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Zahy Bnaya

dblp:46/7442 · DBLP profile ↗
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9ranked-venue papers
5as first author
1since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 5 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Planning, search and constraint satisfaction · 96% 3D vision · 4%
Databases, data mining, and information retrieval
1 paper
Web and social media mining · 100%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
multi-agent path finding
0.212014
Conflict-Oriented Windowed Hierarchical Cooperative A∗ · ICRA 2014
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › heuristic search
best-first search
0.212013
TONIC: Target Oriented Network Intelligence Collection for the Social Web · AAAI 2013
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
heuristic search
0.212013
TONIC: Target Oriented Network Intelligence Collection for the Social Web · AAAI 2013
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › pathfinding
canadian traveler problem
0.112009
Canadian Traveler Problem with Remote Sensing · IJCAI 2009
Computer vision › 3D vision
remote sensing
0.012009
Canadian Traveler Problem with Remote Sensing · IJCAI 2009

Methods — techniques the papers use, named apart from their topics

graph topology heuristics · 0.3best-first search · 0.3reservation table · 0.2prioritization · 0.2conflict-oriented search · 0.2
YearPublicationVenuePosition
2024 Backward reasoning through AND/OR trees to solve problems
Jeroen Olieslagers, Zahy Bnaya, Wei Ji Ma
CogSci2
2019 Predicting human decisions in a sequential planning puzzle with a large state space
Zahy Bnaya, Wei Ji Ma
CogSci2
2017 A computational model for decision tree search
Bas van Opheusden, Gianni Galbiati, Zahy Bnaya, Wei Ji Ma
CogSci3
2015 Confidence Backup Updates for Aggregating MDP State Values in Monte-Carlo Tree Search
abstract
Monte-Carlo Tree Search (MCTS) algorithms estimate the value of MDP states based on rewards received by performing multiple random simulations. MCTS algorithms can use different strategies to aggregate these rewards and provide an estimation for the states’ values. The most common aggregation method is to store the mean reward of all simulations. Another common approach stores the best observed reward from each state. Both of these methods have complementary benefits and drawbacks. In this paper, we show that both of these methods are biased estimators for the real expected value of MDP states. We propose an hybrid approach that uses the best reward for states with low noise, and otherwise uses the mean. Experimental results on the Sailing MDP domain show that our method has a considerable advantage when the rewards are drawn from a noisy distribution.
Zahy Bnaya, Alon Palombo, Rami Puzis, Ariel Felner
SOCS1
2014 Conflict-Oriented Windowed Hierarchical Cooperative A∗
abstract
In the Multi-Agent Path Finding problem (MAPF), we are given a map and a set of agents with distinct source and goal locations. The task is to compute a path for each agent from its initial location to its goal location without conflicting with other agents. MAPF solvers can be divided into classes based on their purpose. One of these classes is the class of online MAPF algorithms, in which the search for paths is interleaved with the actual physical moves of the agents. A prominent algorithm in this class is the Windowed Hierarchical Cooperative A∗ algorithm (WHCA∗) where paths are planned for each agent individually and cooperation is obtained using a reservation table. A number of extensions for WHCA∗ already exist. In this paper we propose a general approach for the baseline WHCA∗ algorithm which is orthogonal to all other existing extensions. We improve WHCA∗ by introducing the Conflict Oriented (CO) principle for focusing the agent coordination around conflicts. In addition, we provide a conflict-oriented prioritization mechanism that intelligently chooses which agent should act next. Experimental results demonstrate the advantage of our approach over WHCA∗.
Zahy Bnaya, Ariel Felner
ICRA1
2013 TONIC: Target Oriented Network Intelligence Collection for the Social Web
abstract
In this paper we introduce the Target Oriented Network Intelligence Collection (TONIC) problem, which is the problem of finding profiles in a social network that contain information about a given target via automated crawling. We formalize TONIC as a search problem and a best-first approach is proposed for solving it.Several heuristics are presented to guide this search.These heuristics are based on the topology of the currently known part of the social network.The efficiency of the proposed heuristics and the effect of the graph topology on their performance is experimentally evaluated on the Google+ social network.
Roni Stern, Liron Samama-Kachko, Rami Puzis, Tal Beja, Zahy Bnaya, Ariel Felner
AAAI5
2013 Multi-Agent Path Finding for Self Interested Agents
abstract
Multi-agent pathfinding (MAPF) deals with planning paths for individual agents such that a global cost function (e.g., the sum of costs) is minimized while avoiding collisions between agents. Previous work proposed centralized or fully cooperative decentralized algorithms assuming that agents will follow paths assigned to them. When agents are {\em self-interested}, however, they are expected to follow a path only if they consider that path to be their most beneficial option. In this paper we propose the use of a taxation scheme to implicitly coordinate self-interested agents in MAPF. We propose several taxation schemes and compare them experimentally. We show that intelligent taxation schemes can result in a lower total cost than the non coordinated scheme even if we take into consideration both travel cost and the taxes paid by agents.
Zahy Bnaya, Roni Stern, Ariel Felner, Roie Zivan, Steven Okamoto
SOCS1
2011 Repeated-Task Canadian Traveler Problem
abstract
In the Canadian Traveler Problem (CTP) a traveling agent is given a weighted graph, where some of the edges may be blocked, with a known probability. The agent needs to travel to a given goal. A solution for CTP is a policy, that has the smallest expected traversal cost. CTP is intractable. Previous work has focused on the case of a single agent. We generalize CTP to a repeated task version where a number of agents need to travel to the same goal, minimizing their combined travel cost. We provide optimal algorithms for the special case of disjoint path graphs. Based on a previous UCT-based approach for the single agent case, a framework is developed for the multi-agent case and four variants are given - two of which are based on the results for disjoint-path graphs. Empirical results show the benefits of the suggested framework and the resulting heuristics. For small graphs where we could compare to optimal policies, our approach achieves near optimal results at only a fraction of the computation cost.
Zahy Bnaya, Ariel Felner, Dror Fried, Olga Maksin, Solomon Eyal Shimony
SOCS1
2009 Canadian Traveler Problem with Remote Sensing
Zahy Bnaya, Ariel Felner, Solomon Eyal Shimony
IJCAI1