already detected motion takes place within a foveal region. Several simple coarse scale motion sensors which run concurrently at 25 Hz with latencies around 100 ms are detailed. The use of these sensors are discussed to drive the following real-time responses: (1) head/eye saccades to moving regions of interest; (2) a panic response to looming motion; (3) an opto-kinetic response to continuous motion across the image and (4) smooth pursuit of a moving target using motion alone.> David William Murray 0001, Philip F. McLauchlan, Ian D. Reid 0001, Paul M. Sharkey |
ICCV | 2 |
| 1993 | From saccades to smooth pursuit: real-time gaze control using motion feedbackabstractThe authors present an active vision system which performs a surveillance task in everyday dynamic scenes. The system is based around simple, rapid motion processors and a control strategy which uses both position and velocity information. The surveillance task is defined in terms of two separate behavioral subsystems, saccade and smooth pursuit, which are demonstrated individually on the system. It is shown how these and other elementary responses to 2D motion can be built up into behavior sequences, and how judicious close cooperation between vision and control results in smooth transitions between the behaviors. These ideas are demonstrated by an implementation of a saccade to smooth pursuit surveillance system on a high-performance robotic hand/eye platform. Ian D. Reid 0001, Kevin J. Bradshaw, Philip F. McLauchlan, Paul M. Sharkey, David William Murray 0001 |
IROS | 3 |
| 1992 | Coarse Image Motion for Saccade Control
Philip F. McLauchlan, Ian D. Reid 0001, David William Murray 0001 |
BMVC | 1 |
| 1991 | Stereoscopic recovery and description of smooth textured surfaces
Philip F. McLauchlan, John E. W. Mayhew, John P. Frisby |
Image Vis. Comput. | 1 |
| 1990 | Stereoscopic recovery and description of smooth textured surfaces
Philip F. McLauchlan, John E. W. Mayhew, John P. Frisby |
BMVC | 1 |
| 1987 | Knowledge source for describing stereoscopically viewed textured surfaces
Philip F. McLauchlan, Andrew Zisserman, Andrew Blake 0001 |
Image Vis. Comput. | 1 |