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Mikko Rajanen

dblp:46/4685 · DBLP profile ↗
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5ranked-venue papers
3as first author
2since 2021 · last 2026
0000-0002-3281-7029ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 3 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 77% Usability and user experience research · 23%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › peer production
open source software development
0.212015
Power, Empowerment and Open Source Usability · CHI 2015

Methods — techniques the papers use, named apart from their topics

theoretical framework · 0.2empirical analysis · 0.2
YearPublicationVenuePosition
2026 AI Literacy with Teenagers: Exploring Large Language Models Beneath the Surface
Pauli Klemettilä, Sumita Sharma, Netta Iivari, Leena Ventä-Olkkonen, Heidi Hartikainen, Mikko Rajanen, Jenni Holappa, Luis Morales-Navarro, Yasmin B. Kafai
IDC6
2021 Heuristic Evaluation of a Mobile Game Developed to Help Battle the Pandemic
abstract
As the COVID-19 storms the globe, there are many efforts to battle it. This paper looks at the development of one such an effort in a form of a mobile game. The game is a 2D arcade game called Unus Terra. It is intended to be entertaining but aims to influence people to partake in social distancing through several mechanics. An early version of the game is evaluated by five usability and user experience experts using heuristics and a few other selected methods. In this paper, we present the results from these evaluations along with our findings from using this type of evaluation method. The use of heuristics is considered from the perspectives of academics and practitioners.
Sami Pohjolainen, Juho Mattila, Jarkko Tuovinen, Mikko Rajanen, Leena Arhippainen, Paula Alavesa
CoG4
2015 Power, Empowerment and Open Source Usability
abstract
Open source software (OSS) projects are often seen as participatory and egalitarian settings where people collaboratively develop software to serve their needs as well as the needs of others. In this paper, however, we argue that power and politics also characterize OSS development, and that this has serious implications for OSS usability. The existing Human-Computer Interaction (HCI) research on OSS usability has already shown that power and politics play a role; this study offers a theoretical treatment of the matter. A theoretical framework on power and empowerment is utilized in analyzing empirical data on OSS usability as well as the existing body of knowledge on the topic. With the help of this framework, HCI research can address the aspects of power and empowerment in OSS usability in a more systematic and comprehensive manner.
Mikko Rajanen, Netta Iivari
CHI1
2015 Non-response, Social Exclusion, and False Acceptance: Gatekeeping Tactics and Usability Work in Free-Libre Open Source Software Development
Mikko Rajanen, Netta Iivari, Arto Lanamäki
INTERACT (3)1
2007 Usability Cost-Benefit Analysis: How Usability Became a Curse Word?
Mikko Rajanen, Netta Iivari
INTERACT (2)1